IT Day 2025 Mechanics
IT Day 2025 Mechanics
The 11th IT Day Academic Competition is designed to hone the knowledge and skills of
students currently enrolled in the BSIT program offered at MINSU. This also serves as venue
for the Department to tap IT students who have the potential in the field of Information
Technology. More importantly, the Competition is geared towards the thrust of Higher
Education to produce globally competitive IT graduates in the Philippines. We highly hope this
will bring the students camaraderie and unity towards a better IT family.
OBJECTIVES
1. Showcase the academic quality of students in each section.
2. Recognize students’ knowledge, skills and creativity in the IT discipline such as
theories and concepts, computer programming, multimedia skills, web development
and computer hardware servicing.
3. Inspire IT students to achieve excellence with global standards.
4. Promote student’s awareness on the value of education.
5. Cultivate an atmosphere of academic competitiveness among IT schools.
GENERAL GUIDELINES
1. It is expected that all families have representatives in each competition.
2. Participants for each competition should follow and obey the rules and mechanics
specific to that competition.
3. Each activity's participants will receive respective points that will be credited to their
families.
4. The points system is as follows:
a. Top 1: 5 points
b. Top 2: 3 points
c. Top 3: 2 points
d. Participants: 1 point
5. At the end, the family with the highest points will be declared as the BEST FAMILY.
CATEGORY OF WINNERS
GROUP COMPETITION
1st Place
2nd Place
3rd Place
INDIVIDUAL COMPETITION
1st Place
2nd Place
3rd Place
1. GENERAL GUIDELINES
1.1. The competition is an individual event open to all students at the College of Computer Studies.
Each family shall have two participating members who will compete individually.
1.2. The official programming languages for the competition is C#.
1.3. The competition will be conducted in the Computer Laboratory using CodeChum.
1.4. Participants are strictly prohibited from using external help, including AI tools, online
debugging platforms, or consulting others.
2. Competition Format
2.1. The competition consists of three rounds, each increasing in difficulty:
• Round 1 (Easy): 3 buggy code problems (20 minutes)
• Round 2 (Intermediate): 2 buggy code problems (30 minutes)
• Round 3 (Difficult): 1 buggy code problem (40 minutes)
2.2. Participants will receive buggy code snippets and must fix them within the given time.
2.3. Each round will have a maximum score of 100 points.
3. Scoring System
3.1 Point Distribution Per Round
• Correct solution within first 50% of time → Full 10 points
• Correct solution within remaining time → 8 points
• Partially correct solution (compiles but incorrect output) → 50 points
• No valid solution → 0 points
4. Tie-Breaking Criteria
If two or more participants have the same total score, the tie will be broken using:
1. The number of fastest correct solutions across all rounds.
2. The total number of incorrect attempts (fewer incorrect attempts wins).
3. A final round challenge with a single problem.
1. GENERAL GUIDELINES
1.1. The competition is an individual event open to all students of the College of Computer Studies.
basis. Each family shall have two participating members who will compete independently for each
language.
1.2. The official programming languages for the competition are Java, Python, C#, C, and C++.
1.3. The event will be conducted in a computer laboratory using CodeChum.
1.4. Participants are strictly prohibited from using external help, including AI tools, online
debugging platforms, or consulting others.
2. Competition Format
2.1. Participants will receive 10 coding problems that they must solve within 1 hour.
2.2. The problems will vary in difficulty, ranging from basic syntax issues to complex logic and
debugging tasks.
2.3. The participant who solves the most problems correctly within the given time will be declared the
winner.
2.4. In case of a tie, the participant with the fastest total completion time will be ranked higher.
2.5. The top 3 students with the most problems solved will be awarded.
3. Scoring System
• Each correctly solved problem → 10 points
• No test cases solved → 0 points
4. Tie-Breaking Criteria
If two or more participants have the same score, the tie will be broken using:
1. The number of fastest correct solutions submitted.
2. A final-round coding challenge with a single problem.
CRITERIA
GENERAL GUIDELINES
1. Eligibility:
o Open to all students from the College of Computer Studies.
o Each family will provide two participants to compete.
