Unit 2 Notes
Unit 2 Notes
UNIT - II
General method:
These sub problems must be solved, and then a method must be found to combine sub
solutions into a solution of the whole.
If the sub problems are still relatively large, then the divide-and-conquer strategy can
possibly be reapplied.
Often the sub problems resulting from a divide-and-conquer design are of the same type as
the original problem.
For those cases the re application of the divide-and-conquer principle is naturally expressed
by a recursive algorithm.
D And C(Algorithm) is initially invoked as D and C(P), where ‘p’ is the problem to be
solved.
Small(P) is a Boolean-valued function that determines whether the i/p size is small enough
that the answer can be computed without splitting.
These sub problems P1, P2 …Pk are solved by recursive application of D And C.
Combine is a function that determines the solution to p using the solutions to the ‘k’ sub
problems.
If the size of ‘p’ is n and the sizes of the ‘k’ sub problems are n1, n2 ….nk, respectively,
then the computing time of D And C is described by the recurrence relation.
Where T(n) is the time for D And C on any I/p of size ‘n’.
g(n) is the time of compute the answer directly for small I/ps.
f(n) is the time for dividing P & combining the solution to
1
Design and Analysis of Algorithm
sub problems.
Example:
1) Consider the case in which a=2 and b=2. Let T(1)=2 & f(n)=n.
We have,
T(n) = 2T(n/2)+n
= 2[2T(n/2/2)+n/2]+n
= [4T(n/4)+n]+n
= 4T(n/4)+2n
= 4[2T(n/4/2)+n/4]+2n
= 4[2T(n/8)+n/4]+2n
= 8T(n/8)+n+2n
= 8T(n/8)+3n
*
*
*
2
Design and Analysis of Algorithm
= n. T(n/n) + n log n
= n. T(1) + n log n [since, log 1=0, 2^0=1]
= 2n + n log n
BINARY SEARCH
Algorithm, describes this binary search method, where Binsrch has 4I/ps a[], I , l & x.
It is initially invoked as Binsrch (a,1,n,x)
A non-recursive version of Binsrch is given below.
This Binsearch has 3 i/ps a,n, & x.
The while loop continues processing as long as there are more elements left to check.
At the conclusion of the procedure 0 is returned if x is not present, or ‘j’ is returned, such
that a[j]=x.
We observe that low & high are integer Variables such that each time through the loop
either x is found or low is increased by at least one or high is decreased at least one.
Thus we have 2 sequences of integers approaching each other and eventually low becomes
> than high & causes termination in a finite no. of steps if ‘x’ is not present.
Example:
1) Let us select the 14 entries.
-15,-6,0,7,9,23,54,82,101,112,125,131,142,151.
Place them in a[1:14], and simulate the steps Binsearch goes through as it searches for different
values of ‘x’.
3
Design and Analysis of Algorithm
Only the variables, low, high & mid need to be traced as we simulate the algorithm.
We try the following values for x: 151, -14 and 9.
for 2 successful searches &
1 unsuccessful search.
Proof:
We assume that all statements work as expected and that comparisons such as x>a[mid] are
appropriately carried out.
Otherwise we observe that each time thro’ the loop the possible elements to be checked of
or equality with x and a[low], a[low+1],……..,a[mid],……a[high].
If x=a[mid], then the algorithm terminates successfully.
Otherwise, the range is narrowed by either increasing low to (mid+1) or decreasing high to
(mid-1).
Clearly, this narrowing of the range does not affect the outcome of the search.
If low becomes > than high, then ‘x’ is not present & hence the loop is exited.
Maximum and Minimum:
4
Design and Analysis of Algorithm
Let us consider another simple problem that can be solved by the divide-and-conquer
technique.
The problem is to find the maximum and minimum items in a set of ‘n’ elements.
In analyzing the time complexity of this algorithm, we once again concentrate on the no. of
element comparisons.
More importantly, when the elements in a[1:n] are polynomials, vectors, very large
numbers, or strings of character, the cost of an element comparison is much higher than the
cost of the other operations.
Hence, the time is determined mainly by the total cost of the element comparison.
Straight MaxMin requires 2(n-1) element comparison in the best, average & worst cases.
Now the best case occurs when the elements are in increasing order.
The no. of element comparison is (n-1).
The worst case occurs when the elements are in decreasing order.
