Design and Technology - Grade 7 (2023)
Design and Technology - Grade 7 (2023)
DESIGN AND
TECHNOLOGY
7
GRADE
Dr Aruna Ankiah-Gangadeen, Head Curriculum Development, Implementation and Evaluation
Design
Kunal Sumbhoo - Graphic Designer, MIE
Acknowledgements
The Design & Technology Panel wishes to acknowledge the contribution of:
- Rajendra Korlapu-Bungaree, (Senior Lecturer, MIE) for proof reading
- Akshaye Goindo & Avinash Purtaub, Photographic credit
- Staff of Design & Technology Department, MIE
- Educators of Validation Panels
Students' contribution:
- Dakshanaa Ramsamy
- Rithvik Mahadoo
- Shaili Jutton
Consent from copyright owners has been sought. However, we extend our apologies to those we might have overlooked.
All materials should be used strictly for educational purposes.
Foreword
As the first cohort to embark on the Nine Year Continuous Basic Education at secondary level, we are
pleased to offer you a new series of Grade 7 textbooks. These textbooks have been designed in line
with the National Curriculum Framework (NCF) and syllabi for Grades 7, 8 and 9 − documents that
offer a comprehensive notion of learning and teaching with regard to each subject area. These may be
consulted on the MIE website, www.mie.ac.mu.
This set of textbooks aims at providing a smooth transition from Grade 6 so that learners gradually
get initiated into the requirements of secondary schooling. As per the philosophy propounded by the
NCF, the content and pedagogical approach, as well as the activities, have been crafted to allow for an
incremental and continuous improvement of the learners’ cognitive skills. The content is contextual and
based on the needs of the Mauritian learners. Care has been taken to provide the basics that should
help every student develop key competencies, knowledge, skills, attitudes and values that would make
him or her a successful learner for the grades beyond. The comments and suggestions of a variety of
stakeholders have been kept in mind. We are especially appreciative of those made by educators who
have been part of our validation panels, and whose suggestions emanate from long standing experience
and practice in the field.
The production of this series of textbooks, within a relatively short period of time, has been a challenge
to the writers who have invested a considerable amount of time, effort and energy into the process.
I would therefore wish to thank all those who have been part of the whole process for the time they
devoted to it and their perseverance. The panel coordinators are to be commended for their leadership
and insistence on maintaining the standard and quality of the textbooks, while ensuring that the
objectives of the National Curriculum Framework are translated in the content.
Every endeavor involves a number of dedicated, hardworking and able staff whose contribution
needs to be acknowledged. Professor Vassen Naeck, Head Curriculum Implementation and Textbook
Development and Evaluation, had the very demanding task of ensuring that all panel leaders are
adequately guided with respect to the objectives of the NCF, while ascertaining that the instruction
designs are appropriate for the age group being targeted. I also have to acknowledge the efforts of the
Graphic Artists and the Graphic Unit for putting in much hard work to ensure that MIE publications have
a distinctive quality that singles them out. My thanks go equally to the support staff who have worked
hard to ensure that every one receives the necessary support and work environment that is conducive
to a creative endeavor.
I am thankful to all those who provided the support, both within and outside the MIE, and to the Ministry
of Education, Human Resources, Tertiary Education and Scientific Research for giving us the opportunity
to be part of the whole reform process.
Dr O Nath Varma
Director
Mauritius Institute of Education
i
Preface
In line with the philosophical principles underpinning the Nine Year Schooling educational reform
and the National Curriculum Framework, Technology Studies: Design and Technology is offered to all
secondary school students of Mauritius irrespective of their ability, level and gender.
The challenges for transforming education for the 21st century is at our doorsteps and Technology
Studies is going in the same vein at promoting a holistic and broad-based education anchoring the
development of creative and critical skills.
Students studying Technology Studies will emerge through a system which provides them the
opportunity to think critically, develop the ability to create, innovate, adapt, initiate, communicate and
lead, but at the same time work collaboratively and responsibly in teams. This will pave the way for
our students to stimulate their thinking, communication and entrepreneurship skills while nurturing
respect for others and self-discipline.
This textbook has taken into account the current trends among adolescents and particular attention has
been given to the needs of our Grade 7 students. Illustrations, contextual pictures, graphs and charts
support the explanation of concepts throughout the textbook. The content of the textbook is presented
in units and topics to gradually guide the student. The learning objectives are clearly indicated at the
beginning of each unit for more focused teaching and learning. The Grade 7 Technology Studies : Design
and Technology textbook lays the foundation for Grade 8 and 9.
Educators are encouraged to act as facilitators and to guide students accordingly. Projects are proposed,
which can be adapted according to the schooling context, resources available, students’ abilities and
interest. The projects aim at helping students to become prepared to take action for their self and family
well-being and to address everyday living challenges.
The authors wish that this Grade 7 textbook offers a pleasurable teaching and learning adventure in
Technology Studies: Design and Technology.
ii
CONTENTS
Design and Technology
UNIT 1 01
Design Fundamentals
UNIT 2 15
Pictorial Projection
UNIT 3 37
Safety in the DT Workshop
UNIT 4 47
Material Technology
UNIT 5 63
Geometrical Construction
UNIT 6 81
The Design Process
iii
Icons are included throughout the units to guide you through the textbook:
Learning Objectives: These are found at the beginning of each unit to enable you to
structure, sequence and plan your learning.
Did you know? / More to Know: These will give you facts that will increase
Find out More: Weblinks are provided to extend learning outside the
classroom.
Unit
Learning Objectives
What is design?
Products in our environment have all been designed. The clothes we wear, the houses
we live in, the chairs we sit on, the cars we travel in and the mobile phones we use are
good examples of designs. We use many products of design throughout the day which
facilitate our tasks. Through the design activity, we can create and realize a range of
useful products.
