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Android Archite-WPS Office

The document provides an overview of Android architecture, detailing its layered structure which includes the Linux Kernel, Native Libraries, Android Runtime, Application Framework, and Applications. Each layer plays a crucial role in managing hardware interactions, supporting application functionalities, and ensuring smooth user experiences. Additionally, it covers the Android Activity Lifecycle and UI components, emphasizing their importance in app development and user interaction.

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0% found this document useful (0 votes)
9 views

Android Archite-WPS Office

The document provides an overview of Android architecture, detailing its layered structure which includes the Linux Kernel, Native Libraries, Android Runtime, Application Framework, and Applications. Each layer plays a crucial role in managing hardware interactions, supporting application functionalities, and ensuring smooth user experiences. Additionally, it covers the Android Activity Lifecycle and UI components, emphasizing their importance in app development and user interaction.

Uploaded by

maryammtariqqq
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Android Architecture

Android architecture is structured in a layered


format that comprises several components
organized in a hierarchy. These layers enable
the Android operating system to efficiently
manage the device hardware, support
application functionality, and maintain smooth
interactions for the user. Let's explore each
layer in detail to understand the entire Android
ecosystem.

1. Linux Kernel
The Linux Kernel forms the foundational layer
of the Android architecture. It directly interacts
with the device’s hardware, making it the core
part of the OS. Key responsibilities of the Linux
kernel include:
Device Drivers: It contains essential drivers that
communicate with hardware components like
display, camera, Wi-Fi, audio, and Bluetooth.

Power Management: Manages power


consumption, ensuring efficient use of battery
and system resources.

Memory Management: Controls and allocates


memory for different processes and
applications.

Resource Access: Manages access to device


resources, ensuring applications do not
interfere with each other's functions.

By managing these low-level operations, the


Linux Kernel enables Android to operate
smoothly on a variety of devices with different
hardware configurations.

2. Native Libraries

Positioned above the Linux Kernel are Android's


Native Libraries, which provide crucial functions
for various system features. Some important
native libraries include:

WebKit: Powers the web browser and web-


related functionalities.

OpenGL: Handles graphics rendering,


particularly for 3D graphics, making it essential
for gaming and graphical apps.
SQLite: Supports database management within
the application.

FreeType: Provides font support, enhancing text


rendering across applications.

Media Libraries: Used for audio and video


playback, enabling apps to handle multimedia
content.

SSL (Secure Socket Layer): Ensures secure data


transmission over networks.

These libraries offer essential services,


enabling app developers to integrate
functionalities like internet browsing, database
storage, and media playback.
3. Android Runtime

The Android Runtime layer, situated alongside


the Native Libraries, is crucial for running
applications. It comprises two main
components:

Core Libraries: Provide essential functionalities


to the Android application framework, enabling
the smooth operation of apps.

Dalvik Virtual Machine (DVM): Similar to the


Java Virtual Machine (JVM), the Dalvik VM is
optimized for mobile devices. It uses a special
bytecode format and has low memory usage,
which allows Android apps to run efficiently
even on low-powered devices.
Dalvik has since been replaced by Android
Runtime (ART) in newer versions of Android,
which improves performance, particularly in
memory management and execution speed.

4. Application Framework

The Application Framework layer is a significant


part of Android's architecture. It provides APIs
(Application Programming Interfaces) that
developers use to create Android apps. The
Application Framework offers high-level
services in the form of Java classes. These
services include:

Activity Manager: Manages the lifecycle of


applications and maintains an activity stack.
Content Providers: Allow applications to share
data with each other.

Resource Manager: Provides access to non-


code resources, such as strings and user
interface layouts.

Notification Manager: Manages notifications,


allowing applications to send alerts to the user.

View System: Contains UI components (like


buttons, labels, etc.) used to build the user
interface.

The Application Framework enables developers


to use existing services and components, which
speeds up the application development process.
5. Applications

At the top of the Android architecture is the


Application layer, where all Android applications
reside. This layer includes the core applications
that come pre-installed with Android (such as
Contacts, Email, Browser, and Games) and third
-party applications installed by users. Each
application utilizes the Android Framework APIs
to interact with the Android system, enabling
diverse functionalities.