2. Components Provided:
o All necessary components for building the PC (motherboard, processor, RAM, hard drive,
power supply, case, etc.) will be provided by the event organizers.
o Participants will have access to a standard set of parts, and all components will be new
or in working condition.
3. Time Limit:
o Participants must assemble and power on the PC as quickly as possible, with the fastest
successful assembly declared the winner.
o The timer will begin once the participants are given access to the components and will
stop when the assembled PC is powered on.
4. Assembly Requirements:
o The participant must assemble a complete, working desktop PC.
o The assembly process should include correctly installing the CPU, RAM, hard drive,
power supply, connecting all necessary cables, and installing the motherboard inside the
case.
o The assembled PC must power on successfully to qualify as a completed build.
o Participants are not allowed to receive outside assistance during the race.
5. Safety Measures:
o Participants must handle all components with care, using proper grounding procedures
to avoid static damage.
o If a participant is unsure about handling a component, they must call the attention of the
event marshals for guidance.
6. Evaluation Criteria:
o Assembly Speed (40%): The time it takes to successfully assemble the PC. Faster
assembly will earn higher points.
o Correctness of Assembly (30%): Components must be correctly installed and
connected.
o Functionality (20%): The PC must successfully power on.
o Neatness and Cable Management (10%): The organization of cables inside the PC case
will be assessed for neatness and safety.
7. Prohibited Actions:
o External Help/Coaching: Assistance from anyone other than the official event marshals
is prohibited.
GENERAL GUIDELINES
1. The participants should be IT students.
2. There shall have two (2) contestants per family.
3. Crimping comprises two categories: Straight-through Crimping and Cross-over Crimping. One
of the pair will individually crimp UTP cable and RJ45 in straight though and the other Cross-
over.
4. The time duration for crimping is only 2 minutes.
5. The contestant with the correct crimping and the shortest time allotted will be declared the
winners.
6. Separate winners will be declared in each category.
Objective:
Participants will use their photo editing skills to creatively improve and enhance a given image.
The goal is to transform the photo into a visually appealing masterpiece while showcasing their editing
abilities.
GENERAL GUIDELINES
1. Eligibility:
o Open to all students from the College of Computer Studies.
o Two participants per family.
o The competition is individual, meaning each participant works alone.
2. Editing Tools:
o Participants may use any photo editing software or tool of their choice (e.g., Adobe
Photoshop, Lightroom, GIMP, etc.).
o Only digital editing is allowed; no physical manipulation of photos or images is
permitted.
o Editing of each piece will be done in the IT Laboratory 202/201
3. Editing Requirements:
o The photo should be creatively enhanced and improved. The goal is to make the photo
more visually engaging while keeping it relevant to the theme.
o Participants can adjust colors, lighting, contrast, saturation, add effects, and modify
other aspects of the photo if they maintain the integrity of the original image.
o The edited image should look professional, polished, and aesthetically appealing.
4. Time Limit:
o Participants will have 1 hour to edit their piece.
o The timer will start when the competition begins and will stop after 1 hour, regardless
of whether the submission is finished.
5. Submission:
o Edited images must be submitted before the timer expires.
o The submission must be in a standard image format (e.g., .jpg, .png, .tiff).
o Participants should also include a brief explanation (max 150 words) of their editing
choices and how they interpreted the theme.
6. Evaluation Criteria:
o Creativity and Originality (30%): The uniqueness and innovative aspects of the edited
photo.
o Technical Skill (30%): The quality of the editing, including smoothness, realism, and
precision.
o Adherence to Theme (20%): How well the edited photo matches the announced
theme.
o Aesthetic Appeal (20%): The visual impact of the edited image, including composition,
color schemes, and overall look.
Students will take footage from the first day of the celebration and edit it into a finished video.
These videos will be shown at the faculty room for judging. The Final Judging of the Video Editing
Competition will showcase the top edited videos created during the event. Participants will present their
finished videos, and the judges will evaluate them based on creativity, editing skills, and how well they
capture the essence of IT Day.
Objective:
Participants will edit raw video footage from IT Day to create a compelling and visually engaging
final video. The goal is to showcase the highlights of the event while demonstrating creativity,
storytelling, and technical editing skills.