Let us consider the example of a modern living room, as shown in Fig. 1.1.
Figure 1.1
Let us study the picture and try to answer these simple questions.
1
Unit 1 I Design
Workfundamentals
out in Design and Technology
ACTIVITY 1
Did you know
2
Unit 1 I Design fundamentals in Design and Technology
From these examples we can deduce that a designer creates, plans, builds, draws, innovates,
solves problems as well as brings changes to existing products in order to satisfy users or
customers.
Design is the activity of creating products and services by using, changing or adapting
technology.
What is technology?
Technology is an integrated part of modern life. We use it every day in our life, for example,
mobile phones, TV, washing machines, high precision machines and sophisticated transport
systems.
Technology refers to all materials, machines, tools and devices which help people to live easily
and comfortably. It is the optimum use of knowledge and skills of people, materials, tools
and machines to create goods and services to enhance our everyday life. Some products of
technology are illustrated in Fig. 1.2.
3
Find out
ACTIVITY 2
Did you know
Make a list of common technology used every day and state their uses.
One
Noteexample
to teachershas been done for you. Note to teachers
Carry out the activity orally first. Carry out the activity orally first.
Provide assistance as needed for Provide assistance as needed for
pupils to complete the activity. This pupils to complete the activity. This
may be done in their copybooks
Products may be done in their copybooks
Sketches/photographs Uses
before writing in the textbook. before writing in the textbook.
Prepare additional activities/exercises Prepare additional activities/exercises
to reinforce learning of this concept. to reinforce learning of this concept.
Explain to pupils about the place of Explain to pupils about the place of
'often', which can also be before the 'often', which can also be before the
verb. verb.
Pens For writing
For
Radio
communicating
For travelling
4
Unit 1 I Design fundamentals in Design and Technology
The pictures (Fig. 1.3) show the evolution of the use of tools, equipment and skills in Design and
Technology.
Design and Technology has an important role. It is present everywhere with the products
designed and made, forming an integral part of our life. In fact, we take most of our everyday
things for granted but we must recognize that somewhere, someone has spent much time
and energy in working out the shapes, sizes, colours to be used and in selecting the suitable
materials and the ways to manufacture them. Design and Technology has been an evolving
and dynamic field that has allowed humankind to grow.
To move the stones (the huge blocks for making pyramids) overland, the Egyptians used
large sledges that could be pushed or pulled by gangs of workers. The sand in front of the
sledge was dampened with water to reduce friction, making it easier to move the sledge.
6
Unit 1 I Design fundamentals in Design and Technology
Life is much easier with a variety of gadgets and electronic devices at home. Study the products
shown in Fig. 1.4 and analyse their use in our everyday life.
Figure 1.4
7
Unit 1 I Design fundamentals in Design and Technology
Solar panels at Solar farm of Sarako, Bambous Environment friendly MCB building at St Jean,
Quatre Bornes
However, irresponsible use of technology can also have a negative impact on the environment.
For example, the amount of plastic products which are thrown as waste and which pollute the
sea, rivers and land (Fig. 1.8).
Figure 1.8
The Mauritian Government has initiated several campaigns to encourage people to use
energy efficiently. In this line, it is providing opportunities for households to produce their
own electricity by using photovoltaic solar cell technology. Families can produce electricity
for their own use and the surplus is sold to the Central Electricity Board (CEB).
8
Unit 1 I Design fundamentals in Design and Technology
The transport sector has steadily evolved over time. Pictures in Fig. 1.9 illustrate some changes
in this sector.
Figure 1.9
There has been a gradual shift in the means of transport used by people. Traditional vehicles
have been replaced by modern ones. We have faster, safer, more energy efficient and more
comfortable transport systems now (Fig. 1.10).
Figure 1.10(a): Aeroplanes Figure 1.10(b): Metro Leger Figure 1.10(c): Coaches
However, we should be aware that the transport sector also contributes to damaging the
environment by, for example, polluting the atmosphere (Fig. 1.11).
Figure 1.11
9
Unit 1 I Design fundamentals in Design and Technology
Leisure activities can take diverse forms like going to the seaside, practising sports activities,
viewing films, sports, playing music, sightseeing and playing video games (Fig. 1.12). Leisure
activities are ever evolving due to Design and Technology activities. New products are brought
on the market while old designs are being constantly improved.
Figure 1.12(a): Water Sports Figure 1.12(b): Football Figure 1.12(b): Video games
ACTIVITY 3
Find some more applications of Design and Technology. You can consider these examples:
communication sector, building design, agriculture and clothing.
• Function
The purpose and the use of the product.
• Material
The material(s) from which the product can be made.
• Appearance
The shape or form, the colours and the texture of the product.
• Safety
Safety measures and potential hazards.
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Unit 1 I Design fundamentals in Design and Technology
• Environment impact
The possible positive or negative effects of the product on the environment.
• Size
Dimensions/storage capacity of the product.
• Cost
The cost of making the product.
• Production Method
Processes and procedures, including tools and equipment.
In real life situations, there are many other factors that will affect the design of an object. Later,
as you become more experienced in design work, you will come across other factors.
Let us consider a pencil case and find out the factors that have been taken into consideration
when designing and making it (Fig. 1.13).
Production Method
Materials Simple techniques:
Card covered with Marking, cutting, gluing
cloth. Metal zip. Function
Easily available and Holds pens, pencils
processed and eraser securely.
Adequate storage area
Figure 1.13
ACTIVITY 4
Select two objects that you use everyday and describe the factors affecting their design.
Use Fig. 1.13 as a model.