Android Application Components

Applications in Android are built using specific


components, each serving unique functions
within an app. These components include:
Activities: Represent individual screens in an
app where users interact. For example, an email
app might have an activity for viewing emails
and another for composing messages.

Services: Run background operations, like


playing music or fetching data over a network.

Broadcast Receivers: Respond to system-wide


events or broadcasts from other apps, enabling
the app to react to specific events like network
changes or incoming SMS.

Content Providers: Allow data sharing between


applications, making data available to other
apps when needed.
These components provide the building blocks
for developing Android applications, enabling
apps to interact with each other and with the
Android system.

Additional Components

Other vital components that contribute to the


Android ecosystem include:

Intents: Used to communicate between


different components within an app, such as
starting a new activity or service.

Fragments: Modular sections within an activity,


allowing for dynamic and flexible UI designs.
AndroidManifest.xml: A configuration file that
contains essential information about the app,
like its components, permissions, and hardware
requirements.

Views and Layouts: Views are the UI elements


like buttons and text fields, while layouts define
the structure of these views on the screen.

By combining all these layers and components,


Android architecture creates a robust
environment for app development, supporting
millions of diverse applications across various
devices and use cases. This layered
architecture not only enhances Android's
flexibility and scalability but also ensures that
applications run smoothly and interact
effectively with both the system and each other.
The document you provided covers the Android
Activity Lifecycle in detail, describing each
stage's purpose and function. Here’s a
structured and expanded explanation for your
exam preparation, organized as a long-answer
format:

---

Android Activity Lifecycle

An Activity in Android represents a single


screen with a user interface, responsible for
user interactions and handling various states
during its lifecycle. Each activity in an
application follows a defined sequence of
states, with callback methods managed by the
Android system. Understanding each of these
methods is essential for controlling the
behavior and performance of an Android app.
Below is a comprehensive explanation of each
lifecycle stage:

1. onCreate()

Purpose: This is the first method called when


an activity is created. It's used to initialize
essential components like the user interface
(UI), data binding, and any required resources.

Functionality: In onCreate(), you set up the


activity’s layout by calling setContentView() and
perform basic application startup logic. Once
this method finishes, the activity enters the
Started state.
Usage: For example, initializing UI elements,
setting up ViewModels, or configuring external
resources.

2. onStart()

Purpose: Called when the activity becomes


visible to the user, preparing it to enter the
foreground and become interactive.

Functionality: This method is where you


typically load data that needs to be displayed or
update UI elements. The activity becomes fully
visible but is not yet interactive.
Usage: For example, onStart() is commonly
used to set up resources that support the UI,
like starting animations or displaying data
loaded from local storage.

3. onResume()

Purpose: This method is invoked when the


activity enters the foreground and is ready for
the user to interact with.

Functionality: At this stage, the app is active


and responsive to user input, handling UI
interactions such as touch events and button
clicks.

Usage: onResume() is useful for starting tasks


that require user interaction, like video playback
or animations. The app remains in this state
until a change (e.g., a phone call) shifts focus
away from the activity.

4. onPause()

Purpose: Called as the first sign that the user is


leaving the activity. It indicates the app is
partially visible, though not in the foreground.

Functionality: Use onPause() to pause ongoing


tasks, save user progress, or stop activities that
should not run in the background.

Usage: This might include pausing videos,


stopping animations, or saving unsaved data.
onPause() is a crucial method for managing
resources when the activity is not in full view
but may still be partially visible.

5. onStop()

Purpose: This method is called when the


activity is no longer visible on the screen, as
another activity is now in the foreground.

Functionality: In onStop(), you can release


resources that are not needed while the activity
is stopped. This may occur if a new activity
completely covers the screen.

Usage: Free up resources that are heavy on


memory, such as closing database connections
or stopping background threads.

6. onDestroy()

Purpose: Invoked when the activity is about to


be destroyed, either due to user action (like
pressing back) or a configuration change (like
rotating the device).

Functionality: The onDestroy() method is where


you should clean up any remaining resources
that may lead to memory leaks if not released.

