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Burlvl2

The document outlines the character attributes and abilities of a Dwarf Priest in a role-playing game. It details their weapons, armor, languages, and spellcasting abilities, including specific spells like Cure Wounds and Turn Undead. The Dwarf Priest has advantages in hit point gains and spellcasting, with various spells having defined durations and effects.

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Ross Forry
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0% found this document useful (0 votes)
4 views

Burlvl2

The document outlines the character attributes and abilities of a Dwarf Priest in a role-playing game. It details their weapons, armor, languages, and spellcasting abilities, including specific spells like Cure Wounds and Turn Undead. The Dwarf Priest has advantages in hit point gains and spellcasting, with various spells having defined durations and effects.

Uploaded by

Ross Forry
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Bur WEAPONS: Club, crossbow, dagger, mace, longsword, staff, warhammer; ARMOR: All

armor and shields


www.shadowdarklings.net LANGUAGES: Celestial, Common, Dwarvish

Dwarf: STOUT: +2 HP, roll hit point gains with advantage

Priest: PRIEST SPELLCASTING: To cast a Priest spell, roll 1d20+2 vs a DC equal to 10 +


15 +2 10 +0 Dwarf
the spell's tier.

Priest-1: SPELL MASTERY: Gain advantage when casting Cure Wounds

SPELLS: Cure Wounds (ADV), Light, Shield of Faith, Turn Undead

10 +0 14 +2 Priest

8 -1 7 -2 2 0 20

18 5
Seeker
12 12 Round shield

Longsword Backpack
Holy symbol
Oil, flask

Neutral Bag of coins (23)

LONGSWORD: +2, 1d8

Demonborn

Gede
CURE WOUNDS (Tier 1, Priest), DC 11 to cast (cast with advantage due to Spell Mastery)
Duration: Instant
Range: Close
Your touch restores ebbing life.
Roll a number of d6s equal to 1 + half your level (rounded down). One target you touch regains that many hit points.

LIGHT (Tier 1, Priest), DC 11 to cast


Duration: 1 hour real time
Range: Close
One object you touch glows with bright, heatless light, illuminating out to a near distance for 1 hour of real time.

SHIELD OF FAITH (Tier 1, Priest), DC 11 to cast


Duration: 5 rounds
Range: Self
A protective force wrought of your holy conviction surrounds you. You gain a +2 bonus to your armor class for the duration.

TURN UNDEAD (Tier 1, Priest), DC 11 to cast


Duration: Instant
Range: Near
You rebuke undead creatures, forcing them to flee. You must present a holy symbol to cast this spell.
Undead creatures within near of you must make a CHA check opposed by your spellcasting check. If a creature fails by 10+ points and is equal to or less than your
level, it is destroyed. Otherwise, on a fail, it flees from you for 5 rounds.

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