Geomagic Design X - Curso Básico 2019 - Inglés
Geomagic Design X - Curso Básico 2019 - Inglés
Information within this document is subject to change without notice. No part of this documentation may be
reproduced in any form or by any means including photocopying, recording or microfilming or by any information
storage and retrieval system including a web site, without written permission of 3D Systems.
No liability is assumed by 3D Systems with respect to the use of the information contain herein. While every
precaution has been taken in the preparation of this documentation, 3D Systems assumes no responsibility for
errors or omissions that may appear in this document. References in this document do not constitute an
endorsement of any products or services.
Geomagic Solutions, Geomagic, the Geomagic logo, Geomagic Control X, Geomagic Control, Geomagic Design X,
Geomagic Design Direct, Geomagic Design, Geomagic Studio, Geomagic XOS, Geomagic Wrap, Geomagic
Freeform, Geomagic Freeform Plus, Geomagic Touch, Geomagic Touch X, Geomagic Phantom Premium, and
Geomagic Claytools are either trademarks or registered trademarks of 3D Systems.
All other company and product names referenced herein are trademarks or registered trademarks of their
respective owners.
Contact Information
3D Systems - Software Business Unit
1001 Winstead Dr, Suite 400
Cary, NC 27560, USA
Phone: +1 (800) 691-1839 or +1 (919) 474-0122
Fax: +1 (919) 474-0216
Web Sites:
3D Systems https://www.3DSystems.com
Technical Support https://softwaresupport.3dsystems.com
Email Addresses:
Technical Support [email protected]
Training [email protected]
INTENDED AUDIENCE
This guide is targeted to users of 3D Systems products who require an overall understanding of the Geomagic
Design X software.
PREREQUISITES
None
GUIDE LENGTH
3-days
GUIDE CONVENTIONS
Indicates mouse button clicks to locate a command in the user interface in the format of
Tab > Group > Command, example:
Model> Create Solid > Extrude
Bold Text
Model(Tab) > Create Solid (Group) > Extrude (Command)
Bold text also may be used to draw attention to or create emphasis for key concepts in
activity steps.
● A dotted bullet indicates an actionable item in the training activities.
This symbol is used to identify additional information within the context of an activity step.
Text following this symbol is not actionable within an activity step.
A circled bullet is an information item found outside of an activity.
This symbol is used to strongly advise or convey important information when used.
TRAINING FILE
TR-DX-01.xrl
START PROGRAM
1. From the Windows Start button, select Start > All Programs > 3D Systems >
Geomagic Design X to start the application.
or
2. From the Desktop, double-click the Geomagic Design X icon to start the application.
The application will start as shown below.
END OF ACTIVITY
TAB
The layout of the ribbon user interface is shown below. Each Tab is broken down into Groups, and the
Commands are located within each Group.
GROUP
Each Group within a Tab will hold a set of Commands that work similarly or have similar objectives.
COMMAND
Each Command will have its own properties and dialogs. Commands that are similar will have a drop down menu
to toggle between the options and save space on the toolbar.
Commands that are not found directly on one of the main Ribbons will be located in the MENU tab. Commands
are categorized and listed here. Selecting a command from the MENU tab is the same as selecting directly from
the Ribbon.
DISPLAY - MESH
Point Set - Display the mesh as only the poly-vertices.
Shaded with Edges - Display the mesh as shaded poly-faces with poly-edges visible.
Curvature Display Mode - Turn on or off the visibility of the curvature map of the mesh.
Geometry Type Display Mode - Change the region display to classify all region types as individual
colors.
DISPLAY - BODY
Wireframe - Display the bodies as only the edges.
Hidden Line – Display the body as edges with the edges in the background displayed as dashed lines.
Shaded with Edges - Display the bodies as faces with edges visible.
Iso Line – Display the iso lines that define the surface.
VIEWS
Viewpoint - fly out will display the standard views of the Model View. All standard views are listed:
Front, Back, Left, Right, Top, Bottom, and Isometric.