Usage: onDestroy() is ideal for releasing


resources that persist throughout the activity’s
lifecycle, like unregistering broadcast receivers
or stopping services.
7. onRestart()

Purpose: Called when the activity is restarted


after having been stopped. This can happen
when the user returns to the activity after
navigating away from it.

Functionality: onRestart() allows you to


reinitialize resources or update data if the
activity is coming back from a stopped state.

Usage: Use this to refresh the UI, reload data, or


reinitialize processes that were paused or
stopped.
Summary

The Android Activity Lifecycle ensures smooth


transitions between these states, allowing apps
to manage resources efficiently and create a
seamless user experience. By understanding
and implementing the correct lifecycle
callbacks, developers can control the visibility,
behavior, and resource management of an
activity at each stage.

Layouts in Android - Long Answer Guide

In Android development, layouts define the user


interface (UI) of an application. These layouts
are frameworks where various UI components,
known as Views and ViewGroups, are organized
to display on an activity screen. An activity in
Android serves as a single, focused task the
user can do, essentially functioning as a "page"
of the app. Views represent elements like text,
images, and buttons, while ViewGroups
organize these elements within the layout.

1. Views and ViewGroups

View: A View is an individual UI element, also


known as a widget, such as TextView,
ImageView, or Button. It handles user
interactions and drawing on the screen.

ViewGroup: This is a container that holds


multiple Views and defines the layout
properties for arranging these Views on the
screen. It acts as a base for layouts like
LinearLayout or RelativeLayout.
2. Types of Layouts in Android

LinearLayout: Aligns its child elements in a


single direction, either vertically or horizontally,
as specified by the android:orientation attribute.

RelativeLayout: Positions each element relative


to others or to the parent, providing a flexible
layout without needing nested structures, which
can improve performance.

ConstraintLayout: A powerful layout that allows


for complex UI designs by specifying
constraints between views, enabling more
responsive layouts. It’s similar to
RelativeLayout but offers more control and is
efficient.

FrameLayout: Primarily used to hold a single


child view, as it stacks additional child views on
top, which can result in overlapping.

TableLayout: Organizes children into rows and


columns, suitable for displaying data in a grid
format without visible gridlines.

AbsoluteLayout: Allows precise positioning of


child elements using X and Y coordinates but is
less flexible and rarely used today.

GridView: Displays items in a grid and


automatically manages content using an
adapter to fit the screen.
ListView: Displays a scrollable, single-column
list of items, populated using an adapter,
making it ideal for lists that need to handle
large datasets efficiently.

3. Attributes Commonly Used in Layouts

Size and Positioning: Attributes like


android:layout_width, android:layout_height,
android:layout_marginLeft, and
android:layout_marginTop control the size and
placement of views.

Alignment: For example, layout_alignParentLeft


aligns a view to the left of its parent, while
layout_centerInParent centers it within the
parent view.
Spacing and Gravity: android:layout_gravity
adjusts a view’s position within its layout
boundaries, and android:weightSum in
LinearLayout distributes space proportionally
among child views.

4. Advantages and Limitations

ConstraintLayout is advantageous due to its


drag-and-drop feature in Android Studio,
efficient grouping of widgets, and support for
animations. However, its XML structure can
become complex, and layouts may vary
between design and runtime.

RelativeLayout offers flexibility with fewer


nested layouts, enhancing performance, though
it can become complex with multiple nested
dependencies.

FrameLayout is suitable for single-view content


but can lead to overlap when holding multiple
views, requiring careful arrangement.

TableLayout and GridView are beneficial for


displaying data but may lack fine control over
the content arrangement when complex
designs are needed.

In summary, each layout in Android serves a


specific purpose and is selected based on the
design needs and structure of the app.
Understanding the characteristics of each
layout type helps developers create efficient
and responsive UIs tailored to their app’s
requirements.

Detailed Explanation of TextView in Android

1. Introduction to TextView

Definition: TextView is one of the fundamental


UI elements in Android, used for displaying text
to users.

Importance: It enhances user experience by


controlling how information appears on the
screen. For example, TextView can highlight
important parts by making them bold or italic,
and it can handle hyperlinks, making specific
texts clickable to redirect to web URLs.
2. Attributes of TextView

Typeface: Controls the font style, offering four


main types:

Serif: Fonts with decorative strokes.