11
Unit 1 I Design fundamentals in Design and Technology
Find out
EXERCISES
Work out
1. Make a list of five products which you use frequently and name their uses. Present your
answerDid
in the
youform of a table.
know
2. The pictures below show different types of shoes. Compare them in terms of their functions.
(b) Environmental impact considers the possible positive or negative effects of the product on
the environment.
(c) The transport sector contributes to some damage to the environment.
(d) Design and Technology is not a window through which you will discover a fantastic world
of creativity and innovation.
(e) Technology is the optimum use of the skills of people, materials, tools and machines to
create goods and services to enhance the quality of our everyday life.
12
Unit 1 I Design fundamentals in Design and Technology
PRODUCTS
6. At a certain period of time in Mauritius, the railway was a common means of transport.
Find out for which purpose the train was used.
13
Unit 1 I Design fundamentals in Design and Technology
14
2
Unit 2 I Pictoral Projection
15
Pictorial projection
Unit
Learning Objectives
15
Unit 2 I Pictoral Projection
In this chapter, you are going to learn how to draw in oblique and isometric projection only.
To draw in oblique projection, you need to use square grid paper, an HB pencil and a ruler or
a set square (Fig. 2.1). Using square grid makes drawing in oblique projection easy and quick.
NOTE
Square grid paper consists of equally
spaced horizontal and vertical lines.
Oblique Projection
Oblique projection is one method of drawing objects in 3-dimensions (3D).
Some examples of objects drawn in oblique projection are shown in Figure 2.2.
Figure 2.2
16
Unit 2 I Pictoral Projection
A cuboid is a six- sided solid with faces at right angles to one another. First, let us study the
cuboid shown in Fig. 2.3. When we start to draw an object in oblique projection, we have to
consider the three main dimensions, namely the width, the height and the depth.
Front face
Height
h
pt
De
Width
Figure 2.2
Observations
From figure 2.3 we can retrieve the following dimensions:
• Width = 6 squares
• Height = 4 squares
• Depth = 3 squares
NOTE
1. The front face is composed of vertical and horizontal lines and is very easy to draw.
2. The depth of the cuboid is always measured on the lines drawn at 45°.
17
Unit 2 I Pictoral Projection
Now, let us draw the cuboid shown in Figure 2.2 in oblique projection on square grid.
Step 1
Figure 2.4
Step 2
4
at the ends of the line and draw two vertical
3
lines. (Fig.2.5)
2
1
0
Figure 2.5
Step 3
Figure 2.6
NOTE
A line across the corners of the squares on the grid, i.e. the diagonal will give you an inclined line of 45° as
shown in Fig.2.7. The depth is drawn depending on the direction of viewing.
4 4
3 3
2 2
1 1
45° 0 0 45°
Figure 2.7
18
Unit 2 I Pictoral Projection
Step 4
The depth lines for the cuboid are drawn at angles of 45° from the corners of the front face. In
this exercise, the depth is equal to 3 squares. Fig.2.8 shows the 3 depth lines.
3
2
1
0
Figure 2.8
The depth lines can be drawn either to the right or to the left of the front face depending on the
direction you look at the object.
3
2
1
0
Figure 2.9
Step 5
Figure 2.10
19
Unit 2 I Pictoral Projection
Step 6
Figure 2.11
Top
Step 7
Front
Figure 2.12
Figure 2.13
20
Unit 2 I Pictoral Projection
ACTIVITY 1
Draw the following cuboids in oblique projection and use colours to enhance the drawings.
1. 2.
3 deep
4 deep
3. 4.
5 deep
6.
3 deep
5.
5 deep
5 deep
21
Unit 2 I Pictoral Projection
Figure 2.14
The front face of shaped block is shown in Fig.2.15. Let us study it.
4
1 2 3
0 1 2 3 4 5
3 deep
Figure 2.15
Observations
• The outer shape of the cuboid may be considered as a crate that contains the front face
of the shaped block.
H = 4, W = 5, D=3
NOTE
• The front face of the crate has the following dimensions
A crate is a box that will contain
- a width of 5 squares the shaped block exactly.
- a height of 4 squares.
22
Unit 2 I Pictoral Projection
Step 1
Figure 2.16
Step 2
Figure 2.17
NOTE
The depth lines need to be a diagonal of 45°.
Step 3
Figure 2.18
Step 4
Figure 2.19
23
Unit 2 I Pictoral Projection
Step 5
Figure 2.20
Step 6
Figure 2.21
Step 7
Figure 2.22
Step 8
Figure 2.23
24
Unit 2 I Pictoral Projection
ACTIVITY 2
Draw the following shaped objects in oblique projection. The arrows show the direction of
viewing. Use colours to enhance your drawing.
1. 2. 3.
4 deep
3 deep
2 deep
4. 5. 6.
FURTHER ACTIVITY 2
2 deep
2. The figure below shows a shaped block with four square holes of unequal
size. Draw it in oblique projection.
4 deep 25
Unit 2 I Pictoral Projection
Isometric Projection
Isometric projection is another method of drawing objects in 3-dimensions (3D).
Some examples of objects drawn in isometric projection are shown below. (Fig.2.24)
Figure 2.24
One easy method of drawing isometric projection is through the use of the isometric grid. The
isometric grid comprises vertical lines and inclined lines drawn at an angle of 30°.
Vertical line
Inclined lines
Figure 2.25
26
Unit 2 I Pictoral Projection
Top
Front Side
Figure 2.26
Observations
1. The vertical faces of the cuboid are inclined to the horizontal, and the three faces:
the front, the side and the top can be seen.
