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Eos Family L1 Essentials V2.9a

The Eos Family Console Programming Level 1 workbook provides an overview of programming for various fixtures, including conventional and multi-parameter devices. It covers essential topics such as patching, working with channels, groups, cues, and playback features, along with hardware overviews and learning objectives for new users. The manual includes detailed instructions and exercises to help users effectively utilize the Eos console for lighting control.

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Alec Martin
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0% found this document useful (0 votes)
12 views44 pages

Eos Family L1 Essentials V2.9a

The Eos Family Console Programming Level 1 workbook provides an overview of programming for various fixtures, including conventional and multi-parameter devices. It covers essential topics such as patching, working with channels, groups, cues, and playback features, along with hardware overviews and learning objectives for new users. The manual includes detailed instructions and exercises to help users effectively utilize the Eos console for lighting control.

Uploaded by

Alec Martin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 44

Eos Family Console Programming

Level 1: Essentials

Workbook
V3.0 Rev A

www.etcconnect.com/education

Released: 2021-01
Table of Contents: 3

Table of Contents:
PURPOSE OF THE CLASS .............................................................................................................................. 4
HARDWARE OVERVIEW .............................................................................................................................. 5
PATCH ........................................................................................................................................................... 6
WORKING WITH CHANNELS ....................................................................................................................... 9
GROUPS ...................................................................................................................................................... 14
SUBMASTERS ............................................................................................................................................. 16
CUES............................................................................................................................................................ 18
PLAYBACK .................................................................................................................................................. 20
TRACK/CUE ONLY ...................................................................................................................................... 23
NON-INTENSITY PARAMETER CONTROL .................................................................................................. 25
ADDITIONAL CUE FEATURES..................................................................................................................... 30
UPDATE....................................................................................................................................................... 32
PARK ........................................................................................................................................................... 33
SETUP .......................................................................................................................................................... 34
INTRODUCTION TO EFFECTS ..................................................................................................................... 35
ADDITIONAL CUE WRITING EXERCISE ...................................................................................................... 37
APPENDIX 1 – CHANNEL HOOKUP ........................................................................................................... 40

ETC permits the reproduction of materials in this manual only for non-commercial
purposes. All other rights are reserved by ETC.
4 Eos Family Console Programming Level 1

Purpose of the Class


This class will provide an overview of the console and programming for
conventional fixtures as well as movers and LED fixtures. If new to the
console, then this class is perfect. Whether transitioning to an Eos
family console or a new console owner, this class will teach the basics to
get the programmer up and running with this versatile console.
LEARNING OBJECTIVES:
After completing the class, one should be able to:
• Patch conventional and multi-parameter fixtures
• Work with channels in Live mode
• Work with basic display navigation
• Record, select, and delete Groups
• Record to, load, and clear Submasters
• Record, play, and delete Cues
• Understand Tracking versus Cue Only as well as Block and Assert
• Control non-intensity parameters at a basic level
• Apply additional cue features such as Delay, Auto-Follow and Loop
• Use Park efficiently
• Evaluate and make changes in Setup
• Create simple step-based Effects

WORKBOOK SYNTAX ANNOTATION


• Bold Syntax and Browser menus
• [Brackets] Face panel buttons
• {Braces} Softkeys or buttons on touchscreen
• <Angle brackets> Optional keys or command line text
• [Next] & [Last] Keys to be pressed & held simultaneously
• «Direct Select» Direct Select button press
• MS Object Object on a Magic Sheet

• Play Icon Link to video on ETC’s YouTube Channel –


ETCVideoLibrary
HELP
Press and hold [Help] and press any key to see:
• the name of the key
• a description of what the key enables you to do
• syntax examples for using the key (if applicable)
As with hard keys, the “press and hold [Help]” action can be also used with
softkeys and clickable buttons

THE MANUAL
The manual is available on the console, Tab #100.

Click on Add-a-Tab (the {+} sign) , select Manual

Hold [Tab] & press [100]

Please note that it is not available on Windows XP devices or on Macs, but


is available as a download from the web site.
Hardware Overview 5

Hardware Overview
EXPLORING THE BACK OF THE CONSOLES
• Hard Power Switch with IEC Receptacle – power cable included
• Motherboard – Windows7 embedded, support for multi-point
touchscreens
• Video connections are Display Port connections. (2 or 3)
• USB ports (4 or 6)
• Two individually configurable Ethernet ports
• Four DMX/RDM ports
• Remote trigger/ contact inputs via D-Sub connector
• 3-pin XLRs for desk work lights, dimmer control through software

EXPLORING THE FRONT OF THE CONSOLE


• Five, ten, or twenty 100mm faders, configurable and pageable
• Master Playback crossfade pair with 100mm faders,  Go, Stop/Back
and Master (Load) buttons
• Rate Wheel (also used to page faders) and fader control buttons
• Keypad area – three sections: targets, numeric keypad, and level controls
• Display & Navigation keypad – Live and Blind displays,
format, paging, and navigation within displays
• Level Wheel
• Encoders – 4 on Ion Xe, Gio, Gio@5 and 6 on the Eos Ti –
the center of each encoder is a button
• Soft Power Switch – used to power up the console
• USB Port – primarily to connect any USB storage device
(one on Gio/Ion Xe, two on Eos Ti)
• On Eos Ti/Gio – Built-in LCD touchscreens for display,
direct selection and context sensitive control (Eos Ti/Gio)
SOFTKEYS
On the Ion Xe face panel, you hold down [More SK] and
press the Encoder Category button to access the softkey S1
thru S6 functions.
Softkey functions are displayed on the monitor in the lower right hand
corner of the monitor with the CIA/Browser. White labels on bottom
indicate active and gray labels on top indicate a second page of softkeys.
[More SK] will page between the two pages of softkeys.
6 Eos Family Console Programming Level 1

Patch
START IN THE LEVEL 1 COMPLETE SHOW FILE
Double hit [Address/Patch] to get to the Patch display.
Or press [Displays], then {S3 Patch}. Can also Add-a-Tab (the {+}
sign) or hold [Tab] and type [12].
By default, patch is displayed in a channel view. You can change the
display to sort by address by pressing [Format].

PATCH BY CHANNEL
selects channel 601 and patches address
[601] [At] [250] [Enter] 250 to it
selects channel 602 and patches the address
[602] [At] [657] [Enter] 657 to it
selects channel 603 and patches the 2nd
[603] [At] [2] [/] [146] [Enter] universe address 146 to it
displays channels in output address style,
Press [Data] note blue text in upper left corner
displays channels in port/offset style,
Press [Data] again note blue text in upper left corner

Press [Data] again returns to how it was originally entered

RANGE PATCHING
selects a range of channels and patches
[604] [Thru] [610] [At] [101] [Enter] addresses sequentially from first one
selects channel, patches a range of
[611] [At] [108] [Thru] [111] [Enter] addresses to it, creating parts

[612] [Thru] [620] [At] [201] {Offset} [3] [Enter] allows for a three-cell cyclight patch

CLEAR VS. UNPATCH VS. DELETE

[601] [At] [Enter] [Enter] removes the address, leaves type, etc.
restores to default properties – removes
[602] {Unpatch} [Enter] [Enter] address, type, label, etc.

[Delete] [603] [Enter] [Enter] deletes the whole channel from show

[Live] and look at the Channel View

UNDO
From an empty command line, [Undo] opens a command history display
in the CIA. The most recent completed command is highlighted in gold.
Use the page arrow keys or a mouse to select multiple commands.

[Undo] , select last three commands, [Enter] to restore channels 601 - 603
Not all commands can be undone including playback actions and manual
attributes (in gray) placed on channels or encoder actions.