Rotate View Counter-Clockwise – Rotate the Model View 90° to the left.
Rotate View Clockwise – Rotate the Model View 90° to the right.
SELECTION TOOLS
Line - Select entities on a user drawn line on the screen.
Extend to Similar - Select an area of mesh with polygons connected by similar curvature.
Smart Selection - Select an area of mesh by similar curvature, drag up or down to change sensitivity.
Visible Only - Select only visible objects in the current view. Deselect to select through the object.
9. Select and delete additional areas using the Line, Circle, Polygon, Freehand, and
Copyright © 2019 3D Systems 14 Geomagic Design X™
Paint Brush Selection Modes.
Select the tools from the Upper-Side Toolbar and make selections on the object in
the Model View.
Press the DEL key to delete selected areas.
The Line Selection Tool is active only on polygon objects.
Remember to hold Shift or Ctrl to add or remove portions of selected data.
10. Press CTRL+Z to recover (undo) the most recently deleted areas of the object
11. Deselect the Visible Only icon on the Upper-Side Toolbar and select an area on the
object using the Rectangle Selection Tool.
Rotate the object around to view the other side of your selection. Notice that turning
off Visible Only causes the current selection tool to affect all areas within the
selection boundary, not just those visible on screen, see below.
Click in empty space to clear all selections.
13. Choose the Extend to Similar Selection Tool to select adjacent triangles that meet
have a similar curvature.
Click on the area as shown below.
END OF ACTIVITY
TREE DOCK
The Tree dock on the left side is essential to the modeling process. The top half is the Feature Tree, and the
bottom half is the Model Tree. The Feature Tree can be compared to a history tree since it lists the steps taken to
create a model. The Model Tree lists entities that are present in the model. The visibility of these objects is
controlled here as well.
DISPLAY DOCK
The Display dock is found on the right side of the Model View. Display controls the display options for scan data
and the bodies. It also contains additional ways to view and display data in the Model View.
HELP DOCK
The Help dock consists of two docks. One dock contains the Contents and the Index. The selected
content is then displayed in a different Help dock on the right side of the Model View. The Index
tab is searchable. The Content of each command will help explain what the command is, the
benefits of using it, how to use the command, and then all of the parameters of the command.
F1 will access the Content Help menu for the command that is currently being used.
END OF ACTIVITY
END OF ACTIVITY
MEASURE
Distance – Measure a linear distance between two entities.
Angle – Measure an angular dimension between two entities.
Radius – Find a radius using 3 points or a circular entity.
Section – Create a dimension on a 2D section of an object.
Mesh Deviation – Measure deviations between separate scan data.
The World Axis displays the orientation of the global coordinate system. The Scale below
shows the size of the part.
Cancel button - Discards any changes made while in the dialog and exits the dialog.
Don’t Quit Command with OK button – When the option is selected, the user will remain in the
command after clicking OK to be able to use the command again.
Preview button – Allows the user to see what changes will be made after the command is run.
Next Stage button – Only available in some commands, when another stage of options is needed.
Generally the next stages have calculation options.
Entity Selection – The yellow box frame around an entity type means the user can select
objects, such as scan data, ref. geometry, and CAD faces, to complete the command. Multiple
selections can be made in one command.
If there is a vertical red stripe on the left side, an entity is required for completion.
Roll-Up Groups - when rolled up, an arrow in the group title points downward. Clicking anywhere on a rolled up
group title will expand the group and reveal additional dialog.
POINT DATA
Point data is a set of points that can be captured raw (un-gridded) or gridded from various sources. This data can
also contain normal or not.
Raw point data is a collection of points, each having an X, Y, Z location. When viewed up close, raw point
data is displayed as simple colored points, as shown below.
Raw data may contain normal vector information. Normal information can be created using the Generate
Normal Information command (POINTS > Tools > Generate Normal Information).
Gridded point data has a structure layout and is optimized for triangulation.
POLYGON DATA
Polygon data is sometimes referred to as a mesh; triangles are formed by triangulating point data that result in a
mesh. Polygon data comes from a variety of sources that include modeling software, scanning devices and a result
of triangulating points in Geomagic Design X.