The no. of elements comparison is 2(n-1)
5
Design and Analysis of Algorithm
On the average a[I] is > than max half the time, and so, the avg. no. of comparison is 3n/2-
1.
A divide- and conquer algorithm for this problem would proceed as follows:
If the list has more than 2 elements, P has to be divided into smaller instances.
For example , we might divide ‘P’ into the 2 instances, P1=([n/2],a[1],……..a[n/2]) & P2=
(n-[n/2],a[[n/2]+1],…..,a[n])
After having divided ‘P’ into 2 smaller sub problems, we can solve them by recursively
invoking the same divide-and-conquer algorithm.
27. MaxMin(mid+1,j,max1,min1);
28. //combine the solution
29. if (max<max1) then max=max1;
30. if(min>min1) then min = min1;
31. }
32. }
When ‘n’ is a power of 2, n=2^k for some +ve integer ‘k’, then
T(n) = 2T(n/2) +2
= 2(2T(n/4)+2)+2
= 4T(n/4)+4+2
*
*
= 2^k-1T(2)+
= 2^k-1+2^k-2
= 2^k/2+2^k-2
= n/2+n-2
= (n+2n)/2)-2
T(n)=(3n/2)-2
7
Design and Analysis of Algorithm
*Note that (3n/3)-3 is the best-average, and worst-case no. of comparisons when ‘n’ is a power
of 2.
MERGE SORT
1. Algorithm MergeSort(low,high)
2. //a[low:high] is a global array to be sorted
3. //Small(P) is true if there is only one element
4. //to sort. In this case the list is already sorted.
5. {
6. if (low<high) then //if there are more than one element
7. {
8. //Divide P into subproblems
9. //find where to split the set
10. mid = [(low+high)/2];
11. //solve the subproblems.
12. mergesort (low,mid);
13. mergesort(mid+1,high);
14. //combine the solutions .
15. merge(low,mid,high);
16. }
17. }
1. Algorithm merge(low,mid,high)
2. //a[low:high] is a global array containing
3. //two sorted subsets in a[low:mid]
4. //and in a[mid+1:high].The goal is to merge these 2 sets into
5. //a single set residing in a[low:high].b[] is an auxiliary global array.
6. {
8
Design and Analysis of Algorithm
Consider the array of 10 elements a[1:10] =(310, 285, 179, 652, 351, 423, 861, 254, 450,
520)
Algorithm Mergesort begins by splitting a[] into 2 sub arrays each of size five (a[1:5] and
a[6:10]).
The elements in a[1:5] are then split into 2 sub arrays of size 3 (a[1:3] ) and 2(a[4:5])
Then the items in a a[1:3] are split into sub arrays of size 2 a[1:2] & one(a[3:3])
The 2 values in a[1:2} are split to find time into one-element sub arrays, and now the
merging begins.
(310| 285| 179| 652, 351| 423, 861, 254, 450, 520)
Repeated recursive calls are invoked producing the following sub arrays.
(179, 285, 310, 351, 652| 423| 861| 254| 450, 520)
Next a[9] &a[10] are merged, and then a[6:8] & a[9:10]
(179, 285, 310, 351, 652| 254, 423, 450, 520, 861 )
At this point there are 2 sorted sub arrays & the final merge produces the fully
sorted result.
(179, 254, 285, 310, 351, 423, 450, 520, 652, 861)
If the time for the merging operations is proportional to ‘n’, then the computing time for
merge sort is described by the recurrence relation.
When ‘n’ is a power of 2, n= 2^k, we can solve this equation by successive substitution.
QUICK SORT
In merge sort, the file a[1:n] was divided at its midpoint into sub arrays which were
independently sorted & later merged.
In Quick sort, the division into 2 sub arrays is made so that the sorted sub arrays do not
need to be merged later.
This is accomplished by rearranging the elements in a[1:n] such that a[I]<=a[j] for all I
between 1 & n and all j between (m+1) & n for some m, 1<=m<=n.
It is assumed that a[p]>=a[m] and that a[m] is the partitioning element. If m=1 & p-1=n,
then a[n+1] must be defined and must be greater than or equal to all elements in a[1:n]
The assumption that a[m] is the partition element is merely for convenience, other choices
for the partitioning element than the first item in the set are better in practice.
