DragonMagazine074 Djvu
DragonMagazine074 Djvu
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■ □ ARMS LAW
. □ CLAW LAW
□ CHARACTER
LAW
□ SPELL LAW
□ ROLEMASTER
Dragon 1
Contents
SPECIAL ATTRACTION
Combat Computer. 40
OTHER FEATURES
Landragons. 12
Wingless wonders
Seven swords. 18
An article on computers -
The SF 'universe' . 59
REGULAR OFFERINGS
Out on a Limb.3
Latest in literature
Gamers' Guide. 71
What's New.73
Wormy . 76
Quiet celebration
Robert Dewey
c/o Robert LaBudde & Associates, Inc.
Glenview IL 60025
Phone (312) 724-5860
DUNGEONS & DRAGONS, ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, and TOP SECRET
are registered trademarks owned by TSR Hobbies, inc.
2 June 1983
out on n um
7 finally disagreed’
Dear Editor:
Christopher-Michael DiGrazia
Lawrence, Mass.
‘Disturbing trend’
Dear Editor:
Mark Kreighbaum
Berkeley, Calif.
Dragon 3
by Gary Gygax
Barding type
Warhorse
L
light
21"
15"
NA
NA
medium
17"
15"
12"
NA
heavy
15"
14"
12"
12"
4 June 1983
A revolutionary
approach to role playing
featuring the greatest
secret agent of them all!
COMING THIS
FALL TO A
STORE NEAR
YOU!
Come sec us at
Major Summer Cons,
for special
frame demonstralions
and other surprises!
SEEING IS BELIEVING
ENTERTAINING DEVELOPMENTS
6 June 1983
Available wherever
IIUI
fiAKiSfl* A EJ ~W UADCt
?20Q
INTRODUCING
Here 5 a game which draws ils strength from the rerjlily of I he powers beyond,
where ritual,
art. and music have Ihegpilily 1c change the course of even Is, and where mystical
enchanfmen-'S
become real. not Only in rhe world Of IMZA^DS, bui In Our wend os well
Dragon 7
'(MJND9 f f MM
Experience
points
level
points
title
0 - 1,150
1 + 2
Clerk
1,151 - 3,250
2
1 + 4
Supervisor
3,251 - 5,350
1 + 6
Manager
5,351 - 8,450
1 + 8
Chief
8,451 - 12,550
2 + 8
Obstructionist
12,551 - 18,650
2 + 10
Official
18,651 - 26,750
2 + 12
Bureaucrat
26,751 - 38,850
2 + 14
Authority
38,851 - 54,950
3 + 14
Commissioner
54,951 - 75,050
10
4 + 14
Board Member
75,051 +
11
5 + 14
Chairman
BUREAUCRATS
SPECIAL SKILLS
TABLE
Produce Lose
Level
trance paperwork
Confuse
Captivate
Infuriate
15%
22%
10%
04%
20%
19%
26%
14%
08%
24%
24%
31%
19%
13%
29%
30%
37%
25%
19%
35%
37%
44%
32%
26%
42%
45%
52%
40%
34%
50%
54%
58%
49%
44%
60%
64%
61%
59%
55%
70%
73%
63%
69%
66%
77%
10
80%
64%
79%
77%
83%
11
85%
65%
89%
88%
90%
8 June 1983
Every episode of Star Trek, James Kirk lost one or more men to the
unknown. Although James T. Kirk was probably the most celebrated
Starfleet Captain, he wasn’t Startleet's finest.
Take for example, Capt. Chris Summers of the U.S.S. Apogee. A bright,
young Starfleet Captain, who to this date has not lost a single crewman in
the performance of his duty. And what incredible duties! Trying to stop an
escalating global war on a primitive planet in the Organian treaty zone.
Entering combat with a Klingon armed only with a shield and sword, chasing
a runaway planet into forbidden Romulan space to get back three crewmen.
Whew! Talk about escapism! Chris Summers is Robin Hood, Han Solo, In¬
diana Jones and Harry Houdini all rolled into one.
For a few hours every month, I shut off this Earthbound mortality and
become a Starfleet officer. Meeting adventure and danger in far flung space.
With my First Officer Jame Laurette and Science Officer Annikia ‘Niki’
Hendersholt, I meet and successfully (most of the time) overcome incredible
odds to right the ‘mistakes’ in UFP space.
How? I'm a player in a play-by-mail Star Trek role playing game. The only
authorized play-by-mail Star Trek adventure game by ECi.
ECI stands tor Entertainment Concepts, Inc., and until recently was vir¬
tually unknown.
In August of 1981, ECI was created by Jim Dutton and his wife Betty, and
they began with a small home computer, an ad for their SILVERDAWN game
in a gaming magazine, and launched into the play by-mail gaming business.
Their SILVERDAWN game, which was based on traditional medievil fantasy
role playing games, was so successtul that by their first anniversary they
had hired two more gamemasters and obtained three more computers.
In July of last year they obtained those rights. Offering in the October
issue of STARLOG the game to the general public for the first time, THAT
WAS ALMOST A MISTAKE! New game players doubled, tripled. Why such
success? Because every single penny spent playing the game is worth it.
As a beginning player, you get the option of being Jim Kirk or chosing a
new character and ship of your uwrt. Only 20% uf existing players choose
the Enterprise. That means, most of the players like being “themselves.” In¬
itial cost is $6.00, which gets you a 24-page rule booklet, a unique 420
crewmember (no two are the same) roster (you get to name your own of
ficers, crewmen are named for you), specifications on your own unique
ship, and orders for your first move. Also players get a monthly newsletter
(a miniature Star Trek fanzine named “Priority One" featuring some of the
players better adventures, Star Trek interviews and info and cash contests.