When a mesh object is generated the normal faces are colored blue by default, the back face or opposite
side of the normal face is colored brown. The back faces of all meshes are the complementary color of the
front face. The front and back face are determined by the direction of the normal of the point cloud.
If the mesh object is modified, the underlying point structure will likewise be modified.
Click the Display dock and place a checkmark in the Edge checkbox under the Mesh/Point Cloud group will reveal
the triangulation of the mesh object.
CAD DATA
CAD data is a collection of faces or bounded surfaces created in Geomagic Design X or imported from an external
source. Geomagic Design X uses two types of CAD bodies, Solid body or Surface body. Solid bodies are grey, and
surface bodies are yellow.
CAD data occurs by:
Opening or Importing external CAD files, IGES, STEP or CAD neutral file exchange formats
Directly opening or importing supported native CAD file formats
CAD solid data is grey in color when activated and displays CAD face boundaries
CAD surface data is yellow in color when activated and displays CAD face boundaries
TRAINING FILE
TR-DX-03.xrl
OPEN DATA
1. Open file TR-DX-03.xrl.
Click MENU > File > Open
Navigate to location of file
Select file, TR-DX-03.xrl
Click Open
NOTE: Multiple scans can be used as the Moving object. The Reference object will hold in place while all
of the Moving objects align between each other and to the Reference object. Only one scan object
should be placed as the Reference until the scans are aligned.
NOTE: A dock titled Entity Thumbnails will appear at the bottom of the application. These thumbnails
can be used in the selection process instead of finding the correct scan in the Model View.
NOTE: The registration process will stop when either convergence is detected or the maximum number
of iterations has been reached.
END OF ACTIVITY
TRAINING FILE
TR-DX-04.xrl
OPEN DATA
1. Open file TR-DX-04.XRL.
Click MENU > File > Open
Navigate to location of file
Select file, TR-DX-04.xrl
Click Open
BEFORE AFTER
NOTE: The screen will split into three views. Each view rotates and zoom
independently of the others.
5. The Local Based on Picked Point will bring the Moving scan in line with the
Reference scan using three or more manually selected points.
Rotate each of the scans to positions similar to the figure below see most of the
overlapping data
NOTE: There are two sides to each scan; always make sure you rotate to the more
defined side of the scan before choosing points
REFERENCE MOVING
The order each point is selected is critical. Confirm matches by color. First is a RED
dot, then GREEN, then BLUE. The RED dot on the Reference needs to match with
the RED dot on the Moving.
NOTE: If you accidentally pick the wrong location, press CTRL+Z to undo the last
pick.
8. The two scans should now be listed under the Reference field.
With Moving field active, click on the next scan to add it to the Moving field
Pick three more points on both the Reference and Moving objects
Review the alignment on the left
Click the Apply
As each Moving scan is registered, it will be added to the Reference field
11. Several iterations of a registration algorithm are run in order to get a better fit
between the objects.
c. The scans converge within the range of the Max. Average Deviation
END OF ACTIVITY
TRAINING FILE
TR-DX-05.xrl
FILE OPEN
1. Open file TR-DX-05.xrl.
Click MENU > File > Open
Navigate to location of file
Select file, TR-DX-05.xrl
Click Open
SAMPLING
4. Change the density of the point cloud. The Sampling command removes redundant
points as well as reducing the total point count
Click POINTS > Optimize > Sampling
Click Uniform Distance radio button
NOTE: Uniform Distance will attempt to make the points a grid, by removing
points within a specified value.
Select the Magic Wand icon at the end of the Average Distance Between Poly-
Vertices setting
NOTE: The Magic Wand will show the value the software will run when the option
is set to Auto.
Click OK
7. Continue to rotate, zoom, manually select and delete until you are satisfied that
only points that describe the scanned part remain.