1. Algorithm Partition(a,m,p)
2. //within a[m],a[m+1],…..,a[p-1] the elements
3. // are rearranged in such a manner that if
4. //initially t=a[m],then after completion
5. //a[q]=t for some q between m and
6. //p-1,a[k]<=t for m<=k<q, and
7. //a[k]>=t for q<k<p. q is returned
8. //Set a[p]=infinite.
9. {
10. v=a[m];I=m;j=p;
11. repeat
12. {
13. repeat
11
Design and Analysis of Algorithm
14. I=I+1;
15. until(a[I]>=v);
16. repeat
17. j=j-1;
18. until(a[j]<=v);
19. if (I<j) then interchange(a,i.j);
20. }until(I>=j);
21. a[m]=a[j]; a[j]=v;
22. retun j;
23. }
1. Algorithm Interchange(a,I,j)
2. //Exchange a[I] with a[j]
3. {
4. p=a[I];
5. a[I]=a[j];
6. a[j]=p;
7. }
1. Algorithm Quicksort(p,q)
2. //Sort the elements a[p],….a[q] which resides
3. //is the global array a[1:n] into ascending
4. //order; a[n+1] is considered to be defined
5. // and must be >= all the elements in a[1:n]
6. {
7. if(p<q) then // If there are more than one element
8. {
9. // divide p into 2 subproblems
10. j=partition(a,p,q+1);
11. //’j’ is the position of the partitioning element.
12. //solve the subproblems.
13. quicksort(p,j-1);
14. quicksort(j+1,q);
15. //There is no need for combining solution.
16. }
17. }
int n,I;
clrscr();
printf(“QUICK SORT”);
printf(“\n Enter the no. of elements “);
scanf(“%d”,&n);
printf(“\nEnter the array elements”);
for(I=0;I<n;I++)
scanf(“%d”,&a[I]);
quicksort(0,n-1);
printf(“\nThe array elements are”);
for(I=0;I<n;I++)
printf(“\n%d”,a[I]);
getch();
}
quicksort(int p, int q)
{
int j;
if(p,q)
{
j=partition(p,q+1);
quicksort(p,j-1);
quicksort(j+1,q);
}
}
Partition(int m, int p)
{
int v,I,j;
v=a[m];
i=m;
j=p;
do
{
do
i=i+1;
while(a[i]<v);
if (i<j)
interchange(I,j);
} while (I<j);
a[m]=a[j];
a[j]=v;
return j;
}
Interchange(int I, int j)
13
Design and Analysis of Algorithm
{
int p;
p= a[I];
a[I]=a[j];
a[j]=p;
}
Output:
Enter the no. of elements 5
Enter the array elements
3
8
1
5
2
The sorted elements are,
1
2
3
5
8
Let A and B be the 2 n*n Matrix. The product matrix C=AB is calculated by using the
formula,
Divide and conquer method suggest another way to compute the product of n*n matrix.
We assume that N is a power of 2 .In the case N is not a power of 2 ,then enough rows and
columns of zero can be added to both A and B .SO that the resulting dimension are the
powers of two.
If n=2 then the following formula as a computed using a matrix multiplication operation
for the elements of A & B.
If n>2,Then the elements are partitioned into sub matrix n/2*n/2..since ‘n’ is a power of 2
these product can be recursively computed using the same formula .This Algorithm will
continue applying itself to smaller sub matrix until ‘N” become suitable small(n=2) so that
the product is computed directly .
The formula are
14
Design and Analysis of Algorithm
For EX:
2222 1 1 11
4*4= 2222 1 11 1
2222 * 1 11 1
2222 1 11 1
2 2 2 2 1 1 1 1 4 4 4 4
2 2 2 2 * 1 1 1 1 = 4 4 4 4
2 2 2 2 1 1 1 1 4 4 4 4
2 2 2 2 1 1 1 1 4 4 4 4
Example
15
Design and Analysis of Algorithm
4 4 4 4
*
4 4 4 4
P=(4*4)+(4+4)=64
Q=(4+4)4=32
R=4(4-4)=0
S=4(4-4)=0
T=(4+4)4=32
U=(4-4)(4+4)=0
V=(4-4)(4+4)=0
C11=(64+0-32+0)=32
C12=0+32=32
C21=32+0=32
C22=64+0-32+0=32
32 32
since n/2n/2 &matrix can be can be added in Cn for some constant C, The overall computing time
T(n) of the resulting divide and conquer algorithm is given by the sequence.