Command histories are cleared when:


• a show file is saved, opened, merged, or imported
• a new show file is loaded
• a console logs on to the network
Patch 7

PATCH BY ADDRESS

Back in {Patch} and press [Format] to switch to ‘By Address’ Addresses are on the left

selects one address and patches it to a


[481] [At] [625] [Enter] channel – note command line
selects a range of addresses and patches
[482] [Thru] [485] [At] [630] [Enter] them to one channel (parts)

Press [Format] to switch to ‘By Channel’ Channels are on the left

PATCH A MULTI-PARAMETER DEVICE


[651] [Thru] [656] [Enter] selects the channels for 6 fixtures
notice softkeys {Show}, {Manfctr}, {Search}
Click on {Type} in the lower right hand corner of display and {Add Show}
left columns are manufacturers; right side
Click on {Manfctr} are their devices
Find {High End Systems} in left columns
notice SolaFrame Theatre in blue – multiple
Then {SolaFrame Theatre [47]} modes available
If a fixture has multiple modes or types, it will display in blue text.

fixture placed on the command line after


Select {SolaFrame Theatre [47]} again for standard mode channels
patches all six fixtures with a starting address
[At] [7] [/] [1] [Enter] in universe 7
[At] [7] [/] [1] {Offset} [50] [Enter] [Enter] now look at the addresses

PATCH A COMPOUND CHANNEL


A compound channel is a channel that controls more than one device –
such as a fixture with a color scroller, a gobo rotator, and so on.
patches the first part of channels - the
[641] [Thru] [645] [At] [41] [Enter] dimmer
[Part] [2] [Enter] creates a part 2 for selected channels
makes part 2 a generic scroller giving the
{Type}, {Manfctr}, {Generic}, find {Scroller} channel a color parameter
[At] [2] [/] [151] [Enter] gives a starting address for all the part 2’s

[Part] [3] [Enter] {Type} creates a part 3 for selected channels


makes part 3 a gobo rotator giving the
{Search} Gobo Rotator and double click on Rosco Gobo Rotator [2] channel a beam parameter
[At] [2] [/] [161] [Enter] gives a starting address for all the part 3’s
8 Eos Family Console Programming Level 1

Patch Exercise - see Appendix 1


Start a new show, [Displays], File> New> and press [Select] or double-
click. Select Continue without saving. Are you sure? [Enter] or click on
OK.
Now, go to Appendix 1 – Channel Hookup in the back of the book and
patch the entire hookup (Ignore Notes/labels).

CHANNEL/ADDRESS CHECK

[Live] Press [Format] to be in Summary View


quickly steps through all patched channels at
[1] [Full] {Chan Check} [Enter] then [Next] … [Next] … [Last] … 100%
Channel check automatically skips unpatched channels.

same as channel check but with output


{Address} [1] [Full] [Enter] then [Next] … [Next] … [Last] … addresses

Press [Clear] to exit Channel or Address Check mode

SAVE SHOW
To save the show you are working on:

[Displays], {Browser}, File > Save As> Show File Archive> and press stores the file with the same name, but new
[Select] or double-click. date stamp

Do you really want to save? [Select] or click {OK}.


You have several formats in which you can save a show file. Esf3d is
the default and saves all information in a show. If you use 3D models
(covered in the Augment3d workbook), you can opt out of saving the
data (esf2) or you can save for compatibility to open a file in 2.8
software or earlier.
If (untitled), “Enter new show name: Show File” appears above
the virtual keyboard.

Press [Label] to clear the words “Show File.”

Type a show name, then [Enter] on either the console or the


keyboard.
When console saves the show, it makes a new copy of the file. Each show file has
a date and time stamp in the show file name. Always have backup copies!

In Patch, [1] [Label] Front Light [Enter] to label a channel

[Live] notice the * at the end of the filename

An asterisk (*) at the end of a filename indicates unsaved data.

!! DON’T FORGET TO SAVE AND SAVE OFTEN!

[Shift]&[Update] to do a Quick Save

The Quick Save always saves back to the hard drive. To save to a thumb
drive, you’ll need to go back through the Browser to Save As and select
the thumb drive.
Working with Channels 9

Working with Channels


CHANNELS IN LIVE

[Live], if you are not already there

[1] [At] [Full] [Enter]


don’t have to retype the channel number if
[At] [50] [Enter] changing the same one

[2] [+] [3] [At] [5] [Enter] sets level of 50% (use [05] for 5%)
Red data means modified, but not yet stored. Notice “Manual Channels” in upper
left corner

[31] [Thru] [50] [-] [34] [-] [35] [At] [65] [Enter] using minus for individual channels

[59] [Thru] [62] [Full] [Enter] using Full without [At]

[55] [Thru] [58] [Full] [Full] another way to get Full

[51] [Thru] [54] [Level] (no Enter req’d.) can also do [At] [At] user-definable Level – change in Setup

[51] [Thru] [62] <Enter> level wheel proportional control as long as selected

[8] [At] [50] [Enter] then [+%], [-%] also [Shift]&[+], [Shift]&[-] up a point, down a point (10% default)

[5] [At] [50] [Enter] then [At] [+] [3] [Enter], [At] [-] [4] [Enter] add 3 points more, subtracts 4 points

[At] [/] [50] [Enter] [At] [/] [400] [Enter] takes 50% of level, multiplies by 400%

[1] [Thru] [35] [Out] self-terminating

[31] [Thru] [35] [At] [10] [Thru] [Full] [Enter] called fanning intensity

and roll the level wheel to full and then all the way out notice proportional control

OFFSET
Offset is a soft key to make custom selections. When pressed, additional
options are accessible on the display and on the softkeys.

[31] [Thru] [50] {Offset}

{Even} see preview in the CIA

[At] [80] [Enter]

[31] [Thru] [50] [Out]

[31] [Thru] [50] {Offset} [3] [At] [75] [Enter] selects an offset of every third channel
10 Eos Family Console Programming Level 1

SNEAK
Sneak removes manual data and allows the channels to sneak back to
their background states, if any. Uses a default Sneak Time.
restores selected channel to background
[34] [Sneak] [Enter] state using default sneak fade time
restores all manual levels to background
[Clear] [Sneak] [Enter] states

[1] [Thru] [5] [At] [5] [Sneak] [Enter] brings channels to level in default time

[5] [At] [25] [Sneak] [3] [Enter] brings channel to level in 3 seconds

[8] [+] [9] [Full] [Sneak] [Enter] brings channels to full

[8] [Out] brings channel out – notice red data

brings channels to background state in 0


[9] [Sneak] [0] [Enter] secs – removes red (manual) data
Working with Channels 11

LIVE AND BLIND CHANNEL DISPLAY


PRIMARY LIVE SCREEN (CHANNEL DISPLAY)
• Channel icon
• Selected cue detail line
• Tab area – currently Tab 1 and Tab 2
• Command line
• [Format] for summary or table view in Live
• Hold [Format] and move wheel to zoom in and out
− Left button on mouse and use mouse wheel
• [Page▲] or [Page ▼] - scrolls full page at a time, does wrap
• [Shift]&[Stage] – when on, scrolls one line at a time

[1] [Thru] [10] [Enter] and scroll the level wheel

• Hold [Data] and roll levels up to expose real values

BLIND CHANNEL DISPLAY


Blind allows us to look at what is recorded without affecting what is
currently in Live. When in Blind, you can edit any data (cues, presets,
palettes, and so on), and changes will not automatically be output to your
rig.
• Note the background color and command line color change!
• Note the change at the top of the display
• [Next] and [Last] navigates through targets like cues, groups…
• [Format] for summary, table view or spreadsheet in Blind

‼ When in Blind, Record is not required – changes are stored when


you hit [Enter] and the command line is terminated.
12 Eos Family Console Programming Level 1

CENTRAL INFORMATION AREA (CIA)


The Central Information Area (CIA) is the lower portion of one of the
screens. By default, the CIA consists of two primary areas: the parameter
tiles, and the browser.
• [Displays] will always draw focus to the CIA area or a display item
set as favorite (Gold highlight)
• Collapse and expand the CIA by pressing [Displays] again or using
the triangle (△,▽ )
• Double tap [Displays] will always bring up the browser.
• Use the Lock to prevent the CIA from being collapsed or opened
BROWSER
An interface for numerous functions including saving a show, opening a
show, changing settings, clearing targets, print functions and viewing BROWSER COLOR CODING:
record target lists. Save Green
• Can use a mouse, touch or the page arrow buttons to navigate in the Save As Green
browser Open Red
• [Page▲] [Page▼] - scrolls thru the menus Merge Yellow
• [Page►] opens submenus New Red
Clear Red
• [Page◄] closes submenus or collapses the menu structure
• [Select] or [Enter] – opens the item
Working with Channels 13