3. There is a vertical axis and two isometric axes inclined at 30° to the horizontal.
The three axes have been drawn on the isometric grid. (Fig.2.27)
Height
De
pth h
dt
30° 30° Wi
Figure 2.27
27
Unit 2 I Pictoral Projection
WORKED EXAMPLE
Study the cuboid shown in Fig.2.28.
NOTE
1. Three faces of the cuboid can be seen.
2. The width, the height and the depth can be identified.
3. One edge showing the height is closer to you than others.
4. The front face has been shaded.
Height
Wid
th
pth
De
Figure 2.28
The front face of the cuboid is shown on square grid in Fig. 2.29. The depth is four squares. The
depth line is drawn in the direction of the given arrow.
4 deep
Figure 2.29
28
Unit 2 I Pictoral Projection
Step 1
Figure 2.30
Step 2
NOTE 6
5
4
3
The width line is drawn on the left inclined axis as the 2
cuboid is being viewed from the right. The right-side of the 1
0
cuboid is also visible. Figure 2.31
If the cuboid is viewed from the left, the width line would be
drawn on the right inclined axis and the right-hand side of
the cuboid would be visible.
Step 3
Figure 2.32
Step 4
4
3
2
1
0
Figure 2.33
29
Unit 2 I Pictoral Projection
Step 5
Figure 2.34
Step 6
Figure 2.35
Step 7
Figure 2.36
30
Unit 2 I Pictoral Projection
ACTIVITY 3
Draw the following cuboids in isometric projection given their front faces, depths and directions
of viewing. Use colours to enhance your drawings.
1. 2.
4 deep
5 deep
3. 4.
4 deep
3 deep 6.
5.
7 deep
3 deep
31
Unit 2 I Pictoral Projection
Shaped blocks are cubes or cuboids in which portions have been cut or removed. Shaped
blocks may also be an assembly of cubes and cuboids.
Figure 2.37
Study the simple shaped block shown in Fig 2.38 made by cutting away part of a cuboid.
T
Shaped block
Crate
Height
Wi
dth
pth
De
F S
Figure 2.38
32
Unit 2 I Pictoral Projection
Fig.2.39 shows the front face of the shaped block and the outline of the crate.
The arrow shows the direction of viewing the shaped block.
5 deep
Figure 2.39
Step 1
Step 2
Figure 2.41
33
Unit 2 I Pictoral Projection
Step 3
Figure 2.42
Step 4
Figure 2.43
Step 5
Draw all visible edges with thick lines.
(Fig.2.44)
Figure 2.44
Step 6
Enhance your isometric drawing by colouring the faces of the shaped block. (Fig.2.45)
Figure 2.45
34
Unit 2 I Pictoral Projection
ACTIVITY 4
Draw the following shaped blocks in isometric projection looking in the direction of the arrows.
Add colour to enhance your drawing.
1. 2.
3 deep 4 deep
3.
4.
2 deep
3 deep
5.
6.
3 deep
2 deep
FURTHER ACTIVITY 4
1.
3.
7 deep
2.
5 deep
2 deep
35
36
3
Unit 3 I Safety in the Design and Technology Lab
37
Unit
Learning Objectives
Introduction
After the designing stage comes the realisation stage. This involves the manipulation of
tools, materials, equipment while working in a lab/workshop environment.
1. Prohibition sign
37
Unit 3 I Safety in the Design and Technology Lab
2. Mandatory signs
Circular shape
White symbols/
pictogram
Blue background
3. Warning signs
Yellow background
Black symbol and black frame
ACTIVITY 1
Locate the different signs which are found in your school Design and Technology Lab.
Draw and classify them according to the main categories. Finally, state their meaning.
38
Unit 3 I Safety in the Design and Technology Lab
Let us have a look on how you should be dressed in the design workshop.
Wear an
apron
39
Unit 3 I Safety in the Design and Technology Lab
Protective equipment
For some specific jobs, you should wear some additional protective equipment.
1. You should wear gloves when handling sharp, hot and corrosive materials.
2. You should use safety glasses (goggles) during cutting or drilling processes so as to
protect your eyes from dust or other waste particles.
3. You should make use of a respiratory mask when sanding or manipulating toxic materials
such as some types of glue.
40
Unit 4 I Safety in the Design and Technology Workshop Unit 5 I Geometrical Construction
ACTIVITY 2
Prepare a poster on safety rules which you should always consider when working in a
workshop. In your poster, you should highlight the following issues:
i. Proper grooming
ii. Protective equipment
iv. Proper behaviour
The first hazards which you will have to face would be certainly during the cutting process.
During this process, you will have to use different cutting tools such as a pair of scissors, cutter
or craft knife.
Here are some safety considerations which you should always keep in mind when working with
a cutter or a craft knife:
1. You should always stay focused on the cutting tool and keep your eyes
on your work.
3. For a safe and stable cut, use a steel rule to guide the blade along the
edge where you will be cutting
4. When not in use, put the cutter down in a flat and safe place.
5. Always use a sharp blade. Sharp blades will cut cleanly through your
material. On the other hand, dull blades will tug and pull, which is more
likely to cause an accident.
6. Use a cutting mat and work on a flat and stable surface to improve
control when cutting.
41
Unit 3 I Safety in the Design and Technology Lab
7. Always retract the blade of your cutter before handing it to someone else.
8. Extend the blade only to the thickness needed to cut any material.
9. If you drop a cutting tool, stand back and let it fall. Do not try to catch it.
10. Always lock the snap-off blade in position for extra safety.
Start
• Job hazard
• Environmental hazard
• Precautions to be taken
Think
42
Find out Unit 3 I Safety in the Design and Technology Lab
EXERCISES
Work out
(d) These signs are used to indicate compulsory behaviour and actions.