Sans-Serif: Modern-looking fonts without


strokes.

Monospace: Fonts where each letter has the


same width.
Example:

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Android Programming"
android:textSize="32sp"
android:typeface="serif" />

Size of TextView: Specifies the size of text


through the textSize attribute. It’s essential for
differentiating headings and body text.

Example:

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Heading Text"
android:textSize="24sp" />

3. Text Styling Options

Text Style: Android offers three text styles -


Bold, Italic, and Normal.

Example:

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Styled Text"
android:textStyle="italic" />

Text Color: Used to change the color of text


based on context, such as using red for
warnings. Colors can be specified using hex
codes or predefined Android colors.

Example:

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Warning Text"
android:textColor="#B00020" />
4. Advanced Text Attributes

Text Shadow: Adds shadow to text with three


properties: shadowDx, shadowDy, and
shadowRadius.

Example:

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Shadowed Text"
android:shadowDx="4"
android:shadowDy="4"
android:shadowRadius="10"
android:shadowColor="@color/green_500" />

Adding Icons: Icons can be added to TextView


in four positions – start, end, top, or bottom.

Example:

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Text with Icon"
android:drawableStart="@drawable/ic_icon"
/>

5. Hyperlink and AutoLink Functionality


AutoLink: Automatically detects URLs, emails,
and phone numbers, making them clickable
within TextView.

Example:

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:autolink="all"
android:text="http://www.google.com" />

Summary
TextView in Android is a versatile tool that
allows for text display customization,
enhancing user interaction through styling,
linking, shadow effects, and more. By
configuring these attributes, developers can
present text in a user-friendly, engaging way.

Android UI Components

In Android development, UI components are


essential elements that help create an
interactive and aesthetically pleasing interface.
These components enable users to engage with
the application effectively. Here’s a detailed
breakdown of the main Android UI components:

1. TextView
TextView is a UI component used to display
text to the user. It functions like a label,
showing text but not allowing users to edit it.

Attributes:

android:id: Unique identifier for the TextView.

android:width and android:height: Define the


size.

android:textColor: Sets the text color.

android:gravity: Aligns the text within the


TextView.
2. EditText

EditText is an editable text field, used to accept


user input, commonly in forms.

It is a subclass of TextView, but allows text


editing.

3. Button

A Button is a push-button UI component that


performs an action when clicked.

Types include CompoundButton (a button that


combines functionality), ToggleButton (shows
ON/OFF state), and RadioButton (a button that
can only be checked or unchecked once).

4. ImageButton

Similar to Button, but displays an image. The


image source must be specified to load the
desired image on the button.
5. ToggleButton

Displays an ON/OFF state, often indicated with


a light or color change.

6. RadioButton

A RadioButton can be either checked or


unchecked. Once checked, it cannot be
unchecked individually (unless in a group where
another button is selected).

7. RadioGroup
A collection of RadioButtons where only one
can be selected at a time, ensuring a single-
choice selection.

8. CheckBox

A CheckBox allows multiple selections in a


group, unlike RadioGroup.

9. ProgressBar
Shows the progress of a task, such as
downloading. It has two modes:

Determinate: Shows completion percentage.

Indeterminate: Runs continuously without


indicating when it will complete.

10. Spinner

Similar to a dropdown list in HTML, the Spinner


lets users select one option from a list.
11. TimePicker

Allows users to select a specific time. It can


display time in 24-hour or 12-hour AM/PM
format.

12. DatePicker

A UI component for selecting a date, typically


shown with a calendar interface.
13. SeekBar

An enhanced ProgressBar with a draggable


pointer, allowing users to set a specific value
within a range.

14. RatingBar

Similar to SeekBar but used for ratings, typically


with star icons where users can rate on a scale
(e.g., 0 to 5 stars).
15. AlertDialog

A dialog box that alerts the user with a


message or warning and prompts a response
(e.g., retry, cancel).

16. Switch

A two-state (ON/OFF) component similar to


ToggleButton, but more visually distinct.

17. AutoCompleteTextView
Extends EditText by providing text suggestions
as users type, helping with inputs that have
common values.

Each of these components enhances user


interaction in an Android application, making
the interface intuitive and efficient.

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