Business model 1
Business model 1
1.1.6. Empathize: To create meaningful innovations, you need to know your users and care
about their lives.
Empathy is the center-piece of a human-centered design process. The Empathize mode is the
work you do to understand people, within the context of your design challenge. It is your effort
to understand the way they do things and why, their physical and emotional needs, how they
think about world, and what is meaningful to them.
WHY empathize
As a design thinker, the problems you are trying to solve are rarely your own—they are those of
a particular group of people; in order to design for them, you must gain empathy for who they
are and what is important to them. Observing what people do and how they interact with their
environment gives you clues about what they think and feel. It also helps you learn about what
they need. By watching people, you can capture physical manifestations of their experiences –
what they do and say. This will allow you to infer the intangible meaning of those experiences
in order to uncover insights. These insights give you direction to create innovative solutions.
The best solutions come out of the best insights into human behavior. But learning to recognize
those insights is harder than you might think. Why? Because our minds automatically filter out
a lot of information without our even realizing it. We need to learn to see things “with a fresh
set of eyes,” and empathizing is what gives us those new eyes. Engaging with people directly
reveals a tremendous amount about the way they think and the values they hold. Sometimes
these thoughts and values are not obvious to the people who hold them, and a good conversation
can surprise both the designer and the subject by the unanticipated insights that are revealed.
The stories that people tell and the things that people say they do even if they are different from
what they actually do—are strong indicators of their deeply held beliefs about the way the
world is. Good designs are built on a solid understanding of these beliefs and values.
1.1.7. Define: “Framing the right problem is the only way to create the right solution”
The Define mode of the design process is all about bringing clarity and focus to the design
space. It is your chance, and responsibility, as a design thinker to define the challenge you are
taking on, based on what you have learned about your user and about the context. After
becoming an instant-expert on the subject and gaining invaluable empathy for the person you
are designing for, this stage is about making sense of the widespread information you have
gathered. The goal of the Define mode is to craft a meaningful and actionable problem
statement – this is what we call a point-of-view. This should be a guiding statement that focuses
on insights and needs of a particular user, or composite character. Insights don’t often just jump
in your lap; rather they emerge from a process of synthesizing information to discover
connections and patterns. In a word, the Define mode is sensemaking.
WHY define
The Define mode is critical to the design process because it results in your point-of-view
(POV): the explicit expression of the problem you are striving to address. More importantly,
your POV defines the RIGHT challenge to address, based on your new understanding of people
and the problem space. It may seem counterintuitive but crafting a more narrowly focused
problem statement tends to yield both greater quantity and higher quality solutions when you
are generating ideas. The Define mode is also an endeavor to synthesize your scattered findings
into powerful insights. It is this synthesis of your empathy work that gives you the advantage
that no one else has: discoveries that you can leverage to tackle the design challenge; that is,
INSIGHT.
1.1.8. Ideate: “It’s not about coming up with the ‘right’ idea, it’s about generating the
broadest range of possibilities.”
Ideate is the mode of the design process in which you concentrate on idea generation. Mentally
it represents a process of “going wide” in terms of concepts and outcomes. Ideation provides
both the fuel and also the source material for building prototypes and getting innovative
solutions into the hands of your users.
WHY ideate
You ideate in order to transition from identifying problems to creating solutions for your users.
Ideation is your chance to combine the understanding you have of the problem space and people
you are designing for with your imagination to generate solution concepts. Particularly early in
a design project, ideation is about pushing for a widest possible range of ideas from which you
can select, not simply finding a single, best solution. The determination of the best solution will
be discovered later, through user testing and feedback. Various forms of ideation are leveraged
to: - Step beyond obvious solutions and thus increase the innovation potential of your solution
set - Harness the collective perspectives and strengths of your teams - Uncover unexpected
areas of exploration - Create fluency (volume) and flexibility (variety) in your innovation
options - Get obvious solutions out of your heads, and drive your team beyond them.