A Mandatory signs B Prohibition signs
C Warning signs D Information signs
(e) These signs are used to tell about what should not be done in the workshop.
A Mandatory signs B Prohibition signs
C Warning signs D Information signs
(a) You should wear _______________ when handling sharp, hot and corrosive materials.
________________would be the first barrier between your body and a possible hazard such
as a cutting tool.
(b) You should use __________________ during cutting or drilling processes so as protect your
(c) You should make use of __________________when sanding or manipulating toxic material
such as glue.
43
Unit 3 I Safety in the Design and Technology Lab
3. Study the pictures below carefully and match each product with its corresponding function
by matching its alphabet to the corresponding numbers given below the table.
ILLUSTRATION MEANING
A 1 Apron
B 2 A mandatory sign
C 3 Goggles
D 4 A hazard sign
E 5 A prohibitive sign
44
Unit 3 I Safety in the Design and Technology Lab
5. Open-ended questions
(a) List 5 safety precautions to be observed while manipulating tools and equipment.
6. The figure below shows an incomplete chart for safe ways to work in a workshop.
Fill in the chart with the appropriate guidelines for work practice.
Start
Think
Prepare
Do work
Finish up
45
Unit 3 I Safety in the Design and Technology Lab
46
Unit 4 I Materials Technology
47
Materials Technology 4
Unit
Learning Objectives
Introduction
Each object which we use in our everyday life has been made from a type of material.
During the past decades, there has been an increase in the variety of materials with new
characteristics which may be used by designers. This enables the designer to select the
most appropriate material for a given project and to propose functional and innovative
designs.
1. Wood – Wood is commonly used for the manufacture of furniture. (Fig. 3.1)
47
Unit 4 I Materials Technology
2. Metals - There is a wide range of products which are made from different types of
metals, for example, kitchen utensils to motor vehicles. (Fig. 3.2, Fig. 3.3)
Figure 3.2: Different vehicles made mainly from metals Figure 3.3: Kitchen utensils made of metal
3. Concrete - Most of the houses and buildings of the country are made up of concrete .
Figure 3.4: Concrete when being laid Figure 3.5: Building made of concrete
4. Glass - Glass is used in the manufacture of a wide range of products, such as glass
tableware, bottles, window pane, and facades.
5. Plastic - The use of plastic has increased for the past decades. Indeed, many products
which were initially made with other types of materials are now made with plastic.
48
Unit 4 I Materials Technology
ACTIVITY 1
Identify different objects made of different materials in your environment. Then make a poster
with the information collected. You are requested to include the following information.
• Name and picture of the selected objects
• The material(s) used for making the objects
• Reasons for selecting the materials
• Environment in which the objects are used
• Paper
• Cards
• Smart materials
Paper
Paper is a material which is commonly termed as a non resistant material. This is because paper
is a soft material which is easy to work with. Paper is available in different sizes, thicknesses,
colours and surface finishes. Fig. 3.8 and Table 1 illustrate the common sizes of paper used.
Figure 3.8 represents the layout of different size of paper available on the market
49
Unit 4 I Materials Technology
Raw material: Converted into Chemicals and Sieve are used to The sheets pass
Wood wood pulp water are added to drain away water through a set of
the wood pulp from the mixture rollers
Figure 3.9
NOTE
Wood pulp is fibres made of
DID YOU KNOW? cellulose extracted from wood.
paper
Uses:
• They are often used for newspapers and billboards.
Figure 3.10
2. Groundwood paper
Properties:
• Groundwood paper is more durable than newsprint paper.
• They are receptive to printing ink
• They tend to turn yellow when exposed to light for a long
period of time.
Uses:
Figure 3.11 • Magazines, catalogues and telephone directories
50
Unit 4 I Materials Technology
3. Coarse paper
Properties:
• Coarse paper is a heavy duty paper and it can withstand heavy
weight.
• It has high elasticity and high tear resistance.
Uses:
• Cement packaging and grocery bags
Figure 3.12
4. Absorbent paper
Properties:
• Absorbent paper is a soft quality paper.
• This type of paper has a high capacity of absorbing liquids.
Uses:
• Tissue paper and absorbent kitchen paper
Figure 3.13
5. Cartridge paper
Properties:
• Cartridge paper is a high quality paper.
• It is strong with a grade of texture which makes them suitable
for drawing purposes.
• It is available in different thicknesses and are sold in terms of
weight (g/m²).
Uses:
• Sketches and drawing purposes (sketch pads)
Figure 3.13
Uses:
• They are used during the preparation of final ideas and are
also used for tracing, usually for reproduction of drawings.
Figure 3.15
ACTIVITY 2
Collect different types of paper which are used in our everyday life. With the sample
collected, make a poster or portfolio mentioning their uses and properties.
51
Unit 4 I Materials Technology
Card
Card consists of the same raw material as paper, that is, wood pulp. Indeed the main differences
between paper and card are in terms of thickness.
Card is often made by gluing several layers of paper together. This process is called laminating.
That is why card is thicker, heavier and more rigid than paper.
Card can also be laminated with other materials, such as aluminium foil or plastic foil. This gives
card enhanced and specific properties.
Properties:
• It can be laminated together to create a thicker material.
Uses:
• Cardboard is often used to make packaging such as cereal
boxes and other small consumer goods.
Figure 3.16
2. Corrugated board
It is commonly made up of three layers of paper; an inner liner paper followed by a corrugated
one and finally an outer liner paper.
Properties:
• Corrugated board is a cheap but strong material.
Uses:
• It is often used for making corrugated boxes for packaging
and shipping purposes.
Figure 3.17
3. Duplex board
It is a sheet of double-ply paper.
