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AJP_Report[1]22

The document is a micro-project report on a Gym Management System submitted by students at Yashwantrao Bhonsale Institute of Technology for their diploma in Computer Engineering. It includes sections on the project's abstract, introduction, working details, program code, output, databases, conclusion, and references. The project aims to provide an interactive educational tool for users to assess their programming language knowledge through quizzes.

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0% found this document useful (0 votes)
4 views

AJP_Report[1]22

The document is a micro-project report on a Gym Management System submitted by students at Yashwantrao Bhonsale Institute of Technology for their diploma in Computer Engineering. It includes sections on the project's abstract, introduction, working details, program code, output, databases, conclusion, and references. The project aims to provide an interactive educational tool for users to assess their programming language knowledge through quizzes.

Uploaded by

lochansawant0107
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 16

A

Micro-Project Report
On

Gym Management
System

Submitted To
MSBTE
In Partial Fulfilment of Requirement of Diploma Of
Computer Engineering
Under I Scheme
Submitted By

Ms.Tanaya Hanumant Paste


Ms.Arya Swananad Pawar
Ms. Dashmi Prakash Rane
Ms. Lochan Dashrath Sawant
Ms.Komal Jayprakash Sawant

Under the Guidance Of

MR.R.C.DHANDEKAR

For Academic Year 2024-2025

Yashwantrao Bhonsale Institute Of Technology,


Sawantwadi
MAHARASHTRA STATE BOARD OF
TECHNICAL EDUCATION
CERTIFICATE
This is to certify that,

Ms. Tanaya Hanumant Paste. Roll no.91


Ms. Arya Swanand Pawar. Roll no.92
Ms. Dashmi Prakash Rane. Roll no.93
Ms. Lochan Dashrath Sawant. Roll no.96
Ms.Komal Jayprakash Sawant Roll no.97

Of Sixth semester of diploma in Computer Engineering of institute


Yashwantrao Bhonsale Institute of Technology (1742) has completed the Micro
Project satisfactorily in subject Web Based Application Development Using PHP
(22619) for the academic year 2024 to 2025 as prescribed in the curriculum.

Subject Faculty HOD Principal

Seal of

Institutio

n
INDEX

Sr. Topic Name Page


No. No.
1. ABSTRACT 1

2. INTRODUCTION 2

3. WORKING OF THE PROJECT 3-4

4. PROGRAM CODE 5-16

5. OUTPUT 17-19

6. DATABASES 20

7. CONCLUSION 21

8. REFERENCE 22
1. Abstract: -

This Quiz App is a Java-based educational tool designed for interactive programming
language quizzes. Developed using Java Swing, this application facilitates a user-
friendly graphical interface for quizzes on C, C++, Java, JavaScript, and Python.
Users navigate through a seamless experience, starting with a welcoming menu,
selecting a quiz, and answering questions with instant feedback. This project
showcases effective utilization of Java GUI programming to enhance learning
experiences, providing an adaptable foundation for future expansions.

2. Introduction: -

In the contemporary landscape of digital education, interactive applications play a


pivotal role in engaging learners. This Quiz App is tailored to meet this need by
offering a platform where users can assess their programming language knowledge.
Java Swing, a robust toolkit for GUI development, forms the backbone of this project.
This report delves into the structure, technology, and codebase of this Quiz App,
shedding light on its significance in fostering a dynamic and interactive learning
environment.

Advanced Java Programming Microproject Page | 1


3. Overview of Java GUI Programming: -

Java GUI (Graphical User Interface) programming involves creating interactive visual
elements for software applications. It is a critical aspect of developing user-friendly
and visually appealing desktop applications. Java provides two main libraries for GUI
development: AWT (Abstract Window Toolkit) and Swing.

1. AWT (Abstract Window Toolkit):


 AWT is the original GUI toolkit in Java.
 It relies on the native components of the underlying operating system,
making it less consistent across platforms.
 Basic components include buttons, labels, text fields, and windows.
 While AWT is straightforward, Swing offers more advanced features and
customization.

2. Swing:
 Swing is an extension of AWT and provides a richer set of components
and features.
 It is platform-independent, ensuring consistent behaviour across different
operating systems.
 Swing components are lightweight, offering improved performance.
 Advanced components include tables, trees, sliders, and tabbed panes.
 Event handling is central to Swing, allowing developers to respond to
user actions.

3. Key Concepts:
 Components: GUI elements such as buttons, labels, and text fields.

Advanced Java Programming Microproject Page | 2


 Layout Managers: Control the arrangement of components within a
container.
 Event Handling: Mechanism for responding to user interactions like
button clicks.
 Swing Workers: Facilitate background tasks to keep the GUI responsive.

4. JavaFX (Optional):
 While Swing is prevalent, JavaFX is a modern GUI framework providing
enhanced features and improved graphics capabilities.
 JavaFX supports rich multimedia, 3D graphics, and a more flexible
layout system.

Advanced Java Programming Microproject Page | 3


4. Description of Project: -

This Quiz App project is a Java-based educational application focused on providing


interactive quizzes on various programming languages. Developed using Java's Swing
library for GUI programming, the project offers a seamless and engaging learning
experience. The application is structured around quizzes in C, C++, Java, JavaScript,
and Python, allowing users to test their knowledge in a specific programming
language.

Key Components:

1. Quizzes: This project features quizzes for each programming language, with a
set of questions, multiple-choice options, and correct answers.