Your “Movement” (because the rules are not complex) begins with your
own imagination. You simply write a short story on how you and any
members of your crew you wish to use, would react and “solve” the prob
lem.
So, all you armchair Fleet officers out there, who have ever sat through
79 episodes of Star Trek and said, “Gee, I wish I could do that...”
Just write to Jim Dutton, c/o ECI, 6923 Pleasant Drive, Charlotte, NC
28211, and tell them that you were recommended for a Starfleet commis¬
sion by Captain Chris Summers of the U.S.S. Apogee, NCC1735, or better
yet, enclose $6.00 and give them the name ol a ship you’d like to com
mand.
Oh, yes. where was I? Oh, I remember now. “Suddenly I was dumped on
the floor of my little cabin. It took me only a moment to remember where I
was. I felt along my shoulder for the halberth wound. 'Damn
Klingon,’ I thought. It had been several days, and although modern medicine
had closed the skin, the wound was still tender. I could tell by the vibration
under my leet that the Apogee was doing at least Warp Eight.
’Bridge,’ I said, reaching lor the com on the wall. ‘This is your Captain,
what the hell is going on up there? Why are we doing Warp Eight?'
‘What?’ I countered, then reached for the com a third time. 'Disregard that
what, f’ll be right there.’ Whew! Such is the life of a Starfleet Captain.”
ECI Is using the acclaimed SILVERDAWN move system to bring you the science fiction
role playing game of your dreams! The
STAR TREK Player’s Kit Is $6, plus $4 for each additional Starship. Each move
thereafter is $4. If not completely satisfied, you can
return the Player’s Kit for a full refund.
ENTER TODAY, and soon you’ll be getting your first mission orders from Starfleet
Command!
(Create a name)
City_____State-Zip_ _
Please send me_Federation Heavy Cruisers at $6 for the first Starship and Player’s
Kit and $4 for
each additional Starship.
Dragon 9
A bureaucrat who takes a bribe can add the value of the bribe
to his experience points, using one-tenth (rounded up) of the
g.p. value of the bribe. The experience gain is limited in all cases
to 100 points per bribe, so it literally doesn't pay to offer a
bureaucrat a bribe of more than 1,000 g.p.
Alignment alterations
10 June 1983
Not all countries will have elections, and therefore might have
little use for politicians. The most common elective offices in a
town are the aldermen and perhaps a mayor. A few countries
might elect sheriffs and other "county" officials, who would be
members of the politician class. A sheriff is 85% likely to be a
former member of an adventuring class, with some type of fight¬
er being the most common (80%).
Stuff the ballot box: This ability will add 10% to the politi¬
cian's vote total in any election when it is tried, and it can only
be detected by examination of the individual ballots. The per¬
son^) looking at the ballots must make a saving throw vs. spell
to notice the fraud.
points
level
points
Level title
0 - 1,200
1 + 2
Reliever
1,201 - 2,400
1 + 4
Party member
2,401 - 4,800
1 + 6
Speaker
4,801 - 9,600
1 + 8
Orator
9,601 - 20,000
2 + 8
Politician
20,001 - 60,000
2 + 11
Chairman
60,001 - 120,000
2 + 14
Leader
120,001 - 240,000
2 + 17
Vice-president
240,001 +
9
3 + 17
President
Dragon 11
A land dragon found outside its lair will not be asleep. One (or
more) will be asleep whenever encountered inside a lair (usually
a cave or an old dungeon), unless the party awakens the
dweller(s) of the lair in its approach.
Wingless wonders
of a faraway land
by Ronald Hall
FREQUENCY: Rare
ARMOR CLASS: 1
MOVE: 15" (climbing: 9")
TREASURE TYPE: B
NO. OF ATTACKS: 3
12 June 1983
Dragon 13
one hit-point die with every 4 feet of growth; hence, the length of
a particular arack can be used to determine its number of hit dice
(length divided by 4, rounded down).
Damage:
Age^ (jrs.)
Hit dice
ldlO
Wing spears
none
Bite
1-6
L en|f h
10-12
ldlO
1-3
1-6
7'*
13-26
2dl0
1-3
1-6
8'-11'
27-39
3dl0
1-3
2-12
12'-15'
40-52
4dl0
1-4
2-12
16'-19'
53-66
5dl0
1-4
3-18
20'-23'
67-79
6dl0
1-4
3-18
24'-27'
80-92
7dl0
1-6
4-24
28'-31'
93-106
8dl0
1-6
4-24
32'-35'
107-119
9dl0
1-6
5-30
36'-39'
120-150
lOdlO
1-8
5-30
40'
The breath weapon is usable only twice per day but does not
dissipate quickly; the cloud normally persists for 10 turns. Liv¬
ing creatures (except for the arack) within the gas will notice a
sticky dampness and a stifling lack of oxygen (described by the
DM as "stuffiness"). This causes the loss of 1 additional hit
point, cumulative, for each round that a victim is in the gas
cloud: 1 point for the first round, +2 points in the second round
(for a total of 3), +3 points in the third (total of 6), and so on.
If a victim retreats out of the cloud and remains out of its area
of effect for a number of rounds equal to the time he or she was
inside, then the cumulative effect is "reset" (to 1 point) if the
cloud is re-entered. If the "time out" is not as long as the last
period of "time in," then the cumulative damage will continue
to increase, counting upward from where the count left off, if the
cloud and the victim again come into contact. A character who
retreats out of the cloud and stays out long enough to "reset" the
cumulative damage receives a saving throw (vs. poison), success
indicating only half (of the total accumulated) damage was taken
from the character's last time in the cloud.