Click OK
TRIANGULATE
8. Convert point object to a mesh object.
Click POINTS > Triangulate >
Triangulate
Click on Mesh Construction radio
button
Set Geometry Capture Accuracy
to Tight
Set Scanner Accuracy to 0.05mm
Press OK
END OF ACTIVITY
TRAINING FILE
TR-DX-06.xrl
OPEN FILE
1. Open training file TR-DX-06.xrl
END OF ACTIVITY
TRAINING FILE
TR-DX-07.xrl
OPEN FILE
1. Open training file TR-DX-07.xrl.
GENERATE REGIONS
2. In the REGION tab, select the
Auto Segment command.
Set the Sensitivity to 25.
Click the OK button
BACK VIEW
END OF ACTIVITY
TRAINING FILE
TR-DX-07.xrl
OPEN FILE
1. Open training file TR-DX-07.xrl.
GENERATE REGIONS
2. In the REGION tab, select the Auto
Segment command.
Set the Sensitivity to 65.
Click OK button.
INTERACTIVE ALIGNMENT
6. Define the alignment.
Click ALIGNMENT > Scan to Global > Interactive Alignment.
Click the Next Stage button
The Model View displays a two view layout.
9. Define Position.
The Position will set the Right Plane
and the location along the X Axis.
Select Plane3.
Click OK to accept.
END OF ACTIVITY
TRAINING FILE
TR-DX-08.xrl
OPEN FILE
1. Open training file TR-DX-08.xrl.
2. Create Regions.
Click REGION > Segment > Auto
Segment.
Set the Sensitivity to 45.
Click the OK button
6. Define Axis Z.
Click input field, Axis Z.
Choose the Vector1.
Click the Flip Direction arrow to
adjust the positive Z in the desired
direction.
Axis X and Axis Y are optional. The
blue circle can be twisted to manually
clock the part to any location.
Click OK.
END OF ACTIVITY
TRAINING FILE
TR-DX-07.xrl
TR-DX-07.igs
INTERACTIVE ALIGNMENT
3. Align the scan data to the CAD data.
Click ALIGNMENT > Scan to CAD >
Quick Fit
Set Moving Entities to Mesh.
Set Target Body to Imported
Body1
Click the OK button.
The Run Best Fit Alignment should be checked
under More Options.
Aligning a scan to an already built CAD file can be used for multiple reasons, including:
Check the accuracy of the scanned part to the CAD.
Add features to a Solid Body that were not in the original file.
END OF ACTIVITY
TRAINING FILE
TR-DX-09-MM.stl
IMPORT FILE
1. Create a new empty file.
Click MENU > File > New
HEALING WIZARD
3. Evaluate the mesh for unwanted and
irregular poly-faces.
Click POLYGONS > Wizard >
Healing Wizard
The command will evaluate mesh and
display any issues with the mesh.
DEFEATURE
7. Remove unwanted features on the
mesh.
Click POLYGONS > Repair
Holes/Boss > Defeature
Select Lasso Selection Mode
Turn of Visible Only
Select area as shown.
FILL HOLES
9. Fill any unwanted holes in the mesh.
Click POLYGONS > Repair
Holes/Boss > Fill Holes
Toggle on the Don’t Quit Command
With OK button.
Set Curvature of Filled Holes to
Tangent
Select the hole as shown.
Click the OK button.
EDIT BOUNDARIES
12. Smooth / enhance boundary shapes on
a mesh.
Click POLYGONS > Edit > Edit
Boundaries
Toggle on the Don’t Quit Command
With OK button
Select Fit radio button under Method
Change Fitting Shape to Circle
Select largest circular boundary.
END OF ACTIVITY
TRAINING FILE
TR-DX-10-MM.stl
IMPORT FILE
1. Create a new empty file.
Click MENU > File > New
MIRROR MESH
7. Mirror mesh about a plane.
Click MENU > Tools > Mesh Tools
> Mirror
Select the Mesh as the Target
Select Position input field
Select Front plane in Model View
BEFORE AFTER
END OF ACTIVITY
TRAINING FILE
TR-DX-11-MM.stl
IMPORT FILE
1. Create a new empty file.
Click MENU > File > New
GLOBAL REMESH
6. Generate a new organized mesh.
Click POLYGONS > Optimize >
Global Remesh
Set Edge Length Multiplier to 1.