2. GUI Elements: The graphical user interface (GUI) includes buttons, labels,
radio buttons, and panels arranged to create an intuitive user experience. The
interface transitions smoothly between different sections, such as the start menu,
quiz selection page, and quiz questions.

3. Event Handling: This application utilizes event listeners to respond to user


interactions, such as button clicks. This dynamic event handling ensures a
responsive and interactive user experience.

4. Quiz Logic: This project incorporates logic for managing quiz state, checking
answers, and displaying results. Users progress through questions, and their
correct answers are tallied.

Advanced Java Programming Microproject Page | 4


5. Educational Purpose: This Quiz App serves as an educational tool, allowing
users to test and enhance their knowledge of programming languages in a
gamified manner.
6. Technology: This application is developed in Java, leveraging the Swing library
for GUI components. It adheres to Java's platform independence, making it
suitable for various operating systems.

Flow of the Application:

 Start Menu: Users are welcomed with a start menu displaying the application
title and a "Start" button to initiate the quiz.

 Quiz Selection Page: Upon clicking "Start," users navigate to a quiz selection
page where they can choose quizzes in C, C++, Java, JavaScript, or Python.

 Quiz Questions: After selecting a quiz, users answer a series of multiple-choice


questions presented on the GUI.

 Result Display: At the end of the quiz, users receive feedback on their total
correct answers.

Advanced Java Programming Microproject Page | 5


5. Technology Used: -

1. Java Programming Language:


 Description: Java is a general-purpose, object-oriented programming
language known for its platform independence and versatility.
 Role in Project: Java serves as the core programming language for
developing the Quiz App, providing a robust and flexible foundation.

2. Swing Library:
 Description: Swing is a part of Java's Abstract Window Toolkit (AWT)
and provides a rich set of components for building graphical user
interfaces.
 Role in Project: Swing is extensively used to create GUI components
such as buttons, labels, radio buttons, and panels. It facilitates the
development of an interactive and user-friendly interface.

3. Java Event Handling:


 Description: Java provides a robust event-handling mechanism that
allows developers to respond to user actions, such as button clicks or
keypresses.
 Role in Project: Event listeners in Java are employed to handle user
interactions, ensuring dynamic responses to actions like starting the quiz,
selecting answers, and navigating through the application.

4. Swing Workers:
 Description: Swing Workers are part of the Swing library and are used
for managing background tasks in a Swing application, ensuring the
responsiveness of the GUI.
 Role in Project: Swing Workers may be employed for handling
background tasks, providing a smooth user experience without freezing
the interface during lengthy operations.

Advanced Java Programming Microproject Page | 6


7.Program code: -

//import statements import


javax.swing.*; import
java.awt.*;
import java.awt.event.ActionEvent; import
java.awt.event.ActionListener;

public class QuizApp extends JFrame {


// Class implementation...

private int currentQuestion = 0; private


int correctAnswers = 0;
// Questions, options, and correct answers for each quiz...
}

public QuizApp() {
showStartMenu();
setTitle("Quiz App");
setSize(600, 300);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true);
}

private void showStartMenu() {


// GUI components for the start menu...

Advanced Java Programming Microproject Page | 7


}

private void showQuizSelectionPage() {


// GUI components for the quiz selection page...
}

private class QuizButtonListener implements ActionListener {


// Implementation...
}

private void showQuizPage(String quizName) {


// GUI components for the quiz page...
}

private void displayQuestion(JLabel questionLabel, ButtonGroup optionGroup,


JRadioButton[] optionButtons, String quizName) {
// Displays the current question and options...
}

private void checkAnswer(JRadioButton[] optionButtons) {


// Checks the selected answer against the correct answer and updates the
correctAnswers count...
}

private void showResult() {


// Displays the total correct answers, resets the quiz state, and shows the start menu
again...
}

Advanced Java Programming Microproject Page | 8


private void resetQuizState() {
// Resets the current question and correct answers count...
}

public static void main(String[] args) {


// Launches the quiz application...
}

Advanced Java Programming Microproject Page | 9


7. Output:-

Start Menu

Quiz Selection Menu

Advanced Java Programming Microproject Page | 10


Question Panel

Marks Scored Window

Advanced Java Programming Microproject Page | 11


8. Conclusion:-

The Quiz App project represents a successful implementation of Java GUI


programming, offering an interactive and educational experience for users interested
in programming languages. The application's seamless transition between start menus,
quiz selections, and dynamic question-and-answer interfaces demonstrates the
versatility of Java's Swing library. By providing quizzes on C, C++, Java, JavaScript,
and Python, the project caters to a broad audience of learners. The incorporation of
event handling, quiz logic, and a user-friendly GUI enhances the overall educational
value. As a tool for reinforcing programming language knowledge in a gamified
manner, the Quiz App contributes to a more engaging and effective learning process.
Future developments could explore additional features, topics, and enhancements to
further enrich the educational impact of the application.

Advanced Java Programming Microproject Page | 12


9. References:-

1. Java Documentation:
 Official Java Documentation: The official documentation provides in-
depth information about the Java programming language, including
Swing and other relevant libraries.

2. Swing Documentation:
 Java Swing Tutorial: The Swing tutorial by Oracle offers comprehensive
guidance on building graphical user interfaces using Java's Swing
library.

3. Programming Language References:


 The questions, options, and correct answers in the quizzes are based
on fundamental concepts from programming languages like C, C++,
Java, JavaScript, and Python. These concepts were referred to from
standard programming language references and documentation.

Books that we referred:

Advanced Java Programming Microproject Page | 13

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