Spell level
Saving throw
Cantrips
Fail automatically
1st
Fail automatically
2nd
20
3rd
17
4th
15
5th
12
6th
7th
8th
9th
Succeed automatic;
Rings
Rods
15
Staves
14
Wands
16
ARMOR CLASS: 1
MOVE: 22"
TREASURE TYPE: D
NO. OF ATTACKS: 2
DAMAGE/ATTACK: up to 1-8/6-36
SPECIAL ATTACKS: Breath weapon
SPECIAL DEFENSES: Fear at -3 (see below)
This land dragon has a more muscular body than the flying
types, with an agile, snake-like neck and a short, thick tail. The
dragon's scales are luminescent and iridescent; its body is colored
14 June 1983
Damage:
Age (years)
Hit dice
Bite
Tail
Length
0-7
2dl0
1-6
6-9'
8-15
3dl0
1-6
10-13'
16-23
4dl0
2-12
1-2
14-17'*
24-31
5dl0
2-12
1-2
18-21'
32-39
6dl0
3-18
1-3
22-25'
40-47
7dl0
3-18
1-3
26-29'
48-55
8dl0
4-24
1-4
30-33'
56-79
9dl0
4-24
1-4
34-37'
80-119
lOdlO
5-30
1-6
38-41'
120-159
lldlO
5-30
1-6
42-45'
160-200
12dl0
6-36
1-8
46'
The breath
weapon of the
scintillating dragon is a
shimmer-
ing beam of energy, 10 feet wide and with length equal to five
times the length of the dragon (up to a maximum of 230 feet).
The next day, as they travel, Kasanati feels weak (he has lost 1
Dragon 15
strength point) and, by day's end, he has lost another 3 hit points
(4 minus 1 of the "healing points") and large blemished areas are
appearing on his skin.
Kasanati does not die, since his original hit-point total and
strength score were high enough to stand these losses. The DM
now rolls percentile dice for permanent damage, getting a 68.
So, of the hit points Kasanati lost to delayed damage, four are
lost forever (68% of 7 = 4.76, rounded down to 4) and the other
three can be recovered. The maximum number of hit points
Kasanati can have when at full strength is now four less than it
was before he decided to engage the scintillating dragon (as if he
had never rolled those four hit points in the first place). This
reduction can only be offset by regeneration, limited wish, or
alter reality spells.
Since the effect of its breath is so damaging and long-lasting,
the scintillating dragon is usually treated with great respect by
all creatures that live within its area, and the dragon moves
about with self-assurance. It expects most of those it meets to flee
(either by being panicked by the "scintillation" attack, or
through real fear of what it can do), or be chewed up if they are
unlucky enough to be entranced.
FREQUENCY: Rare
ARMOR CLASS: 2
MOVE: 15"
with 2d8 for hit points and a bite that does only 1-4 points of
damage. The night dragon grows at the rate of 1 foot every 4
years. At the age of 20 years (8' in length), the dragon gains the
use of its breath weapon, and the damage from its bite increases
to 1-8 points. The dragon gains one hit die for every 20 years of
age thereafter, and an additional 1-8 points of damage for its bite
every 40 years, to a maximum of 8 hit dice at age 120 and 4-32
points of bite damage at age 140. The dragon does not grow or
experience an increase in power beyond age 140; individuals
have been reported as old as 160 years.
L ge (years)
Hit dice
Bite damage
Length
0-19
2d8
1-4
3-7'
20-39
3d8
1-8
8-12'*
40-59
4d8
1-8
13-17'
60-79
5d8
2-16
18-22'
80-99
6d8
2-16
23-27'
100-119
7d8
3-24
28-32'
120-139
8d8
3-24
33-37'
140-160
8d8
4-32
38'
* — Breath weapon capability gained at age 20.
16 June 1983
FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 12"/24"
Speaking: 100%
Sleeping: 40%
OPERATION MORPHEUS.$8.00
BLISfUDO
Dragon 17
Seven swords
by
Ed
Greenwood Realms
18 June 1983
Wl 53147
In the UK:
Name: Albruin
Y€ GADS!
ST*’ ™
20 June 1983
Archangel
Sea Elf with axe
Elf Lord with map
Wood Elf with bow
High Elf with bow
High Elf with spear
High Elves with swords
Elf Lord with sword
Sea Bf with great sword
the
jEHagESBDB
Dragon 21
Name: Shazzellim
22 June 1983
mrm
fasa
Dragon 23
Bloodbmnd"
first item, and 50tf for each additional item up to $5.00. Send
your order to the Dungeon Hobby Shop, 772 Main Street, Lake
Geneva, WI 53147.
_#54
_#64
_#68
_#71
_#55
_#65
_#69
_#72
_#56
_#67
_#70
_#73
_DRAGONTALES™
_#57
STREET___
□ Send me a sample copy of DRAGON® Magazine. Enclosed is a check or money order for
$3.
Allow six to eights weeks for delivery of first issue.
24 June 1983
Are You A Cold-Blooded Adventurer?
. 2.50
. 1.25
Halberd. 1.25
rk). 1.25
. 1.25
. 1.00
19 Concession St.
Crecy Cannon.
SE-14 Trebuchet.
SE-18 Mole .
RafmCoJnc.
1-519-623-4832
Standard Bearer).
Dragon 25
The ecology
of the
Bulette
by Chris Elliott
26 June 1983
for
Q R1 , G , 1N 'S
The Brotherhood
Campaign Trail
Assault
Tarsus
Europa IX
Beachhead to Breakout
Division-level, hidden
movement battles for the
hedgerows, 1944.
Hardcover Volume E
All new adventures for the
crew of the March Harrier
and their Vargr companion.
Blue Max
Dragon 21
by Arlen P. Walker
28 June 1983
where the city cannot go. It has left traces
of its existence in an underground cavern
in the southwestern United States, as a
floating city on the Atlantic, encased in a
dome submerged in the Pacific, even in
the Himalayas. One report even claims it
was floating in the air.
