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diffrence between ar vr and mr in tabular form

The document presents a comparative analysis of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) across various aspects such as definition, immersion level, interaction, devices used, applications, real-world presence, complexity, and examples. AR overlays digital content onto the real world, VR creates a fully immersive virtual environment, and MR blends both real and virtual elements for interaction. This table serves to highlight the distinct functionalities and use cases of each technology.
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0% found this document useful (0 votes)
15 views1 page

diffrence between ar vr and mr in tabular form

The document presents a comparative analysis of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) across various aspects such as definition, immersion level, interaction, devices used, applications, real-world presence, complexity, and examples. AR overlays digital content onto the real world, VR creates a fully immersive virtual environment, and MR blends both real and virtual elements for interaction. This table serves to highlight the distinct functionalities and use cases of each technology.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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diffrence between ar vr and mr in tabular form

Aspect Augmented Reality (AR) Virtual Reality (VR) Mixed Reality (MR)

Creates a fully immersive, Combines real and virtual


Overlays digital content
computer-generated virtual worlds, allowing interaction
Definition onto the real-world
environment that isolates between physical and digital
environment.
users from the real world. objects in real-time.

Low to moderate; Moderate to high; blends real


Immersion High; completely replaces the
enhances the real world and virtual elements
Level real world with a virtual one.
but keeps it central. seamlessly for interaction.

Limited interaction; Digital objects are anchored


Full interaction within the
digital objects do not to and interact with the
Interaction virtual environment using
interact with the physical physical world (e.g., virtual
controllers or sensors.
environment. objects responding to tables).

Advanced headsets like


Smartphones, tablets,
Devices VR headsets like Oculus Rift, Microsoft HoloLens or Magic
AR glasses (e.g., Google
Used HTC Vive, or PlayStation VR. Leap with cameras and
Glass).
sensors.

Healthcare (surgery
Navigation, gaming Gaming (Half-Life: Alyx),
simulation), construction
(Pokémon Go), simulations, training (e.g.,
Applications (design visualization),
marketing, education, flight simulators),
industrial training, and
retail visualization. entertainment.
advanced gaming.

Maintains full Maintains partial connection


Real-World connection to the real Completely disconnects to the real world while
Presence world while adding users from the real world. integrating virtual elements
digital elements. that interact with it.

Relatively simple; High complexity; requires Very high complexity;


requires minimal powerful hardware for requires advanced hardware
Complexity
hardware and rendering immersive for real-time interaction and
processing power. experiences. spatial mapping.

Microsoft HoloLens
IKEA Place app, Google applications like collaborative
Examples Beat Saber, Oculus Home.
Lens. design or medical imaging
integration.

This table highlights the key differences between AR, VR, and MR based on their functionality,
level of immersion, devices used, and applications.

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