TimeHeist
TimeHeist
EDITING
Carinn Seabolt
LAYOUT
Thomas Shook, Bill Keyes
COVER ART
Moonee, Dan Smith
INTERIOR ART
Moonee
TITLES/LOGOS
Jesse “Cadre” Hansen
© 2013–2021 LakeSide Games, Inc. Prowlers & Paragons, Prowlers & Paragons Unlimited Edition, Prowlers &
Paragons Unlimited Edition Quickstart, Pinnacle City’s Most Wanted, Pinnacle City, the Pinnacle City Universe,
LakeSide Games, and all related marks and logos are trademarks of LakeSide Games, Inc. All rights reserved.
“Time Heist” is a starting adventure for 3-5 Standard Level only mentions being hired by Mister X. But Shard is paranoid,
heroes. It uses characters and places from Pinnacle City, but it and managed to trace Mister X back to some company called
can easily be placed in any urban area with a bank, a zoo, and TymeShyft, working out of a refurbished warehouse.
a warehouse area.
Part 3: The heroes arrive at TymeShyft, to discover that it’s
SUMMARY plotlines.
Part 2: By the time the heroes get to the dumpster, the money is
gone, so the investigation begins! The heroes uncover clues that
indicate the money was taken by apes of various kinds, which
reveals that several apes escaped from a local zoo recently and
were never recovered. While at the zoo, Shard attacks, trying
to dispatch the heroes. When captured and interrogated, he
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THE ROBBERY PART 2: GOING BANANAS
The heroes arrive at the bank in the middle of the robbery.
There are several hostages who are kneeling on the floor with Once the heroes get to the dumpster in question, all the money
Time Heist
their hands behind their heads, and the cashier is very slowly is gone. The characters need to search the area for clues.
counting out money for the robber: Crime Spree (see Prowlers Everyone searching makes an Investigation challenge roll against
and Paragons Ultimate Edition, p. 151). Crime Spree is a a threshold of 2 successes. Any character that meets or beats
speedster who dilates time in order to run quickly. She’s a the threshold realizes the following:
known thief, but she’s also overconfident, so banks have learned
that she won’t come with other people, and she’ll stay until she • There are footprints all over the place — likely Crime
gets everything she’s come for, believing she can jet off whenever Spree’s.
she wants. The cashier is stalling for time until the police (or the
• There are fingerprints all over the inside of the dumpster,
heroes!) arrive.
but there’s nothing inside — not even garbage.
The moment the heroes arrive, Crime Spree is babbling to the • The fingerprints look somewhat human, but are actually
cashier. She’s clearly excited and nervous about something, and those of a variety of apes!
as soon as the heroes arrive, she’ll try to take off using either
her Super Speed or Time Stop powers. If she manages to escape, If anyone gets at least one net success, they also remember
she’ll appear a page later without the money to taunt the heroes there was an article online last week about some apes ending
— not only is she overconfident, but she also really enjoys being up missing from the Pinnacle City Zoo.
a thief, so she’ll be a little starstruck by the heroes that are
coming after her and she wants to prolong the conflict. Don’t
be afraid to make mistakes with Crime Spree; the goal is for her
to be caught, and as a character she’s more of a dilettante than
a hardened criminal.
The players can do what they like with Crime Spree: drop her off
with the police, wait for the police to arrive, or leave her tied up
with a note. Then it’s off to find the money!
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GOING TO THE ZOO TOMORROW’S NEWS TODAY
The Pinnacle City Zoo is full of people at this time of day, If captured, he won’t say much except that he was hired by
especially with the news of the disappearing apes (the ape house Mister X to stop the heroes’ meddling. On his person, the heroes
has a sign on it saying “the exhibit is closed until further notice”). will find a printout of an article from a local news website, which
Allow the heroes to ask around about anything unusual — in is about the very fight that just happened! The article looks
general no one will know much of anything, although the ape like it was posted tomorrow. Further, on the back, Shard has
house keepers will note that the apes seemed to be unusually scribbled some information. It looks like a lot of numbers with
placid before the escape. the word TYMESHYFT? circled a few times. A Professional or
an Investigation challenge roll (threshold 2) will reveal that the
Then, Shard attacks (see Prowlers and Paragons Ultimate numbers are a series of bank account routing numbers, along
Edition, p. 164)! He breaks into the zoo and starts causing with a company tax ID. Further investigation will reveal the bank
indiscriminate damage while calling for the heroes. Even if account belongs to one Anthony Russo (Shard’s real name),
they’re in disguise or relatively unknown, Shard knows their while the tax ID belongs to a company called TymeShyft, LLC.
names and that they are there. There are a lot of civilians around,
PART 3: TYMESHYFT
and Shard uses that to coax the heroes into confronting him.
