m2_notes
m2_notes
By ,
D CHAITRA
Assistant Professor
Course objectives:
● Understand user experience design requirements, with design goals, metrics and targets.
● Understand the role of design thinking concepts and mental models in UX design.
Course outcome
(Course Skill Set) At the end of the course the student will be able to:
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Module-1 Introduction: Usability to user experience, Emotional impact as part of user
experience, User experience needs a business case. Extracting Interaction Design
Requirements: Needs & Requirements, Formal requirement extraction, Methods for
requirement extraction.
Module-2 Design Thinking, Ideation, and Sketching: Design Thinking, Design Perspectives, User
Personas, Ideation, Sketching. Mental Models and Conceptual Design: Storyboards, Design
influencing user behaviour.
Module-3 Design Production: Detailed Design, Wireframes. UX Goals, Metrics and Targets: UX
Goals, UX Measures, Measurement instruments, UX Metrics.
Module-5 UX Design Guidelines: Using and interpreting design guidelines, Human memory
limitations, UX design guidelines & examples, Planning, Translation, Physical action, Outcomes,
Assessment, Overall.
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Suggested Learning Resources:
Books
1. REX HARTSON and PARDHA S. PYLA, The UX Book-Process and Guidelines for Ensuring a
Quality
● https://www.freecodecamp.org/news/ui-ux-design-tutorial-from-zero-to-hero-
withwireframe-
prototype-figma/
● https://www.edureka.co/blog/ui-ux-design-tutorial/
● https://www.udemy.com/course/introtoux/
syllabus) using UI/UX tools like Lunacy, framer, penpot, visily etc.
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MODULE 2
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• The design-thinking paradigm is about social and cultural aspects of interaction and the
design of “embodied interaction” because it is about interaction involving our whole
bodies and spirit, not just our fingertips on a keyboard.
• Design Thinking : Design thinking is a mind-set in which the product concept and design
for emotional impact and the user experience are dominant. It is an approach to
creating a product to evoke a user experience that includes emotional impact,
aesthetics, and social- and value-oriented interaction.
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Design Thinking
Design Thinking is a user-centered approach critical to UI/UX design, involving these phases:
• Empathize: Understanding the end users deeply to gather insights about their needs,
behaviors, and experiences. This can involve user interviews, surveys, and observing
users interacting with similar products.
• Define: Synthesizing the information collected during the empathize phase to define the
core problems or pain points users face. This often results in a clear problem statement.
• Ideate: Brainstorming a wide array of ideas and solutions. Techniques like mind
mapping, brainstorming sessions, and sketching are often used to encourage creative
thinking.
• Prototype: Creating low-fidelity (wireframes, paper sketches) and high-fidelity
(interactive digital prototypes) versions of the product. Prototypes help in visualizing
and refining ideas.
• Test: Evaluating the prototypes with real users to gather feedback and identify areas for
improvement. This iterative process helps in refining the design to better meet user
needs.
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DESIGN PERSPECTIVES
• Ecological Perspective
• Interaction Perspective
• Emotional Perspective
The Ecological Perspective in UI/UX design focuses on the interaction between users and the
entire environment in which the product operates. This perspective considers not only the user
interface but also the context and the environment in which the user will interact with the
product. (where, when, and how users will interact with the product eg: mob app )
• The Interaction Perspective focuses on the ways users interact with the product,
emphasizing usability, efficiency, and satisfaction in the user's interactions.
- It is a task and intention view, where user and system come together.
It is where users look at displays and manipulate controls, doing sensory, cognitive, and
physical actions.
• The Emotional Perspective in UI/UX design addresses how the design evokes emotions
and creates an emotional connection with the user. Conducting emotional mapping to
understand the emotional states of users during their interaction with the product.
Visual perspective
• Ecological Perspective: Focuses on the broader context and environment of use.
-Where: Context of use, environmental considerations.
-How: Adaptive design, system integration.
• Interaction Perspective: Emphasizes the usability and efficiency of user interactions.
-How: Usability, feedback mechanisms, consistency.
-What: User flows, wireframes, interaction testing.
• Emotional Perspective: Centers on the emotional impact and aesthetic appeal.
-Why: Emotional connections, visual design, user delight.
-What: Emotional mapping, personas, emotional design elements.
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USER PERSONAS: persona is a story and description of a specific individual who has a name, a life,
and a personality.
User personas are essential tools in UI/UX design and various other fields where understanding the
user is critical
• Understanding Users
• Guiding Design Decisions
• Prioritizing Features
• Creating Empathy
• Aligning Teams
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Why Do We Need Personas?
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MENTAL Models and Conceptual Design
Mental models are internal representations of how users believe a system works. These are
formed based on prior experiences, knowledge, and expectations.
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Mapping the designer’s mental model to the user’s mental model.
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Mapping the designer’s mental model to the user’s mental model.
Conceptual design is an early phase of the design process, in which the broad outlines of
function and form of something are articulated. It includes the design of interactions,
experiences, processes, and strategies.
Designer workflow and connections among the three conceptual design perspectives
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For the ecological perspective, illustrate high-
level interplay among human users, the system
as a whole, and the surrounding context.
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Design Influencing User Behavior
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