UI UX Module1
UI UX Module1
Subject code:BCS456C
CIE Marks :50
SEE Marks :50
Total Marks :100
Credits:01
Chapter 1-Introduction
• Interface refers to the medium through which a user interacts with
a machine, software, or device.
• UI designers work on designing the layout, color scheme, and visual elements of
the product such as from simple graphic images to complex industrial products.
• UI design also involves creating wireframes and prototypes of the product to help
visualize the final product.
• Wireframes are basic sketches of the layout of the product, while prototypes are
working models that allow designers to test the product and get feedback from
users.
What is UX Design?
• User Experience (UX) design is the process of creating a
product that meets the needs of the user.
• User satisfaction: UI UX design helps to create products that meet the needs and
expectations of users.
• Brand loyalty: A well-designed UI and UX can help to build brand loyalty and
increase customer retention(ability of a company to retain its customers over a
period of time. Users consistently choose a particular brand over others in the
same product or service category.
• Increased revenue: A positive user experience can lead to increased revenue for
businesses.
UI UX Examples
• Apple’s iPhone: The user interface is intuitive and easy to
navigate, with simple and attractive design elements that
make it a pleasure to use. The user experience is also
carefully crafted to be seamless and enjoyable, with features
such as Face ID and intuitive gestures that make using the
iPhone a pleasure.
• For example, take the Blackberry; once a market leader in smartphones but
now outclassed by the iPhone, a later entrant into the market with less
functional capabilities.
• The iPod, iPhone, and iPad are products that represent cool high technology
with excellent functionality but are also examples that show the market is
now not just about the features—it is about careful design for a quality user
experience
Designing for the “Visitor Experience”
• Five different qualities of Websites that will impact the experience of the site’s visitors:
• Utility: The utility of a Website refers to the usefulness, importance, or interest of the site
content to the visitor.
• Usability: Usability refers to how easy it is to learn (for first time and infrequent visitors)
and use (for frequent visitors) a Website.
• Persuasiveness: refers to the ability to convince others to agree with an
idea, take a certain action, or adopt a belief through reasoning, appeal, or
influence.
• Graphic Design: Finally, the “look and feel,” that is, the graphic design, of a
Website can have a significant impact on the visitor experience. The graphic
design of a Website—primarily the ways colors, images, and other media
are used.
User Experience Cannot Be Designed
• A user experience cannot be designed, only experienced.
• You are not designing or engineering or developing good
usability or a good user experience.
Emotional impact as part of the user experience
• The emotional aspects of user experience- pleasure, fun,
aesthetics, novelty, originality, sensations, and
experiential features—the affective parts of interaction.
USER EXPERIENCE NEEDS A BUSINESS CASE
• One of the frequent challenges we face is getting acceptance towards user experience
processes from upper management and business stakeholders. So what is the business
case for UX?
• Computer software of all kinds is in need of better design, including better user interaction
design.
• Mitch Kapor, the founder of Lotus, has said publicly and repeatedly that “The lack of
usability of software and the poor design of programs are the secret shame of the
industry”
• We are now going to identify the needs and design requirements for a proposed
new system to optimize, support, and facilitate work in that domain.
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Gap between Analysis and Design
• The gap between analysis and design refers to the difference that can occur
between the findings and insights gathered during the analysis phase of a
project and the actual design and implementation of a solution.
• Information coming from contextual studies describes the work domain but
does not directly meet the information needs in design.
• Bridging the gap between analysis and design requires close collaboration
between the analysis and design teams, clear communication, and a thorough
understanding of user needs and requirements throughout the design
process.
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Needs and requirements
• What Are “Requirements”? The term refers to a statement of what is
needed to design a system that will fulfill user and customer goals.
• Walking the WAAD for Needs and Requirements- The general idea is to
traverse the hierarchical WAAD structure and focus on extracting requirement
statements from work activity notes.
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Switching from Inductive to Deductive Reasoning
• This involves a shift in the way you approach a problem or draw
conclusions based on evidence.
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Preparation
• Select a requirements team, including people you think will be best at
deductive reasoning and creativity.
• Need both UX and software people, plus possibly system architects and
maybe managers.
• If there is a need for all to see each requirement statement, you can connect
the recorder’s computer to a screen projector and show the requirements
document on an open part of the wall.
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Requirement Statements
• Requirement statements are descriptions of what a system, product,
or service must do or the qualities it must have to satisfy
stakeholders' needs.
• The team translates each user need into one or more interaction
design requirement statements.
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Abridged methods for requirements extraction
1. Use the WAAD Directly as a Requirements Representation
• To save time and cost, the WAAD itself can be taken as a set of
implicit requirements, without formally extracting them.
• Clear and crisply written work activity notes will help make this
step of interpretation easier.
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2. Anticipating Needs and Requirements in Contextual Analysis
• It involves using observations and insights gathered from
studying users in their natural environment to predict future
needs and requirements.
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3. Use Work Activity Notes as Requirements (Eliminate the WAAD Completely)
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