This will maintain the average edge
length of the mesh.
Place a checkmark in the Make
Clean And Manifold Solid Mesh.
Tis will try to create a water tight
mesh.
BEFORE
Click OK.
AFTER
BEFORE AFTER
OPTIMZE MESH
9. Adjust the triangles so that they are uniform over the mesh, however areas of high
curvature will have more triangles.
Click POLYGONS > Optimize > Optimize Mesh. NOTE: This command is under
the Global Remesh dropdown.
Select the High Quality Mesh Conversion under Method.
Set the Min Edge Length Multiplier to 0.5
Set the Max Edge Length Multiplier to 8
Click OK.
ENHANCE SHAPE
10. Modify the mesh so that areas of high curvature will become sharper than the original
shape. Apply this command again with the same options to emphasis sharper areas
even more.
Click POLYGONS > Optimize > Enhance Shape
Set Sharpness to Mid
Set Overall Smoothness to Mid
Set Enhance Level to Max
Click Next Stage
Click OK
SMOOTH
11. Reduce the roughness of the mesh.
Click POLYGONS > Optimize > Smooth
Set Smoothness Level to Max
Click Next Stage
Toggle on Enable Realtime Preview
Move slider to towards Min to see impact on the mesh.
Click OK.
BEFORE AFTER
END OF ACTIVITY
TRAINING FILE
TR-DX-12.xrl
FILE OPEN
1. Open existing file.
Open TR-DX-12.xrl
3. Use Stage 2/5 Data Editing – Remove any unwanted scan data.
Set the Max. Poly-Vertices/Faces Count Per Noisy Cluster to 100.
Click the Find Noisy Cluster button.
Click the Trash Can button to delete selected data.
Click Next Stage.
END OF ACTIVITY
TRAINING FILE
TR-DX-13.xrl
FILE OPEN
1. Open existing file.
Open TR-DX-13.xrl
DECIMATE
2. Reduce the number of triangles in the
model.
Click POLYGONS > Optimize >
Decimate
Click the Allowable Deviation radio
button under Method.
Set Deviation to 0.002 in. under
Options.
Click OK.
FILL HOLES
3. Repair missing data.
Click POLYGONS > Repair Holes/Boss > Fill Holes
BEFORE AFTER
BEFORE AFTER
REWRAP
9. Re-triangulate the mesh in order to
reduce the number of holes.
Click POLYGONS > Optimize >
Rewrap
Move the Geometry Capture
Accuracy slider to Tight.
Move the Overall Smoothness
slider to Min.
Place a checkmark in the Extend
Boundaries checkbox. Set slider at
two notches from Curved.
Click OK.
BEFORE AFTER
END OF ACTIVITY
Sketch Entities
CREATE NEW FILE
1. Create a new file.
Click MENU > File > New
CREATE A SKETCH
2. Create a new 2D sketch.
Click SKETCH > Setup > Sketch
Select the Base Plane for the sketch
Click the Front plane.
The sketch will start immediately after selecting the base plane. If a plane is already selected, choosing Sketch
would directly start a sketch on that plane. The Sketch button has now changed to Exit in order to complete
the sketch.
3. Create a Rectangle.
Click SKETCH > Draw > Rectangle
Left-click in the top-left corner of the
origin to begin the Rectangle.
Left-click the bottom-right corner to
finish the Rectangle.
Finish the Rectangle by right-clicking
in the Model View and selecting the
OK from the context menu.
END OF ACTIVITY
TRAINING FILE
TR-DX-14-MM.stl
IMPORT FILE
1. Create a new empty file.
Click MENU > File > New
GENERATE REGIONS
3. Create regions.
Click REGION > Segment > Auto
Segment
Set the Sensitivity to 50.
Click OK.
INTERACTIVE ALIGNMENT
4. Create a Plane through the middle of
the part to use for alignment.
