u17-defensive-transitions
u17-defensive-transitions
TRANSITIONS
AG E P H AS E : U 1 7 +
SESSION PLAN
SESSION OVERVIEW DEFENSIVE TRANSITIONS
Goal
Mini-goal
Mannequin Pole
Football
D B
FUNCTION 1
30 metres
waiting on the outside as shown (Team B and Team D). C
• Once Team A has had a shot, the Team B player
waiting on the outside with the ball plays their ball in A
immediately to start a counter-attack. The two other
D C
Team B players waiting on the side are allowed to enter
the pitch as soon as Team A have taken their shot. The A
team that conceded the shot (Team C) moves to the
outside to rest, as shown in Diagram 2.
• If the goalkeeper saves the shot, the counter-attack can D B
be started directly from the goalkeeper rather than the
50 metres
player who is waiting next to the goal.
• This cycle continues at the opposite end of the pitch,
2
with Team A leaving the pitch once they concede a shot D C
and Team D becoming the in-possession team.
• If a team scores directly from the pass that is played in B
from the waiting player, this is worth two points.
B
• Rotate the teams through the practice, so they play
against different opponents. A
A
A
C
D
B
D C
COACHING DETAIL:
TECHNICAL
REST DEFENDING
• Rest defending is an important concept in this practice.
While their team is in possession, players should be
thinking about how their positions will affect their
ability to defend against a direct ball forward once the
ball has been turned over.
• When an attacker looks like they are going to shoot,
their teammates should start to drop and think about
the threat of the wide players entering the pitch.
SWEEPER-KEEPER
• The goalkeeper’s starting position should be coached
during this practice.
• They should be on their toes and ready to come off
their line and sweep up if the ball is overhit.
FUNCTION 1
40 metres
which they are attacking.
B
• If Team A scores, a new ball is fed into Team A for them A B
to continue attacking.
• The out-of-possession team (Team B) attempts to B
win the ball from Team A and counter-attack quickly A
(Diagram 1). A
• If they win the ball and score, they become the
attacking team in the opposition’s half (Diagram 2). If A B
they fail to score, they remain as the defending team
side in their own half.
• If a team is able to score within one pass of winning the 80 metres
ball, they are awarded two points. This is to encourage
the team to play forward quickly in transition.
2
A
DEVELOPING THE PRACTICE B B
A A
A
B
COACHING DETAIL:
TECHNICAL
LOCKING ON JUDGING THE FLIGHT OF THE BALL
• When the team in possession look like they may score, • Once the ball has been struck, defenders should
the players behind the ball should be encouraged to attempt to read the flight of the ball as early as
‘lock on’. This means they should mark the opposition’s possible. This will allow them to make a quick decision
attackers even while the team are still in possession. as to how to deal it, whether jumping to head it clear or
This makes it hard for the opposition to run straight letting the ball run through to the goalkeeper.
through and score following a turnover.
DEFENDING +1
• When in possession, the team should attempt to be in a
‘plus one’ position. This means there is always one more
defender than attackers who the opposition have left
up front. For example, if two attackers are left up front,
the defending team should leave three back.
• This means that they always have an overload and cover
when they are facing a transition.
ANTICIPATION
• Defenders should look to anticipate when a ball is going
to be played into the space behind them.
• Reading the body language of the player on the ball will
allow the defenders to drop early and protect the space
behind them.
• An in-possession player taking a touch out of their feet
and opening their hips to play a longer ball should act
as clues that they are about to attempt a direct aerial
pass forward. Here, defenders should start to drop.
FUNCTION
A
• This is a small-sided game played on a pitch measuring B
40m x 80m. The pitch is split into halves.
• The teams are set up in a 2-3-1 formation (Team A) and A B
a 3-2-1 formation (Team B).
• Normal football rules apply, but rewards are given
A
40 metres
to encourage teams to play high and leave space in B A
B
behind, and also to counter-attack forward at pace.
• Reward 1: The number of passes made in the opposition
half before scoring is the number of points a team is A B
awarded if they score a goal. For example, five passes in
the opposition half before a goal = 5 points. B
• Reward 2: If a team can score within eight seconds of A
winning the ball in their defensive half of the pitch, the
goal is worth 2 points.
• Reward 3: If a team scores within two passes of winning
possession, they get double points again. For example, 80 metres
if a team scores within eight seconds of winning the
ball back but only make one pass in the opposition half,
they get 2 points x 2 points = 4 points.
COACHING DETAIL:
TECHNICAL
QUICK COUNTER-PRESS FAST RECOVERY RUNS
• When the ball is turned over high up the pitch, the team • Players should make quick recovery runs when a ball
that has lost the ball should counter-press quickly if has been played over their heads. This will help them
they have numbers around the ball. to pick up second balls if a teammate wins the first
• This will mean that any forward pass is likely to lack the contact against an attacker.
necessary quality to exploit any space in behind. • This will also help them to recover into their defensive
structure and make them harder to score against if the
REST DEFENDING counter-attack has been delayed.
• The defensive players on the team in possession should • Recovery runs should be made in straight lines towards
have a defensive structure that ensures they are ready their own goal.
to defend against direct counter-attacks.
• They should be aware of how many attackers have
stayed high up the pitch and make sure they have
a +1 overload against them.