The Prototype mode is the iterative generation of artifacts intended to answer questions that get
you closer to your final solution. In the early stages of a project that question may be broad –
such as “do my users enjoy cooking in a competitive manner?” In these early stages, you should
create low-resolution prototypes that are quick and cheap to make (think minutes and cents) but
can elicit useful feedback from users and colleagues. In later stages both your prototype and
question may get a little more refined. For example, you may create a later stage prototype for
the cooking project that aims to find out: “do my users enjoy cooking with voice commands or
visual commands”. A prototype can be anything that a user can interact with – be it a wall of
post-it notes, a gadget you put together, a role-playing activity, or even a storyboard. Ideally you
bias toward something a user can experience. Walking someone through a scenario with a
storyboard is good, but having them role-play through a physical environment that you have
created will likely bring out more emotions and responses from that person.
WHY prototype
1.1.10. Test: “Testing is an opportunity to learn about your solution and your
user”.
WHY test
To refine prototypes and solutions. Testing informs the next iterations of prototypes. Sometimes
this means going back to the drawing board. To learn more about your user. Testing is another
opportunity to build empathy through observation and engagement—it often yields unexpected
insights. To refine your POV. Sometimes testing reveals that not only did you not get the
solution right, but also that you failed to frame the problem correctly.
Human-centered design (HCD) is an approach to design that places real people at the center of
problem-solving. At every phase of the design process, consideration of your customers and
their context comes first. This is a step above user-centered design, which tends to focus on the
way people use things, not their psychological and emotional needs.
In the mid-1960s, design theorist Horst Rittel introduced the term “wicked problems” to
describe problems that are difficult to solve, such as homelessness and social injustice, because
they consist of requirements that are incomplete or contradictory. Also, solving one wicked
problem often reveals another.
HCD isn’t just a method; it’s a mindset with people at its center. The process champions new
solutions that come from cultivating deep empathy and are built to suit human needs.
When you cultivate empathy for your customers, as you do in HCD, you can think of products
that will really improve people’s lives. Also, you can follow your customers’ needs as they
evolve. This can open up new opportunities to diversify for you and to try new products for
them.
In addition, HCD gives the people you’re designing for the sense that they’re understood. Not
only can this increase customer loyalty, but because they’re part of the process that brought the
product to market, they’re likely to feel more invested in using it.
1. Be people-centered
Whatever you create, focus on the people who use the product and their context. These are real
human beings with real needs, and your product is a tool to help them reach their goals more
efficiently.
Always keep the big picture of the user journey in mind, even if you’re only working on a small
part of it. Don Norman observes that because optimization at the local level doesn’t mean
optimization for the global level, we should keep the whole experience in mind for a smoother
system.
Don’t rush into big design solutions. Instead, do iterative work with simple interventions that
you can learn from. Slowly, your results will get better and bigger. Also,
continuously prototype and test your solutions to make sure they meet the needs of the people
you’re designing for.
According to design firm IDEO, these are the six phases of the HCD process.
Phase 1: Observation
From the first phase we foster deep empathy with people. In this phase, our goal is to
understand the people we’re designing for by observing and learning about them. We’ll put our
assumptions aside and look at pain points and patterns of behaviour to understand how people
feel about a given product.
Phase 2: Ideation
Here you and your team will come up with ideas based on what you learned in the previous
phase. You’ll want to come up with as many ideas as you can. Even bad ideas can make it to the
table as they can always have the root of a good idea in it. Eventually your team’s ideas will
evolve in the right direction.
Phase 3: Rapid prototyping
In this phase, you’ll create a simple prototype that will give you something to test with your
users. This shouldn’t be a high fidelity prototype but one that has just enough of the idea that
people can understand and comment on it.
Get your prototype in the hands of the people you’re designing for in this phase. This is the
most critical phase of the design process because, without feedback from people, you won’t
know if your solution needs to be adjusted and in which directions.
Phase 5: Iteration
In this phase, use the insights you’ve gained from users to fuel changes to your design. Iterate,
test, and iterate some more until your solution is fine-tuned and ready to be used.
