11-Software Maintenance
11-Software Maintenance
2
Introduction
• Maintenance is inevitable for almost
any kind of product.
• Most products need maintenance:
– due to wear and tear caused by use.
• Software products do not need
maintenance on this count.
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Introduction
• Many people think
– only bad software products need
maintenance.
• The opposite is true:
– bad products are thrown away,
– good products are maintained and
used for a long time.
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Introduction
• Software products need
maintenance for three
reasons:
–corrective
–adaptive
–perfective
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Corrective
• Corrective maintenance of a
software product:
–to correct bugs observed
while the system is in use.
–to enhance performance of the
product.
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Adaptive
• A software product needs
maintenance (porting) when
customers:
–need the product to run on new
platforms,
• or, on new operating systems,
–need the product to interface with
new hardware or software.
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Perfective
• Perfective maintenance:
–to support new features
required by users.
–to change some functionality
of the system due to customer
demands.
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Maintenance Effort Distribution
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Causes for maintenance
• During development:
–Software not anticipated to last
very long (e.g., Y2K problem).
• Rate of hardware obsolescence:
–immortality of software products
–maintenance necessary for
software performing low-level
functions. 10
Causes for maintenance
• Users want existing software to
run on new platforms:
–to run in new environments,
–and/or with enhanced features.
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Causes for maintenance
• Whenever other software it
works with change:
–maintenance is needed to cope up
with the newer interface.
–For instance, a software product
may need maintenance when the
operating system changes.
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Software evolution
• Every software product continues
to evolve after its development:
–through maintenance efforts.
• Larger software products stay in
operation for longer time:
–because of high replacement cost.
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Laws of Maintenance
• There will always be a lot
of old software needing
maintenance.
• Good products are
maintained, bad products
are thrown away.
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Laws of Maintenance
• Lehman’s first Law:
• “Software products must
change continuously, or
become progressively less
useful.”
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Laws of Maintenance
• Lehman’s Second Law
• “When software is maintained,
its structure degrades,
–unless active efforts are made
to avoid this phenomenon.”
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Laws of Maintenance
• Lehman’s Third Law:
• “Over a program’s life time,
–its rate of development is
approximately constant.”
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Other Laws of Maintenance
• All large programs will
undergo significant changes
during operation phase of
their life cycle,
–regardless of apriori intentions.
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Legacy code--- Major maintenance
problems
• Unstructured code (bad programs)
• Maintenance programmers have:
– insufficient knowledge of the system or
the application domain.
– Software maintenance has a bad
image.
• Documentation absent, out of date,
or insufficient.
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Insufficient knowledge
• Maintenance team is usually
different from development team.
–even after reading all documents
• it is very difficult to understand why
a thing was done in a certain way.
–Also there is a limit to the rate at
which a person can study
documents
• and extract relevant information
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Bad image of maintenance?
• Maintainers are skilled not only in
writing code:
– proficient in understanding others’
code
– detecting problems, modifying the
design, code, and documentation
– working with end-users
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Maintenance Nightmares
• Use of gotos
• Lengthy procedures
• Poor and inconsistent naming
• Poor module structure
• Weak cohesion and high coupling
• Deeply nested conditional statements
• Functions having side effects
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How to do better maintenance?
• Program understanding
• Reverse engineering
• Design recovery
• Reengineering
• Maintenance process models
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Maintenance activities
• Two types of activities:
–Productive activities:
• modification of analysis, design,
coding, etc.
–Non-productive activities:
• understanding system design, code,
etc.
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Software Reverse Engineering
• By analyzing a program
code, recover from it:
–the design and the
requirements specification.
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Software Reverse Engineering
26
Software Reverse Engineering
Simplify Conditions
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Cosmetic Changes
• Reformat the program:
–use any pretty printer program
–layout the program neatly.
• Give more meaningful names to:
– Variables, data structures, and
functions.
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Cosmetic Changes
• Replace complex and nested
conditional expressions:
–simpler conditional statements
–whenever appropriate use
case statements.
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Software Reverse Engineering
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Software Reverse Engineering
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Software Maintenance Process
Models
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Software Maintenance Process Model - 1
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Software Maintenance Process Model - 1
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Software Maintenance Process Model 1
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Software Maintenance Process Model 1
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Software Maintenance Process Model 1
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Software Maintenance Process Model 1
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Software Maintenance Process Model -2
• Preferable when:
– amount of rework is significant
– software has poor structure.
• Can be represented by a reverse
engineering cycle:
– followed by a forward engineering
cycle.
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Software reengineering
• Many aging software products
belong to this category.
• During the reverse engineering,
–the old code is analyzed
(abstracted) to extract the module
specifications.
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Software reengineering
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Software reengineering
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Process model for Software reengineering
Change Requirements
Design Design
Code Code
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Software reengineering
• Advantages of reengineering:
–produces better design than
the original product,
–produces required documents,
–often results in higher efficiency.
46
Software reengineering
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Software reengineering
• Reengineering is preferable when:
–amount of rework is high,
–product exhibits high failure rate.
–product difficult to understand.
48
Computer Aided Software Engineering
(CASE)
• CASE tools help in
software development
and maintenance.
• CASE is a much talked about
topic in software industries.
49
CASE and Its Scope
• CASE tool is a generic term:
–denotes any form of automated
support for software engineering.
• In a more restrictive sense:
–a CASE tool automates some
software development activity.
50
CASE and Its Scope
• Some CASE tools assist in phase-
related tasks:
– specification, structured analysis,
design, coding, testing, etc.
• Other tools help non-phase activities:
– project management and configuration
management.
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Objectives of CASE
• To increase productivity
• To help produce better quality
software at lower cost.