• RUNEQUEST^ lW^y4>q)(bQa^#1
PAVIS
CHflPiiaM INC. HP
To order Pavis: Threshold to Danger, ask for product number 4021-X and send $18
plus
$2 for postage and handling to Chaosium Inc., Box 6302-D, Albany, CA 94706-0302.
CA residents must add appropriate 6% or 614% sales tax. Payment must be in U.S.
funds.
Please allow two to four weeks for delivery. WRITE FOR FREE GAME CATALOG.
Dragon 29
by Arlen P. Walker
30 June 1983
Dragon 31
_Campaign Alap_
Campaign Hex.
Double-sided
hex sheet
36* x 50* -
$3.50
©verlay $heet
Clear plastic
re-usable sheet
36* x 50'
- $4.50
INDICIA ASSOCIATES
5776 Broadway, Oakland, CA 94618
ISLE LABS, BOX 636 SYLVANIA, OHIO 43560 PHONE: (517) 486-4055
DANGEROUS
02-901 Hydra.4.00
and female).4.00
02-909 Unicorn..2.50
mounted and
on foot.4.00
and on foot.4.00
on foot. 4.00
02-919 Wandering
Adventurers (3).3.50
19 Concession St. •
Cambridge, Ontario,
by Arlen P. Walker
34 June 1983
ALERTr
A tense, exciting
game as
terrorists attack
nuclear armed
bombers!
$5.00
Close __
Simulations N^b?TOk,'lL'600&2 j
Yesterday you travelled to 600,000,000 A.D. and solved a bizarre murder mystery.
Today you watch, amazed, as the merchants
of Gomorrah trade in vice and corruption. Tomorrow you will stalk the war torn
streets of Berlin in search of Adolph Hitler. You
are a time traveller, and there are no more barriers when you play ...
mm
|U1
mil
TIMESHIP comes complete with a rule book containing all of the information
necessary to get the players ready, well
organized rules of play and THREE Time Capsule Adventure Episodes; a set of maps
for the Time Capsules, a pad of player
character sheets and a Timelord Screen containing the most commonly used charts and
tables. Retail Price $12.00
Dragon 35
BIBLIOGRAPHY
LEAD FIGURE
WITH PURCHASE OF
CATALOG. SEND $1.00
HOBBY HOUSE
8208 MERRIMAN
WESTLAND, Ml 48185
RAL PARTHA
GRENADIER
GDW TSR
AVALON HILL
Gamelords, Ltd.
Gaithersburg, MO.20879
36 June 1983
ARKANSAS
Houm of Hobbies
CALIFORNIA
Daylight Hobbies
1022D Hole Avenue
Riverside, CA 92503
[714] 68B-B013
Dragon’s Don
5819 Stockton Blvd.
Sacramento, CA 95824
[916] 452-6647
Our Store
5011 York Blvd.
Armchair Strategist
Woodstock, IL 60098
[815] 338-1640
Friend’s Hobby Shop
3030 Lebanon
Zion, IL 60099
[312] 388-0790
Gamas Plus
20 West Busse Avenue
Mt. Prospect, IL 60056
[312] 577-9656
Hobby Chaat
8808 Bronx
Skokie, IL 60077
[312] 675-4811
Lyle’s Hobby &
Craft Center
38 North Cass
Westmont, IL 60559
[312] B52-B085
KANSAS
Comics fi Fantaaya
King’s Crown
MI8BOURI
The Dragon’s Loir
[816] 761-1113
NEW JERSEY
>sma Master, LTD
Route 34
NEW MEXICO
Archaic Hobbiee
1700 CS Solano
Las Cruces, NM 88001
[505] 522-2335
NEW YORK
Adventure Games
& Hobbies
714 Terrace
Depew. NY 14043
[7f6] 6B5-3131
Campaign HQ
296 Driving Park Avenue
Rochester, NY 14613
[716] 254-5897
Hobby Hut
NEVADA
[702) 384-1690
NORTH CAROLINA
Dragon's Neat
[614] 864-6464
OREGON
SOUTH CAROLINA
Orson Dragon
TENNESSEE
Lou's Hobby &
Craft Shop
[615] 648-1472
TEXAS
Book Stan
VIRGINIA
[703) 450-6738
WISCONSIN
Pegasus Gamas
Chicago, IL 60625 ?
Dragon 37
by Lewis Pulsipher
38 June 1983
★ DEALERS WELCOME ★
Saskatoon’s FRP Game Centre
Fantasy games
& figurines
Drop in, or
Dragon 39
It's a base . . .
It's a plate . . .
It's
HOW IT WORKS
40 June 1983
and rules spread out before them — and players must wait
to know the outcome while the DM is referencing and
cross-referencing all of his charts and tables.
Anyone who has turned the plate too far in one direc¬
tion or the other has already seen by now that something
"goes wrong" when a defender's armor class is better
(lower) than 2: That is, the "weapon windows" don't line
up properly with the columns of numbers beneath them.
Does this mean that the Combat Computer only works for
armor classes of 2 through 10?
No — but to use it for combat involving armor classes
of better than 2, or for any melee involving characters hav¬
ing bonuses or penalties to their AC, it's necessary to dis¬
tinguish between apparent armor class and enhanced
armor class.
OTHER ASSISTANCE
CREDITS
Dragon 41
Q: What do you get when you cross a
Dungeon Master with a computer?
42 June 1983
Well, surely there must be some way to use our expensive and
generally very useful electronic friends in the furtherance of our
fantasy role-playing interests. Of course there is! Read on:
For instance, it doesn't take too long for the fun to evaporate
from the seemingly endless dice rolling and arithmetic required
to generate a party of adventurers. Also, scrabbling around
through the charts and rules to determine a character's saving
throws, special abilities, and so forth, is of limited appeal after
you've done it for a year or two. This is the kind of activity that
needs a helping hand from Silicon Valley.