Click MODEL > Ref. Geometry >
Plane.
Press and hold the CTRL key.
Select the Mesh and the Right plane
in the Feature Tree.
Set the Method to Mirror.
Click OK.
Click OK.
16. Verify there are no openings in the sketch loop (green points), then exit the sketch.
Click Exit button in the Ribbon or bottom right corner of the Model View.
21. Click Normal To icon on the Upper-Side Toolbar, or Ctrl+Shift+A. This will align
the sketch back normal to the screen.
25. Make sure the Regions are still visible, but HIDE the Solid Bodies using the Model
Tree, or by pressing Ctrl+5.
Set the Offset Distance From Base Plane to 2 mm, or drag the thin, blue arrow up
until the outline of the cutout shown is visible.
Place a Check next to Draft Angle.
Select the Measure Angle button then click on the two planar regions.
Set the Draft Angle to 1°.
The total angle will be displayed. This will show if there is any draft from the base plane. The Mesh Sketch Setup
Copyright © 2019 3D Systems 82 Geomagic Design X™
can compensate for the draft when projecting the poly-lines back to the base plane.
Click the OK check to begin sketching.
Hiding the Mesh can make it easier to see the underlying polylines.
32. Sketch the inner cutout using the Line and 3 Point Arc tools.
RMB Click in the Model View. An array of common sketch tools will immediately
appear.
Select the Line icon and sketch the two vertical lines by double clicking the LMB on
each polyline.
Draw a Line between the bottom end points to close the loop.
RMB Click and select the Check to accept the line command.
RMB Click. Select the 3 Point Arc icon. Click on both end points and then the height
of the pink polyline radius.
RMB Click and select the Check to finish the command.
33. Edit and adjust the sketch for a better overall model.
Double Click on one of the vertical sketch lines.
A dialog box will appear with the editing and constraint options. Select Vertical from
the Constraints box.
Hold Shift and select the other vertical line. Select Parallel from the Common
Constraint options.
Double Click on the arc. Hold Shift and select one of the vertical lines. Select
Copyright © 2019 3D Systems 83 Geomagic Design X™
Tangent from the Common Constraint options. Repeat the process on the other line
to create tangency with the arc.
Adjust the sketch entities until the sketch looks like Figure 148.
RMB Click and select the Exit button.
36. RMB Click on the Model View and select the Auto Sketch command.
With the option set to Make Selected Only, select only the inner loop sketch.
Click the OK check to accept.
RMB Click and select the Exit button to finish the sketch.
39. Right-Click on the Right Plane and select the Mesh Sketch icon to start sketching.
The sketch setup will already be located in the correct location. Click the OK to accept
and begin sketching.
Only half of the figure needs to be sketched for the Revolve command.
END OF ACTIVITY
TRAINING FILE
TR-DX-15.xrl
FILE OPEN
1. Open training file TR-DX-15.xrl.
Navigate to the file from the Open
Files dialog
Click Open.
JOIN SURFACES
5. Click the 3D Sketch button in the 3D SKETCH > Setup group on the ribbon.
6. Select the Spline tool in the Draw group.
Draw a Spline from edge to edge of the Mesh Fit(1) surface body, as shown in
Figure 171.
Right-Click to end the first spline.
7. Repeat Step 2 for drawing a Spline on Mesh Fit(2) as close to parallel as possible to
the first spline, then Accept the Spline.
9. Click the Exit button in the top left corner to finish the 3D Sketch.
10. Hide Meshes and Mesh Fit(2), and Show Mesh Fit (1).
11. Select the MODEL>Edit>Trim Surface command to trim the surfaces with the 3D
Splines.
Select the first Spline in 3D Sketch(1) as the Tool Entities.
Select Mesh Fit(1) as the Target Entities.
Click the Next Stage button to continue.
Chose the correct larger portion of the surface as the Remaining Bodies.
Click the OK button to accept.
13. Turn on visibility for both Trim Surface(1) and Trim Surface(2), and turn off
visibility for 3D Sketch(1).