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CASE Environment
• Although individual CASE tools
are useful:
–true power of a tool set can be
realized only when:
• all CASE tools are integrated
together.
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CASE Environment
• Tools covering different stages
of life cycle share information
(data):
–they should integrate through
some central repository (store)
–consistent view of development
information.
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CASE Environment
• The central repository is the
data dictionary:
–contains definition of all composite
and elementary data items.
–through this repository all
CASE tools share information.
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Programming Environment
• A CASE environment helps:
–automate step-by-step methodologies.
• In contrast to CASE environment:
–a programming environment
denotes tools supporting coding
phase alone.
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Schematic representation of architecture of
CASE environment
Consisten
cy- Testing
checker
Project Structure
Managem Central d
ent Repository Design
Structure
Coding
d
Support Configura
Document Analysis
tion
Generatio
Managem
n
ent
57
Benefits of CASE
• A key benefit of using CASE
environment:
– cost saving through all developmental
phases.
• Studies carried out to measure the
impact of CASE usage:
– cost saving between 30% to 40%.
58
Benefits of CASE
• Use of CASE tools leads to
improvements in quality:
– becomes easy to iterate through
different software development phases.
– chances of human error is reduced.
– CASE tools help produce higher
quality and consistent documents.
59
Benefits of CASE
• Data relating to a software
product are maintained in a
central repository:
–redundancy in the stored data is
reduced.
–chances of inconsistent
documentation is reduced.
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Benefits of CASE
• CASE tools take drudgery out from
software engineers’ work:
–engineers need not manually check
balancing of the DFDs
–easily draw diagrams and produce
documentation, etc.
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Benefits of CASE
• CASE tools lead to cost saving
in software maintenance effort:
–traceability and consistency checks,
–systematic information capture
during various development phases.
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Benefits of CASE
• Introduction of a CASE
environment:
–impacts the style of working
of engineers.
–makes them oriented
towards structured and
orderly approach.
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Prototyping Support
• Prototyping CASE tool:
–often used in graphical user
interface (GUI) development,
–supports creating a GUI using
a graphics editor.
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Prototyping Support
• The user should be allowed to
define:
–data entry forms, menus and
controls.
• It should integrate with the data
dictionary of a CASE environment.
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Structured Analysis and Design
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Structured Analysis and Design
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Code Generation
• As far as code generation is
concerned:
– expectations from a CASE tool is low.
• The CASE tool should support:
– generation of module skeletons in one
or more popular languages.
– Another reasonable requirement is
traceability from source code to design.
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Code Generation
• It should automatically generate
header information:
–copyright messages,
–brief description of the module,
–author name and date of creation,
etc.
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Code Generation
• The tool should generate data
records or structures automatically:
–using data dictionary definitions.
–It should generate database tables
for relational database management
systems.
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Code Generation
• The tool should generate code for
user interface from the prototype:
–for X window and MS window based
applications.
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Testing Support
• Static and dynamic program
analysis of programs.
• It should generate test reports in
ASCII format:
–which can be directly imported
into the test plan document.
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Desirable Features
• The tool should work satisfactorily
– when many users work simultaneously.
• The tool should support windowing
interface:
– Enable the users to see more than one
diagram at a time.
– Facilitate navigation and switching from one
part to the other.
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Documentation Support
• The deliverable documents:
–should be able to incorporate text
and diagrams from the central
repository.
–help in producing up-to-date
documentation.
74
Desirable Features
• The CASE tool should integrate
– with commercially available desk-top
publishing packages.
• It should be possible to export text,
graphics, tables, data dictionary reports:
– to DTP packages in standard formats
such as PostScript.
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Project Management
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External Interface
• The tool should allow exchange of
information for reusability of design.
– The information exported by the tool
should preferably be in ASCII format.
• The data dictionary should provide
– a programming interface to access
information.
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Reverse Engineering Support
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Data Dictionary Interface
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Tutorial and Help
• Successful use of CASE tools:
–depends on the users’ capability
to effectively use all supported
features.
• For the first time users:
–a computer animated tutorial is
very important.
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Tutorial and Help
• The tutorial should not be limited to
teaching the user interface part only:
– The tutorial should logically classify and
cover all techniques and facilities.
– The tutorial should be supported by
proper documentation and animation.
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Towards Next Generation CASE Tool
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Intelligent Diagramming Support
• Future CASE tools would
–aesthetically and automatically
lay out the diagrams.
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Towards Next Generation
CASE Tool
• The user should be allowed to:
– integrate many different tools into
one environment.
–It is highly unlikely that any one
vendor will be able to deliver a total
solution.
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Towards Next Generation
CASE Tool
• A preferred tool would support
tune up:
–user would act as a system
integrator.
–This is possible only if some data
dictionary standard emerges.
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Customization Support
• The user should be allowed to define new
types of objects and connections.
• This facility may be used to build some
special methodologies.
• Ideally it should be possible to specify the
rules of a methodology to a rule engine:
– for carrying out the necessary consistency
checks.
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Summary
• We discussed some fundamental
concepts in software maintenance.
• Maintenance is the mostly
expensive phase in software life
cycle:
– during development emphasize on
maintainability to reduce the
maintenance costs.
87
Summary
• We discussed software reverse
engineering:
–extract design from code.
• Reengineering is a reverse
engineering cycle:
–followed by a forward engineering
cycle
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Summary
• Maintenance process models:
–Process model for small changes
–Process model for reengineering
• We also discussed:
–applicability of process models to
maintenance projects.
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Summary
• We discussed important features of
present day CASE tools:
– and the emerging trends.
• Use of CASE tools is indispensable
for large software projects:
– where a team of software engineers
work together.
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Summary
• The trend is now towards:
– distributed workstation-based
CASE tools.
• We discussed some
desirable features of CASE
tools.
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