Briefly described, the program makes all the 3d6 rolls needed
to determine player ability scores; makes all the adjustments aris¬
ing directly from them (number of retainers, adjustments to
armor class based on dexterity, etc.); and prints the character's
basic abilities on the screen so that the player or DM may decide
to keep or discard the character. Each character paraded by for
inspection is numbered so that a player who is choosing his own
character knows how many chances he has left. If players are
operating the program to generate their own characters, I give
them the option of looking at a certain number of characters as
they unfold on the screen. Once rejected, a character is gone
forever. The counting function built into the program simply
tells players how many chances they have left.
Copying a long program like this can be very tiring, and the
possibility of a mistake grows as fatigue increases. It would be
better to type it in over three or four sessions than to try getting
it done all at once.
Dragon 43
based on class.
13. 3090-3240 Character level is input, and hit dice and hit
(#3)
CHARACTER'S STRENGTH IS 13
CONSTITUTION SCORE IS 13
CHARACTER'S INTELLIGENCE 12
CHARACTER'S DEXTERITY IS 11
CHARACTER'S WISDOM IS 11
CHARACTER'S CHARISMA IS 11
(# 4 )
CLASS/RACE LIST
(7) THIEF
#5)
(# 6 )
# 8 )
Same as # 7, plus:)
#9)
# 10 )
(# 11 )
GENDER MALE
(# 12 )
(#13)
10 11 12 13 14
The character used for this sample run is the first one that
turned up when I ran the program; no attempt was made to find
a more interesting one. If the character had been generated with
ability scores appropriate to a thief or a cleric, and this role had
been chosen for him or her, then we would have seen a printout
of a chart showing the cleric's table of rolls needed to turn the
undead, or the thief's special skill roll requirements. II
44 June 1983
Dungeon Master's Personnel Service
1000 REM
1010 REM
1020 REM
1030 REM
1040 REM
1050 REM
1060 REM
1070 REM
1080 REM
1090 REM
1100 REM
1110 REM
1120 REM
1150 RANDOMIZE
1160 PRINT CHR$(12)
1170 PRINT
1180 PRINT "
1200 PRINT
1210 PRINT"
1220 PRINT
1230 PRINT"
1240 PRINT
1250 PRINT"
1260 PRINT
1280 PRINT"
1290 PRINT"
1300 INPUT C
1310 ON C GOTO 1320
1320 PRINT CHR$(12)
1330 REM**************************
1340 REM BEGIN 3D6 ROLLS FOR ABILITIES
1350 REM**************************
1360 L=L+l
1370 Z=INT((RND(1)*6)+1)
1380 Z2=INT((RND(1)*6)+1)
1390 Z3=INT((RND(1)*6)+1)
1400 ZZ=Z+Z2+Z3
1500 REM**************************
1520 REM***************************
1680 CO=ZZ
1690 A=ST/CO
1730 REM***************************
1800 IF IN > 9 AND IN < 13 THEN IZ$="*45% TO KNOW SPELL-MIN/MAX PER LVL:5/7"
1810 IF IN > 12 AND IN < 15 THEN IZ$="*55% TO KNOW SPELL-MIN/MAX PER LVL:6/9"
1820 IF IN > 14 AND IN < 17 THEN IZ$="*65% TO KNOW SPELL-MIN/MAX PER LVL7/11"
1830 IF IN=17 THEN IZ$="*75% TO KNOW SPELL-MIN/MAX PER LVL:8/14"
<Samema0t?r0
iSjobbtfB, Jnr.
ADVENTURE GAMING
SPECIALISTS
MINIATURES
BOARDGAMES
^ from
(£aUb
3u&gea (S uilb ^
$14.98
3fubg?0 dutUi
Dragon 45
2060 PRINT 1$
2090 REM***************************
2310 REM***************************
2340 WI=ZZ
2350 B=IN/WI
2480 REM***************************
2620 REM***************************
2650 PRINT" IF YOU HAVE THIS DATA AND ARE READY TO"
2670 INPUT VG
2760 PRINT
3050 REM***************************
3080 REM***************************
3100 PRINT
3140 PRINT
3160 PRINT
3250 REM***************************
3350 PRINT
3360 PRINT CU$
33 70 Zl$=" 7 9
3380 Z2$" T 7
3390 Z3$=" T T
3400 Z4$=" D T
3410 Z5$=" D D T T 7 9 11
3470 REM***************************
3680 REM***************************
3710 REM***************************
3720 CC=CC+1
3730 PRINT
3750 PRINT
3880 PRINT
3900 PRINT
3930 REM***************************
4020 REM***************************
4850 REM***************************
15%
46 June 1983
by Grenadier
a little bit
of magic.
4150 REM********************************
4210 PRINT:PRINT:PRINT:PRINT:PRINT
4228 PRINT" THANKS FOR USING ME!"
4230 PRINT
4270 CLEAR
4280 END
4290 PRINT
4300 REM***************************
4330 Y=Y+1
4350 PS(Y)=PS
4360 IF Y <> LL THEN 4330
4370 FOR Y=0 TO LL-1
4380 PS=PS+PS(Y)
4390 NEXT Y
4400 PT= PS + PF
4430 PT=LL
4480 REM***************************
4500 REM***************************
4540 PRINT
4650 PRINT
4750 PRINT 1$
4980 REM***************************
5090 REM***************************
5170 PRINT"-:..:.:."
5240 REM***************************
5280 RETURN
5290 REM***************************
5330 RETURN
5350 RETURN
5370 RETURN
5390 RETURN
5410 RETURN
5430 RETURN
5440 REM***************************
5540 RETURN
5550 REM***************************
5650 RETURN
5660 REM***************************
5760 RETURN
5770 REM***************************
5870 RETURN
5880 REM***************************
5980 RETURN
5990 REM***************************
6090 RETURN
6100 REM***************************
6190 RETURN
48 June 1983
CAPTAIN'S LOG #1
ALSO . . .
