Three Dimensional Geometry _ Short Notes
Three Dimensional Geometry _ Short Notes
1. Vector Representation of a Point : Position vector of point The line will be perpendicular if a1a2 + b1b2 + c1c2 = 0,
P ( x, y, z ) is xiˆ + yjˆ + zkˆ . a1 b1 c1
parallel if = = .
a2 b2 c2
2. Distance Formula
7. Projection of a Line Segment on a Line : If P(x1, y1, z1) and
x1 x2 y1 y2 z1 z2 , AB OB OA
2 2 2
Q(x2, y2, z2) then the projection of PQ on
3. Distance of P from Coordinate Axes a line having direction cosines , m, n is
x2 x1 m y2 y1 n z2 z1 .
PA y z , PB z x , PC x y
2 2 2 2 2 2
direction cosines , m, n then a, b, c are called the (vi) Equation of a plane passing through a given point
direction ratios. and parallel to the given vectors: r a b c
(iv) If , m, n be the direction cosines and a, b, c be the (parametric form) where l & m are scalars.
direction ratios of a vector, then
or r . (b c ) a . (b c ) (non parametric form)
a b c 9. A Plane and a Point
,m ,n
a b c
2 2 2
a b c
2 2 2
a b2 c2
2
(i) Distance of the point (x′, y′, z′) from the plane
(v) If the coordinates P and Q are (x1, y1, z1) and (x2, y2, z2) ax '+ by '+ cz '+ d
ax + by + cz + d = 0 is given by .
then the direction ratios of line PQ are, a = x2 – x1, a 2 + b2 + c2
b = y2 – y1 & c = z2 – z1 and the direction cosines of
(ii) Length of the perpendicular from a point a to plane
x x y y z z
line PQ are 2 1 , m 2 1 and n 2 1 . a n d
PQ PQ PQ r . n = d is given by p .
n
6. Angle between Two Line Segments (iii) Foot (x′, y′, z′) of perpendicular drawn from the point
(x1, y1, z1) to the plane ax + by + cz + d = 0 is given
a1a2 b1b2 c1c2 x ' x1 y ' y1 z ' z1 ax by cz d
cos . by 1 2 1 2 12 .
a b12 c12 a22 b22 c22
2
1 a b c a b c
(iv) To find image of a point w.r.t. a plane: Let P(x1, y1, z1)
(iii) Vector equation: r a b .
is a given point and ax + by + cz + d = 0 is given plane.
Let (x′, y′, z′) is the image point then (iv) Reduction of cartesion form of equation of a line to
vector form and vice versa
x ' x1 y ' y1 z ' z1
ax by cz d .
2 1 2 1 2 12 x − x1 y − y1 z − z1
a b c a b c ⇒
a
=
b
=
c
⇔ r= ( x iˆ + y ˆj + z kˆ )
1 1 1