VFX Simulation
VFX Simulation
1/ Procedure vs simulation
2/ Problem solving
3/ Break down a complex problem into what we can do
4/ Animation with SOPs, PointVOPs, Noise
Project 1:
1/ Create Stages
scatter ( force total count: 10000 points)
transf → scale (1.7) - 14:37
attribute noise 1 - 14:44
attribute name: P
Range values: Zero centered
Amplitude: 4.2
Offset: $F/30
attribute noise 2
attribute name: P
Range values: Zero centered
Amplitude: 2
Offset: $F/15
No fractual
Rest/ AttrWrangle (v@rest = v@P) - 15:15 or point = (1, “P”, ptnum);
2/ Effect creating
a. blendshape (option 1) - less control
b. pointvops (option 2) - more control (20:05)
bind - rest
mix - rest & P, promote bias f
i. → set keyframe (1 - 0; 48 - 5) (option 1): animation curve (21:25)
ii. → link frame to fitrange to bias (option 2)
Option 1: fitrange (1-40; 0-1)
Option 2: fitrange (20-50; 0-1) → ramp (spline) → fitrange (1-0; 0-1) → bind
Alpha
iii. → turbulent noise (31:56 - 36:26)
pointvops - alt + shift + F → animation editor
30:07
3/ More controlling for the effect
distance from geometry