Contains an all-new SSD for each ship of the Federation, Andromedans, Orions
and Kzintis — 48 in all! Each new format SSD incorporates all of the charts
necessary to move, fire weapons and record hits for a ship on one sheet.
$4.95
Dragon 49
A player character
and his money. ..
by Lewis Pulsipher
It has frequently been noted that in
some fantasy role-playing games the
amount of money available to, and actu¬
ally possessed by, player characters is
unbelievably enormous — impossible to
transport, or to store in anything smaller
than a castle. Even a relatively inexpe¬
rienced character can, after not too long,
afford almost anything he can carry, and
such things as towers and ships are
within the range of a character's pocket-
book before not too much longer than
that.
50 June 1983
pPffCE
OPERA
COME AND
CROSS THE
GALAXY AS A
ST(\\
'u
i ’• 5 ’
AVAILABLE AT
BETTER STORES
& %
This boxed
game comes
with everything
you need to start
your career as a /
STAR EXPLORER ■
$15.00
Dragon 51
52 June 1983
lK i CadCer’
Creations
mm
miniatures j
W1 Crusaders I
W2 Crusaders II
W3 Crushers I
W4 Crushers II
W5 Crushers III
W6 Crushers IV
$300
$300
$300
$300
$300
$300
CATALOG \
CASTLE CREATIONS i
Col. OH 43229
(614)888-6432 !
