viewport_clipping
viewport_clipping
1. Introduction to Clipping
Clipping is a fundamental process in computer graphics used to remove parts of objects that lie
outside a specified viewing area. This improves rendering efficiency and ensures that only relevant
visuals are displayed.
2. Types of Clipping
Point clipping checks whether a given point lies within the viewport boundaries.
Example:
Line clipping determines whether a line segment is visible, partially visible, or completely outside the
viewport.
Cohen-Sutherland Algorithm
This algorithm assigns a region code to each endpoint and determines visibility.
Steps:
Liang-Barsky Algorithm
Steps:
Steps:
Steps:
1. Identify intersections.
Steps:
Ensures that only visible parts of text appear inside the viewport.
Methods:
3. Clipping in 3D Graphics
Steps:
4. Conclusion
Viewport clipping optimizes rendering, enhances performance, and ensures proper visualization.
Algorithms like Cohen-Sutherland, Liang-Barsky, and Sutherland-Hodgman efficiently handle
different clipping scenarios.
(Diagrams explaining each algorithm, example solutions, and charts illustrating clipping processes
will be provided in the final PDF.)