Properties:
• Duplex board has a distinctly smooth surface. The exterior of
the board is very often coated to make it more water-resistant
and to give it a glossy finish.
• Duplex board is a strong material.
Uses:
• Pharmaceutical packaging and garment boxes.
Figure 3.18
• When laminated with other materials, duplex board is also
used for food packaging.
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Unit 4 I Materials Technology
Uses:
• Hardcover books and high quality packaging.
Figure 3.19
5. Foil-lined board
It is a cardboard which is laminated with aluminium foil on one side.
Properties:
• This material can keep moisture in/out.
• It is also resistant to heat.
• It can be folded easily.
Uses:
• Readymade and fast food containers.
Figure 3.20
ACTIVITY 3
Collect different types of card which are commonly used and make a poster or portfolio. You
have to include their uses and properties.
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Unit 4 I Materials Technology
Smart materials
Smart materials are materials which react and change their properties in response to an input.
The input may be electricity, sunlight, temperature or pressure.
1. Phosphorescent pigment
Properties:
• Phosphorescent pigment is a type of pigment which absorbs
light energy from a light source and releases light energy in the
dark.
Uses:
Figure 3.21
• Clock /watch hands and fire exit signs.
2. Photochromic materials
Properties:
• Photochromic material changes colour when exposed to light
• It changes from transparent to opaque when exposed to
sunlight.
Uses:
Figure 3.22
• Reaction lenses of spectacles.
3. Thermochromic inks
Properties:
•Thermochromic ink changes colour when it is exposed to
temperature.
Uses:
• Used on decorative objects such as mugs.
Figure 3.23 • As a warning sign to show increase in temperature.
4. Polymorph
Properties:
• Polymorph is a thermoplastic which can be shaped and
reshaped.
• Polymorph comes in the form of granules but becomes a
workable mass when heated to a temperature of 62°C or above
with hot water.
• After cooling down, the work piece becomes a solid mass.
• Polymorph is an expensive material.
Uses:
Figure 3.24 • Polymorph is commonly used for 3D modelling.
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Unit 4 I Materials Technology
Let us have a look at the different stages when working with paper.
1. Marking process
Marking out is the process of transferring the layout of a design on a work piece. For this process,
the following tools may be used: pencil, a pair of compasses, ruler, set squares, French curve,
flexible curve. (Fig. 3.25)
Figure 3.25
2. Cutting process
Cutting out is the process of removing excess material using a sharp tool. During this process,
you might want to cut the layout of a design on a work piece. You may use the following cutting
tools: a pair of scissors, paper cutter or guillotine and/or a cutter or craft knife.
SAFETY CONSIDERATIONS
During the cutting process, you are going to manipulate different types of cutting tools. This means
that you should:
I. Always wear appropriate protective equipment when required.
II. Behave in a responsible way when using and storing the cutting tools.
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Unit 4 I Materials Technology
Cutting tools
(i) A pair of scissors
Figure 3.26
Figure 3.27
Figure 3.28
In order to protect your working surface, it is always a good practice to make use of a cutting
mat (Fig. 3.29) while using these types of tools.
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Unit 4 I Materials Technology
3. Folding process
The folding process is the action of bending a material. Paper and card are often folded so as to
shape them. A common example is a packaging. A packaging is normally composed of a single
piece of material, which is folded to form a cube, cuboid or any other shape.
For this process, you will require the following tools: a ruler (Fig 3.30a) and a bone folder
(Fig 3.30b).
Step 1
Figure 3.31
Step 2
Step 3
Figure 3.32
Figure 3.34
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Unit 4 I Materials Technology
4. Assembling process
The assembling process is the joining of the different parts of a work piece. When working with
paper and card, several methods may be used.
Figure 3.35
There are several types of glues which may be used to join paper and cards.
This is the most common type of glue used for porous lightweight materials such as paper and
cardboard. When using such types of glue, a drying time is required before the glue becomes
significantly strong and therefore requires a clamp to hold the work piece in place for the glue
to set completely. Craft glue can be easily cleaned up and has a low toxicity as it is a water-based
product. However, as craft glue is water based, it should not be used in applications that require
water resistance.
2. Glue Sticks:
Glue sticks have a low strength adhesion, but do provide a quick permanent joint/bond on various
types of paper, cardboard, foam board, and poster board. The glue dries clear.
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Unit 4 I Materials Technology
Try out the glue by using scrap material with which you will make your project. Doing so would enable
you to check the appearance, adhesion and strength of the glue used.
ACTIVITY 5
With the layout given, use card to make a packaging for a toy.
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Unit 4 I Materials Technology
Find out
EXERCISES
Work out
(d) _____________ is mixed with water and chemicals under controlled temperature and
pressure to make paper.
A wood works B wood pulp
C roots D branches
(a) _____________ is used for making packaging such as cereal boxes and other smaller
consumer goods.
(b) _____________ come in the form of granules but becomes a workable mass when heated
to a temperature of 620 C.
(c) _____________ is used to make take-away packaging.
(d) _____________ is used in making boxes for medical equipment.
(e) _____________ is a type of pigment which absorbs light energy from a light source and
releases light energy in the dark.
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Unit 4 I Materials Technology
3. Matching
Study the pictures below carefully and match each product with its corresponding function .
Paper
Concrete
Metal
Wood
Glass
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Unit 4 I Materials Technology
4. Open-ended questions
(ii) Write down how you would proceed to arrange and join the different materials together.
62
5
Unit 5 I Geometrical Construction
63
Geometrical Construction
Unit
Learning Objectives
Introduction
As you have been able to see in the previous units, Design and Technology regroups different
areas of studies. This unit, geometrical construction, is helpful for engineers, architects and
designers in design constructions.
In this unit, we would mainly focus on how to read, construct and bisect lines and angles. This
would enable you to master basic techniques of geometry.
(a) Ruler
In Design and Technology, all dimensions are given in millimetres. However, some rulers
may have their scale in centimetres. Therefore, you should be able to convert centimetres to
millimetres when so required.
NOTE
5cm = 50mm 1cm = 10 mm
Therefore: To convert cm
to mm you will have to
multiply by 10.
Unit of
respective
scale
Scale in inch:
This unit is not used in D&T
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Unit 5 I Geometrical Construction
(b) Protractor
A protractor is commonly used to read, to measure and draw angles in a range of 0°- 180°. In
order to use the protractor properly, you should know its different parts.
A pair of compasses is commonly used to draw circles and arcs. You are going to learn how you
may bisect lines and angles and construct angles using a pair of compasses. First you should
know the different parts of a pair of compasses and how to prepare it prior to using it.
Hinge
Compass needle
Pencil
Hold of a pencil:
Prepare your pair of compasses by lining this part is used to adjust the
the tip up with the point of your pencil height of the pencil
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Unit 5 I Geometrical Construction
Angles
An angle is the space between two intersecting lines or surfaces at the point where they meet.
A protractor is used to measure an angle.
If the rotation is
Angle continued, the line
will cover a full
circle; that is an
angle of 360°
Types of angles
More than180°
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Unit 5 I Geometrical Construction
A B
A B
A B
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Unit 5 I Geometrical Construction
A B
60°
ACTIVITY 1
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Unit 5 I Geometrical Construction
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Unit 5 I Geometrical Construction
D D
E D
E D
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Unit 5 I Geometrical Construction
Bisecting an angle
Now you will learn how to bisect an angle using a pair of compasses. If you follow the following
steps, you should be able to bisect any angle into two equal parts.
NOTE
To bisect means to divide into 2 equal parts. E.g. if you bisect an angle of 60°, it would result into two angles of 30o.
0
A
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Unit 5 I Geometrical Construction
0
A
0
A
0
A
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Unit 5 I Geometrical Construction
Bisection of lines
Previously, you learned how to bisect an angle. The same could be achieved with a line. If you
follow the following steps, you should be able to bisect a line accurately.
D
NOTE
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Unit 5 I Geometrical Construction
ACTIVITY 3
Polygons
Polygons are 2-dimensional shapes formed with straight lines. Polygons are classified according
to their number of sides. The table below illustrates the different types of polygons; however
there are more types of polygons.
3
Triangle
4
Quadrilateral
5
Pentagon
6
Hexagon
7
Heptagon
8
Octagon
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Unit 5 I Geometrical Construction
Construction of polygons
Regular polygons can be constructed using a pair of compasses. In this unit you will learn about
the following polygons:
• Square
• Rectangle
• Triangle (equilateral, scalene and isosceles triangle)
• Regular hexagon
• Regular octagon
Square
A square is a shape with four equal sides and four right angles. The right angles can be
constructed using the method used to construct a 90° angle.
Rectangle
A rectangle is a shape with opposite sides that are equal and four right angles.
Triangles
A triangle is a 3-sided polygon. The different types of triangles can be classified by either the
size of its angle or by the length of one side of the triangle.
Types of Triangles
By Side By Angle
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Unit 5 I Geometrical Construction
An equilateral triangle is a triangle having its three sides and three angles equal.
Now let us draw an equilateral triangle with side 70 mm.
C
Step 3: Set your compasses to a radius of
70 mm and draw an arc from centre B.
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Unit 5 I Geometrical Construction
An isosceles triangle has two sides equal and two angles equal. Let us construct an isosceles
triangle having the following dimension: AB= 50 mm; AC=BC= 65 mm.
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Find out Unit 5 I Geometrical Construction
EXERCISES
Work out
(e) It is commonly used to read and draw angles in a range of 0°- 180°.
A Tee square C A pair of compasses
C Set square D Protractor
bisect angle
equal hexagon sides
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Unit 5 I Geometrical Construction
Exactly 90°
Obtuse Angles
Greater than 90° but less than 180°
More than180°
Triangle
4
Quadrilateral
540°
Pentagon
Hexagon
7
Heptagon
1080°
Octagon
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Unit 5 I Geometrical Construction
4. TRUE OR FALSE
(a) There are some angles which could be easily constructed using a pair of compasses.
(b) A triangle is a 5 sided polygon.
(c) Polygons are 2-dimensional shapes formed with curved lines.
(d) Some rulers may have their scale in centimetres. Therefore you should be able to convert
centimetres to millimetres when so required.
(e) It is not possible to bisect an angle using a pair of compasses.
5. Open-ended questions
(a) List 6 types of triangles which fall under the following categories.
Types of triangles
By sides By angles
1. 1.
2. 2.
3. 3.
Types of polygons
A B A B
60° 30°
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Unit 5 I Geometrical Construction
A B
ii. Construct a scalene triangle given the two sides and the obtuse angle between the two
sides:
• AB = 60mm
• BC = 70mm
• Angle ABC = 135°
C
A B
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Unit 6 I The Design Process
81
Unit
Learning Objectives
Introduction
In this unit, you will learn that you can satisfy your needs by being creative. Although this does
not happen automatically, the design process will help you to make use of your creative ability
in a structured way.
The design process comprises the following main stages shown in Fig. 6.1.
Identification of problem
Specifications
Generation of ideas
Realisation of artefact
Figure 6.1
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Unit 6 I The Design Process
1. Identification of problem
NOTE
• Intended user: in the design situation, the intended user can be your family, your friend, you
or any other person. Other aspects related to the intended user can be age group, name of
company, gender (if needed).
