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Logfile

The document is a log from Algodoo v2.1.0, detailing the initialization process and system information. It includes data about CPU specifications, OpenGL capabilities, and various initialization steps, including loading resources and configuration files. Additionally, it notes errors such as missing files and failed connections during the startup sequence.

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tatubonitoo
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0% found this document useful (0 votes)
8 views7 pages

Logfile

The document is a log from Algodoo v2.1.0, detailing the initialization process and system information. It includes data about CPU specifications, OpenGL capabilities, and various initialization steps, including loading resources and configuration files. Additionally, it notes errors such as missing files and failed connections during the startup sequence.

Uploaded by

tatubonitoo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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---------------------------------------

Algodoo v2.1.0, Win32


June 04 2024, 14:20:38
---------------------------------------
300 ms: Timer type: rdtsc
300 ms: Timer overhead: 6.27 ns
300 ms: Process attached to CPU 2
300 ms: CalcWorkDir
300 ms: GetExecutablePath
300 ms: Could not find a suitable language for langID = 0416, falling back on
English.
300 ms: No joysticks detected
301 ms: Subsystem initialized
303 ms: ------------------------------------------------------
303 ms: CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
303 ms: 12 cores at 2904 MHz
303 ms: CPU features:
303 ms: MMX - yes
303 ms: SSE - yes
303 ms: SSE2 - yes
303 ms: SSE3 - yes
303 ms:
303 ms: Windows 6.2
303 ms: ------------------------------------------------------
303 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
303 ms: Failed to open registry key: O sistema não pode encontrar o arquivo
especificado. (error code 00000002)
304 ms: Threadpool...
304 ms: Resources...
305 ms: Looking for DCS API...
306 ms: Failed to find DcsSdkDll.dll
309 ms: Initializing Pango...
326 ms: Pango initialized
326 ms: Skin::OnSkinChange...
326 ms: Borders::Reload...
360 ms: Skin::RemakeTextDrawers...
360 ms: Looking for usable font...
372 ms: Could not find a suitable language for langID = 0416, falling back on
English.
382 ms: Simulation...
382 ms: SPH...
382 ms: Scene...
382 ms: Input...
382 ms: Classmate...
382 ms: GUI...
382 ms: Adding console...
382 ms: Adding Reflection...
382 ms: Adding Language...
382 ms: Adding Tools...
382 ms: Adding EntityModifier...
382 ms: Starting application...
382 ms: Loading chains...
383 ms: Loading Algodoo/chains/chain.phn...
383 ms: Deserializing code...
396 ms: Code deserialized
396 ms: Imported phunlet Algodoo/chains/chain.phn
399 ms: Loading Algodoo/chains/rope.phn...
399 ms: Deserializing code...
409 ms: Code deserialized
409 ms: Imported phunlet Algodoo/chains/rope.phn
410 ms: Initializing thread-pool...
411 ms: Application created
411 ms: Parsing Algodoo/thyme.cfg...
422 ms: Done parsing Algodoo/thyme.cfg.
422 ms: Parsing Algodoo/autoexec.cfg...
467 ms: Done parsing Algodoo/autoexec.cfg.
467 ms: Parsing Algodoo/config.cfg...
583 ms: MakeWelcomeScreen()
652 ms: Done parsing Algodoo/config.cfg.
652 ms: Subsystem::CreateTheWindow
652 ms: Creating window...
835 ms: * SCOPE BEGIN: QResizeEvent
835 ms: QEvent::Resize from [-1, -1] to [1920, 1080]
835 ms: * SCOPE END: QResizeEvent
835 ms: * SCOPE BEGIN: QTWindow::resizeEvent
835 ms: * SCOPE END: QTWindow::resizeEvent
835 ms: GLWidget::showEvent
835 ms: Failed to connect to the SBSDK
839 ms: Init GLEW...
846 ms: Unloading GL resources...
846 ms: Done Unloading GL resources
846 ms: OSImpl::OnWindowCreated, hwnd = 000304CE
847 ms: LoadTouchAPI
847 ms: Touch API loaded.
848 ms: Orientation locked to landscape
848 ms: Looking for accelerometer...
876 ms: Unable to find any sensors on the computer.
877 ms: Window created.
877 ms: Setting root container size to [1916, 1076] (scale = 1)
877 ms: Looking for tablet...
877 ms: Wintab32.dll loaded
877 ms: Tablet pen has normal pressure sensitivity
877 ms: Tablet pen has orientation
877 ms: Pen tablet acquired successfully
877 ms: Wintab buffer size set to 724
877 ms: Web...
878 ms: Prefetching resources...
878 ms: Prefetching textures...
883 ms: - ERROR - curl_easy_perform failed: couldn't resolve host name
1093 ms: Prefetching shaders...
1169 ms: Prefetching done.
1169 ms: Creating GUI...
1169 ms: AppGUI::CreateGUI(recreate=true)...
1169 ms: Skin::OnSkinChange...
1169 ms: Borders::Reload...
1202 ms: Skin::RemakeTextDrawers...
1202 ms: Looking for usable font...
1203 ms: Serializing widgets...
1203 ms: Removing widgets...
1204 ms: Restoring widgets...
1242 ms: MakeWelcomeScreen()
1245 ms: Naming widgets...
1245 ms: AppGUI::CreateGUI done.
1245 ms: App::CreateGUI done
1245 ms: Loading scene...
1246 ms: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
1247 ms: Loading Algodoo/scenes/_ONEXITSAVE.phz...
1250 ms: Deserializing code...
1270 ms: Adding extra file: Algodoo logo.png
1311 ms: Adding extra file: chain_link2.png
1312 ms: Adding extra file: rope_round.png
1313 ms: Adding extra file: chain_link1.png
1328 ms: ShowLoading: "Loading code..."
1725 ms: Code deserialized
1725 ms: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
1725 ms: Running program...
1725 ms: Multi-texturing is supported
1725 ms: OS language: 0416
1731 ms: ------------------------------------------------------
1731 ms: OpenGL vendor: NVIDIA Corporation
1731 ms: OpenGL renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2
1731 ms: OpenGL version: 4.6.0 NVIDIA 516.59
1731 ms: OpenGL shading language version: 4.60 NVIDIA
1731 ms: OpenGL extensions: GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index
GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance
GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size
GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack
GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing
GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float
GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles
GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object
GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex
GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore
GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor
GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list
GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render
GL_NV_conservative_raster GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture
GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle
GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4
GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader
GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_path_rendering
GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource
GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_representative_fragment_test GL_NV_sample_locations
GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample
GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle
GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast
GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info
GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2
GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
1731 ms: GLU version: 1.2.2.0 Microsoft Corporation
1731 ms: GLU extensions: GL_EXT_bgra
1731 ms: ------------------------------------------------------
1731 ms: ------------- START OF GAME LOOP -------------
1933 ms: Failed connecting to Algodoo server
1933 ms: Testing FBO support...
1934 ms: Non-PoT FBO:s supported
1934 ms: Pre-buffering scene...
1934 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
1948 ms: Allocating new texture atlas (nr 1)
1979 ms: Allocating new texture atlas (nr 1)
1983 ms: Pre-buffering done.
1983 ms: TEX_ATLAS_User: 32 MiB
1983 ms: TEX_ATLAS_User: Image "Algodoo logo.png" (size: [2048, 1024],
format: 0x1908, mipmap: true) - 10.7 MiB
1983 ms: TEX_ATLAS_User: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
1983 ms: TEX_ATLAS_Distmap: 4 MiB
1983 ms: TEX_Icon: 3.6 MiB
1983 ms: TEX_Border: 2.2 MiB
1983 ms: TEX_Text: 1.7 MiB
1983 ms: Total VRAM allocated: 43.7 MiB