That is T(n)=O(n^3)
* Matrix multiplication are more expensive then the matrix addition O(n^3).We can attempt to
reformulate the equation for Cij so as to have fewer multiplication and possibly more addition .
Stressen has discovered a way to compute the Cij of equation (2) using only 7
multiplication and 18 addition or subtraction.
Strassen’s formula are
P= (A11+A12)(B11+B22)
Q= (A12+A22)B11
R= A11(B12-B22)
S= A22(B21-B11)
T= (A11+A12)B22
U= (A21-A11)(B11+B12)
V= (A12-A22)(B21+B22)
C11=P+S-T+V
16
Design and Analysis of Algorithm
C!2=R+t
C21=Q+T
C22=P+R-Q+V
GREEDY METHOD
DEFINITION:
A problem with N inputs will have some constraints .any subsets that satisfy these
constraints are called a feasible solution.
A feasible solution that either maximize can minimize a given objectives function is called
an optimal solution.
* The function select an input from a[] and removes it. The select input value is assigned to X.
Feasible is a Boolean value function that determines whether X can be included into the
solution vector.
The function Union combines X with The solution and updates the objective function.
The function Greedy describes the essential way that a greedy algorithm will once a
particular problem is chosen ands the function subset, feasible & union are properly
implemented.
Example
Suppose we have in a country the following coins are available :
Dollars(100 cents)
17
Design and Analysis of Algorithm
Quarters(25 cents)
Dimes( 10 cents)
Nickel(5 Cents)
Pennies(1 cent)
Our aim is paying a given amount to a customer using the smallest possible number of
coins.
For example if we must pay 276 cents possible solution then,
KNAPSACK PROBLEM
we are given n objects and knapsack or bag with capacity M object I has a weight Wi
where I varies from 1 to N.
The problem is we have to fill the bag with the help of N objects and the resulting profit
has to be maximum.
There are so many ways to solve this problem, which will give many feasible solution for
which we have to find the optimal solution.
But in this algorithm, it will generate only one solution which is going to be feasible as
well as optimal.
First, we find the profit & weight rates of each and every object and sort it according to the
descending order of the ratios.
Select an object with highest p/w ratio and check whether its height is lesser than the
capacity of the bag.
If so place 1 unit of the first object and decrement .the capacity of the bag by the weight of
the object you have placed.
Repeat the above steps until the capacity of the bag becomes less than the weight of the
object you have selected .in this case place a fraction of the object and come out of the
loop.
18
Design and Analysis of Algorithm
ALGORITHM:
Example:
Capacity=20
N=3 ,M=20
Wi=18,15,10
Pi=25,24,15
Pi/Wi=25/18=1.36,24/15=1.6,15/10=1.5
X1 X2 X3 WiXi PiXi
½ 1/3 ¼ 16.6 24.25
1 2/5 0 20 18.2
0 2/3 1 20 31
0 1 ½ 20 31.5
Of these feasible solution Solution 4 yield the Max profit .As we shall soon see this solution is
optimal for the given problem instance.
19
Design and Analysis of Algorithm
The problem is the number of jobs, their profit and deadlines will be given and we have to find a
sequence of job, which will be completed within its deadlines, and it should yield a maximum
profit.
Points To remember:
To complete a job, one has to process the job or a action for one unit of time.
Only one machine is available for processing jobs.
A feasible solution for this problem is a subset of j of jobs such that each job in this subject
can be completed by this deadline.
If we select a job at that time ,
Since one job can be processed in a single m/c. The other job has to be in its waiting state until
the job is completed and the machine becomes free.
So the waiting time and the processing time should be less than or equal to the dead line of the
job.
