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UX - UI Brief For Brick Break Game - Chowfun (EXTERNAL - DOC)

The Brick Break Game is an endless arcade game where players break bricks using balls while facing increasing challenges and unlocking upgrades. The game features a user-friendly interface with screens for gameplay, settings, and end-of-game summaries, allowing players to easily navigate and access options. Players aim to achieve high scores by utilizing special abilities and power-ups in a fast-paced environment.

Uploaded by

Sohaib Azam
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© © All Rights Reserved
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0% found this document useful (0 votes)
14 views8 pages

UX - UI Brief For Brick Break Game - Chowfun (EXTERNAL - DOC)

The Brick Break Game is an endless arcade game where players break bricks using balls while facing increasing challenges and unlocking upgrades. The game features a user-friendly interface with screens for gameplay, settings, and end-of-game summaries, allowing players to easily navigate and access options. Players aim to achieve high scores by utilizing special abilities and power-ups in a fast-paced environment.

Uploaded by

Sohaib Azam
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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About Brick Break Game

Instructions

Use all resources provided as reference and design the screen(s) as listed

Summary of Game

This Brick Break Game is an endless arcade game where players launch balls to break increasingly tough and complex
bricks while navigating obstacles and unlocking powerful upgrades like bomb balls, poison balls, and strategic power-ups.
As the challenge escalates, players can fire up to 20+ balls at once, using special abilities to clear the board and trying to
beat their personal high score in this fast-paced, endlessly replayable experience.
Overview of User Flow
Key References

App
Screens
Settings Action

Pop-Up
Player
Ads Action

Player clicks
settings icon ⚙

Player can choose to


End of continue, new game, home
Gameplay/ Interstitial
Start App Round Ad
Homepage
Pop-Up
Contin New
Home
ue Game

Reward
Ad

Use all resources provided as reference and design the screen(s) as listed
CONTROLS
Step 2 - Slide, Aim, &
Step 1 - Horizontal
Release
10,000 pts 10,000 pts
20 20 5 20 20 5

Overview of Concept & Mock-Up 20 5

20
5

20

Homepage Gameplay Setting End of Game Summary


999,999,999 999,999,999 999,999,999 999,999,999 999,999,999 999,999,999 999,999,999 999,999,999

Game Over
x20
999,999,999 x20

+100

+10,100
$10,000 $10,000

Watch Ad
Danger Zone
Player lose if brick enters danger zone

Tap to Play New


10,000 pts
20 20 5

Game 20 5

20

Home

x55 x55 x55 x55

10,000 10,000 10,000 10,000

20
DANGER ZONE

$10,000

Use all resources provided as reference & inspirations only. DO NOT copy it exactly.
Purpose
Homepage/Gameplay Allow player to start gameplay instantly from loading app
High Score
Current Score
Homepage Gameplay UI Notes
999,999,999 999,999,999 999,999,999 999,999,999

Settings “Tap To Play” - Majority of screen is a button that can


Button
trigger a new game

Visible & Accessible at all times

● Top: High Score, Current Score, Settings Button


● Bottom: Settings, Power-Up Menu/Shop, Banner Ad
Tap to Play
Reward Ad: Watch to
get more balls

x55 x55
Power-Up
Menu/Shop

10,000 10,000

Banner Ad

Coin Count Return Balls

Use all resources provided as reference & inspirations only.


Purpose
Settings A pop-up menu that allows the player to access the settings or
quit the game

999,999,999 999,999,999
If player is in gameplay screen, pressing the settings icon
⚙will pause the gameplay.

UI Notes

Settings will include

● Sound Toggle- Turn on/off


● Vibration Toggle - Turn on/off
● Contact Us - Allows player to send us a message
● Quit Button - Goes to End of Game Summary Screen,
only available if player is in gameplay
● X button - Close pop-up menu, unpause game if in
x55 gameplay

The Power-Up Menu/Shop and Banner Ad are still accessible


10,000

Use all resources provided as reference & inspirations only.


Purpose
End of Game Summary Pop-up appears when the player loses or quits the game,
displaying their final score, bonuses, and earned coins.

999,999,999
Players can then choose to continue the game by watching a
999,999,999
reward ad, start a new game, or press the "X" button to return
Game Over to the homepage.
999,999,999
+100 UI Notes
+10,100
Fields
Watch Ad
● Score - Shows current score
● Bonus - Bonus score calculation
New
Game ● Coins - Show amount of coins earned
Home
Buttons
x55
● Continue - Continue game
● New Game - Starts new game
10,000
● Home - Returns to Homepage
● X button - Close pop-up menu, Return to Homepage

The Power-Up Menu/Shop and Banner Ad are still accessible


Use all resources provided as reference & inspirations only.
Requirements
3-4 Screens

1. Homepage/Gameplay Screen
2. Setting, Pop-Up
3. End of Game Summary, Pop-Up

UI

Visible at all times

● Top of Screen: High Score, Current Score, Options


● Bottom of Screen: Banner Ad, Power-Up Menu/Shop, Coin Count

UX

● Click depth less than 2 clicks if possible


● Player never leaves gameplay screen, except for ads

These are just my first ideas, and I’m open to any suggestions or advice you have on the UX, UI design, and overall user flow.
Inspirations

Subway Surfer Bricks and Balls Bricks Ball Crusher

Use the following for art style and inspiration only. DO NOT copy it exactly.

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