UX - UI Brief For Brick Break Game - Chowfun (EXTERNAL - DOC)
UX - UI Brief For Brick Break Game - Chowfun (EXTERNAL - DOC)
Instructions
Use all resources provided as reference and design the screen(s) as listed
Summary of Game
This Brick Break Game is an endless arcade game where players launch balls to break increasingly tough and complex
bricks while navigating obstacles and unlocking powerful upgrades like bomb balls, poison balls, and strategic power-ups.
As the challenge escalates, players can fire up to 20+ balls at once, using special abilities to clear the board and trying to
beat their personal high score in this fast-paced, endlessly replayable experience.
Overview of User Flow
Key References
App
Screens
Settings Action
Pop-Up
Player
Ads Action
Player clicks
settings icon ⚙
Reward
Ad
Use all resources provided as reference and design the screen(s) as listed
CONTROLS
Step 2 - Slide, Aim, &
Step 1 - Horizontal
Release
10,000 pts 10,000 pts
20 20 5 20 20 5
20
5
20
Game Over
x20
999,999,999 x20
+100
+10,100
$10,000 $10,000
Watch Ad
Danger Zone
Player lose if brick enters danger zone
Game 20 5
20
Home
20
DANGER ZONE
$10,000
Use all resources provided as reference & inspirations only. DO NOT copy it exactly.
Purpose
Homepage/Gameplay Allow player to start gameplay instantly from loading app
High Score
Current Score
Homepage Gameplay UI Notes
999,999,999 999,999,999 999,999,999 999,999,999
x55 x55
Power-Up
Menu/Shop
10,000 10,000
Banner Ad
999,999,999 999,999,999
If player is in gameplay screen, pressing the settings icon
⚙will pause the gameplay.
UI Notes
999,999,999
Players can then choose to continue the game by watching a
999,999,999
reward ad, start a new game, or press the "X" button to return
Game Over to the homepage.
999,999,999
+100 UI Notes
+10,100
Fields
Watch Ad
● Score - Shows current score
● Bonus - Bonus score calculation
New
Game ● Coins - Show amount of coins earned
Home
Buttons
x55
● Continue - Continue game
● New Game - Starts new game
10,000
● Home - Returns to Homepage
● X button - Close pop-up menu, Return to Homepage
1. Homepage/Gameplay Screen
2. Setting, Pop-Up
3. End of Game Summary, Pop-Up
UI
UX
These are just my first ideas, and I’m open to any suggestions or advice you have on the UX, UI design, and overall user flow.
Inspirations
Use the following for art style and inspiration only. DO NOT copy it exactly.