TAB NAVIGATION
Tabs are broken down into two categories: Display and Control. Display
tabs are primarily to show information, such as Live, Blind, and the
Playback Status Display (PSD). Control tabs are the virtual control
options, such as the color picker, and ML Controls.
TAB NAVIGATION
Be aware of where focus is on the displays (tab highlighted in gold).
Live/Blind display is Tab 1. Playback Status display is Tab 2. Neither can be
closed and you can have multiple instances of either (Tab 1.2 or Tab 2.2).
TO OPEN DISPLAYS
to either open the associated display or
Press [Sub] [Sub] … [Group] [Group] … [Effect] [Effect] select it if it is already open
opens the home screen or display and
Press Add-a-Tab (the {+} sign) to the right of the tabs control options

TO MOVE DISPLAYS
to move the active display from one
Hold [Tab] and use [Page►] and [Page◄] keys monitor to another

Click on the tab and drag to reposition tabs within a frame

TO CLOSE DISPLAYS
Press [Tab] until desired display is highlighted, then [Escape] to close any tab display

TO SELECT OPEN DISPLAYS


to change focus from open display to the
Press [Tab] … [Tab] … [Tab] next open display
to select/highlight a specific display by
Hold [Tab] & press [#] of specific display, [12] for Patch number

Press [Live] or [Blind] to instantly bring Live/Blind into focus

ADDITIONAL TAB TOOLS

Right click or double tap on the Live tab to see configuration settings

You can also click on the Gear tab for the same options. These options
vary depending on the tab in focus.
− {Close Tab}
− {Replace Tab} - replace tab with a different tab
− {Close All Tabs But This}
− {Close All Tabs}
− {Reset Columns}
− {Lock Frame} – prevents other tabs from being moved to the
current frame
− {Open New Tabs in this Frame}
− {Zoom Out} and {Zoom In}

Click or touch off the menu to close the configuration settings

[Live] to put all in the same display


14 Eos Family Console Programming Level 1

Groups
Groups are a channel selection tool used for fast recall of specific
channels. Up to 1000 groups can be recorded.
Note that groups are only a selection and do not contain any intensity or
non-intensity information.

When recording groups, channels are stored in the original selection


order.
RECORDING GROUPS IN LIVE

[Clear] [Sneak] [Enter]

[1] [Thru] [10] [Record] [Group] [1] [Enter] records channels to the target group

[31] [+] [33] [+] [35] [+] [37] [Record] [Group] [2] [Enter] records the selected channels to group 2

[31] [Thru] [38] {Offset} {Even} [Record] [Group] [3] [Enter] using offset to achieve the opposite

[34] [+] [31] [+] [33] [+] [35] [+] [32] [Record] [Group] [30] [Label] records the channels in a specific order and
Effect 1 [Enter] gives the group a label

WORKING WITH A GROUP

[Group] [1] [Full] [Enter] brings group 1’s channels to Full

[Group] [1] [At] [20] [Thru] [Full] [Enter] fanned intensity but in order this time

accesses the group and then the first


[Group] [30] [Enter] then press [Next], [Next], [Last], [Last] ordered channel in that group
reselects the whole group and fans intensity
[Select Last] [At] [10] [Thru] [Full] [Enter] across the range

GROUP LIST DISPLAY (BLIND)


The group list allows viewing and editing of groups. Use [Next] and [Last]
to navigate within the list or or type [Group] followed by the number
then [Enter] to jump to a specific group..

[Group] [Group] or Add-a-Tab (the {+} sign) opens a list of all groups recorded

CREATE OR EDIT A GROUP


[Group] [4] [Enter], [71] [Thru] [82] [Enter], [Label] High Sides – creates group 4 in the Group List
Right [Enter]

[Group] [2] [Enter] [+] [39] [Enter] [-] [39] [Enter] adds or deletes channel to a group

[Group] [1] [Enter] [11] {Insert Before} [7] [Enter] watch softkeys for additional options

DELETING GROUPS

[Delete] [Group] [1] [Enter] [Enter] deletes group 1 (2nd enter to confirm)

[Delete] [Group] [2] [Thru] [3] [Enter] [Enter] deletes groups 2 and 3

Will still have 4 & 30 for later use


Groups 15

Group Exercise - Create the following new groups:


Group # Label Channels

1 Frontlight 1 thru 10

2 Downlight 31 thru 50

3 High Sides – Left 51 thru 62

4 High Sides – Right 71 thru 82

5 FOH Movers 101 thru 105

7 OS Movers – Wash 121 thru 128

9 Side – Mids 141 thru 148

10 Side – Scrollers 151 thru 158

20 Cyc Top 301 thru 312

21 Cyc Bottom 351 thru 362

22 All Cyc + G20 + G21

30 Effect 1 34, 31, 33, 35, 32


Group 4 and 30 will already exist.
16 Eos Family Console Programming Level 1

Submasters
Submasters are a type of playback data that can be mapped to a fader.
Subs can store any parameter from any channel. Current stage content
can be also recorded directly to a Submaster.
RECORD SUBMASTER IN LIVE

[Live] [Clear] [Sneak] [Enter]

[1] [Thru] [9] [At] [Full] [Enter] set levels

[Record] [Sub] [1] [Enter] Press [Load] button above fader


records the current stage state to sub 1
On Ion Xe, press both buttons ( & ■) to load a fader
[Clear] [Sneak] [Enter]

[51] [Thru] [53] [At] [40] [Enter],


[54] [Thru] [56] [At] [70] [Enter],
[57] [Thru] [59] [At] [Full] [Enter]

[Record], then [Load] the next fader, [Enter] loads the fader with the submaster; note
that we did not specify Sub
Can also press [Record] and double hit [Load]

[Clear] [Sneak] [Enter] to remove the manual data

Submasters may be loaded to any fader as long as it is blank or clear.


Run each fader up and down. look at proportional values of Sub 2

RECORD SUBMASTER IN BLIND


Edits done in Blind happen Live if the Sub is on.

[Blind] [Sub] [31] [Enter] creates sub 31 – in Blind


records values to sub 31 – in Blind; no need
[71] [Thru] [79] [Full] [Enter], [At] [75] [Enter] to re-specify channels; remember that all
changes are immediately saved

COMMAND LINE CONTROL OF SUBMASTERS


brings contents of sub to 50% of their
[Live] [Sub] [31] [At] [50] [Enter] recorded values

[Sub] [31] [At] [85] [Sneak] [Enter] will sneak sub to 85 in default sneak time

[Sub] [31] [Out] [Enter] takes sub out regardless of fader position
Submasters 17

CHANGE FADER PAGES


The 100 pages of Faders are set up in increments of 10. The page number
is visible below the Cue list on the left side under the word “Master”.
Note: [Fader Page] jumps to the next page with content.

advances to page 3 - the only way to get to


Hold [Fader Page] & press [3]* a blank page
[Sub] [31] [Load] to any fader on page 3 and bring up the fader loads sub 31 on a fader on page 3

Press and hold [Shift] and tap [Fader Page] reverses one page at a time

Press and hold [Fader Page] and press [17] jumps to a specific page*
increases or decreases pages of faders with
Press and hold [Fader Page] and scroll the rate wheel content only
* This is the only way to get to a blank fader page.

UNLOAD FADERS
If a submaster (or a cue list) already occupies the fader, that fader must be
cleared before another submaster or cue can be loaded.

Press and hold [Fader Page] and scroll to page 3 (sub 31)

Press and hold [Shift] and press [Load] of the fader to clear sub 31

DELETE SUBMASTERS
[Delete] [Sub] [31] [Enter] [Enter] deletes sub 31

[Delete] [Sub] [1] [Thru] [Enter] Do not hit [Enter] again. deletes all subs

[Shift]&[Clear] will clear the command line

If you delete the subs, you will need to recreate subs for the next
exercises. Or use [Undo] [Enter].
18 Eos Family Console Programming Level 1

Cues
Cues are single lighting looks that are stored in a list and often played
back in order. There are various timing and transition options that affect
how cues are played back.
RECORD A CUE
[Group] [2] [At] [30] [Enter], [8] [At] [35] [Enter] set levels for specials

[Record] [Cue] [1] [Enter] stores cue 1 – note channels turn blue

[2] [+] [5] [+] [6] [At] [35] [Enter] adds additional lights to look
stores cue 2 – note channels colors; note we
[Record] [2] [Enter] did not specify cue
[2] [+] [6] [Out], [Group] [2] [At] [60] [Enter]
levels going up and down in cue
[31] [+] [32] [+] [36] [+] [37] [+] [41] [+] [42] [+] [46] [+] [47] [Out]

[Record] [3] [Enter] all content will be recorded

Run the first fader (with sub 1) up to 75%


stores next cue (4) – note channels colors
[Record] [Next] [Enter] * Bring the first fader back down adds the sub values into the cue, sub values
cannot be removed with fader
[1] [Thru] [9] [Out], [8] [At] [50] [Enter]

[Record] [Next] [Enter] stores next cue (5)


* When you use [Record] [Next], remember what cue number your command line
is on. If Cue 1, then Next = 2. If Cue 2.7, then Next = 2.8. If Cue 2.11, then 2.12.

RECORD CUES WITH TIME


[Select Last] [Out], [Group] [2] [At] [60] [Enter],
selects channels that had been used
[Group] [10] [At] [30] [Enter]

[Record] [6] [Time] [3] [Enter] stores cue 6 with 3 second up/down time

[151] [Thru] [154] [Full] [Rem Dim] [Enter] set levels using [Remainder Dim]

[Record] [Next] [Time] [2] [Time] [7] [Enter] specifies split up and down times (7)

[36] [Thru] [50] [At] [50] [Rem Dim] [Enter] set levels

[Record] [8] [Time] [6] [/] [2] [Enter] specifies split up/down time with slash (8)
Cues 19

RECORD WITH TIME AND LABEL

[32] [Thru] [34] [At] [50] [Enter], [33] [+%] [+%] [+%]
set levels
[41] [Thru] [50] [At] [25] [Enter], [3] [Full] [Full]

[Record] [Next] [Time] [3] [/] [5] [Label] Speech [Enter] stores cue, timing and label (9)

[Select Active] [Out] takes all active channels’ intensities out

[Record] [10] [Time] [0] [Label] Blackout [Enter] stores cue, timing and label (10)

[1] [+] [3] [+] [6] [Full] [Enter], [Group] [2] [At] [25] [Enter] sets levels for new cue after blackout

[Record] [11] [Time] [2] [Label] Entrance [Enter] stores cue, timing and label (11)

[10] [Full] [Enter] sets levels for new cue

[Record] [11] [.] [5] [Label] Follow up [Enter] stores a point cue

DELETE CUES

[Delete] [Cue] [11] [.] [5] [Enter] [Enter] deletes a cue, does not renumber

Notice Cue 11.5 is still on stage although it was just deleted.

[Go To Cue] [Enter] to refresh current state of the cue list


20 Eos Family Console Programming Level 1

Playback
PLAYBACK STATUS DISPLAY (PSD OR CUE LIST)
PSD is a tab that displays a list of the cues, their timing and additional
information associated with the cues.

Use the triangle (▽) far right to collapse the CIA for more room

Touch/click the screen or press [Tab] until it is selected. to make sure the PSD Tab is highlighted.

• [Format] – for selecting display options:


− Two cue lists
− A preview of the first 10 pages of 10 faders
− Back to default single cue list with a fader ribbon
• [Page▲] or [Page▼] – scrolls the cue list up and down a full page
• If in another tab, [Shift]&[Page▲] or [Page▼] will page up and down
in the PSD without needing to focus on that tab
• [Next] or [Last] – moves up and down through the cue list
• In Blind, [Next] and [Last] navigates through the cues on the PSD. The
PSD will indicate the current selected cue. This has no effect on live
output.

BASIC CUE PLAYBACK


resets the cue list to the top, clears stage,
[Live], [Go To Cue] [Out] [Enter] and puts Cue 1 in pending
Press [] (Go) on the Master Playback Fader pair executes the pending cue (1)

While a cue is running, both the cue line and the current cue display is red;
when it is complete, both turn gold.

Press [] (Go) again to go into cue 2… executes the next cue (2)
fader activity is instantly paused mid-
Then press [] (Stop/Back) while the cue is running transition
Press [] (Go) to continue into cue 2 resumes the current cue

Press [] (Go) again to go into cue 3… executes the next cue (3)
fader activity is instantly paused mid-
Then press [] (Stop/Back) while the cue is running transition
if cue paused or already complete, will play
Press [] (Stop/Back) again to back up into cue 2 the previous cue

[] (Back) uses default Back time established in Setup. It does not use the
timing of the cue.
goes back to the previous cue in the Back
When in a completed cue, (Cue 2), press [] (Stop/Back) time

CONTROLLING PLAYBACK MANUALLY


To manually take control of the intensity fade from the beginning of the
cue, set the sliders at the bottom of the run before you press [] (Go).
Notice a red ‘Man’ in the Duration column of the PSD and in the Master
Playback status bar.
Raise the faders in the timing you desire.
AS A GENERAL RULE, IT IS GOOD TO MAKE SURE THAT YOUR MASTER FADER PAIR IS UP AT
THE BEGINNING OF A SHOW.
Playback 21

GO TO CUE
[Go To Cue] uses Go-To-Cue timing established in Setup.
sets all values to home and resets all cue lists
[Go To Cue] [Out] [Enter] active on faders to top of the list
sets all current intensity values to zero and
resets the current cue list to the top of the
[Go To Cue] [0] [Enter] list, without affecting non-intensity
parameters
OTHER GO TO CUE FUNCTIONS
[Go To Cue] [Enter] refreshes current cue

takes you to the next or previous cue in the


[Go To Cue] [Next] or [Last] [Enter] active list (like Back)
all parameters with values in cue 5 faded to
[Go To Cue] [5] [Enter] those values, even if they are tracked in the
Go To Cue time
[Go To Cue] [6] [Time] [Enter] fades to cue in the timing of the cue

[Go To Cue] [1] [Time] [2] [Enter] fades to cue in 2 seconds

LOAD A CUE ON THE MASTER PLAYBACK FADER


loads a specific cue to the main faders and
[Cue] [7] [Master] (Load) * and then press [u] (Go) then runs in that cue’s time

* Look at the Pending Cue in the PSD.

CHANNEL DISPLAY COLOR CONVENTIONS


[Format] to be in Live Summary View

[Go To Cue] [9] [Enter] Go to a cue

[1] [Thru] [5] [Full] [Full], [39] [Thru] [42] [At] [80] [Enter] Add some manual values

CHANNEL OR PARAMETER LEVELS


• Red Manual Data – changes have been made but have not been
saved or stored yet
• Blue Movement – channel values are higher than in the previous
cue. Non-intensity parameters (NPs) are blue when any move
instruction has occurred. “GREEN, GRASS…BLUE, SKY!”
• Green Movement – channel values have gone down from their
previous level. Also used in reference marking to indicate a
channel is marked.
• Magenta Tracking – value is unchanged from the previous cue
(tracked) – not given a new move instruction.
Bring up Sub 1

• Yellow Values are set from a submaster.


• White Values are blocked.

CHANNEL NUMBERS/CHANNEL HEADERS CHANNEL OR PARAMETER LEVELS


White number – regular channel patched Red – Manual Data
Bright White number – parked channel (small p) Blue – Level is increasing from previous cue
Gray number – unpatched channel Magenta – Level is tracked from previous cue
Gray number with no outline – deleted channel Green – Level is decreasing from previous cue.
Gold number – channel is captured Orange – Level is owned by live playback
Gold outline – Selected channel White – Level is blocked
Yellow – Level is set by Submaster
22 Eos Family Console Programming Level 1

FLEXICHANNEL MODES (EASIER TO SEE IN LIVE – SUMMARY)


In Live, Flexi allows you to view only channels meeting a certain criteria,
therefore removing unwanted data from view.

Press [Flexi], [Flexi], [Flexi] to change to the next state

• All channels
• Patched channels – channels with an address patched to them
• Manual channels – selected channels and any channels with manual
data (red data)
• Show channels – any channels currently active and channels with data
stored in a record target (cue, groups, subs, palettes…)
• Active channels – any channels with intensity above 0 or fading to 0,
running effects, or with non-intensity moves
• In Use channels – exactly like Flexi Active, but also includes dark
channels that are marking for a future cue
• Selected channels – the channels selected on the command line

Hold [Flexi] and use the softkeys and options in the CIA 8 states and 2 modes appear in the CIA

To include channels not in the current flexi mode, use [Thru] [Thru].

In Flexi Patched Channels: [6] [Thru] [35] [Enter] see only patched channels in range
overrides flexi state and shows all channels in
[6] [Thru] [Thru] [35] [Enter] range
Track/Cue Only 23

Track/Cue Only
Eos is a move-fade console, meaning that only changes to channel levels
are recorded. Another way to say this is that channels will stay at a given Check out the Bobblehead Fred
level until they are given another move instruction. Unchanged levels will video that helps to explain the
difference in style of operation
track through cues until given a new level. When playing cues out of between tracking and preset
sequence, Eos will play back moves and tracked levels guaranteeing the consoles and their origins.
correct stage look.
It is important to learn the rules of tracking when editing cues and
recording cues out of sequence. When editing cues with tracking,
changes to a level will propagate forward through a cue list until a move
instruction or a block is encountered. When editing cues with cue only,
only the level changes in the specific cue will change. The console may
add move instructions into the next cue in order to preserve the
intended look.

Go to [Blind], and press [Format] to go into Spreadsheet view

TRACK
adds channel to cue 1 and tracks it
[Cue] [1] [Enter] [11] [At] [80] [Enter] through the entire cue list, including the
blackout cue

CUE ONLY
adds channel to cue and inserts a move to
[12] [At] [40] [Q Only/Track] [Enter] restore it to zero in next cue
creates a move in first cue, tracks through
[Cue] [1] [Thru] [5] [Enter] [12] [At] [40] [Q Only/Track] [Enter] and adds a move to zero after last cue
selected
creates a new cue, all channels track
[Cue] [11] [.] [5] [Enter] [Enter] through, note chan. 11 tracks through

BLOCK
A block is an editing tool that prevents changes from tracking into or
beyond a block. Blocks can be applied at a cue level, a channel level or a
parameter level. It will not affect the contents of the cue.

[Cue] [10] [Block] [Enter] Channel 11 is white (channel blocked) applies a block to the blackout cue
adds channel to cue 1 and tracks it till it
[Cue] [1] [Enter] [13] [At] [80] [Enter] reaches the block in cue 10
assures any lights on are set to zero as this
[Cue] [10] [Enter] [Select Active] [Out] is our blackout cue – this change will track
forward

“B” is displayed in the flags field of the PSD, indicating a cue level block.
24 Eos Family Console Programming Level 1

AUTOBLOCK
Autoblock protects your cue data in the case of a redundant level change.

Notice in Cue 2 that channel 2 is at 35

[Cue] [1] [Enter] [2] [At] [35] [Enter] Autoblock created in cue 2

Now in Cue 2, the intensity level for channel 2 is displayed in white, with
an underscore. This is the Autoblock, where the console is preserving the
idea that this channel already has a move instruction.
Autoblock turns back into a move
[2] [At] [55] [Enter] instruction

[2] [At] [35] [Enter] puts the Autoblock back

Autoblocks are displayed in the PSD by a “b”.


CLEAR AN AUTOBLOCK
If you want to remove the underlying move instruction:

[Cue] [2] [Enter] {AutoBlock Clean} [Enter] [Enter] clears an autoblock


{Autoblock Clean} removes all auto-blocks from a single cue, cue range or cue list.

ASSERT
Assert is a playback condition that collects unfinished fades and puts the
entire look of the cue on stage. Assert is a way to regain ownership of a
channel, or to force a new move command using the timing of that cue.
Asserts can be placed at a cue level, channel or parameter level.

[Live] [Go To Cue] [9] [Enter]

[41] [Full] [RemDim] [Enter] set levels

[Record] [9.5] [Time] [20] [Enter] stores cue with long fade time

[Go To Cue] [9] [Enter] [] (Go) to run Cue 9.5

[] (Go) on cue 10 before cue 9.5 has completed… discuss what happens

[Cue] [10] [Assert] [Enter] applies an Assert on the cue

Notice an “A” in the PSD flag field for Cue 10.

[Go To Cue] [9] [Enter] [] (Go) on cue 9.5

then [] (Go) on cue 10 discuss what happens

Assert plays back all values as move instructions. It collects unfinished


fades and executes them in the time of the cue.
IT IS GOOD PRACTICE TO HAVE BLOCK AND ASSERT ON ALL BLACKOUTS, FADE TO BLACKS
AND CRITICAL CUES
Non-Intensity Parameter Control 25

Non-Intensity Parameter Control


NON-INTENSITY PARAMETER CONTROL (IFCB)
FOUR MAJOR PARAMETER CATEGORIES (IFCB):
• I = Intensity . . . Intensity
• F = Focus . . . Pan and Tilt, changes to the position (X, Y or Z)
• C = Color. . . All color parameters (Scrollers, RGB, CMY, CTO, CTB…)
• B = Beam . . . All other parameters, divided into sub-categories:
− Form - includes parameters that affect the quality or size of the
light output, such as edge, zoom, iris, frost, etc.
− Image - includes anything that drops into the gate and interrupts
the beam of light, such as gobos, effects wheels, prisms, etc.
− Shutter - includes all the framing parameters

LAMP CONTROLS
Lamp controls allow you to execute control functions of selected fixtures
such as calibrate, douse lamp, strike lamp, and reset. Each fixture type has
its own set of lamp control options which are available to you when you
select the fixture from Live.

[Clear] [Sneak] [Enter] [Group] [5] [Enter] [About] channel selection on command line

On the left side – {Lamp Controls}

[Group] [7] [Enter] note different lamp controls

[About] again will clear the About display

COLOR CONTROLS
COLOR CONTROL WITH SCROLLERS
[Encoder Display]

[Group] [10] [Full] [Full]

• Push the [Color] page button and use the encoder to dial to the frame
desired
• By default, the scroller is expanded to see the individual frames
• Tap the word ‘Scroller’ in the encoder display or use {Scroller} in the
CIA parameter tiles – puts it on the command line – then press [8] for
frame 8 and [Enter]
• Hold [Shift] and dial the encoder – see the ‘+/-‘ for half frames
• Press {Home } to take the scroller back to its starting frame
26 Eos Family Console Programming Level 1

COLOR CONTROL WITH LEDS

Press [Encoder Display] if not open already

[Clear] [Sneak] [Enter] [Group] [3] [+] [Group] [4] [Full] [Enter] notice all colors at 100%

Dial the encoders easy to use two hands for color mixing

In Red, press {Min}; Lime {Min}, Green {Min}, Blue, press {Max} leaves just blue

Press [Displays], then tap ‘Red’ tile in CIA, [50] [Enter] now magenta wash
The Parameter tiles in the CIA remap based on the channel or fixture type selected.

Tap the ‘Red’ label on the touchscreen, then [Full] [Enter] adds 50% of red

Press the button in the center of ‘Red’ encoder, [75] [Enter] back to 75% red
Keep in mind if you have the flatter encoders, the entire encoder is the button.

COLOR PICKER
Click on Add-a-Tab (the {+} sign) , select Color Picker Control

When first opened, the color picker breaks down into three areas: the CIE
XY color space, the gel library, and then, when you select a gel library, it
shows all of the gel swatches.
• Console will put fixture in the color as close as possible.
• A ‘G’ will appear in the channel display that means gel match
• Gel matches can be set from the command line also

[Group] [3] [+] [Group] [4] [Home] [Enter] notice all colors at 100%

Tap {3 Lee}, then find {L116} - a green watch change color

Tap {5 Rosco Roscolux}, then find {R021} – an orange watch change color

first # being the Gel library and second #


[Select Last] {Color} [5] [/] [381] [Enter] – a blue being the gel number
use “At” instead of “Color” – works
[At] [3] [/] [345] [Enter] – magenta anywhere in Live

Tap {Standard Colors}, then find {Red}

Tap {Purple 75%}

Tap {3500K}*
* K stands for Kelvin – measurement of Color Temperature – low Kelvin values are
warmer whites, higher Kelvin values are cooler whites
Non-Intensity Parameter Control 27

CONTROLLING A MOVER
FOCUS

[Clear] [Sneak] [Enter]

[Group] [5] [Full] [Enter] , then [Focus] and play with encoders notice all five fixtures move as a group

Hold [Shift] while using the encoders puts the encoder in Fine mode

Press [Next], tilt, [Next], tilt, [Next], tilt able to work with each light individually

[Select Last] to reselect group and pan now back as a group

FLIP
{Flip} is used to spin the unit into its exact same position, but from the
other orientation (long path versus short path).
[103] [Full] [RemDim] [Enter] selects one fixture

Press {Flip} on Pan encoder and watch the fixture reset

Press {Flip} again and watch the fixture reset back


Flip results in a manual value. Don’t forget to update if in a cue!

HOME
returns parameter to 50/50 or Home
Under Tilt, press {Home} position
ALWAYS ANOTHER WAY TO DO THINGS
Tap the encoder label on the touchscreen, {Tilt} [-50] [Enter] places the Tilt parameter at -50°

[Displays], press the {Tilt} parameter tile, [Home] [Enter] … or homes the tilt parameter

BEAM
Remember: Beam divided into sub-categories: Form, Image, and Shutter

[Clear] [Sneak] [Enter]

[Group] [5] [Full] [Full] and tilt up on stage

Make sure that [Encoder Display] is enabled


FORM - ZOOM
− Use the Zoom encoder
− Use the touchscreen buttons: {Min}, {Max}
− Tap the Zoom label on the touchscreen, [35] [Enter]
Note Zoom is in degrees. Look at the display.
− Notice Shutter Strobe and its modes
IMAGE - GOBO SELECT
− Press {Expand} in the encoder display to see the thumbnail images
of the gobos
− Use the Gobo Select encoder, default is indexed mode
− Tap the Gobo Select label on the touchscreen, use the encoder
button or press the CIA Parameter tile, {Gobo Select} [3] [Enter]
FORM - EDGE
− Use the Edge encoder to make the gobo sharp
28 Eos Family Console Programming Level 1

IMAGE – GOBO INDEX/SPEED


− Default is in Index Mode – statically rotate the gobo
− {Expand} or {Mode} selects additional modes for the parameter
such as index, rotate +/-- or special effects.
− Encoder controls the speed of the gobo based on the mode selected

[Select Last] [Shift]&[Image] [Image] [Home] [Enter] removes the beam attributes
To put Beam on the command line, hold [Shift] and double hit any Beam sub-
category (Form, Image or Shutter).

SHUTTER
− Use the shutter encoders for Thrust and Angle
o mapped based on Shutter Order in Patch Attributes
o first page: A & C opposite pairs, second page: B & D
o roll Thrust A in a bit
− Tap the label and specify specific angle, {Angle} [30] [Enter]
− Use the touchscreen buttons: {Home}, {Min}, {Max}
− Touch the shutter graphic to open a tool to use touchscreen
controls
o Notice the buttons for pairing shutters, invert shutters and to home
thrust or angle
− Frame Assembly (3rd page) allows for rotation of the whole shutter
assembly

PAGING ENCODERS
takes you to third page of shutter category –
[Shutter], [Shutter], [Shutter] or [Shutter] & [3] see Frame Assembly Encoder

Page number is displayed using dots in the category on the left side of the
display

HOME
[Home] or {Home} returns the selected target or its individual parameters
to their default position.

[Clear] [Sneak] [Enter]

[Group] [5] [Full] [Enter], tilt up on cyc, in orange, with gobo, set levels
zoom out, and make it sharp

[101] [Home] [Enter] homes all non-intensity data for channel

[102] [Shift]&[Focus] [Home] [Enter] homes just the focus data for channel

[103] [Shift]&[Form] [Home] [Enter] homes just the sub-category form (zoom)

[104] {Gobo Select} [Home] [Enter] homes just the gobo for channel
Non-Intensity Parameter Control 29

ML CONTROLS
There’s always another way of doing things!

[Clear] [Sneak] [Enter]

Click on Add-a-Tab (the {+} sign) , select ML Controls

Navigation and Operation Features


• Category shortcut keys on the left side to quickly access
those controls
• Category and Parameter buttons will post to the command line
• Buttons to collapse or expand categories for yet more flexibility
• Home buttons allow you to reset a specific parameter or attribute of a
parameter to its default setting.
• Virtual encoders - Click and hold close to the center line for slow
movement, further away for faster movement or hover cursor over the
encoder and use the mouse scroll wheel.
• Color picker and gel picker
• Scroll bar – multiple rows of parameters will now display and you can
scroll either horizontally or vertically depending on the frame
The parameters displayed will change based on the device(s) selected.

[1] [Enter] shows just the intensity wheel


shows intensity and color – note scroller,
[151] [Enter] gel picker
shows intensity and color – note RGB&L
[51] [Enter] wheels
[101] [Enter] shows intensity, focus, color and beam

ML Control Popup
Click on the shortcut in the upper right hand side of the monitor. to open the ML popup window

Scroll bar along the bottom or use the category shortcut keys.
To close, simply touch or click anywhere off of the popup.
30 Eos Family Console Programming Level 1

Additional Cue Features


CUE DELAY
Delay is a timing modifier that can be placed on cues which causes them
to wait a specified time before beginning the fade.

[Go To Cue] [6] [Enter]

[2] [+] [4] [+] [10] [Full] [Full]


set levels
[Group] [20] [Full] [Enter], make them pink

[Record] [21] [Label] Pink Cyc [Enter] records the cue (21)

[Group] [1] [-] [4] [Out], [Group] [10] [Out] set levels

[Record] [Next] [Delay] [3] [Enter] records cue with a delay (22)

In the PSD, on cue 22, notice the small 3 in front of the cue time. Also notice the
duration is 8 - the total of the delay and the cue time.

watch for delay countdown and then the 5


[Go To Cue] [21] [Enter] and press [] (Go) second cue countdown

[Group] [10] [At] [50] [Enter] [Group] [1] [Out] set levels
records cue with a delay on both the up and
[Record] [22] [.] [5] [Time] [2] [Delay] [3] [/] [5] [Enter] down times (22.5)

Again, notice in the PSD, the small 3 and 5 in front of the cue up and down times.
Also notice the duration is 7.

[Group] [10] [Out], [8] [At] [50] [Enter], [Group] [2] [At] [4] [Enter] set levels

[Group] [20] [Enter], make them blue select the cyc and make them blue
records cue with an overall time and a color
[Record] [23] [Time] [3] [/] [1] {Color} [Delay] [4] [Enter] delay (23)

Again, the small 4 in front of the color time.

watch the delays on both the up and down


[Go To Cue] [22] [Enter] and press [] (Go) on 22.5 fades

Press [] (Go) to go into Cue 23 watch the delay on just the color
Additional Cue Features 31

CUE FOLLOW/HANG (AUTO-FOLLOWS)


An Autofollow is when one cue automatically activates the next cue. This
can be achieved by assigning a Follow or a Hang to the cue that will
initiate the trigger of the next cue in a specified time.
Follow time begins the moment the cue is executed (when the go button
is pressed.) Hang is similar but doesn’t start till the cue is complete.
{Fw/Hg} is a soft key; can also press [Shift]&[Delay] to access Follow and
[Shift]&[Delay][Delay] to access Hang

[Cue] [4] [Thru] [6] [Time] [2] [Enter] changes timing for faster playback

[Cue] [4] {Follow/Hang} [3] [Enter] records cue with a follow time of 3 seconds

Notice the F3 in the PSD to show you follow/hang cues, as well as the > in front of
cue 5.

[Go To Cue] [3] [Enter] and press [] (Go) watch the cue

[Cue] [5] [Shift]&[Delay] [5] [Enter] records cue with a follow time of 5 seconds
records cue with a hang time of 3 seconds
[Cue] [6] [Shift]&[Delay] [Delay] [3] [Enter]

[Go To Cue] [3] [Enter] and press [] (Go) watch the cues play

To remove follow and hang times, simply type [Cue] [#] {Fw/Hg] [Enter]

CUE LINK
Link allows cues to be run out-of-sequence.

[Cue] [3] {Link/Loop} [7] [Enter] links to cue 7 from cue 3

[Go To Cue] [1] [Enter] and press [] (Go) go into Cue 2

Press [] (Go) go into Cue 3


go into Cue 7 (the link causes the cue list to
Press [] (Go) skip over 4, 5, and 6)

[Cue] [3] {Link/Loop} [Enter] to remove link


32 Eos Family Console Programming Level 1

Update
Update is a ‘save changes’ tool. It only pertains to values that are red or
modified – values that have been changed. Update saves manual
changes back to targets such as cues, palettes, presets and submasters.
UPDATE DEFAULT
[Live] [Go To Cue] [2] [Enter]

[10] [At] [50] [Enter] makes a change to an existing cue

[Group] [2] [Enter], make light blue

[Update] Notice default Make Absolute style [Enter] change is now stored in cue

[Blind] Spreadsheet view

[10] [Enter] to clearly see channel 10

See how channel 10 turns on in cue 2 and is tracked till the block

[Group] [2] [Enter] notice color values track just like intensities
To see Color Information, hold [Data] and press [{Color}] – a toggle.

UPDATE CUE ONLY


[Live] [51] [At] [75] [Enter] makes another change in the cue

[Update] [Cue Only] [Enter] records without tracking

[Blind] Spreadsheet view note changes for channel

[51] [Enter]

See how channel 51 turns on in cue 2 and turns off in cue 3.

MOVE INSTRUCTIONS
Other move instructions will stop values from tracking through.

See how channels 3 and 4 turn on to 75% in cue 4 note the move instruction in cue 4

[Live], still in Cue 2, [3] [+] [4] [At] [40] [Enter] makes another change in the cue

[Update] [Enter] records allowing tracking

[Blind] note changes for channels 3 and 4

See how 3 & 4 turn on in cue 2 and move to 75% in cue 4

In Blind, remember that changes are stored immediately. In Live, Update is


the tool that we use to store information into existing targets such as cues.
Park 33

Park
Park locks the value of a channel or address.
• It cannot be changed by any console operation, including subs,
playbacks, Grand Master or Blackout key.
• Parked values won’t be recorded.
• You can park channels, addresses, categories and parameters

PARK IN LIVE
[Live]

[4] [+] [6] [At] [50] [Park] [Enter] parks channel at 50%

Any parked channel has a small “P” visible on the channel icon.
Notice in the upper right corner of the display “Parked Channels.”
still shows cue values even though the
[Go To Cue] [9] [Enter] park value is being output

[127] [Park] [Enter] parks all parameters at current levels

parks the intensity of the channel at its


[121] [Shift]&[Color] [Park] [Enter] current level

[Address] [5] [At] [75] [Park] [Enter] parks address at 75%

Notice the top of the display now say “Parked Channels/Addresses.”


TO CLEAR PARKED VALUES IN LIVE:

[4] [Park] [Enter] …[Enter] unparks channel

[Clear] [Park] [Enter] …[Enter] unparks all parked channels

[Address/Patch] [Park] [Enter] …[Enter] unparks all parked addresses

PARK DISPLAY (BLIND)


[Park] [Park] or Add-a-Tab (the {+} sign) opens the Park display

[2] [At] [85] [Enter] parks channel at 85%


parks address at 75% - shows chan and
[Address/Patch] [34] [At] [75] [Enter] parameter

Notice the Park key is not necessary for parking in Blind.


[Format] will change to Table view in Park to see parameters.
TO CLEAR PARKED VALUES IN BLIND:

[2] [At] [Enter] unparks channel

[Clear] removes the channel icon

{Address} [34] [At] [Enter] unparks an address


34 Eos Family Console Programming Level 1

Setup
[Displays] {Setup} or click in Browser > Setup. The three areas are:
• System Settings – effects all users and how the show functions
• User Settings – specific to a user
• Device Settings – specific to a device or piece of hardware
SYSTEM – ALL DEVICES IN SYSTEM – STORED IN SHOW FILE
These settings are shared on all consoles and users on the network.
• System Settings Number of Channels, Dimmer Doubler Offset,
Create Virtual HSB, Display Colors in D65,
Home Preset, Startup, Shutdown and
Disconnect Macros
• Cue Settings Auto-Mark Enable, Mark Time, Preheat Time,
Cue Default Times
• Show Control SMPTE, MIDI, Contacts, OSC, and String UDP
• Output Local DMX Outputs (restart required if change)
• Remotes Allow Remotes access to the system
• Partitions Partitioned Control Enable, Channel Partitions
for multi-user setups
• Users User Settings: User ID, Augment Enable/Disable
• Augment3d Metric/Imperial, Device Enable, Status

USER – SPECIFIC TO THE USER – STORED IN SHOW FILE


• Record Defaults Record Defaults: Track Mode, Record/Delete
Confirm, Auto Playback, Update Defaults,
Emergency Mark
• Manual Control Manual Times, Button Values: Level, Plus/Minus
%, Live RemDim Level, Highlight: Hi-light and
Lowlight Presets, Highlight RemDim, Default
Times: Sneak, Go To Cue, Back, Assert, Off,
Release and Timing Disable Times
• Displays Preserve Blind Cue, Popup Magic Sheet and
Popup Navigation Lock

DEVICE – SPECIFIC TO HARDWARE – BUT STORED IN SHOW FILE


• Config Visible to Remotes, Device Name
• Face Panel Encoders Adjustments: Percent or Degrees Per
Revolution, Input Devices: Trackball settings,
Spacebar [] (Go) Enable, Use Shift as Eos
Shift, Hide Mouse, Auto Repeat settings,
Sounds enable
• Fader Wing Config Layout and Identify
• Displays Show Ref Labels, In-Cell Editing and Direct
Select Double Click and Default Display Sort
Order
• Brightness Settings Brightness & Contrast for Subwing Display,
Master for Light Levels, and Brightness for
Direct Select Buttons
• PDF Settings Orientation and Paper Type settings
• Recall Device Settings Restore settings from show file
Introduction to Effects 35

Introduction to Effects
CREATING A STEP-BASED EFFECT

[Live] [Go to Cue] [Out] [Enter] start with a clear stage

[Effect] [Effect] or Add-a-Tab (the {+} sign) opens the effects list

[Effect] [1] [Enter] creates a new effect number

<Type> {Step-based} assigns the effect as a step effect

{Step} [1] [Thru] [5] [Enter] [Enter] defines the number of steps

[Page►] to the Channels column


specifies the channels or group to be used
[Group] [30] [Enter] in the order of the group
Intensity is assumed unless another parameter is specified

RUN THE EFFECT


[Live] [Group] [30] [Effect] [1] [Enter] runs the effect created on group 30

If in Live Summary, press and hold [Data] to view levels as effect is running

EFFECT ATTRIBUTES
Play with various attributes of the effect to see how they alter your effect.

[Effect] [Effect] opens the effects list

{Cycle Time} [2] [Enter] or dial the encoder to adjust cycle time resets overall effect time/speed

Click on {Attributes} opens table of various attributes

The basic behavior of the effect can include Forward, Reverse, Bounce,
Build, Positive, Negative, and Random Group or Random Rate.
each cycle plays at a different rate with in
{Random Rate} [100] [Thru] [200] [Enter] the range, slower or faster
{Random Rate} [Enter] to clear the random rate attribute
lights are on and turn off on a step-by-step
{Negative} basis
sets effect back to a positive effect
{Positive}

[Clear] to return to the effects editor

STEP EDITING
Remember you can edit steps individually. Just select the steps that you
wish to change then press [Page►] to access Step Time, In Time,
Dwell Time, Decay Time, as well as the On State and Off State
columns.
36 Eos Family Console Programming Level 1

RECORDING AN EFFECT TO A CUE


[Live], [Go To Cue] [23] [Enter], [Group] [30] [Effect] [1] [Enter] reapply the effect

[Record] [Cue] [24] [Enter] records the effect into the cue
Notice the FX column on the Playback Status Display now shows Effect 1 in cue 24

[Group] [30] [Effect] [Enter] stops the effect

[Record] [Cue] [25] [Enter]

[Go to Cue] [23] [Enter] and press [] (Go)… and [] (Go) again watch how the effect starts and stops

A SIMPLE COLOR EFFECT


Effects 901 through 918 are preprogrammed effects
USING A PRE-PROGRAMMED COLOR EFFECT
[Go To Cue] [Out] [Enter]

[Group] [20] [Full] [Enter] sets starting levels

[Select Last] [Effect] [917] [Enter] applies existing effect to selected channels

In the Encoder Display, take Amber to 0 see the more saturated colors

Effect 917 is a Rainbow Chase for RGB fixtures. It is a Relative effect –


executes in relation to where the lights are when the effect begins

FUN WITH THE COLOR PICKER


Visually see the effect running in the blue area.
[Displays] {S2 -Color Picker} or [Tab] [27] opens the color picker

Click on various colors in the color picker watch cyc change colors

In Standard Colors, {White} centers the effect to a white

[Record] [Cue] [26] [Enter] records the effect into a cue (26)

STOPPING AN EFFECT
stops effect from running on specified
[Select Last] [Stop Effect] [Enter] channels
[Record] [Cue] [Next] [Enter] records the stop into a cue (27)

MULTIPLE WAYS TO STOP AN EFFECT


[1] [Thru] [5] [Effect] [Enter] stops the effect running on channels

[Stop Effect] [1] [Enter] will stop the specified running effect

[Stop Effect] [Enter] will stop all running effects

[Sneak] [Enter] stops effect if manual data – not recorded


Additional Cue Writing Exercise 37

Additional Cue Writing Exercise


RECORD CUES WITH COLOR

[Go To Cue] [Out] [Enter] [Cue] [21] [Block] [Enter] start with a clean stage

[Group] [2] [Full] [Full], make them pink set levels

[Record] [12] [Label] Pink [Enter] stores cue (12)

[Select Last], make them cyan choose colors

[Group] [3] [Full] [Full], make them blue choose colors

[Group] [4] [Full] [Full], make them green choose colors

[Group] [9] [Full] [Enter], make them green also choose colors

[Record] [Next] [Label] Cool Look [Enter] records cue 13

[Group] [4] [Out] set levels

[Group] [2] [Enter], make them orange set levels

[Record] [Next] [Time] [2] [Label] Color Change [Enter] records cue with a 2 second fade (14)

[Select Active] [Out] takes lights out

[Record] [15] [Time] [7] [Label] Fade to Black [Enter] [Block] [Assert] records a fade to black with a 7 second fade
[Enter] (15)

RECORD CUES WITH FOCUS & FORM


set levels, focus fixtures, set zoom level,
[121] [Thru] [128] {Offset} {Odd} [Full] [Enter] select color
[Next] to select Ch. 121

Use encoders to pan/tilt fixture onto lead singer on box

[Next] to select Ch. 123 focus onto lead singer on box

[Next] to select Ch. 125 focus onto drummer

[Next] to select Ch. 127 focus onto drummer

[Select Last] {Zoom} [19] [Enter],

Make them yellow using Standard Colors

[Record] [16] [Time] [1] [Shift]&[Color] [Time] [5] [Label] Yellow stores cue 16 with a 1 second intensity time
[Enter] and a 5 second color time

[Group] [2] [At] [50] [Rem Dim] [Enter] set levels

Using Standard Colors, set to 3500K set as a warm white color

[Record] [17] [Enter] stores cue 17


38 Eos Family Console Programming Level 1

RECORD CUES WITH FOCUS, FORM AND IMAGE


[Group] [5] [Full] [Full], set levels,

[Focus], use encoder to tilt them on stage pan just off proscenium

{Zoom} [26] [Enter]

[Image], use Gobo Select encoder to select Fracture (gobo 3)

[Form], use Edge encoder to make gobo sharp

[Image], use Gobo Index/Speed Mode encoder to select {Rot+} watch the command line

and use the encoder to make them rotate

[Select Last] {Offset} {Even} set Gobo Index/Speed Mode to {Rot-}

[Select Last] [Select Last] [Enter], make yellow using Std Colors cycles through the last 5 command lines

[Record] [Next] [Enter] records cue 18


reset to top of cue list and home all non-
[Go To Cue] [11.5] [Enter] intensity properties
use Timing Disable function to step through
[] (Go), [Shift]&[] (Go) to Cue 15 cues
[] (Go) to play through the new cues

[Go To Cue] [Out] [Enter]

AND DON’T FORGET TO SAVE YOUR SHOW FILE!


Additional Cue Writing Exercise 39
40 Eos Family Console Programming Level 1

Appendix 1 – Channel Hookup


Chan Univ / Address Manufacturer Fixture Mode Label
1 1 1 Generic Dimmer -- Frontlight - A
2 1 2 Generic Dimmer -- Frontlight - B
3 1 3 Generic Dimmer -- Frontlight - C
4 1 4 Generic Dimmer -- Frontlight - D
5 1 5 Generic Dimmer -- Frontlight - E
6 1 33 Generic Dimmer -- Frontlight - A
7 1 31 Generic Dimmer -- Frontlight - B
8 1 32 Generic Dimmer -- Frontlight - C
9 1 35 Generic Dimmer -- Frontlight - D
10 1 34 Generic Dimmer -- Frontlight - E

31 1 301 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - A
32 1 310 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - B
33 1 319 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - C
34 1 328 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - D
35 1 337 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - E
36 1 346 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - F
37 1 355 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - G
38 1 364 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - H
39 1 373 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - I (eye)
40 1 382 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - J
41 1 391 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - K
42 1 400 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - L (ell)
43 1 409 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - M
44 1 418 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - N
45 1 427 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - O (oh)
46 1 436 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - P
47 1 445 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - Q
48 1 454 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight – R
49 1 463 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight – S
50 1 472 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - T

51 2 1 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 1  Left


52 2 7 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 1  Mid
53 2 13 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 1  Right
54 2 19 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 2  Left
55 2 25 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 2  Mid
56 2 31 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 2  Right
57 2 37 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 3  Left
58 2 43 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 3  Mid
59 2 49 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 3  Right
60 2 55 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 4  Left
61 2 61 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 4  Mid
62 2 67 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 4  Right
+ End of range +
Appendix 1 – Channel Hookup 41

Chan Univ / Address Manufacturer Fixture Mode Label


71 2 73 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 1  Right
72 2 79 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 1  Mid
73 2 85 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 1  Left
74 2 91 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 2  Right
75 2 97 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 2  Mid
76 2 103 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 2  Left
77 2 109 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 3  Right
78 2 115 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 3  Mid
79 2 121 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 3  Left
80 2 127 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 4  Right
81 2 133 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 4  Mid
82 2 139 ETC Fixtures ColorSource SPOT Direct [6] Hi Side Tx - Ln 4  Left

101 2 201* High End Systems SolaFrame Theatre SolaFrame Theatre [47] FOH Mover - Spot
102 2 251 High End Systems SolaFrame Theatre SolaFrame Theatre [47] FOH Mover - Spot
103 2 301 High End Systems SolaFrame Theatre SolaFrame Theatre [47] FOH Mover - Spot
104 2 351 High End Systems SolaFrame Theatre SolaFrame Theatre [47] FOH Mover - Spot
105 2 401 High End Systems SolaFrame Theatre SolaFrame Theatre [47] FOH Mover - Spot
* Think Offset!
121 4 1 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
122 4 37 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
123 4 73 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
124 4 109 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
125 4 145 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
126 4 181 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
127 4 217 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
128 4 253 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash

141 5 73 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
142 5 82 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
143 5 91 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
144 5 100 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
145 5 109 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
146 5 118 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
147 5 127 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
148 5 136 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid

+ End of range +
42 Eos Family Console Programming Level 1

Chan Univ / Manufacturer Fixture Mode Label


Address
151 1 281 Generic Dimmer -- Side - Scroller
151 P2 1 291 Generic Scroller -- Side - Scroller
152 1 282 Generic Dimmer -- Side - Scroller
152 P2 1 292 Generic Scroller -- Side - Scroller
153 1 283 Generic Dimmer -- Side - Scroller
153 P2 1 293 Generic Scroller -- Side - Scroller
154 1 284 Generic Dimmer -- Side - Scroller
154 P2 1 294 Generic Scroller -- Side - Scroller
155 1 285 Generic Dimmer -- Side - Scroller
155 P2 1 295 Generic Scroller -- Side - Scroller
156 1 286 Generic Dimmer -- Side - Scroller
156 P2 1 296 Generic Scroller -- Side - Scroller
157 1 287 Generic Dimmer -- Side - Scroller
157 P2 1 297 Generic Scroller -- Side - Scroller
158 1 288 Generic Dimmer -- Side - Scroller
158 P2 1 298 Generic Scroller -- Side - Scroller

301 8 1 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Top


302 8 25 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Top
303 8 49 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Top
304 8 73 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Top
305 8 97 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Top
306 8 121 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Top
307 8 145 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Top
308 8 169 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Top
309 8 193 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Top
310 8 217 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Top
311 8 241 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Top
312 8 265 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Top

351 9 1 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Bottom


352 9 25 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Bottom
353 9 49 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Bottom
354 9 73 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Bottom
355 9 97 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Bottom
356 9 121 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Bottom
357 9 145 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Bottom
358 9 169 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Bottom
359 9 193 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Bottom
360 9 217 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Bottom
361 9 241 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Bottom
362 9 265 Chroma Q Color Force II 72 RGBA x4 Off [24] Cyc Bottom
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Product information and specifications subject to change. ETC intends this document to be provided in its entirety.

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