THEDUNGEONHOBBYSHOP
P.O.Box 176
Genoa City, WI58128
Or call (414) 248-8888
Dragon 53
Different Worlds
Eai/h Wood
54 June 1983
\ZK>
BARD GAMES
AL
Homewood
ph. 879-3986
CA
Berkley
Games of Berkley
ph. 843-9436
CA
Burbank
Last Grenadier #1
ph. 843-0951
CA
Long Beach
ph. 424-3180
CA
Northridge
Last Grenadier #2
ph. 701-5716
CA
Sacramento
Dragons Den #1
ph. 452-6647
CA
San Diego
Gametowne
ph. 291-1666
CA
Sunnyvale
Cosmic Comics
ph. 733-6832
CA
Ventura
Last Grenadier #3
ph. 648-7236
COL
. Boulder
2486 Baseline
ph. 494-7419
COL
Colorado Springs
ph. 390-6071
CT
Naug
Fantasy Island
92 Cherry St.
ph. 723-1619
CT
W. Harford
ph. 232-0608
DE
Claymont
Book Thrift
ph. 798-3378
DE
Newark
Days of Knights
85 E. Main St.
ph. 366-0963
FL
Gainesville
Gainesville Toyland
ph. 372-0478
FL
Davie
Compleat Strategist
ph. 744-6622
FL
Panama City
Castle Games
ph. 763-8526
FL
Pensacola
Koby’s Korner
ph. 434-7606
FL
W. Palm Beach
4311 Broadway
ph. 848-0011
ID
Boise
2817 Rosehill
ph. 344-9096
IL
Mt. Prospect
Gamtes Plus
20 W. Busse Ave.
ph. 577-9656
IL
O'Fallon
O’Fallon’s Hobbycraft
2 S. Lincoln
ph. 632-4972
IL
Springfield
815 E. Monroe
ph. 525-1910
IL
Westmont
38 N. Cass
ph. 852-8085
IL
Woodstock
ph. 338-1640
IN
Marion
Redbeards Books
512 S. Baldwin Ave.
ph. 662-0403
KS
Topeka
ph. 232-3429
KY
Hopkinsville
Hobby Shop
Pennyrile Mall
ph. 886-5747
KY
Lexingtqn
Rusty Scabbard
ph. 255-3514
KY
Louisville
Games Galore
ph. 893-3228
MA
Acton
Game Shop #1
ph. 263-0418
MA
Boston
ph. 267-2451
MA
Newbury Port
1 Hales Court
ph. 462-8241
MA
Worcester
Fabulous Fiction
ph. 754-8826
ME
, S. Portland
Dragons Keep
93 Ocean St.
ph. 767-5086
MD
Annapolis
Ship Shop
75 Maryland Ave.
ph. 268-1141
MD
Baltimore
ph. 366-1665
MD
Baltimore
Tales From the White Hart
ph. 889-0099
MD
Columbia
Rockbottom Books
1019 E. Walnut
ph. 443-0113
MD
Rockville
Dream Wizard
84 Halpine Ct.
ph. 881-3530
MD
Sykesville
1 Carrollton Mall
ph. 795-0772
MD
Waldorf
Bookends
ph. 645-2665
MD
Wheaton
ph. 949-3539
Ml
Ann Arbor
Campus Bike & Toy
514-516 E. Williams
ph. 662-0035
Ml
Detroit
Comic Kingdom
13600 Gratiot
ph. 521-9297
Ml
East Lansing
Riders Hobbies
920 Trowbridge
ph. 332-6880
Ml
Flint
Riders Hobbies
3012 Corunna
ph. 234-4051
Ml
Royal Oak
ph. 545-6237
Ml
Westland
ph. 425-9720
MN
Minneapolis
Realm of Imagination
ph. 722-6637
MN
Moorhead
ph. 236-8852
Retailers: If your shop is not listed and you wish it to be, please v
MO
Kansas City
ph. 761-1113
MO
Overland
& Stuff
9220 Lockland
ph. 423-2199
MO
St. Charles
Fantasy Shop
205 N. Main
ph. 925-2340
MT
Great Falls
Hobby World
ph. 716-5223
NJ
Bergenfield
32 S. Washington Ave
ph. 384-1162
NJ
Cliftwood Beach
Adventure Hobbies
991 S. Concourse
ph. 583-2088
NJ
Montclair
Compleat Strategist
ph. 961-5660
NY
North Haledon
Ultimate Encounters
ph. 427-0383
NJ
Princeton
Nassau Hobby
ph. 924-2739
NJ
Warren
ph. 469-4204
NY
Buffalo
Hobbies Militaria
ph. 875-0750
NY
Depew
ph. 684-5555
NY
Huntington
ph. 427-5155
NY
Compleat Strategist
-800-225-4344
NY
Compleat Strategist
ph. 582-1272
NY
Olean
ph. 372-0184
NY
Syracuse
Emporium
ph. 471-3139
NY
Utica
20 Auburn Ave.
ph. 735-1815
NY
W. Seneca
ph. 674-7111
NY
Yonkers
ph. 237-1649
NC
Raleigh
The Armoury
727 W. Johnson
ph. 836-9018
NC
Raleigh
Hungates
ph. 782-4436
NC
High Point
ph. 887-1921
OH
Cleveland
ph. 621-2293
OH
Gahanna
Sieglings
222 Andalus
ph. 475-0158
OH
North Caton
Modelers Haven
4255 Portage
ph. 499-6000
OH
Painesville
ph. 354-4515
OH
Painesville
Danielson’s Dungeon
ph. 357-5490
OR
Salem
ph. 370-8982
PA
Broomall
Hobby City
ph. 353-5131
PA
King of Prussia
ph. 265-8562
PA
Philadelphia
ph. 563-2960
PA
Wellsboro
ph. 724-7100
SC
N. Charleston
Green Dragon
ph. 744-8783
TX
Arlington
ph. 265-0491
TX
Dallas
ph. 373-0934
TX
Mesgute
Town E. Mall
ph. 681-2040
TX
Dallas
ph. 373-8751
TX
San Angelo
Dragon’s Den
1626 S. Monroe
ph. 655-4887
VA
Falls Church
103 E. Broad St
ph. 532-2477
i VA
Manasas
Manasas Hobbies
ph. 361-6053
VA
Norfolk
Campaign H.Q.
ph. 583-9451
VA
Springfield
Springfield Mall
ph. 971-5951
VA
Fairfax
ph. 591-7242
VA
Sterling Park
Wargames Hobby
ph. 450-6738
VA
Virginia Beach
ph. 481-5191
WA
Raymond
Pacific Wholesale
ph. 942-2433
WV
Harpers Ferry
ph. 535-6610
Can ad
la Toronto
ph. 598-3895
Sweden Stockholm
Target Games
Elysian Field,
EMackston* Au*.
DRAGONSTEETH I, July 16
'-■r | yyi ‘
Bqndermatch Leathern
;% 2l'W. Sih^rStodg -
«;Sipn Ant©n% Ttecas 78216
56 June 1983
Champions™ game
Call of Cthulhu™ game
Risk® game
Diplomacy® game
Monopoly
* Wearing of costumes is encouraged, but unbonded weapons and German WWII uniforms
are prohibited.
AD&D®, GAMMA WORLD®, and BOOT HILL® are registered trademarks owned by TSR Hobbies,
Inc. All Rights Reserved.
RPGA™ is a service mark owned by TSR Hobbies, Inc. All Rights Reserved.
Dragon 57
ind GEN CON are registered service marks owned by TSR Hobbies, Inc 1983 TSR Hobble!
58 June 1983
The SF 'universe'
An in-depth
examination of
the STAR
FRONTIERS™
game:
Components
and more
by Tony Watson
Background
Dragon 59
The setting
Components
60 June 1983
Artwork
62 June 1983
(PSAs). These are Military (including
Beam Weapons, Demolitions, Gyrojet
Weapons, Martial Arts, Melee Weapons,
Projectile Weapons, and Thrown Weap¬
ons); Technological (Computer, Robot¬
ics, and Technician); and Biosocial
(Environmental, Medical, and
Psycho-social).
THE STANDARD
Coming In June
&
*
And 3 More!
Dragon 63
Closing comments
64 June 1983
SOLDIER
game dub.
RPGA
NETWORK
66 June 1983
D’ARC TANGENT
Foglio/Freff
PRELUDE TO CHAOS
Edward Llewellyn
Dragon 67
Resnick
68 June 1983
THE MISTS
OF AVALON
Dragon 69
OdT on fl LIMp-
‘Male oriented’
Dear Editor:
Theresa A. Reed
Portland, Ore.
XVI JUDGES
Box756
70 June 1983
GAMERS' GUIDE,
MINIATURES CASE
CSameB
Ever want to be a
vampire? You can do
this and much more!
Try fflteariia’ Morlii
for fantasy fun. COD
or send $10 (CA res.
add 6% tax) to
Ifantaaij Unrlfts
Bnltmitrii, dept. IGA
div. D, P.O. Box 2033,
Orange, CA 92669
DISCOUNT
COMPUTER SOFTWARE
FOR
P. O. Box 6392
No. Hollywood, CA 91616
(213) 762-3123
FREE CATALOG
* GREAT PRICES *
Box 100
JP GameMaster is compatible
VIC 20 - 5K cassette-$19.95
WHEAT CENTS
SATISFACTION
GUARANTEED
UlHIHinniESI
WEST
1-800-545-6258
WARGAMES WEST
An Awesome
Magic Entity
1THE
^OM PLEAT
STRATEGIST!
ree:800-225-4344
MU
nrri
$16.00 each ^
• Seven Invitations
• Murder scenario
« Sealed solution
JUST GAMES
Dragon 71
>MemuAK\es -gunu?l
PR0£HM PISK
$ 20.00
2.00
(Jj
6b • >
=Sl©J
LOST IN A WORLD
WITHOUT CHALLENGES?