• Context: the location or area within which the situation has been described. Some examples
can be the school, home, beach , public garden.
SITUATION
Every day when I get ready for school, I usually take my belongings such as my wallet, my watch,
my hand bracelet, my favourite pen and my mobile phone along my school bag. These items stay
scattered on my bedside cabinet. Very often, I have to search for some of them in my drawer or
elsewhere, which takes me considerable time. For this reason, I reach school late.
Figure 6.2
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Unit 6 I The Design Process
ACTIVITY 1
Three design problems are proposed below. Select one and write the design situation
accordingly.
1. You have to design and make a simple photo frame made of card to put photograph of
your family, friends or dear ones. The photo frame will be made in such way that it can be
either hung on the wall or put on top of a table or bedside cabinet.
2. You are required to design and make a mobile phone holder made of card that will help
you view any information without holding it in your hand.
3. Sometimes, when playing with board games, many of the parts get dispersed on the table
and it becomes difficult to store them. You are required to design and make a storage box for
a board game of your choice to store several parts together.
The design brief often starts by “To design and make...” followed by what is to be achieved.
DESIGN BRIEF
Figure 6.3
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Unit 6 I The Design Process
ACTIVITY 2
Using Fig. 6.3 as an example, write down a design brief based on your selected design
situation.
Research may be done using books and websites. This stage consists of investigating areas that
can help you with coming up with possible solutions. Before starting the research and analysis,
it is helpful to consider the following:
• function
• materials
• shape
• size
• cost
• time (duration for realising the solution)
• intended users
• safety
• stability
Example:
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Unit 6 I The Design Process
RESEARCH
Figure 6.4
ACTIVITY 3
Using Fig. 6.4 as a model, analyse two existing products in relation to your design brief.
2.2. Specifications
After gathering enough information through the research and analysis stage, you have to list
down a set of requirements which are called design specifications. The specifications serve as
a guide to generate possible solutions. When writing down the specifications points, you need
to consider various criteria. Some examples of these are:
1. The desk organiser must have enough space to store a wallet, a watch, a hand
bracelet, pens and a mobile phone securely and in an orderly way.
2. The size of the desk organiser should be not greater than 300mm in width, 250mm in
height and 250mm in depth.
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Unit 6 I The Design Process
ACTIVITY 4
Using the given specifications as an example, write down ten specification points relating to
the design and manufacture of your chosen design solution.
3. Generation of ideas
Generation of ideas involves sketching a range of ideas as possible solutions to the design
brief. You also need to analyse your proposed ideas with respect to specifications points. When
proposing design ideas, it is good to use both sketches and notes to be able to explain your
design thinking clearly. An example of a proposed solution is shown below:
Example:
GENERATION OF IDEAS
Figure 6.5
ACTIVITY 5
Using Fig. 6.5 as an example, sketch 3 ideas according to your chosen design solution.
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Unit 6 I The Design Process
After coming up with several ideas for problem solving, you need to select the best idea.
Development is refining the selected idea by looking at aspects which can further be improved.
It requires exploring and presenting the idea in greater detail, with annotated sketches and
notes to justify changes and refinements. Critical decisions such as types of materials and
realisation methods are made in order to come up with a final proposal.
5. Product Planning
When the best idea has been developed into a final design, the latter is presented in isometric
and/or orthographic view in order to have a clear picture of how the product will appear.
This will help in the making process. In the product planning stage, you need to describe the
processes that will be involved for making the artefact, the order of the processes, the expected
time to allocate to each process, the materials and components that will be required along with
dimensions, tools and equipment needed.
Using appropriate tools and equipment, the final design is realised. At all times, safe work
practices should be respected. During the realisation, the final design drawn on paper is
transformed into a real 3-dimensional product that will be able to satisfy the need/problem
described in the situation.
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Unit 6 I The Design Process
Figure 6.6
Step 2: Details are drawn on the card using a steel rule and a pencil.
Figure 6.7
Step 3: The different parts are cut using a steel rule and a cutter.
MUST WEAR
APRON
SAFETY CONSIDERATIONS
Slide out the blade to a length that is
safe for use. Use several strokes of the
cutter if required. Do not apply too
much force on the blade to try to cut
the card at one go.
Figure 6.8
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Unit 6 I The Design Process
MUST WEAR
RESPIRATORY
MASK
Figure 6.9
MUST PLACE
IN A WELL
VENTILATED
Figure 6.10 AREA
1 2
3 4
Figure 6.11
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Unit 6 I The Design Process
Figure 6.12
Step 7: Paint or decorative paper can be used to enhance the appearance of the organiser.
1 2
Figure 6.13
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Unit 6 I The Design Process
In this stage, the realised solution is then tested to evaluate whether all the criteria set as
specifications have been satisfied. Various tests are carried out in the product's intended
environment to see whether the product is functional, easy to use, safe, easy to clean and so on.
Figure 6.14
The product can also be tested and evaluated by other intended users and experts.
For the desk organiser, the following questions can be used as a guide to evaluate it:
6. Is it safe to use?
7. Does it topple or stay standing when holding all the different items?
Generally, after these evaluations, modifications are made to the prototype in order to obtain
the appropriate final solution which can then be manufactured in mass if required. For school
projects, students are normally required to stop at the stage of proposed modifications.
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Unit 6 I The Design Process
EXERCISES
1. Copy and complete the diagram below by filling in the missing stages of the design process.
Generation of ideas
2. You have to design and make a small gift box for a jewellery
item. The photograph shows an example of an existing model
of a jewellery box that will help you to formulate the design
specifications for the gift box.
Write down the design specifications in the table below for the remaining factors given.
92