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CBP - Marine Interdiction

The document is a fictional agent documentation sheet for a Marine Interdiction Agent employed by Customs and Border Protection. It includes personal data, psychological and statistical data, applicable skill sets, equipment, and personal details about the agent's training and motivations. The agent is trained in various skills and equipped with specific gear for their law enforcement duties.
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0% found this document useful (0 votes)
8 views2 pages

CBP - Marine Interdiction

The document is a fictional agent documentation sheet for a Marine Interdiction Agent employed by Customs and Border Protection. It includes personal data, psychological and statistical data, applicable skill sets, equipment, and personal details about the agent's training and motivations. The agent is trained in various skills and equipped with specific gear for their law enforcement duties.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1. LAST NAME, FIRST NAME, MIDDLE INITIAL 2.

PROFESSION (RANK IF APPLICABLE)


PERSONAL DATA

Marine Interdiction Agent (AMO/MI)


3. EMPLOYER 4. NATIONALITY
Customs and Border Protection
5. SEX 6. AGE AND D.O.B. 7. EDUCATION AND OCCUPATIONAL HISTORY
 F  M 

8. STATISTICS SCORE ×5 DISTINGUISHING FEATURES 11. BONDS SCORE

Strength (STR) 13 65  11
Constitution (CON) 13 65  11
Dexterity (DEX) 12 60 

PSYCHOLOGICAL DATA
Intelligence (INT) 10 50 

Power (POW) 13 65 
STATISTICAL DATA

Charisma (CHA) 11 55 Check a damaged Bond’s box until the next Home scene ends.

12. MOTIVATIONS AND MENTAL DISORDERS


9. DERIVED ATTRIBUTES MAXIMUM CURRENT

Hit Points (HP) 13


(STR + CON)/2

Willpower Points (WP) 13


POW

Sanity Points (SAN) 99


99 − Unnatural
65
Breaking Point (BP) N/A 52
10. PHYSICAL DESCRIPTION
13. INCIDENTS OF SAN LOSS WITHOUT GOING INSANE

Violence    adapted Helplessness    adapted

 Accounting (10%)  First Aid (10%)  Ride (10%)

 Alertness (20%) 70  Forensics (0%) 30  Science (0%):

 Anthropology (0%)  Heavy Machinery (10%)

 Archeology (0%)  Heavy Weapons (0%) 30  Search (20%) 70


 Art (0%):  History (10%)  SIGINT (0%) 40
 HUMINT (10%) 60  Stealth (10%)

 Artillery (0%)  Law (0%) 30  Surgery (0%)


APPLICABLE SKILL SETS

 Athletics (30%) 50  Medicine (0%)  Survival (10%)

 Bureaucracy (10%) 30  Melee Weapons (30%)  Swim (20%) 50


 Computer Science (0%)  Military Science (0%):  Unarmed Combat (40%) 60
 Craft (0%): Unnatural (0%)

 Navigate (10%) 50 Foreign Languages and Other Skills:

 Criminology (10%) 50  Occult (10%)  Language (Spanish) 50


 Demolitions (0%)  Persuade (20%) 40 
THIS IS A WORK OF FICTION

 Disguise (10%)  Pharmacy (0%) 

 Dodge (30%) 50  Pilot (0%): 


60
 Drive (20%) 50 Boat 

 Firearms (20%) 50  Psychotherapy (10%) 

Check a box when you attempt to use a skill and fail. After the session, add 1D4 to each checked skill and erase all checks.
14. WOUNDS AND AILMENTS

INJURIES

Has First Aid been attempted since the last injury?  Yes: Only Medicine, Surgery, or long-term rest can help further.

15. ARMOR AND GEAR


Agency badge and identification card, medium pistol (usually .40 or 9mm) in a belt holster, two spare magazines in a
belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency,
encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Maybe a
light pistol (usually a small-frame 9mm) in an ankle or small-of-the-back holster for backup. Additional equipment
usually carried in the agency car includes tactical body armor, Kevlar helmet, encrypted laptop with access to agency
networks, first aid kit, a portable fire extinguisher, and either a light carbine (5.56 mm) with holographic sight and two
spare magazines or a pump-action shotgun with 40 spare rounds in boxes (half of them slugs).
EQUIPMENT

Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.
16. WEAPONS SKILL % BASE RANGE DAMAGE ARMOR PIERCING LETHALITY KILL RADIUS AMMO

(a) Unarmed 60 1d4-1

(b) Pistol 50 15 m 1d10 15

(c) Carbine 50 100 m 1d12 3 30

(d)

(e)

(f)

(g)

17. PERSONAL DETAILS AND NOTES 18. DEVELOPMENTS WHICH AFFECT HOME AND FAMILY
Many Delta Green Agents are federal law enforcement
officers, mostly from the FBI. Delta Green decided long
ago that federal agents have the optimum balance of
skills and mental stability needed to confront the
unnatural.

Marine Interdiction Agents are drilled in boarding


actions, particularly from a small ship onto a large
vessel.
REMARKS

19. SPECIAL TRAINING SKILL OR STAT USED THIS IS A WORK OF FICTION

Please indicate why this agent was recruited and why the agent agreed to be recruited.

20. AUTHORIZING OFFICER 21. AGENT SIGNATURE

UNITED STATES
DD 315 112382
TOP SECRET//ORCON//SPECIAL ACCESS REQUIRED—DELTA GREEN
FORM
AGENT DOCUMENTATION SHEET

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