B25 Statics_Scalars and Vectors
B25 Statics_Scalars and Vectors
V
V
V,
Types of Vectors:
Physical quantities that are vectors fall into one of the three
classifications as free, sliding or fixed.
x
A sliding vector is one for which a unique line in space must
be maintained along which the quantity acts. When we deal
with the external action of a force on a rigid body, the force
may be applied at any point along its line of action without
changing its effect on the body as a whole and hence,
considered as a sliding vector.
F F
A B
F F F
A fixed vector is one for which a unique point of
application is specified and therefore the vector occupies
a particular position in space. The action of a force on a
deformable body must be specified by a fixed vector.
elastic bar
F F
A B
Principle of Transmissibility: The external effect of a force
on a rigid body will remain unchanged if the force is moved to
act on its line of action. In other words, a force may be
applied at any point on its given line of action without altering
the resultant external effects on the rigid body on which it
acts.
push pull
Equality and Equivalence of Vectors
F'1 = 5 N F'2 = 10 N
F1 = F2 = 10 N
F1 and F2 are equal but F1 and F2 are not equal but they are
equivalent since their moments about
not equivalent
the base O are equal (they create the
same twisting motion at the base)
Some Properties of
Vectors
Unit Vector
U
U = Un
U
n
1
Unit Vector
U
U = Un U
n
1
U and U have the same unit, hence the unit vector is
dimensionless. Therefore, U may be expressed in terms of both
its magnitude and direction separately. U (a scalar) expresses
the magnitude and n (a dimensionless vector) expresses the
directional sense of U .
Vector Components and Resultant Vector
Let the sum of U and V be W . Here, U and V are named as
the components and W is named as the resultant.
Sine Theorem
U V W
= = W
sin sin sin V
Cosine Theorem
U
W 2 = U 2 + V 2 − 2UV cos
Cartesian Coordinates
y z
y
x
x
2D 3D
Right hand rule:
z
y
z
y
x
x
x y
z
Vector Components in Two Dimensional (Planar) Cartesian Coordinates
y
j U = Ux +U y U = Ux +U y
2 2
U Uy
Uy t an =
Ux
x
Ux i
unit vector along the x axis, i , unit vector along the y axis, j
U x = U xi , U y =U y j U = U xi + U y j
( )
V = Vx i + V y j U + V = U x i + U y j + V x i + V y j = (U x + V x )i + U y + V y j
Vector Components in Three Dimensional (Spatial) Cartesian Coordinates
z unit vector along the x axis, i ,
unit vector along the y axis, j ,
k U
j y unit vector along the y axis, k ,
Uy U = U xi + U y j + U z k
Uz
Ux
i
x U= (U x
2
+U y +Uz
2 2
)
V = Vx i + Vy j + Vz k
U + V = (U x + Vx )i + (U y + Vy ) j + (U z + Vz )k
The relationship between a force and its
vector components must not be confused
with the relationship between a force
and its perpendicular (orthogonal)
projections onto the same axes.
For example, the perpendicular projections of
force F onto axes a and b are Fa and Fb ,
which are parallel to the vector components of
F1 and F2 . b
Fb F
F2 F
F1 a
A
Fa
It is seen that the components of a vector are not
necessarily equal to the projections of the vector
onto the same axes. b
The components and
projections of F
are equal only when Fb F
the axes a and b are
F2 F
perpendicular. a
F1
A
Fa
Position Vector
y
j
rB/A = rB/A x + rB/A y = rB/A x i + rB/A y j
yB
rB/A
B (xB, yB)
rB/A = (rB/A x
2
+ rB/A y
2
)
(yB – yA)
yA rB/A x = xB − x A , rB/A y = y B − y A
A (xA, yA)
xA xB x rB/A = ( xB − x A )i + ( y B − y A ) j
(xB – xA) i
z
B (xB, yB , zB)
k
y
In Three Dimensional Case rB/A
j
A (xA, yA , zA)
x
i
rB/A = rB/A x + rB/A y + rB/A z = rB/A x i + rB/A y j + rB/A z k
rB/A = (rB/A x
2
+ rB/A y + rB/A z
2 2
)
rB/A x = xB − x A , rB/A y = y B − y A , r B/A z = z B − z A
rB/A = ( xB − x A )i + ( y B − y A ) j + (z B − z A )k
Dot (Scalar) Product
U V = a order of multiplication is irrelevant V U = a
V
U V
U V = U V cos cos =
UV
U
In terms of unit vectors in Cartesian Coordinates
i i = i i cos 0 = 1 , j j = 1, k k = 1
i j = i j cos 90 = 0 , j k = 0 , k i = 0
U = U xi + U y j + U z k V = Vx i + V y j + Vz k
U V = U xVx + U yV y + U zVz
Normal and Parallel Components of a Vector with respect to a Line
U // U⊥
n
U
U n = U n cos = U cos , U // = U n
U // = (U n ) n
1
Parallel component
Normal (Orthogonal) component U ⊥ = U − U //
Cross (Vector) Product
The multiplication of two vectors in cross product results in a vector.
This multiplication vector is normal to the plane containing the other two
vectors. Its direction is determined by the right hand rule. The order of
multiplication is important.
U V = W , V U = −W
V U V
U U V = U V sin sin =
UV
a (U V ) = (aU ) V = U (aV )
U (V + Y ) = U V + U Y
W
V
In terms of unit vectors in Cartesian Coordinates
i i = i i sin 0 = 0 , j j = 0, k k = 0
U
i j = i j sin 90 = 1 , i j = k , j k = i , k i = j
j i = − k , k j = −i , i k = −j
z
i
y
j
k
k j
x
i
( ) ( )
U V = U x i + U y j + U z k Vx i + V y j + Vz k
i j k i j
U V = U x U y U z U x U y
Vx V y Vz Vx V y
= i (U yVz ) + j (U zVx ) + k (U xV y ) - j (U xVz ) - i (U zV y ) - k (U yVx )
U V = U yVz − U zV y i + U zVx − U xVz j + U xV y − U yVx k
or
( ) ( ) ( ) ( )
U V = U xV y k - (U xVz ) j − U yVx k + U yVz i + (U zVx ) j − U zV y i
= U yVz − U zV y i + U zVx − U xVz j + U xV y − U yVx k
Mixed Triple Product U (V W )