ALGORITHM:
Algorithm JS(d,j,n)
//The job are ordered such that p[1]>p[2]…>p[n]
//j[i] is the ith job in the optimal solution
// Also at terminal d [ J[ i]<=d[ J {i+1],1<i<k
{
d[0]= J[0]=0;
J[1]=1;
K=1;
For I =1 to n do
{ // consider jobs in non increasing order of P[I];find the position for I and check feasibility
insertion
r=k;
while((d[J[r]]>d[i] )and
(d[J[r]] = r)do r =r-1;
if (d[J[r]]<d[I])and (d[I]>r))then
{
for q=k to (r+1) step –1 do J [q+1]=j[q]
J[r+1]=i;
K=k+1;
}
}
return k;
}
20
Design and Analysis of Algorithm
Example :
1. n=5 (P1,P2,…P5)=(20,15,10,5,1)
(d1,d2….d3)=(2,2,1,3,3)
(1) (1) 20
(2) (2) 15
(3) (3) 10
(4) (4) 5
(5) (5) 1
(1,2) (2,1) 35
(1,3) (3,1) 30
(1,4) (1,4) 25
(1,5) (1,5) 21
(2,3) (3,2) 25
(2,4) (2,4) 20
(2,5) (2,5) 16
(1,2,3) (3,2,1) 45
(1,2,4) (1,2,4) 40
2. n=4 (P1,P2,…P4)=(100,10,15,27)
(d1,d2….d4)=(2,1,2,1)
Let G(V,E) be an undirected connected graph with vertices ‘v’ and edge ‘E’.
A sub-graph t=(V,E’) of the G is a Spanning tree of G iff ‘t’ is a tree.3
The problem is to generate a graph G’= (V,E) where ‘E’ is the subset of E,G’ is a
Minimum spanning tree.
Each and every edge will contain the given non-negative length .connect all the nodes with
edge present in set E’ and weight has to be minimum.
NOTE:
We have to visit all the nodes.
The subset tree (i.e) any connected graph with ‘N’ vertices must have at least N-1 edges
and also it does not form a cycle.
Definition:
A spanning tree of a graph is an undirected tree consisting of only those edge that are
necessary to connect all the vertices in the original graph.
A Spanning tree has a property that for any pair of vertices there exist only one path
between them and the insertion of an edge to a spanning tree form a unique cycle.
1. Kruskal’s Algorithm
2. Prom’s Algorithm.
KRUSKAL’S ALGORITHM:
In kruskal's algorithm the selection function chooses edges in increasing order of length
without worrying too much about their connection to previously chosen edges, except that never to
form a cycle. The result is a forest of trees that grows until all the trees in a forest (all the
components) merge in a single tree.
22
Design and Analysis of Algorithm
To find the minimum cost spanning tree the edge are inserted to tree in increasing order of
their cost
Algorithm:
Algorithm kruskal(E,cost,n,t)
//Eset of edges in G has ‘n’ vertices.
//cost[u,v]cost of edge (u,v).tset of edge in minimum cost spanning tree
// the first cost is returned.
{
for i=1 to n do parent[I]=-1;
I=0;mincost=0.0;
While((I<n-1)and (heap not empty)) do
{
j=find(n);
k=find(v);
if(j not equal k) than
{
i=i+1
t[i,1]=u;
t[i,2]=v;
mincost=mincost+cost[u,v];
union(j,k);
}
}
if(i notequal n-1) then write(“No spanning tree”)
else return minimum cost;
}
Analysis
The time complexity of minimum cost spanning tree algorithm in worst case is O(|E|log|
E|),
where E is the edge set of G.
Step 1. In the graph, the Edge(g, h) is shortest. Either vertex g or vertex h could be representative.
Lets choose vertex g arbitrarily.
23
Design and Analysis of Algorithm
Step 2. The edge (c, i) creates the second tree. Choose vertex c as representative for second tree.
Step 3. Edge (g, g) is the next shortest edge. Add this edge and choose vertex g as representative.
Step 5. Add edge (c, f) and merge two trees. Vertex c is chosen as the representative.
Step 6. Edge (g, i) is the next next cheapest, but if we add this edge a cycle would be created.
Vertex c is the representative of both.
24
Design and Analysis of Algorithm
Step 10. Again, if we add edge (b, c), it would create a cycle. Add edge (d, e) instead to complete
the spanning tree. In this spanning tree all trees joined and vertex c is a sole representative.
25
Design and Analysis of Algorithm
PRIM'S ALGORITHM
Start from an arbitrary vertex (root). At each stage, add a new branch (edge) to the tree
already constructed; the algorithm halts when all the vertices in the graph have been reached.
