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unity 3d proposal

The Unity3D Virtual Reality Development Training course offers a comprehensive introduction to VR technology, covering its fundamentals, applications, and development tools. Students will gain hands-on experience through live sessions, assignments, and a capstone project, preparing them for career opportunities in the growing VR industry. The program includes various features such as recorded lectures, quizzes, and networking opportunities, with a total duration of over 200 hours.

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0% found this document useful (0 votes)
2 views

unity 3d proposal

The Unity3D Virtual Reality Development Training course offers a comprehensive introduction to VR technology, covering its fundamentals, applications, and development tools. Students will gain hands-on experience through live sessions, assignments, and a capstone project, preparing them for career opportunities in the growing VR industry. The program includes various features such as recorded lectures, quizzes, and networking opportunities, with a total duration of over 200 hours.

Uploaded by

bitise8899
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Unity3D – Virtual reality development training

A. Introduction

Virtual Reality (VR) is a rapidly-growing


growing technology that is changing the way we interact with
the world around us. From gaming and entertainment to education and healthcare, VR is
being used in a wide range of industries to create immersive experiences that have the
potential to transform the way we live and work. As VR continues to evolve and become
more widespread, there is a growing demand for skilled professionals who can design,
develop, and implement VR solutions.
For college students, learning VR development can be an excellent opportunity to gain
valuable skills and knowledge that can help them succeed in this exciting and dynamic field.
In this course, students will learn the fundamentals of VR development and gain hands
hands-on
experience building VR content and applications using industry-standard
standard tools and
technologies. Whether they are interested in pursuing a career in VR or simply want tto
explore this cutting-edge
edge technology, this course provides a comprehensive introduction to
VR and its applications.
The course will be taught by experienced VR developers who have a track record of success
in the industry and a passion for teaching and mentoring students. The course will be hands-
on and project-based,
based, allowing students to apply what they have learned and develop their
skills through real-world projects and prototypes.

B. Objectives

● To provide students and professionals with a comprehensive understanding of VR


technology, including its history, current state and future developments.

● To teach students and professionals how to create, design, and implement VR


Experiences using various software and tools.

● To explore the different applications of VR in various industries, such as gaming,


education, healthcare and architecture.
C. Why should students enroll in this course?

1. Career Opportunities:: With the increasing demand for VR and AR technology in


various industries, there is a growing need for skilled VR developers, designers, and
engineers. This provides a wealth of career opportunities ffor
or students who have the
relevant skills and knowledge. According to Statista there will be demand for around
23 million workers who are skilled in virtual reality technology.

2. High Demand and Good Salaries: VR developers are in high demand and often
command high salaries. According to Glassdoor, the average salary for a VR
developer in the United States is over $100,000 per year.
3. Cutting-Edge Technology
Technology: VR and AR technology is constantly evolving and students
who learn VR development will be at the forefront of this exciting and rapidly-
rapidly
growing field.
4. Transferable Skills:: The skills and knowledge that students gain from learning VR
development are transferable to other areas of technology and can be applied to
other projects and initiatives.
5. Networking opportunities
opportunities: Your students have access to a network of alumni,
industry experts, and other professionals in the VR field, which can help them
establish connections and explore potential job opportunities.

D. Program Feature

● Live plus recorded lectures.

● Offline sessions.

● Capstone projects.

● Course Certificates

● Course Videos & Readings

● Practice Quizzes

● Graded Quizzes with Feedback

● Graded Programming Assignments


E. Course Content

The training program covers the content through multiple formats in addition to the live
training sessions spanning over 200 hours of course delivery and 3 hours of assessment.
assessment

Sr Item Duration
no. Particulars

1
Live training Live training sessions and handholding through the 30 hours
Sessions application of concepts (5 sessions)

2 Assignments
Assignments to test the independent application 70 hours
of the concepts by the students. The assignments (7 assignments)
are to be worked by the students and submitted
for review.

3 Capstone 70 hours
project A final capstone project to encapsulate the (1 capstone
learnings in one project. Weekly project review to project)
resolve doubts / bottlenecks.

4 Recorded 30 Hours
video Recorded video content to supplement and (100 videos)
content support the live training sessions.

5 Online 3 hours
quizzes Assessment and practical to assess the learning (12 quizzes)
outcomes of students. The quizzes would be
attempted on the assessment platform.

Curriculum brief: The detailed curriculum is attached in the annexure.


