The document details the initialization process of a game launcher, specifically the Foxglove version running on an ARM architecture device. It includes information about the environment variables set, the libraries loaded, and the successful detection of various OpenGL extensions. Additionally, it notes some failed attempts to load specific libraries, but overall indicates a successful setup for launching the game.
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The document details the initialization process of a game launcher, specifically the Foxglove version running on an ARM architecture device. It includes information about the environment variables set, the libraries loaded, and the successful detection of various OpenGL extensions. Additionally, it notes some failed attempts to load specific libraries, but overall indicates a successful setup for launching the game.
Added custom env: AWTSTUB_WIDTH=1480 Added custom env: FORCE_VSYNC=false Added custom env: POJAV_NATIVEDIR=/data/app/net.kdt.pojavlaunch- OUlPQTCRskuFb_3weZn_Vg==/lib/arm Added custom env: LIBGL_MIPMAP=3 Added custom env: allow_higher_compat_version=true Added custom env: MESA_GLSL_CACHE_DIR=/data/user/0/net.kdt.pojavlaunch/cache Added custom env: HOME=/storage/emulated/0/Android/data/net.kdt.pojavlaunch/files Added custom env: PATH=/data/user/0/net.kdt.pojavlaunch/runtimes/Internal/bin:/sbin:/system/sbin:/ product/bin:/apex/com.android.runtime/bin:/system/bin:/system/xbin:/odm/bin:/ vendor/bin:/vendor/xbin Added custom env: LIBGL_NOINTOVLHACK=1 Added custom env: force_glsl_extensions_warn=true Added custom env: LIBGL_NORMALIZE=1 Added custom env: POJAV_VSYNC_IN_ZINK=1 Added custom env: LD_LIBRARY_PATH=/data/user/0/net.kdt.pojavlaunch/runtimes/Internal/lib/aarch32/ jli:/data/user/0/net.kdt.pojavlaunch/runtimes/Internal/lib/aarch32:/system/lib:/ vendor/lib:/vendor/lib/hw:/data/app/net.kdt.pojavlaunch-OUlPQTCRskuFb_3weZn_Vg==/ lib/arm Added custom env: LIBGL_NOERROR=1 Added custom env: POJAV_RENDERER=opengles2 Added custom env: LIBGL_ES=2 Added custom env: VTEST_SOCKET_NAME=/data/user/0/net.kdt.pojavlaunch/cache/.virgl_test Added custom env: MESA_LOADER_DRIVER_OVERRIDE=zink Added custom env: JAVA_HOME=/data/user/0/net.kdt.pojavlaunch/runtimes/Internal Added custom env: allow_glsl_extension_directive_midshader=true Added custom env: AWTSTUB_HEIGHT=720 Initialising gl4es v1.1.5 built on Jul 14 2024 19:36:39 Using GLES 2.0 backend loaded: libGLESv2.so loaded: libEGL.so Using GLES 2.0 backend Hardware Full NPOT detected and used Extension GL_EXT_blend_minmax detected and used FBO are in core, and so used PointSprite are in core, and so used CubeMap are in core, and so used BlendColor is in core, and so used Blend Subtract is in core, and so used Blend Function and Equation Separation is in core, and so used Texture Mirrored Repeat is in core, and so used Extension GL_OES_mapbuffer detected Extension GL_OES_element_index_uint detected and used Extension GL_OES_packed_depth_stencil detected and used Extension GL_OES_depth24 detected and used Extension GL_OES_rgb8_rgba8 detected and used Extension GL_EXT_texture_format_BGRA8888 detected and used Extension GL_OES_depth_texture detected and used Extension GL_OES_texture_stencil8 detected and used Extension GL_EXT_texture_rg detected and used Extension GL_EXT_color_buffer_float detected and used Extension GL_EXT_color_buffer_half_float detected and used high precision float in fragment shader available and used Max vertex attrib: 16 Extension GL_OES_standard_derivatives detected and used Extension GL_ARM_shader_framebuffer_fetch detected and used Extension GL_OES_get_program_binary detected and used Number of supported Program Binary Format: 1 Max texture size: 8192 Max Varying Vector: 15 Texture Units: 16/16 (hardware: 16), Max lights: 8, Max planes: 6 Hardware vendor is ARM GLSL 300 es supported GLSL 310 es supported and used GLSL 320 es supported Max Color Attachments: 4 / Draw buffers: 4 sRGB surface supported EGLImage to Texture2D supported EGLImage to RenderBuffer supported ignore MipMap glGetError() always return GL_NOERROR Targeting OpenGL 2.1 No hack in shader converter to define overloaded function with int Not trying to batch small subsequent glDrawXXXX try to use VBO glXMakeCurrent FBO workaround enabled FBO workaround for using binded texture enabled Force texture for Attachment color0 on FBO Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done Force normals to be normalized on FPE shaders glX Will try to recycle EGL Surface Current folder is:/ I/jrelog (13776): dlopen libgl4es_114.so success