TRATEGIC
ORRESPONDENCE
AMES
ARMS RACE
WARLORDS
CONQUEST
Challenging
play-by-mail
ACTION!
For further information: contact Bob Dewey, c/o Robert LaBudde &
Associates, Inc., 2640 Golf Road, Glenview IL 60025, phone
(312)724-5860.
Index to advertisers
Page(s)
Page (si
. 54
. 47
Avalon Hill.
. 7
Gryphon Games.
. 71
Bander-snatch Leathers.
. 56
Hero Games.
. 52
Bard Games.
. 55
. 37
Britton Designs.
. 56
Hobby House .
. 36
Castle Creations .
. 53
Chaosium Inc.
. 29,65
Indicia Associates.
. 32
Close Simulations.
. 35
Integral Games.
. 70
. 1, Back cover
Companions, The.
. 63
I.S.L.E. Labs.
. 32
Compleat Strategist.
. 71
Judges Guild.
. 45
Dag Design .
. 39
Just Games.
. 71
. 72
Letters, The.
. 71
Dragontooth Inc.
. 20
McKelvie Programs .
. 71
. 64
Nova Games .
.39
. 53
Penny Promotions .
.71
. 60
RAFM Co.
. 25
EastCon convention.
. 57
Ral Partha.
.21, 33
.9
RPGA™ Network .
. 66
. 17,31,51
. 72
. 71
Strategic Correspondence Games. .
. 72
FASA.
. 23
. 49
. 71
.65
. 61
. 72
.27
Gamelords, Ltd.
. 36
Victory Games.
. 5
Gamemaster Hobbies.
. 45
WarGames West.
. 71
. 54
. 39
GEN CON® XVI convention ...
. 58,70
Yaquinto Publications .
. 35
72 June 1983
MSI}' TO mtit FULLY
M&. YYQU R\
■ Njjf SHOtlLV
■ mW you CHC0&E
^KVfO ACCEPT
P%KV r "^sJ
ffltnrcfltfFdv i
STOffltfty;
JNftLTMT7rf& r
E[/r THEN'S
ui'ViT WHTAI
™ ji^rcwT
/W*f ^
EXPATRIATED RELIGIOUS I
FANATiC. A
T THAT'S m
SPECIALTY/X
SEAVEP AS W£
AYATOLLAH KHOALmfc
STAND*IN FOR WE
PEACOCK THRONE
FJN& RAISED
/fflRAYHON M PARIS}
WTZCTtUCr
TRF&Z* j
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Ym Mow
! A 8 ouT
TW!?
T HEHlSt
COVER'S,
3L0WNT
SOGMUZEJ S.UCK
7WS-- /SOVIET
ftWf / steel,
RflTf American
HAT Y&tfTWMitfliTW SHOULP
YOLtCOUU>HitE JTjflLk' l T
HWR ORIGINS / #P\SNT cJMTrU
&YDE$mNit& Iff TRr Id TO
THE ENTIRE EiNO YQJ R
RfOJRjaS pflptf/ '5JSW flWP
W£WEjflf MMSTEA& WE
iflMLFPtJNTwJ found*.. ,
I 'AgwtW
Dragon 73
perhaps nnwnr important part of any esfwnage
INFORM ATfON,
NO M15W &* r 2, WE
INFORMATION HASTEN
COPfP INTO A TffiYEtfi
Mfim* Htmti UiTtiE
ClQ£fi, SO DOATT
mw»f r T-QR. m*Li.
U JELL AGENT S- WE
YOU ALL SETT j
YEZZW-PEY $m&tGtV
tM ptmoco m cmf r
oh f fs rmr my You'm
w/unm in my
APARTMENT with
7 HE LIGHTS OUT?
SE'LL ONLY
HAVE ONE
\ m**LQQK t
CAN J CALL
YOU $flCFTP
itfy/
mm
IWF
fiS\
74 June 1983
WARNING' THIS JOKE HA 5
SEEK C LASSIFIED. X
^~~TWfl77fyfTTP TSflWSCHieE-HEi
fomer femprflS T. Wfiflu^ tfiipkcbj
t /7 ^ r J&R JAJ
mour ESPIONAGE
Arc?
7 T'p£w¥FK.r5pif
Dragon 77
78 June 1983
Dragon 79
Encounter the All-New
Advanced
Dungeonsj^pragons
Miniatures
53147 CBL4AD
A&VUlCED KltlGEOTtS & DeAjQDfHS, AUED arrf SWl ImLmutu. hr TSR HDWrts. |IK. 4 i 963
TSR He**!,.* I,K. AJI Rghli Rfck£fY*d
EACH BOX
CONTAINS
12 WHITE METAL
AD&P’ MINIATURES
UPCOMCISIQ
MODULES:
.. . . - . 510.00
Corsair*. si£> W
* auixjp . $ iQ.no
toi.kien w =sem- -■
ENTERPRISES,
a dirainn of ELAN
MERCHANDISING. ** . i
push «r
n[.ai».urMAM
PL HIHKWWJD W.EOSiOppd
Uelkildb i t-i^un
_ . Zip
CAHIKJLAN:
Fcmrihcrn Ardor
I 4 a 1 ■
Croii bOw. W*
Ijnjt- inV-aLTHn.'.;:
t.UPuHMj ,:iy
UKiijmj
miE-C-.-i.jufj
E.jfiiffUDH 'KDn
LuyurtmiJ ■*]£■.,
LL>"!L'LH B3Ur|
►fftii-'najan
'uajii
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jhiiWEIH
urtann j u u i ui f]_|
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