Sr. No. Content module
1 What is Virtual Reality?
2 Introduction to VR development
3 Introduction to 3D modelling
4 Introduction to basic concepts and principles of creating texturing and
materials
5 Introduction to animation and interactivity in VR
6 Introduction to sound design in VR - Audio Lab in Unity
7 Optimisation and management
F. Requirements from colleges and students
● Having a PC or Mac lab that supports Unity Game Engine.
● Software such as Maya, blender, unity installed on the systems
● Basic understanding of C# and object-oriented programming.
G. Pricing
*Cost (INR) – per
No. Frequency Item student
Unity3d – Virtual reality development
1 One Time Payment training – per student 20,000

Unity3d – virtual reality development training – per student

One-time fee:
The one-time fee is charged before the commencement of the training.
The training fee is charged per student, for the number of students availing the training, - the
minimum number of students for the training price of INR 20000 per students is 25 students
for 1 Batch.

- the training program add on can be availed only if the college has subscribed to the VR
based learning content licence.

Any additional training sessions would be charged for as an extra add-on , and can be availed in
additional batches of 25 each.

Taxes: The pricing mentioned is exclusive of any taxes. Taxes as applicable would be added at the
time of generating an invoice.
Annexure:
A. VR course curriculum map

The ideal coverage schedule would be as below:

Topics to be covered
What is Virtual Reality?
 Definitions and explanations
 The history of VR
 Key VR terminology
 Types of VR technology
 VR and its relation to humans
 The relation of VR to research, training, design, and manufacturing.
 An overview of VR applications.
 VR design: perceptual and cognitive factors

Introduction to VR development:
 programming and scripting languages such as C#

 VR development frameworks and SDKs: use frameworks and SDKs of Unity to create
VR content
 VR interactions and controls
 VR physics and animations
 VR audio and spatial sound
 VR Networking and Multiplayer

Introduction to 3D modelling
 Intro to Maya
 3D modelling software: Maya, Blender, or SketchUp
 Polygon modelling, Subdivision surfaces, NURBS modelling techniques, Bevel, Cone,
Extrude, Smooth, Booleans, Vertices, Revolve Tool, Bridge Tool.

Introduction to basic concepts and principles of creating texturing and materials


 Texture creation and editing: use software Photoshop or GIMP
 UV mapping and unwrapping:
 Material creation: use of shaders and PBR (Physically Based Rendering) techniques
 Lighting and shading
 Workshop

Introduction to animation and interactivity in VR


 Keyframe animation: setting keyframes and adjusting the position, rotation, and scale of
objects
 Physics-based animation: use physics simulations
 Inverse kinematics and forward kinematics:
 Interactivity: use of buttons, levers, and other controls
 Scripting and programming: use scripting and programming language such as C#

Introduction to sound design in VR - Audio Lab in Unity


 Sound editing and mixing: use of software such as Pro Tools or Audacity
 Spatial audio
 Ambisonics audio
 Sound effects and Foley
 Music composition and scoring

Optimisation and management


 Frame rate and resolution
 Memory management
 Image quality and compression
 Network and multiplayer optimization

B. Assignments

Sr Assignment
no.
1 Object Modelling
2 Environment modelling
3 Scene Animation
4 Unity scene setting 1
5 C# coding in unity
6 Interaction in unity and VR
7 VR application development and build creation
C. Proposed Training Schedule:

Training Assessment
Topic Mode hours Hours

Pre requisites Pre-requisite Videos - 5 hours


Week 0 Quiz - 15 min 5 0.25

Live sessions - 6 hours


Introduction to VR Quiz - 15 min
Week 1 and development Assignment - 5 hours 11 0.25
Video Support content - 5 hours
Introduction to 3D Quiz - 15 min
Week 2 modelling Assignment - 5 hours 10 0.25
3D model creation, Live sessions - 6 hours
texturing, Quiz - 15 min
Week 3 rendering. Assignment - 10 hours 16 0.25
Introduction to Video Support content - 5 hours
scene setupand Quiz - 15 min
Week 4 animation Assignment - 10 hours 15 0.25
Live sessions - 6 hours
Scene setup and Quiz - 30 min
Week 5 Animation Assignment - 10 hours 16 0.5
Video Support content - 4.75
hours
Quiz - 30 min
Week 6 Sound setup Assignment - 10 hours 15 0.25
Live sessions - 6 hours
Quiz - 30 min
Week 7 Unity development Assignment - 10 hours 16 0.5
Optimisation, Build Live sessions - 6 hours
creation and Quiz - 30 min
Week 8 management Assignment - 10 hours 16 0.5
Week 9
Week
10
Week Capstone Project 80
11
Week
12 Capstone submission due
200 3

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