aimbot_npc_script
aimbot_npc_script
workspace.DescendantAdded:Connect(handleDescendant)
heartbeat:Connect(function(dt)
updateDrawings()
lastUpdate = lastUpdate + dt
if lastUpdate >= UPDATE_INTERVAL then
updateNPCs()
lastUpdate = 0
end
if isAiming then
local target = getTarget()
if target then
local predictedPosition = predictPos(target)
aim(predictedPosition)
end
end
end)
ToggleButton.MouseButton1Click:Connect(function()
isAiming = not isAiming
FOVring.Visible = isAiming
ToggleButton.Text = "AIMBOT: " .. (isAiming and "ON" or "OFF")
ToggleButton.TextColor3 = isAiming and Color3.fromRGB(50, 255, 50) or
Color3.fromRGB(255, 50, 50)
end)
ToggleButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = ToggleButton.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
ToggleButton.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
updateNPCs()
workspace.DescendantRemoved:Connect(function(descendant)
if isNPC(descendant) then
for i = #validNPCs, 1, -1 do
if validNPCs[i] == descendant then
table.remove(validNPCs, i)
break
end
end
end
end)
game:GetService("Players").PlayerRemoving:Connect(function()
FOVring:Remove()
ScreenGui:Destroy()
end)