Shard is a mercenary, and he’s been paid to stop the heroes from
TymeShyft is a public company, but the address for the corporate
investigating further. He’s not the most intelligent villain, but he’s
offices is listed as a post office box. The post office refuses to
relentless and a dirty fighter, willing to take any advantage he
release any information about the people who own the box.
can over the heroes. He doesn’t know much about the heroes
There’s a website (tymeshyft.com) that has only some basic
aside from their names and what they look like in costume, so
information, the same post office box, and a phone number. The
he’s not prepared for their powers unless they are famous or
phone goes to a cell phone belonging to a Dr. Brenda Stevens,
have tangled with Shard before. Further, he won’t retreat or stop
who is surprised to be getting any calls for TymeShyft — they
until he’s captured or incapacitated.
only just applied for the official paperwork for the company a
month ago, and they haven’t been promoting the company at
all. But she is happy to meet with anyone that sounds like a
prospective investor or a superhero willing to spread the good
word about their company, and gives an address to what sounds
like an abandoned warehouse.
TYMESHYFT, LLC
The heroes arrive at the warehouse. The outside looks old, with
boarded-up windows and graffiti spray-painted all over the walls.
There are very few cars around. Most of the metal doors look
pitted with flaking paint, although one is covered in fresh purple
paint. Beside the door is a small sign that says “B. Stevens,” and
a button. The heroes can hear a loud buzzing sound when they
push the button, and Dr. Stevens comes quickly to the door to
let them in.
Inside the warehouse walls are still covered in graffiti, but the
interior has been completely refurbished. The floors are polished
concrete, and the massive space is littered with chrome desks
with chairs and powerful computers. The back of the warehouse
has been converted into a secure room, with thick brick walls
and a steel door with a keypad.
Dr. Stevens introduces the heroes to the rest of her team (three
other scientists named Johan, Klara, and Mattias) and explains
that they are a new tech startup company. They’ve been doing
some software design as a side gig to generate money for their
main project: the creation of a working time machine! In fact,
Dr. Stevens explains that they just finished building the mercury
links, which will help calibrate their eventual design. Although
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the mercury links are kept in the secure room, the scientists will
be eager to show them off if the heroes show even the smallest
amount of interest.
Time Heist
As soon as the links are removed from the secure room, the
rolling door in the front of the warehouse is blown open!
Ape-X (see Prowlers and Paragons Ultimate Edition, p.
148) walks in, accompanied by fifteen apes of a variety
of types. All of them have a metal helmet on their head,
and are strapped to a jetpack while carrying a futuristic-
looking gun. (Count these as minions, 4d, with the Flight
power.) The metal helmet is what Ape-X uses to control
his minions — if the minion is taken out, players can
narrate knocking the helmet off and allowing the ape
to scamper in fear away from the conflict.
CONCLUSION
So what happened? As part of his escape from
the 23rd century, Ape-X was able to acquire some
fragmented news reports of the time he was travelling
to. From those reports, he knew that a company known
as “TymeShyft” invented key parts of this device, and
that they created the mercury links around now, but no
records exist of where the company was based at this time — it
was originally under Dr. Stevens’ name before they restructured
as TymeShyft, LLC. But Ape-X knew that the heroes would be in a
fight with Shard at the zoo on this date, so he hired Shard to appear
there, along with giving him some hints about TymeShyft to coax
the heroes into finding the company.
So Ape-X broke the apes out of the zoo to use as part of an ape
army, but he couldn’t replicate the same experiment that gave him
his own superior intellect. Instead, he could only fashion a crude
control helmet that allowed him to manipulate his brethren. Once
the heroes found the company, he could swoop in and steal the
mercury links for himself.
If Ape-X is asked why he didn’t just call the number and find the
address for himself, he’ll fly into a rage. It turns out, phone numbers
don’t exist in the 23rd century, so he didn’t know what it was!
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