14. Select the MODEL>Create Surface>Loft command to join the surfaces.
Double check the Surface Loft command has been selected.
Select the Edge1 of Trim Surface1, and Edge2 of Trim Surface2 as the Profiles.
Set the Start Constraint and End Constraint to Tangency To Face. This will
apply tangency to the lofted surface where it connects to the original surfaces.
Click the OK button to create the lofted surface.
Alternatively, the Sew step can be skipped if the “Merge Tangent Faces” option is selected during the Loft
command.
20. Click the Next Stage button to continue. A preview of the flow of the fitted surface
body will be displayed.
23. Create the adjacent surface with a Mesh Fit surface. Select MODEL>Wizard>Mesh
Fit on the ribbon.
Select the region shown in Figure 196 as the Target Regions/Poly-Faces.
Click the OK button to accept the surface using the previous settings.
29. Turn on the visibility for Mesh Fit3 and Surface Loft2.
32. Hide 3D Sketch3, and Show Trim Surface3 and Trim Surface4.
33. Create a Surface Loft with the MODEL>Create Surface>Loft command to join the
surfaces.
Select the Edge1 of Trim Surface3, and Edge2 of Trim Surface4 as the Profiles.
Set the Start Constraint and End Constraint to Tangency To Face. This will
apply tangency to the lofted surface where it connects to the original surfaces.
Place a check next to Merge Tangent Faces in the Options rollup.
Click the OK button to create the lofted surface.
35. Enter into a 3D Sketch to create clean trim lines for lofting between surfaces.
36. Hide all surfaces except the new Mesh Fit surface.
37. Select the Spline tool in the 3D Sketch>Draw group.
Draw a Spline on the Mesh Fit4 surface body (Figure 209).
Hide the Mesh Fit4 surface and Show Trimmed Surface3.
Draw a second spline on the Trimmed Surface3 body (Figure 210).
39. Exit 3D Sketch with the button in the top left corner.
44. Create a Surface Loft with the MODEL>Create Surface>Loft command to join the
surfaces.
Select the Edge1 of Trim Surface5, and Edge2 of Trim Surface6 as the Profiles.
Set the Start Constraint and End Constraint to Tangency To Face. This will
apply tangency to the lofted surface where it connects to the original surfaces.
Place a check next to Merge Tangent Faces in the Options rollup.
Click the OK button to create the lofted surface.
ADD FILLET
48. Add a rounded, fillet edge to the connection of the two surfaces. Click the Fillet
button in the MODEL > Edit group on the ribbon.
Change the method to Variable Fillet.
Select the edges between the two surfaces for the Entities, as shown in the image
below.
FINISHING FEATURES
49. Begin a 3D Sketch by Right-Clicking in space in the Model View, and select the 3D
Sketch icon.
50. Draw a spline along either side of the fillet with the Draw>Spline tool.
Draw the first spline at the edge of the Fillet1 surface body to the first seam.
(Figure 230).
Draw a second spline below the crooked fillet (Figure 231).
52. Right-Click and select the Exit button to finish the 3D Sketch.
53. Hide the Mesh. Show the Surface Body and 3D Sketch 5 only.
54. Click the Split Face button in the MODEL>Body/Face group on the ribbon.
Select the split spline as the Tool Entities.
Select the upper surface face as the Target Entities, as shown in the image
below.
Click OK button to accept the command.
55. Repeat Step 6 using the lower spline and the side surface face. (Figure 234).
56. Remove the newly split area with the Delete Face command found in the
MODEL>Body/Face group on the ribbon.
Select the Faces, as shown in Figure 235.
59. Repeat all of the previous steps on the other side where the fillet becomes unsmooth.
3D Sketch on either side of the fillet with a spline to connect
Split Face of the surface using the 3D Sketch
Delete Face
Surface Loft
61. Click the Deviation for Body and the Environment Mapping buttons in the
Accuracy Analyzer™.
END OF ACTIVITY
TRAINING FILE
TR-DX-16-MM.stl
SCAN PREPARATION
1. Import training file TR-DX-16-MM.stl.
Click the Import button or select
Import from MENU > Insert.
