2
2
• The organizational consumer, are units within an organization that makes purchases on
behalf of the organization
The “final consumer” market:
• “…individuals and households who buy or acquire goods and services for personal
consumption.” (Kotler, et al. 2009: 162)
• Most marketers undertake consumer research to try to learn more about: what consumers
buy, who buys, how they buy, when they buy, where they buy and, most importantly, why
they buy.
The social consumer and organizational buying roles
Three car insurance brands targeting different consumer characteristics, owned by the same
company.
https://www.suncorpgroup.com.au/about/brands
The ‘noisy’ marketplace of options
How can your message be heard among these?
Consumer behaviour overview summary
We have discussed:
• What is consumer behaviour
• What are the different types of consumers
• Introduction to consumer segments
Factors influencing
Consumer Behaviour
The following are snippets and overview of a very
comprehensive topic. Please dive deeper by going to this link:
https://ebookcentral.proquest.com/lib/swin/reader.action?docID=5187878&ppg=160
Factors influencing Consumer Behaviour
Cultural factors
Culture is the set of basic values, perceptions, behaviours learned by a member of society from
family and other important institutions.
• These are the ‘unspoken rules of society’ i.e Should the elderly be respected? How is success
defined?
Subcultures are groups of people within a culture with shared value systems based on common
life experiences and situations
• These are the labels of society i.e Japanese culture, European culture
Social classes are society’s relatively permanent and ordered divisions whose members share
similar values, interests, and behaviours
• These are measured as a combination of occupation, income, education, wealth, and other
variables
Example of Culture dimensions
Social Factors
Membership Aspirational
Groups Groups
• Groups with • Groups an
direct influence individual
and to which a wishes to
person belongs belong to
Social Factors
Burberry rescued their image after being associated with undesirable ‘chavs’ (U.K equivalent of
bogans) by employing Emma Watson, who played Hermione in the Harry Potter movies
https://www.thisismoney.co.uk/money/news/article-1698684/How-Emma-Watson-rescued-
Burberry.html
Personal Factors
Typical life-cycle stages of people
Personality
A motive (or drive) is a need that is sufficiently pressing to direct the person to seek satisfaction
of the need.
Motivation is the energizing force that stimulates behavior to satisfy needs.
• Personality is a big driver for motivation
• Marketing efforts could also significantly influence motivation (see e.g: need recognition
trigger in CDMP)
Perception
Perception is the process by which people select, organize, and interpret information to form a
meaningful picture of the world
Humans, by their physiological design, are inherently biased.
Marketers often leverage on these biases to appeal to consumers’ attitudes and preferences
• Selective attention is the tendency for people to screen out most of the
information to which they are exposed.
• Selective retention consumers do not remember all the information they see,
read or hear, even minutes after exposure to it.
• Selective distortion is the tendency for people to interpret information in a way
that will support what they already believe.
Beliefs and Attitudes
Students often have to ‘unlearn’ the meaning of beliefs & attitude in daily language vs consumer behaviour
language.
In CB, A belief is a descriptive thought that a person has about something based on:
• Facts,
• Opinion, and/or
• Faith
Beliefs are based on personal experience, advertising and discussion with other people.
Beliefs are, put simply, the person’s ‘subjective knowledge’ about the world around them. Example:
- Belief that the sun will rise in the east and sets in the west
- Belief that not brushing will cause bad breath
- Belief that some groups are more superior than others
An attitude describes a person’s relatively consistent evaluations, feelings, and tendencies toward an object
oridea. Attitudes are shaped by values, feelings, beliefs about cause and effect, all of which are learned.
Attitudes always have valence, i.e positive or negative weighting. Example:
• Positive attitude towards exercise
• Negative attitude towards TikTok
• Positive attitude towards smoking
Learning
Learning is the change in an individual’s behavior arising from experience of positive or negative
consequences of an action
• When an action brings positive results, it is more likely to be repeated
• When an action brings negative results, it is more likely to be abandoned
Marketers often try to leverage positive feelings to make consumers repeat a purchase
behaviour.
• Loyalty cards
• Discounts and free trials
More recently, marketing ethicists have warned that gambling principles are more heavily
utilized in consumer products, example:
• Video game designers emulate the design of gambling slot machines in “loot boxes”, where
gamers are encouraged to spend to obtain the chance of feeling like a lucky winner of rare
gaming artifacts (i.e weapons, extra lives, etc).
Consumer behaviour influencers summary
We have discussed four main pillars of things that could influence consumer behaviour:
• Cultural
• Social
• Personal
• Psychological
Next, we will discuss how these factors may influence the consumers’ decision making process.
Consumer Decision
Making Process
The step-by-step process used by consumers when
buying goods or services
This concept is essential to your assignment. Please
dive deeper by reading this link:
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Consumer Decision-Making Process
The model tries to capture the journey of consumers from awareness to post-purchase
Stage 1- Need Recognition
Occurs when a consumer is faced with an imbalance between actual and desired states
• Needs, put simply, are states of deprivation or an imbalance between actual and desired
state-of-being
• Needs are generally universal, i.e need for nutrition, love, belonging, sleep, etc
• Need can be triggered by internal or external stimuli
• A want exists when the need manifests into desire for a product to resolve the imbalance,
filtered through the person’s characteristics
• The same need in different people might manifest into desires of different products
Need recognition triggers
Effective communication typically targets consumers at the right moments when they are most
susceptible
Examples:
Information search is the stage of the buyer decision process in which the consumer is motivated
to search for more information.
Purchase decision is the buyer’s decision about which brand to purchase, from whom to
purchase and when to purchase.
The purchase intention may not be the purchase decision. Factors that may distort the intention
to purchase due to:
• Unexpected situational factors (e.g. supermarket aisle placement and promotions)
• Attitudes of others & Social desirability bias
Stage 5 Post- purchase behaviour:
The stage where consumers take further action after purchase, based on their satisfaction or
dissatisfaction
Involvement levels refers to the personal, financial, and social significance of the decision being
made.
Low and high consumer involvement has important implications for marketing strategy
Role of involvement in the CDMP
CDMP summary
The consumers’ involvement with the product being considered may influence the speed and
complexity of the CDM process
Marketers typically use their knowledge of the four CB influencers (social, cultural, personal,
psychological) to influence one or more steps in the CDMP journey.