GENERAL GUIDELINES
1. Eligibility:
o Open to all students from the College of Computer Studies.
o This is a group—each participant must work alone.
o Three participants per family
2. Editing Tools & Software:
o Participants may use any video editing software of their choice (e.g., Adobe Premiere Pro,
Final Cut Pro, DaVinci Resolve, CapCut, or other tools).
o Participants must ensure that all assets used (music, sound effects, etc.) are either original,
royalty-free, or properly credited.
3. Materials:
o Participants will provide raw video footage from IT Day, including clips of activities,
interviews, and highlights and present these to the facilitator before editing it.
o Additional assets such as logos, official graphics, or branding elements may be provided.
4. Editing Requirements:
o The final video should be a maximum of 3 minutes long.
o The video must effectively highlight IT Day activities, atmosphere, and significance.
o Participants may add effects, transitions, text overlays, and music to enhance storytelling,
but excessive use of filters or irrelevant effects should be avoided.
o The video must have a clear beginning, middle, and end, creating a smooth and engaging
narrative.
5. Submission Guidelines:
o The final edited video must be submitted in an accepted format (e.g., .mp4, .mov).
o A short write-up (max 150 words) explaining the creative choices and editing techniques
used must accompany the submission.
o Submission of the final video is due until March 9, 2025, at 1:00 in the afternoon. Submit it
to the assigned officer or facilitator. Show and submit the native file, too.
6. Evaluation Criteria:
o Creativity and Originality (30%) – Unique editing style, engaging presentation, and
innovative storytelling.
o Technical Editing Skills (30%) – Proper use of transitions, effects, pacing, and color
correction.
o Storytelling and Impact (20%) – How well the video captures and conveys the essence of
IT Day.
o Adherence to Theme (20%) – How effectively the video represents IT Day and its key
moments.
7. Public Viewing & Voting (Optional):
o The top videos will be showcased in the College of Computer Studies’ IT Convention
Hall/anywhere in the IT Areas.
8. Prohibited Actions:
o Using pre-edited videos or footage outside of what is provided.
o Submitting videos with copyrighted music or assets without proper licensing.
o Seeking external assistance—this is a competition.
GENERAL GUIDELINES
• Additional points will be awarded to each family based on their performances in the
morning intermission and evening group presentation.
• Morning Intermission Performance: Each family that participates in any type of
intermission performance will receive a bonus of 5 points. Performances may
include, but are not limited to:
o Beatboxing
o Playing musical instruments (e.g., violin, guitar, keyboard)
o Singing performances (solo or group)
o Dance performances
o Short skits or theatrical acts
o Other creative presentations showcasing talent and entertainment
o Rap performance (original or cover)
o Playing traditional instruments (e.g., ukulele, flute, kalimba, drums)
o Gymnastics or acrobatics showcase
o Spoken word poetry or dramatic monologue
o Comedy skit or stand-up comedy
o Magic tricks or illusionist act
o Mimicry or impersonation of famous personalities
o Speed painting or live art performance
o Hand shadow puppetry or silhouette storytelling
o Origami or paper-folding art
o Rubik's cube speed-solving
• These bonus points will be added to the final competition score, contributing to the
overall ranking of each family.
GENERAL GUIDELINES
Mobile Games & Call of Duty (COD) Edition
1. Eligibility:
o Open to all students from the College of Computer Studies.
o Participants will compete in teams.
2. Game Titles & Categories:
o Call of Duty: Mobile (CODM) – Team-based (5v5)
o Other Mobile Games – Titles will be announced before the event (e.g., MOBA, Battle
Royale).
3. Tournament Format:
o CODM: Matches will follow a single elimination or best-of-three (Bo3) format,
depending on the number of teams.
o Other Mobile Games: Format will be based on game mechanics (1v1, team battle, last-
man-standing, etc.).
o Standard competitive rules apply to each game.
4. Equipment & Setup:
o Participants must use their own mobile devices, headsets, and controllers (if
allowed by the game).
o Internet connection will be provided, but players should have a backup data connection.
o Players must log into their own game accounts.