1983 ms: Background::Init...


1983 ms: Loading images...
1986 ms: Background::Init done
1986 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
1991 ms: Allocating new texture atlas (nr 1)
2014 ms: Setting root container size to [1916, 1076] (scale = 1)
2014 ms: * SCOPE BEGIN: QResizeEvent
2014 ms: QEvent::Resize from [1728, 888] to [1920, 1080]
2014 ms: * SCOPE END: QResizeEvent
2173 ms: JavaScript console message:
file:///C:/Program%20Files%20(x86)/Algodoo/html/common/translation.js:6
ReferenceError: Can't find variable: algodoo (url = file:///C:/Program Files
(x86)/Algodoo/html/welcome/welcome.html)
30983 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
34130 ms: - WARNING - Found crossing that went unfixed
37641 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
47540 ms: - WARNING - Found crossing that went unfixed
66176 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
66176 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
85137 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
127403 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
132146 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
145432 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
145973 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
146449 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
147225 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
300387 ms: Autosaving...
300395 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
300485 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
307135 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
307695 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
308179 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
308521 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
308877 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
309183 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
309446 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
309788 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
310065 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
310356 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
310633 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
310909 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
311165 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
311410 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
311672 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
311947 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
312203 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
312696 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
313843 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
321539 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
330081 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
330427 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
349490 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
349952 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
351081 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
361216 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
361640 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
362136 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
401885 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
515924 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
600491 ms: Autosaving...
600502 ms: Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
600502 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
600595 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
624622 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
841217 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
841588 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
900607 ms: Autosaving...
900617 ms: Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
900617 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
900710 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
909818 ms: Too large for AtlasGroup - creating fake atlas (Algodoo logo.png)
1478552 ms: FlushBadStuff: removing geom
1478552 ms: - ERROR - Body::IsBad
1478552 ms: FlushBadStuff: removing body
2288851 ms: Autosaving...
2288861 ms: Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
2288861 ms: Saving scene: Algodoo/scenes/_AUTOSAVE.phn
2288956 ms: Scene saved to Algodoo/scenes/_AUTOSAVE.phn
2332480 ms: ------------- END OF GAME LOOP -------------
2332480 ms: Subsystem::Run returned, saving config...
2332492 ms: Permanently erasing file "Algodoo/config.autosave.cfg"...
2332493 ms: Permanently erasing file "Algodoo/scenes/_ONEXITSAVE.phz"...
2332493 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
2332659 ms: Adding extra file to zip at: textures/Algodoo logo.png
2332659 ms: Adding extra file to zip at: textures/chain_link2.png
2332659 ms: Adding extra file to zip at: textures/rope_round.png
2332660 ms: Adding extra file to zip at: textures/chain_link1.png
2332719 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
2332720 ms: Permanently erasing file "Algodoo/scenes/_AUTOSAVE.phn"...
2332720 ms: Destroying GL resources
2332733 ms: Destroying subsystem
2332733 ms: Shutting down critical components
2332735 ms: Destroying stuff

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