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DIGITAL TOOLS-presentation

The document outlines a training agenda focused on using digital tools to enhance English as a Foreign Language (EFL) teaching. It covers various platforms like JeopardyLabs, Blooket, and Baamboozle, emphasizing their roles in increasing student engagement, personalizing learning, and facilitating collaboration. The training aims to equip educators with the skills to integrate these tools into their lessons effectively.

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Kevin Castillo
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0% found this document useful (0 votes)
9 views58 pages

DIGITAL TOOLS-presentation

The document outlines a training agenda focused on using digital tools to enhance English as a Foreign Language (EFL) teaching. It covers various platforms like JeopardyLabs, Blooket, and Baamboozle, emphasizing their roles in increasing student engagement, personalizing learning, and facilitating collaboration. The training aims to equip educators with the skills to integrate these tools into their lessons effectively.

Uploaded by

Kevin Castillo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Digital Tools to Enhance

Students Capabilities
Praying

AGENDA

8:00 AM - 8:10 AM Warm-up (10 minutes)


8:10 AM - 8:40 AM | Introduction to Digital Tools for EFL (30 minutes)
8:40 AM - 9:40 AM | Jeopardy Labs for Gamified Learning (1 hour)
9: 40 AM – 10:00 AM – Break
10:00 AM - 11:00 AM | Blooket for Classroom Engagement (1 hour)
11:00 AM - 12:00 PM | Bambozzle (1 hour)
12:00 AM - 12:30 PM | Lunch Break (30 minutes) |
12:30 PM - 1:00 PM | Wrap-Up and Reflection (30 minutes) |
Objectives
1. Understand the role of digital tools in fostering student engagement and
capabilities.

2. Learn how to use and integrate various digital tools, including JeopardyLabs,
Blooket and Bambozzle, for teaching English effectively.

3. Design an interactive activity or lesson using at least one digital tool.


Warm up
Time
Introduction
The use of digital tools in EFL classrooms serves
several purposes:

Enhancing Engagement

Personalizing Learning

Streamlining Assessment

Facilitating Collaboration

Expanding Resources
ill the Tee
Sp
't s
L e Why Should We
Use Digital Tools?
Digital tools offer a wealth of opportunities to
enhance the language learning experience
for EFL students. By leveraging technology,
educators can create more engaging,
accessible, and personalized lessons to
support student growth.
Engagement: Keeping Learners Motivated
1. Interactive Interfaces
Engaging digital platforms with gamification elements
captures student attention and fosters active participation.

2. Multimedia Content
Diverse media like videos, audio, and visuals make
lessons more dynamic and stimulating.

3. Immediate Feedback
Quick, personalized feedback from digital tools motivates
students to keep learning and improving.
Accessibility: Reaching Diverse Learners
Assistive Technology Remote Access
Built-in accessibility features like Digital tools allow learners to
text-to-speech, translation, and participate from anywhere,
screen readers empower all accommodating varied
students to access content. schedules and needs

Personalized Pace
Students can progress through material at
their own pace, repeating or skipping
content as necessary.
Differentiated Instruction: Meeting Individual Needs
Customizable Content
Adaptative Assessments
Educators can create or
Digital tools can adapt
curate digital lessons and
quizzes and tests to each
resources to match diverse
student's level.
learning styles.

Targeted Support Learner Analytics


Digital platforms offer Data insights help teachers
remediation, enrichment, and identify areas for
extra practice to address improvement and guide
individual skill gaps. instructional decisions.
Interactive Lessons: Boosting Participation
1. Gamification 2. Multimedia Interactions
Incorporating game-like elements, Students can manipulate
such as points and challenges, audio, visuals, and text to
encourages active engagement. explore content dynamically.

3. Collaborative Activities
Digital tools enable seamless
student-to-student and
student-to-teacher
collaboration.
Tool 1- Getting Started with Jeopardy
Step 1
Step 2
Step 3
Step 4
Step 5
Step 6
Demo
Add free three picture using the url
Wrap up

Please share any final questions or comments that you


have.
Think about how they might use Jeopardy in their upcoming
lessons and share any ideas or concerns.
Tool 2- Let’s learn about Blooket
What is Blooket?
Blooket is a web-based learning platform that uses games
to help teachers engage students and review material

Benefits
Encourages active participation and competition.
Reinforces language skills like vocabulary, grammar,
and listening in a fun way.
Provides immediate feedback to students.
Integrating Blooket into EFL Lessons
Maximizing Student Engagement
Best Practices
Use Blooket as a review tool at the end of lessons.
Turn it into a team-based competition to increase collaboration.
Offer rewards or incentives for high scores to motivate students.
Use it intermittently to break up longer lessons and keep students
focused.
Creating and Customizing Blooket Games
Go into https://www.blooket.com/ and create one account as teacher.
1

3
2
Creating and Customizing Blooket Games
Log in using an email account, such as a Gmail account.

7
5
6
Creating a Set
In Blooket, game modes can be
hosted or played solo. It can
also be used to assign
homework..
Blooket Game Mode
In this game mode (Battle
Royale), you can choose
between an individual
(solo) game or a team
game.
This is the screen your students will see, along with the
code you must provide for them to play.
Student’s view at
play.blooket.com
site
Teacher’s screen
Demonstration
Hands on
Activity
Create your own Blooket game and try customizing the game
settings to better match your classroom needs (e.g., adjusting the
speed, choosing different question styles, etc.).
Wrap up
Let’s play !
Teachers play one of the games they created earlier or a sample game
focused on an EFL topic (e.g., grammar or vocabulary).
Wrap up
Q&A and Reflection
Please share any final questions
or comments that you have.
Think about how they might use
Blooket in their upcoming
lessons and share any ideas or
concerns.
Tool 3 - Time to start using
Baamboozle
What is it?
Baamboozle is a free, web-based platform that
offers educational games for all ages and abilities
How can it be used?
Baamboozle can be used for a variety of purposes,such as
checking comprehension, reviewing topics, and keeping
students engaged.

What does it offer?


Library of pre-made games
Tool for educators to create their own games
Games can be customized to fit specific lesson plans,
subjects, and learning objectives
Power-ups to keep learners engaged
How to use?
To play a game, follow these steps:

Go to the Baamboozle website


Click Games
Select a game
Click Play
Split your class into teams
Project the website onto your classroom screen
To play a game, follow these steps:

Baamboozle website

Click games on the left upper


side of the website
To play a game, follow these steps:

Selec on of the games on the screen

Click Play, which is the read icon


with the word “Play”
To play a game, follow these steps:

Split your class into teams and project the activity using a
projector or printouts if there isn't an Internet connection.
Let’s use the tool
Create your own Baamboozle game and try customizing the
game settings to better match your classroom needs
Let’s use the tool
Here is the setting where you add a Title, short description,
language, and save.
Let’s use the tool
Here you add questions, answers, images (if needed), and
adjust points.
Let’s use the tool
After you save, go back to your library, and you will see
your game ready.
Additional Resources

Their activities can be Scan this QR code and learn


downloaded or printed for more about these tools
offline use
Conclusion: Transforming EFL Learning
By embracing digital tools, EFL educators can
create more engaging, accessible, and
personalized learning experiences that empower
students to thrive.

The benefits of technology-enhanced instruction


are vast, transforming the way we approach
language education.
REFLECTION
What is one tool you’ll implement immediately and
why?

How do you consider you can implement the tools in


your classroom?

Q&A: Address any remaining questions.

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