5. Fair Play & Conduct:
o No cheating, hacking, or use of exploits – Any violation results in disqualification.
o No toxic behavior, trash talk, or offensive language – Respect is expected at all times.
o Teammates must communicate fairly and avoid unsportsmanlike conduct.
6. Match Rules & Scoring:
Kindly wait for the final mechanics
o Matches will follow official tournament game modes (e.g., Hardpoint, Search &
Destroy for CODM).
o Players/teams advance based on victories.
o Tiebreakers will follow official game rules.
🔐 GENERAL GUIDELINES🔐
1. Eligibility:
• Open to all students from the College of Computer Studies.
• Participants can compete individually or in teams (2-4 members).
• Prior cybersecurity knowledge is an advantage but not required.
2. Competition Format:
• The challenge follows a Capture The Flag (CTF) format.
• Participants will solve cybersecurity challenges to earn points within a time limit.
• The team/participant with the highest points at the end wins.
3. Challenge Categories:
• Basic Cybersecurity & Ethical Hacking (Multiple-choice questions, concept identification)
• Network Security (Packet analysis, penetration testing)
• Web Exploitation (SQL Injection, XSS, website vulnerabilities)
• Cryptography & Encoding (Decrypting hidden messages)
• Forensics & Malware Analysis (Investigating compromised systems)
4. Scoring System:
• Each challenge has an assigned point value based on difficulty.
• Correct answers earn points, and incorrect submissions may have penalties.
• The team/participant with the highest score at the end of the event wins.
5. Rules & Regulations:
✅ Allowed:
• Participants may use approved cybersecurity tools (Kali Linux, Wireshark, etc.).
• Internet use is allowed only for general research (no outside help).
• Ethical hacking principles must be strictly followed—no actual system hacking.
❌ Not Allowed:
• No external assistance (coaching, AI tools, or collaboration with non-team members).
• No hacking outside the challenge environment. Violators will be disqualified.
6. Tools & Setup:
• A secure CTF platform will be provided for solving challenges.
• Participants can bring their own laptops (with approval from organizers).
• Challenges may require Linux environments, cybersecurity tools, or virtual machines.
APAKAN NG LOBO:
Game Overview:
"Apakan ng Lobo" is an energetic outdoor game. The primary goal is to be the last team standing by
popping enemies’ balloons while avoiding their balloons being stepped on by opponents.
GENERAL GUIDELINES:
1. The game starts with all teams positioned around the playing area.
2. At the start signal, players begin popping enemies balloons by stepping on them.
3. Players must be cautious not to get stepped on by opponents while trying to pop balloons.
4. A player is eliminated from the game if they are stepped on by an opponent, violate some rules,
or go outside the bounds.
5. The game utilizes a 20 second timer for timeout.
6. The game continues until only one team remains standing.
7. Teams are not allowed to intentionally leave the playing area or physically harm opponents.
8. The last team standing at the end of the game is declared the winner.
9. The game happens in 4 batches with 5 members each batch.
Violations:
1. Stepping Out of Bounds: Players who intentionally step out of bounds or consistently leave the
playing area will be eliminated from the game.
2. Using Hands to Pop Balloons: Players caught using their hands or any other body part besides
their feet to pop balloons will be eliminated from the game.
3. Excessive Force: Players who use excessive force to pop balloons, causing harm to themselves
or others, will be eliminated from the game.
4. Unsportsmanlike Behavior: Players engaging in unsportsmanlike behavior, such as taunting
opponents, cheating (pushing), or disrupting the game, will be eliminated from the game.
5. Intentional Contact: Players who intentionally step on opponents or obstruct their movement
in a manner that is unsafe or unsportsmanlike will be eliminated from the game.
6. Disrespecting Referee's Authority: Disrespecting the authority of the referee, arguing
excessively, or refusing to comply with their decisions may result in penalties, including
temporary or permanent elimination from the game.
7. Failure to Follow Instructions: Failure to follow instructions from the referee or event
organizers may result in penalties, including temporary or permanent elimination from the
game.
The referees hold the ultimate authority to remove players who breach the rules. Ensuring fairness,
safety, and respect always remains paramount.