Algorithm prims(e,cost,n,t)
{
Let (k,l) be an edge of minimum cost in E;
Mincost :=cost[k,l];
T[1,1]:=k; t[1,2]:=l;
For I:=1 to n do
If (cost[i,l]<cost[i,k]) then near[i]:=l;
Else near[i]:=k;
Near[k]:=near[l]:=0;
For i:=2 to n-1 do
{
Let j be an index such that near[j]≠0 and
Cost[j,near[j]] is minimum;
T[i,1]:=j; t[i,2]:=near[j];
Mincost:=mincost+ Cost[j,near[j]];
Near[j]:=0;
For k:=0 to n do
If near((near[k]≠0) and (Cost[k,near[k]]>cost[k,j])) then
Near[k]:=j;
}
Return mincost;
26
Design and Analysis of Algorithm
}
The prims algorithm will start with a tree that includes only a minimum cost edge of G.
Then, edges are added to the tree one by one. the next edge (i,j) to be added in such that I is
a vertex included in the tree, j is a vertex not yet included, and cost of (i,j), cost[i,j] is
minimum among all the edges.
The working of prims will be explained by following diagram
Step 1: Step 2:
Step 3: Step 4:
Step 5: Step 6:
27
Design and Analysis of Algorithm
The problems defined by these questions are special case of the path problem we study in this
section. The length of a path is now defined to be the sum of the weights of the edges on that path.
The starting vertex of the path is referred to as the source and the last vertex the destination. The
graphs are digraphs representing streets. Consider a digraph G=(V,E), with the distance to be
traveled as weights on the edges. The problem is to determine the shortest path from v0 to all the
remaining vertices of G. It is assumed that all the weights associated with the edges are positive.
The shortest path between v0 and some other node v is an ordering among a subset of the edges.
Hence this problem fits the ordering paradigm.
Example:
Consider the digraph of fig 7-1. Let the numbers on the edges be the costs of travelling along that
route. If a person is interested travel from v1 to v2, then he encounters many paths. Some of them
are
1. v1 v2 = 50 units
2. v1 v3 v4 v2 = 10+15+20=45 units
3. v1 v5 v4 v2 = 45+30+20= 95 units
4. v1 v3 v4 v5 v4 v2 = 10+15+35+30+20=110 units
28
Design and Analysis of Algorithm
The cheapest path among these is the path along v1 v3 v4 v2. The cost of the path is
10+15+20 = 45 units. Even though there are three edges on this path, it is cheaper than travelling
along the path connecting v1 and v2 directly i.e., the path v1 v2 that costs 50 units. One can also
notice that, it is not possible to travel to v6 from any other node.
To formulate a greedy based algorithm to generate the cheapest paths, we must conceive a
multistage solution to the problem and also of an optimization measure. One possibility is to build
the shortest paths one by one. As an optimization measure we can use the sum of the lengths of all
paths so far generated. For this measure to be minimized, each individual path must be of
minimum length. If we have already constructed i shortest paths, then using this optimization
measure, the next path to be constructed should be the next shortest minimum length path. The
greedy way to generate these paths in non-decreasing order of path length. First, a shortest path to
the nearest vertex is generated. Then a shortest path to the second nearest vertex is generated, and
so on.
A much simpler method would be to solve it using matrix representation. The steps that should be
followed is as follows,
Step 1: find the adjacency matrix for the given graph. The adjacency matrix for fig 7.1 is given
below
V1 V2 V3 V4 V5 V6
V1 - 50 10 Inf 45 Inf
Step 2: consider v1 to be the source and choose the minimum entry in the row v1. In the above
table the minimum in row v1 is 10.
Step 3: find out the column in which the minimum is present, for the above example it is column
v3. Hence, this is the node that has to be next visited.
Step 4: compute a matrix by eliminating v1 and v3 columns. Initially retain only row v1. The
second row is computed by adding 10 to all values of row v3.
The resulting matrix is
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Design and Analysis of Algorithm
V2 V4 V5 V6
Minimum 50 25 45 inf
Step 5: find the minimum in each column. Now select the minimum from the resulting row. In the
above example the minimum is 25. Repeat step 3 followed by step 4 till all vertices are covered or
single column is left.
V2 V5 V6
V1 Vw 50 45 Inf
Minimum 45 45 inf
V5 V6
V1 Vw 45 Inf
Minimum 45 inf
V6
V1 Vw Inf
Minimum inf
Finally the cheapest path from v1 to all other vertices is given by V1 V3 V4 V2 V5.
30