Phase 6: Implementation
Here, your design is ready to be put into action and used in the real world. While the design
seems finished, though, keep in mind that design is never truly done. Keep learning, keep
iterating, and keep testing whenever possible to continue to improve the design.
HCD and design thinking are similar concepts. Some people even think of them as
synonymous. There are some key differences, though.
While design thinking is at the root of HCD, it zooms out to look at the problem with a larger
scope. That’s because design thinking involves designing solutions and products that are created
to solve a problem. With design thinking, you’ll empathize with customers’ needs before
coming up with solutions that can immediately be put into use.
HCD, on the other hand, wants to ensure that the product will enhance consumers’ lives. With
HCD, you’ll get to know the objectives of your customers to ensure you and your team are
creating products that will improve their lives, not just interest or amuse them.
Still the two methods do have their similarities. Empathy for people is at the heart of both HCD
and design thinking. Both methods are iterative and, since your user base is constantly evolving,
your designs will evolve too.
What are some examples of human-centered design?
Human centered approach problem is an approach of problem solving mostly used in design and
management sectors by defining human perspectives in all steps of problem solving.
1. Pull/Push Door:
Problem Solution designed
The design had interrupted human The push part of the door does
brain cognitive Bias. not need handle.
For brain seeing handle triggers an Design a door with only in the
action to pull it. pull side of the door.
In this case the push and pull part of Leave the push side with a
the door are fitted with a handle, this creates plain pad.
confusion in brain. People will push the door
automatically if they don’t see a handle
2. Kids Toothbrush:
Kids hold tooth brushes is totally different from an adult. so it is harder for them to use a
toothbrush that are designer for adults.
Tooth brush for adult
.
4. Ketchup bottle:
Getting full ketchup out of a ketchup bottle was a pain task. The ketchup was thick and it takes more
time to squeeze out till the last drop from that bottle and that’s why HEINZ introduced an inverted bottle design.
HEINZ purchased the inverted bottle design from an American designer named Paul Brown. They
redesigned the bottle to have a handgrip and holding space .because of its inverted design , the user will get the last
drop from the bottle
Problem Solution designed
Difficulty in getting full ketchup out of Designed inverted standing bottle
the bottle Designed bottle for easy handling
Difficulty in handling and squeezing with one hand
the bottle with one hand
The famous snack and beverage Brand PepsiCo introduce a new type of packaging
for lays.
PepsiCo previous CEO Indra Nooyi Introduced the human centered design approach in
lays
PepsiCo’s design team analyzed how people are using their products, and they find
out most of the women prefer to eat neat and clean.
They want to have last chip in that packet but they are not ready to dump all that small
cracked chip into their mouth
Solution is created a vertical and round bottom can with tray, so the user can take out the
tray whenever they need a snack and put it back in after use
.
Problem Solution designed
Normal package can’t be reused Designed around pillar package
Product wastage is high Introduce a tray for easy access
Snack size was reduced .so user can
finish it in two bites
This focus on observing human interactions with empathy for their needs is putting the customer
at the hub and why human centered design is so valuable to a product’s or service’s success.
Uvex:
Uvex wanted Altitude to Create a new generation of protective safety eyewear. By incorporating
user centered design in their approach to learn what user really want, they were able to design fit
logic safety Eyewear , an innovate product design that combines comfortable fit, functionality,
and style and subsequently generated high sales for Uvex.
Key Aspects:
o Customer Needs: Understanding the specific needs of the target market,
including what drives their purchasing decisions, such as quality, uniqueness,
sustainability, and cultural relevance.
o Competition: Identifying competitors in the market, both local and global, who
offer similar products (e.g., other traditional or handmade craft businesses).
o Demand and Trends: Recognizing shifts in consumer preferences, like the
growing demand for eco-friendly, handmade, and culturally rich products.
o Price Sensitivity: Assessing what price point consumers are willing to pay for
traditional craft products, keeping in mind the handmade nature, quality, and
cultural value of the products.
What Makes Traditional Crafts a Product Worth Solving? Traditional crafts represent both
cultural heritage and sustainable, authentic production methods. These products address various
modern consumer needs, such as: