Eos Family L1 Essentials V2.9a
Eos Family L1 Essentials V2.9a
Level 1: Essentials
Workbook
V3.0 Rev A
www.etcconnect.com/education
Released: 2021-01
Table of Contents: 3
Table of Contents:
PURPOSE OF THE CLASS .............................................................................................................................. 4
HARDWARE OVERVIEW .............................................................................................................................. 5
PATCH ........................................................................................................................................................... 6
WORKING WITH CHANNELS ....................................................................................................................... 9
GROUPS ...................................................................................................................................................... 14
SUBMASTERS ............................................................................................................................................. 16
CUES............................................................................................................................................................ 18
PLAYBACK .................................................................................................................................................. 20
TRACK/CUE ONLY ...................................................................................................................................... 23
NON-INTENSITY PARAMETER CONTROL .................................................................................................. 25
ADDITIONAL CUE FEATURES..................................................................................................................... 30
UPDATE....................................................................................................................................................... 32
PARK ........................................................................................................................................................... 33
SETUP .......................................................................................................................................................... 34
INTRODUCTION TO EFFECTS ..................................................................................................................... 35
ADDITIONAL CUE WRITING EXERCISE ...................................................................................................... 37
APPENDIX 1 – CHANNEL HOOKUP ........................................................................................................... 40
ETC permits the reproduction of materials in this manual only for non-commercial
purposes. All other rights are reserved by ETC.
4 Eos Family Console Programming Level 1
THE MANUAL
The manual is available on the console, Tab #100.
Hardware Overview
EXPLORING THE BACK OF THE CONSOLES
• Hard Power Switch with IEC Receptacle – power cable included
• Motherboard – Windows7 embedded, support for multi-point
touchscreens
• Video connections are Display Port connections. (2 or 3)
• USB ports (4 or 6)
• Two individually configurable Ethernet ports
• Four DMX/RDM ports
• Remote trigger/ contact inputs via D-Sub connector
• 3-pin XLRs for desk work lights, dimmer control through software
Patch
START IN THE LEVEL 1 COMPLETE SHOW FILE
Double hit [Address/Patch] to get to the Patch display.
Or press [Displays], then {S3 Patch}. Can also Add-a-Tab (the {+}
sign) or hold [Tab] and type [12].
By default, patch is displayed in a channel view. You can change the
display to sort by address by pressing [Format].
PATCH BY CHANNEL
selects channel 601 and patches address
[601] [At] [250] [Enter] 250 to it
selects channel 602 and patches the address
[602] [At] [657] [Enter] 657 to it
selects channel 603 and patches the 2nd
[603] [At] [2] [/] [146] [Enter] universe address 146 to it
displays channels in output address style,
Press [Data] note blue text in upper left corner
displays channels in port/offset style,
Press [Data] again note blue text in upper left corner
RANGE PATCHING
selects a range of channels and patches
[604] [Thru] [610] [At] [101] [Enter] addresses sequentially from first one
selects channel, patches a range of
[611] [At] [108] [Thru] [111] [Enter] addresses to it, creating parts
[612] [Thru] [620] [At] [201] {Offset} [3] [Enter] allows for a three-cell cyclight patch
[601] [At] [Enter] [Enter] removes the address, leaves type, etc.
restores to default properties – removes
[602] {Unpatch} [Enter] [Enter] address, type, label, etc.
[Delete] [603] [Enter] [Enter] deletes the whole channel from show
UNDO
From an empty command line, [Undo] opens a command history display
in the CIA. The most recent completed command is highlighted in gold.
Use the page arrow keys or a mouse to select multiple commands.
[Undo] , select last three commands, [Enter] to restore channels 601 - 603
Not all commands can be undone including playback actions and manual
attributes (in gray) placed on channels or encoder actions.
PATCH BY ADDRESS
Back in {Patch} and press [Format] to switch to ‘By Address’ Addresses are on the left
CHANNEL/ADDRESS CHECK
SAVE SHOW
To save the show you are working on:
[Displays], {Browser}, File > Save As> Show File Archive> and press stores the file with the same name, but new
[Select] or double-click. date stamp
The Quick Save always saves back to the hard drive. To save to a thumb
drive, you’ll need to go back through the Browser to Save As and select
the thumb drive.
Working with Channels 9
[2] [+] [3] [At] [5] [Enter] sets level of 50% (use [05] for 5%)
Red data means modified, but not yet stored. Notice “Manual Channels” in upper
left corner
[31] [Thru] [50] [-] [34] [-] [35] [At] [65] [Enter] using minus for individual channels
[51] [Thru] [54] [Level] (no Enter req’d.) can also do [At] [At] user-definable Level – change in Setup
[51] [Thru] [62] <Enter> level wheel proportional control as long as selected
[8] [At] [50] [Enter] then [+%], [-%] also [Shift]&[+], [Shift]&[-] up a point, down a point (10% default)
[5] [At] [50] [Enter] then [At] [+] [3] [Enter], [At] [-] [4] [Enter] add 3 points more, subtracts 4 points
[At] [/] [50] [Enter] [At] [/] [400] [Enter] takes 50% of level, multiplies by 400%
[31] [Thru] [35] [At] [10] [Thru] [Full] [Enter] called fanning intensity
and roll the level wheel to full and then all the way out notice proportional control
OFFSET
Offset is a soft key to make custom selections. When pressed, additional
options are accessible on the display and on the softkeys.
[31] [Thru] [50] {Offset} [3] [At] [75] [Enter] selects an offset of every third channel
10 Eos Family Console Programming Level 1
SNEAK
Sneak removes manual data and allows the channels to sneak back to
their background states, if any. Uses a default Sneak Time.
restores selected channel to background
[34] [Sneak] [Enter] state using default sneak fade time
restores all manual levels to background
[Clear] [Sneak] [Enter] states
[1] [Thru] [5] [At] [5] [Sneak] [Enter] brings channels to level in default time
[5] [At] [25] [Sneak] [3] [Enter] brings channel to level in 3 seconds
TAB NAVIGATION
Tabs are broken down into two categories: Display and Control. Display
tabs are primarily to show information, such as Live, Blind, and the
Playback Status Display (PSD). Control tabs are the virtual control
options, such as the color picker, and ML Controls.
TAB NAVIGATION
Be aware of where focus is on the displays (tab highlighted in gold).
Live/Blind display is Tab 1. Playback Status display is Tab 2. Neither can be
closed and you can have multiple instances of either (Tab 1.2 or Tab 2.2).
TO OPEN DISPLAYS
to either open the associated display or
Press [Sub] [Sub] … [Group] [Group] … [Effect] [Effect] select it if it is already open
opens the home screen or display and
Press Add-a-Tab (the {+} sign) to the right of the tabs control options
TO MOVE DISPLAYS
to move the active display from one
Hold [Tab] and use [Page►] and [Page◄] keys monitor to another
TO CLOSE DISPLAYS
Press [Tab] until desired display is highlighted, then [Escape] to close any tab display
Right click or double tap on the Live tab to see configuration settings
You can also click on the Gear tab for the same options. These options
vary depending on the tab in focus.
− {Close Tab}
− {Replace Tab} - replace tab with a different tab
− {Close All Tabs But This}
− {Close All Tabs}
− {Reset Columns}
− {Lock Frame} – prevents other tabs from being moved to the
current frame
− {Open New Tabs in this Frame}
− {Zoom Out} and {Zoom In}
Groups
Groups are a channel selection tool used for fast recall of specific
channels. Up to 1000 groups can be recorded.
Note that groups are only a selection and do not contain any intensity or
non-intensity information.
[1] [Thru] [10] [Record] [Group] [1] [Enter] records channels to the target group
[31] [+] [33] [+] [35] [+] [37] [Record] [Group] [2] [Enter] records the selected channels to group 2
[31] [Thru] [38] {Offset} {Even} [Record] [Group] [3] [Enter] using offset to achieve the opposite
[34] [+] [31] [+] [33] [+] [35] [+] [32] [Record] [Group] [30] [Label] records the channels in a specific order and
Effect 1 [Enter] gives the group a label
[Group] [1] [At] [20] [Thru] [Full] [Enter] fanned intensity but in order this time
[Group] [Group] or Add-a-Tab (the {+} sign) opens a list of all groups recorded
[Group] [2] [Enter] [+] [39] [Enter] [-] [39] [Enter] adds or deletes channel to a group
[Group] [1] [Enter] [11] {Insert Before} [7] [Enter] watch softkeys for additional options
DELETING GROUPS
[Delete] [Group] [1] [Enter] [Enter] deletes group 1 (2nd enter to confirm)
[Delete] [Group] [2] [Thru] [3] [Enter] [Enter] deletes groups 2 and 3
1 Frontlight 1 thru 10
2 Downlight 31 thru 50
Submasters
Submasters are a type of playback data that can be mapped to a fader.
Subs can store any parameter from any channel. Current stage content
can be also recorded directly to a Submaster.
RECORD SUBMASTER IN LIVE
[Record], then [Load] the next fader, [Enter] loads the fader with the submaster; note
that we did not specify Sub
Can also press [Record] and double hit [Load]
[Sub] [31] [At] [85] [Sneak] [Enter] will sneak sub to 85 in default sneak time
[Sub] [31] [Out] [Enter] takes sub out regardless of fader position
Submasters 17
Press and hold [Shift] and tap [Fader Page] reverses one page at a time
Press and hold [Fader Page] and press [17] jumps to a specific page*
increases or decreases pages of faders with
Press and hold [Fader Page] and scroll the rate wheel content only
* This is the only way to get to a blank fader page.
UNLOAD FADERS
If a submaster (or a cue list) already occupies the fader, that fader must be
cleared before another submaster or cue can be loaded.
Press and hold [Fader Page] and scroll to page 3 (sub 31)
Press and hold [Shift] and press [Load] of the fader to clear sub 31
DELETE SUBMASTERS
[Delete] [Sub] [31] [Enter] [Enter] deletes sub 31
[Delete] [Sub] [1] [Thru] [Enter] Do not hit [Enter] again. deletes all subs
If you delete the subs, you will need to recreate subs for the next
exercises. Or use [Undo] [Enter].
18 Eos Family Console Programming Level 1
Cues
Cues are single lighting looks that are stored in a list and often played
back in order. There are various timing and transition options that affect
how cues are played back.
RECORD A CUE
[Group] [2] [At] [30] [Enter], [8] [At] [35] [Enter] set levels for specials
[Record] [Cue] [1] [Enter] stores cue 1 – note channels turn blue
[2] [+] [5] [+] [6] [At] [35] [Enter] adds additional lights to look
stores cue 2 – note channels colors; note we
[Record] [2] [Enter] did not specify cue
[2] [+] [6] [Out], [Group] [2] [At] [60] [Enter]
levels going up and down in cue
[31] [+] [32] [+] [36] [+] [37] [+] [41] [+] [42] [+] [46] [+] [47] [Out]
[Record] [6] [Time] [3] [Enter] stores cue 6 with 3 second up/down time
[151] [Thru] [154] [Full] [Rem Dim] [Enter] set levels using [Remainder Dim]
[Record] [Next] [Time] [2] [Time] [7] [Enter] specifies split up and down times (7)
[36] [Thru] [50] [At] [50] [Rem Dim] [Enter] set levels
[Record] [8] [Time] [6] [/] [2] [Enter] specifies split up/down time with slash (8)
Cues 19
[32] [Thru] [34] [At] [50] [Enter], [33] [+%] [+%] [+%]
set levels
[41] [Thru] [50] [At] [25] [Enter], [3] [Full] [Full]
[Record] [Next] [Time] [3] [/] [5] [Label] Speech [Enter] stores cue, timing and label (9)
[Record] [10] [Time] [0] [Label] Blackout [Enter] stores cue, timing and label (10)
[1] [+] [3] [+] [6] [Full] [Enter], [Group] [2] [At] [25] [Enter] sets levels for new cue after blackout
[Record] [11] [Time] [2] [Label] Entrance [Enter] stores cue, timing and label (11)
[Record] [11] [.] [5] [Label] Follow up [Enter] stores a point cue
DELETE CUES
[Delete] [Cue] [11] [.] [5] [Enter] [Enter] deletes a cue, does not renumber
Playback
PLAYBACK STATUS DISPLAY (PSD OR CUE LIST)
PSD is a tab that displays a list of the cues, their timing and additional
information associated with the cues.
Use the triangle (▽) far right to collapse the CIA for more room
Touch/click the screen or press [Tab] until it is selected. to make sure the PSD Tab is highlighted.
While a cue is running, both the cue line and the current cue display is red;
when it is complete, both turn gold.
Press [] (Go) again to go into cue 2… executes the next cue (2)
fader activity is instantly paused mid-
Then press [] (Stop/Back) while the cue is running transition
Press [] (Go) to continue into cue 2 resumes the current cue
Press [] (Go) again to go into cue 3… executes the next cue (3)
fader activity is instantly paused mid-
Then press [] (Stop/Back) while the cue is running transition
if cue paused or already complete, will play
Press [] (Stop/Back) again to back up into cue 2 the previous cue
[] (Back) uses default Back time established in Setup. It does not use the
timing of the cue.
goes back to the previous cue in the Back
When in a completed cue, (Cue 2), press [] (Stop/Back) time
GO TO CUE
[Go To Cue] uses Go-To-Cue timing established in Setup.
sets all values to home and resets all cue lists
[Go To Cue] [Out] [Enter] active on faders to top of the list
sets all current intensity values to zero and
resets the current cue list to the top of the
[Go To Cue] [0] [Enter] list, without affecting non-intensity
parameters
OTHER GO TO CUE FUNCTIONS
[Go To Cue] [Enter] refreshes current cue
[1] [Thru] [5] [Full] [Full], [39] [Thru] [42] [At] [80] [Enter] Add some manual values
• All channels
• Patched channels – channels with an address patched to them
• Manual channels – selected channels and any channels with manual
data (red data)
• Show channels – any channels currently active and channels with data
stored in a record target (cue, groups, subs, palettes…)
• Active channels – any channels with intensity above 0 or fading to 0,
running effects, or with non-intensity moves
• In Use channels – exactly like Flexi Active, but also includes dark
channels that are marking for a future cue
• Selected channels – the channels selected on the command line
Hold [Flexi] and use the softkeys and options in the CIA 8 states and 2 modes appear in the CIA
To include channels not in the current flexi mode, use [Thru] [Thru].
In Flexi Patched Channels: [6] [Thru] [35] [Enter] see only patched channels in range
overrides flexi state and shows all channels in
[6] [Thru] [Thru] [35] [Enter] range
Track/Cue Only 23
Track/Cue Only
Eos is a move-fade console, meaning that only changes to channel levels
are recorded. Another way to say this is that channels will stay at a given Check out the Bobblehead Fred
level until they are given another move instruction. Unchanged levels will video that helps to explain the
difference in style of operation
track through cues until given a new level. When playing cues out of between tracking and preset
sequence, Eos will play back moves and tracked levels guaranteeing the consoles and their origins.
correct stage look.
It is important to learn the rules of tracking when editing cues and
recording cues out of sequence. When editing cues with tracking,
changes to a level will propagate forward through a cue list until a move
instruction or a block is encountered. When editing cues with cue only,
only the level changes in the specific cue will change. The console may
add move instructions into the next cue in order to preserve the
intended look.
TRACK
adds channel to cue 1 and tracks it
[Cue] [1] [Enter] [11] [At] [80] [Enter] through the entire cue list, including the
blackout cue
CUE ONLY
adds channel to cue and inserts a move to
[12] [At] [40] [Q Only/Track] [Enter] restore it to zero in next cue
creates a move in first cue, tracks through
[Cue] [1] [Thru] [5] [Enter] [12] [At] [40] [Q Only/Track] [Enter] and adds a move to zero after last cue
selected
creates a new cue, all channels track
[Cue] [11] [.] [5] [Enter] [Enter] through, note chan. 11 tracks through
BLOCK
A block is an editing tool that prevents changes from tracking into or
beyond a block. Blocks can be applied at a cue level, a channel level or a
parameter level. It will not affect the contents of the cue.
[Cue] [10] [Block] [Enter] Channel 11 is white (channel blocked) applies a block to the blackout cue
adds channel to cue 1 and tracks it till it
[Cue] [1] [Enter] [13] [At] [80] [Enter] reaches the block in cue 10
assures any lights on are set to zero as this
[Cue] [10] [Enter] [Select Active] [Out] is our blackout cue – this change will track
forward
“B” is displayed in the flags field of the PSD, indicating a cue level block.
24 Eos Family Console Programming Level 1
AUTOBLOCK
Autoblock protects your cue data in the case of a redundant level change.
[Cue] [1] [Enter] [2] [At] [35] [Enter] Autoblock created in cue 2
Now in Cue 2, the intensity level for channel 2 is displayed in white, with
an underscore. This is the Autoblock, where the console is preserving the
idea that this channel already has a move instruction.
Autoblock turns back into a move
[2] [At] [55] [Enter] instruction
ASSERT
Assert is a playback condition that collects unfinished fades and puts the
entire look of the cue on stage. Assert is a way to regain ownership of a
channel, or to force a new move command using the timing of that cue.
Asserts can be placed at a cue level, channel or parameter level.
[Record] [9.5] [Time] [20] [Enter] stores cue with long fade time
[] (Go) on cue 10 before cue 9.5 has completed… discuss what happens
LAMP CONTROLS
Lamp controls allow you to execute control functions of selected fixtures
such as calibrate, douse lamp, strike lamp, and reset. Each fixture type has
its own set of lamp control options which are available to you when you
select the fixture from Live.
[Clear] [Sneak] [Enter] [Group] [5] [Enter] [About] channel selection on command line
COLOR CONTROLS
COLOR CONTROL WITH SCROLLERS
[Encoder Display]
• Push the [Color] page button and use the encoder to dial to the frame
desired
• By default, the scroller is expanded to see the individual frames
• Tap the word ‘Scroller’ in the encoder display or use {Scroller} in the
CIA parameter tiles – puts it on the command line – then press [8] for
frame 8 and [Enter]
• Hold [Shift] and dial the encoder – see the ‘+/-‘ for half frames
• Press {Home } to take the scroller back to its starting frame
26 Eos Family Console Programming Level 1
[Clear] [Sneak] [Enter] [Group] [3] [+] [Group] [4] [Full] [Enter] notice all colors at 100%
Dial the encoders easy to use two hands for color mixing
In Red, press {Min}; Lime {Min}, Green {Min}, Blue, press {Max} leaves just blue
Press [Displays], then tap ‘Red’ tile in CIA, [50] [Enter] now magenta wash
The Parameter tiles in the CIA remap based on the channel or fixture type selected.
Tap the ‘Red’ label on the touchscreen, then [Full] [Enter] adds 50% of red
Press the button in the center of ‘Red’ encoder, [75] [Enter] back to 75% red
Keep in mind if you have the flatter encoders, the entire encoder is the button.
COLOR PICKER
Click on Add-a-Tab (the {+} sign) , select Color Picker Control
When first opened, the color picker breaks down into three areas: the CIE
XY color space, the gel library, and then, when you select a gel library, it
shows all of the gel swatches.
• Console will put fixture in the color as close as possible.
• A ‘G’ will appear in the channel display that means gel match
• Gel matches can be set from the command line also
[Group] [3] [+] [Group] [4] [Home] [Enter] notice all colors at 100%
Tap {5 Rosco Roscolux}, then find {R021} – an orange watch change color
Tap {3500K}*
* K stands for Kelvin – measurement of Color Temperature – low Kelvin values are
warmer whites, higher Kelvin values are cooler whites
Non-Intensity Parameter Control 27
CONTROLLING A MOVER
FOCUS
[Group] [5] [Full] [Enter] , then [Focus] and play with encoders notice all five fixtures move as a group
Hold [Shift] while using the encoders puts the encoder in Fine mode
Press [Next], tilt, [Next], tilt, [Next], tilt able to work with each light individually
FLIP
{Flip} is used to spin the unit into its exact same position, but from the
other orientation (long path versus short path).
[103] [Full] [RemDim] [Enter] selects one fixture
HOME
returns parameter to 50/50 or Home
Under Tilt, press {Home} position
ALWAYS ANOTHER WAY TO DO THINGS
Tap the encoder label on the touchscreen, {Tilt} [-50] [Enter] places the Tilt parameter at -50°
[Displays], press the {Tilt} parameter tile, [Home] [Enter] … or homes the tilt parameter
BEAM
Remember: Beam divided into sub-categories: Form, Image, and Shutter
[Select Last] [Shift]&[Image] [Image] [Home] [Enter] removes the beam attributes
To put Beam on the command line, hold [Shift] and double hit any Beam sub-
category (Form, Image or Shutter).
SHUTTER
− Use the shutter encoders for Thrust and Angle
o mapped based on Shutter Order in Patch Attributes
o first page: A & C opposite pairs, second page: B & D
o roll Thrust A in a bit
− Tap the label and specify specific angle, {Angle} [30] [Enter]
− Use the touchscreen buttons: {Home}, {Min}, {Max}
− Touch the shutter graphic to open a tool to use touchscreen
controls
o Notice the buttons for pairing shutters, invert shutters and to home
thrust or angle
− Frame Assembly (3rd page) allows for rotation of the whole shutter
assembly
PAGING ENCODERS
takes you to third page of shutter category –
[Shutter], [Shutter], [Shutter] or [Shutter] & [3] see Frame Assembly Encoder
Page number is displayed using dots in the category on the left side of the
display
HOME
[Home] or {Home} returns the selected target or its individual parameters
to their default position.
[Group] [5] [Full] [Enter], tilt up on cyc, in orange, with gobo, set levels
zoom out, and make it sharp
[102] [Shift]&[Focus] [Home] [Enter] homes just the focus data for channel
[103] [Shift]&[Form] [Home] [Enter] homes just the sub-category form (zoom)
[104] {Gobo Select} [Home] [Enter] homes just the gobo for channel
Non-Intensity Parameter Control 29
ML CONTROLS
There’s always another way of doing things!
ML Control Popup
Click on the shortcut in the upper right hand side of the monitor. to open the ML popup window
Scroll bar along the bottom or use the category shortcut keys.
To close, simply touch or click anywhere off of the popup.
30 Eos Family Console Programming Level 1
[Record] [21] [Label] Pink Cyc [Enter] records the cue (21)
[Group] [1] [-] [4] [Out], [Group] [10] [Out] set levels
[Record] [Next] [Delay] [3] [Enter] records cue with a delay (22)
In the PSD, on cue 22, notice the small 3 in front of the cue time. Also notice the
duration is 8 - the total of the delay and the cue time.
[Group] [10] [At] [50] [Enter] [Group] [1] [Out] set levels
records cue with a delay on both the up and
[Record] [22] [.] [5] [Time] [2] [Delay] [3] [/] [5] [Enter] down times (22.5)
Again, notice in the PSD, the small 3 and 5 in front of the cue up and down times.
Also notice the duration is 7.
[Group] [10] [Out], [8] [At] [50] [Enter], [Group] [2] [At] [4] [Enter] set levels
[Group] [20] [Enter], make them blue select the cyc and make them blue
records cue with an overall time and a color
[Record] [23] [Time] [3] [/] [1] {Color} [Delay] [4] [Enter] delay (23)
Press [] (Go) to go into Cue 23 watch the delay on just the color
Additional Cue Features 31
[Cue] [4] [Thru] [6] [Time] [2] [Enter] changes timing for faster playback
[Cue] [4] {Follow/Hang} [3] [Enter] records cue with a follow time of 3 seconds
Notice the F3 in the PSD to show you follow/hang cues, as well as the > in front of
cue 5.
[Go To Cue] [3] [Enter] and press [] (Go) watch the cue
[Cue] [5] [Shift]&[Delay] [5] [Enter] records cue with a follow time of 5 seconds
records cue with a hang time of 3 seconds
[Cue] [6] [Shift]&[Delay] [Delay] [3] [Enter]
[Go To Cue] [3] [Enter] and press [] (Go) watch the cues play
To remove follow and hang times, simply type [Cue] [#] {Fw/Hg] [Enter]
CUE LINK
Link allows cues to be run out-of-sequence.
[Go To Cue] [1] [Enter] and press [] (Go) go into Cue 2
Update
Update is a ‘save changes’ tool. It only pertains to values that are red or
modified – values that have been changed. Update saves manual
changes back to targets such as cues, palettes, presets and submasters.
UPDATE DEFAULT
[Live] [Go To Cue] [2] [Enter]
[Update] Notice default Make Absolute style [Enter] change is now stored in cue
See how channel 10 turns on in cue 2 and is tracked till the block
[Group] [2] [Enter] notice color values track just like intensities
To see Color Information, hold [Data] and press [{Color}] – a toggle.
[51] [Enter]
MOVE INSTRUCTIONS
Other move instructions will stop values from tracking through.
See how channels 3 and 4 turn on to 75% in cue 4 note the move instruction in cue 4
[Live], still in Cue 2, [3] [+] [4] [At] [40] [Enter] makes another change in the cue
Park
Park locks the value of a channel or address.
• It cannot be changed by any console operation, including subs,
playbacks, Grand Master or Blackout key.
• Parked values won’t be recorded.
• You can park channels, addresses, categories and parameters
PARK IN LIVE
[Live]
[4] [+] [6] [At] [50] [Park] [Enter] parks channel at 50%
Any parked channel has a small “P” visible on the channel icon.
Notice in the upper right corner of the display “Parked Channels.”
still shows cue values even though the
[Go To Cue] [9] [Enter] park value is being output
Setup
[Displays] {Setup} or click in Browser > Setup. The three areas are:
• System Settings – effects all users and how the show functions
• User Settings – specific to a user
• Device Settings – specific to a device or piece of hardware
SYSTEM – ALL DEVICES IN SYSTEM – STORED IN SHOW FILE
These settings are shared on all consoles and users on the network.
• System Settings Number of Channels, Dimmer Doubler Offset,
Create Virtual HSB, Display Colors in D65,
Home Preset, Startup, Shutdown and
Disconnect Macros
• Cue Settings Auto-Mark Enable, Mark Time, Preheat Time,
Cue Default Times
• Show Control SMPTE, MIDI, Contacts, OSC, and String UDP
• Output Local DMX Outputs (restart required if change)
• Remotes Allow Remotes access to the system
• Partitions Partitioned Control Enable, Channel Partitions
for multi-user setups
• Users User Settings: User ID, Augment Enable/Disable
• Augment3d Metric/Imperial, Device Enable, Status
Introduction to Effects
CREATING A STEP-BASED EFFECT
[Effect] [Effect] or Add-a-Tab (the {+} sign) opens the effects list
{Step} [1] [Thru] [5] [Enter] [Enter] defines the number of steps
If in Live Summary, press and hold [Data] to view levels as effect is running
EFFECT ATTRIBUTES
Play with various attributes of the effect to see how they alter your effect.
{Cycle Time} [2] [Enter] or dial the encoder to adjust cycle time resets overall effect time/speed
The basic behavior of the effect can include Forward, Reverse, Bounce,
Build, Positive, Negative, and Random Group or Random Rate.
each cycle plays at a different rate with in
{Random Rate} [100] [Thru] [200] [Enter] the range, slower or faster
{Random Rate} [Enter] to clear the random rate attribute
lights are on and turn off on a step-by-step
{Negative} basis
sets effect back to a positive effect
{Positive}
STEP EDITING
Remember you can edit steps individually. Just select the steps that you
wish to change then press [Page►] to access Step Time, In Time,
Dwell Time, Decay Time, as well as the On State and Off State
columns.
36 Eos Family Console Programming Level 1
[Record] [Cue] [24] [Enter] records the effect into the cue
Notice the FX column on the Playback Status Display now shows Effect 1 in cue 24
[Go to Cue] [23] [Enter] and press [] (Go)… and [] (Go) again watch how the effect starts and stops
[Select Last] [Effect] [917] [Enter] applies existing effect to selected channels
In the Encoder Display, take Amber to 0 see the more saturated colors
Click on various colors in the color picker watch cyc change colors
[Record] [Cue] [26] [Enter] records the effect into a cue (26)
STOPPING AN EFFECT
stops effect from running on specified
[Select Last] [Stop Effect] [Enter] channels
[Record] [Cue] [Next] [Enter] records the stop into a cue (27)
[Stop Effect] [1] [Enter] will stop the specified running effect
[Go To Cue] [Out] [Enter] [Cue] [21] [Block] [Enter] start with a clean stage
[Group] [9] [Full] [Enter], make them green also choose colors
[Record] [Next] [Time] [2] [Label] Color Change [Enter] records cue with a 2 second fade (14)
[Record] [15] [Time] [7] [Label] Fade to Black [Enter] [Block] [Assert] records a fade to black with a 7 second fade
[Enter] (15)
[Record] [16] [Time] [1] [Shift]&[Color] [Time] [5] [Label] Yellow stores cue 16 with a 1 second intensity time
[Enter] and a 5 second color time
[Focus], use encoder to tilt them on stage pan just off proscenium
[Image], use Gobo Index/Speed Mode encoder to select {Rot+} watch the command line
[Select Last] [Select Last] [Enter], make yellow using Std Colors cycles through the last 5 command lines
31 1 301 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - A
32 1 310 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - B
33 1 319 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - C
34 1 328 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - D
35 1 337 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - E
36 1 346 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - F
37 1 355 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - G
38 1 364 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - H
39 1 373 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - I (eye)
40 1 382 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - J
41 1 391 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - K
42 1 400 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - L (ell)
43 1 409 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - M
44 1 418 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - N
45 1 427 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - O (oh)
46 1 436 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - P
47 1 445 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - Q
48 1 454 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight – R
49 1 463 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight – S
50 1 472 ETC Fixtures ETC D60 Lustr+ Direct Str [9] Downlight - T
101 2 201* High End Systems SolaFrame Theatre SolaFrame Theatre [47] FOH Mover - Spot
102 2 251 High End Systems SolaFrame Theatre SolaFrame Theatre [47] FOH Mover - Spot
103 2 301 High End Systems SolaFrame Theatre SolaFrame Theatre [47] FOH Mover - Spot
104 2 351 High End Systems SolaFrame Theatre SolaFrame Theatre [47] FOH Mover - Spot
105 2 401 High End Systems SolaFrame Theatre SolaFrame Theatre [47] FOH Mover - Spot
* Think Offset!
121 4 1 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
122 4 37 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
123 4 73 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
124 4 109 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
125 4 145 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
126 4 181 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
127 4 217 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
128 4 253 High End Systems SolaWash 2000 SolaWash 2000 [36] Overstage Mover - Wash
141 5 73 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
142 5 82 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
143 5 91 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
144 5 100 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
145 5 109 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
146 5 118 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
147 5 127 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
148 5 136 ETC Fixtures S4 LED S2 Lustr Direct Str [9] Side - Mid
+ End of range +
42 Eos Family Console Programming Level 1