Use the Import Dialog to navigate to
the training files folder. Choose TR-
DX-16-MM.stl from the Import
dialog.
Click Import only. The file is loaded
and displayed in the Model View.
2. In the POLYGON tab, use the Fill Holes and Smart Brush command to clean and
smooth a single vane of the impeller.
Assuming all blades are the same, only one will need to be edited for the modeling. The single modeled vane
can be patterned.
With the Repair Holes/Boss>Fill Holes command, select all the holes on one vane
to fill in with Curvature.
Use the Wizard>Smart Brush command and the Smooth option to paint the
specific areas that are rough.
4. After editing the mesh, use the Optimize > Decimate command to reduce the
triangle count.
Select the Allowable Deviation method with a value of 0.01 mm in the Options.
Accept the command to see the new triangle count.
8. Align the scan to the coordinate system using ALIGNMENT > Scan to Global >
Interactive Alignment.
Verify the mesh is selected then go to the Next Stage.
Change the Method to XYZ.
For Position, select the Vector1 and a Plane Region on the bottom of the scan.
Set Axis Z to Vector1. If needed, Flip Direction of the positive axis.
Use the Blue Circle of the Manipulator to clock the part about the Z Axis. Rotate
until the X Axis (Right Plane) is passing through the edited vane.
Check the alignment is in position on the right half of the screen then Accept.
MAIN BODY
9. Create a Mesh Sketch on the Right Plane.
Change the method to Rotational Method.
Use the Offset Angle From Base Plane or the Green Circle to rotate the base
plane to find the best sketch angle for the main body of the impeller.
Accept the sketch setup.
Option 1
RMB on the region of one side of the cleaned vane scan and choose the Loft Wizard
icon.
In Section, select By No. Of Sections, then set the No. Of Sections to 7, and
increase the smoothness.
In Profile Types, select Ref. Planes and Mesh Sketches.
Adjust the size of the bounding box of the surface with the red, green, and blue dots
to be much larger than the mesh, then go to the Next Stage.
Turn on the Deviation From Body.
LMB and hold on the planes to readjust the position of the planes.
Ctrl+LMB on a plane will add a new plane. Readjust the planes to reach the desired
accuracy then accept the command.
Option 2
RMB on the region of one side of the cleaned vane scan and choose the Mesh Fit
icon.
Exit the sketch to see how much smoother the surface is in one spot.
15. Repeat Step 3 on the other sketches as desired.
Reducing the spline points is one way to edit the loft wizard to change the resulting surface.
Other ways could be to completely remove the spline and remake the sketch using lines and arcs.
16. Create a Mesh Sketch on the Right Plane to capture the outer profile of the vane.
Change the option to Rotational Method for the sketch setup.
Pull the Green Arrow or change the Silhouette Range to encompass the entire
cleaned vane, then accept the command.
The Rotational Silhouette Range will create a wedge to contain the desired area, and then project by rotating
about an axis.
The Offset Angle can also be adjusted for a better cross section.
Create the sketch of the outside vane profile using Line and Arc tools.
Use Figure 323 to create the sketch then Exit.
An open profile sketch can be used only for surfaces. Close the sketch to create a solid revolve.
17. Use the Create Surface > Revolve to revolve the surface the necessary amout to
enclose the surfaced vane.
18. Create an Edit > Surface Offset of the original rotated body to completely enclose an
impeller vane.
Select all faces along the top of the solid.
Change the Offset Distance to 0 mm then accept.
An offset at 0 is duplicating and creating a surface on the solid face to use in more commands.
Enclosed Vane
19. Select MENU > Insert > Surface > Solidify to create a solid from the selected
surfaces.
Select the four surface bodies needed to enclose a vane and accept the command.
If an error occurs or a surface does not extend fully through the other surfaces, use the Extend Surface tool to
lengthen the surface before repeating the Solidify command.
Check the Visibility of the Solid Bodies is on to view the main body and single vane.
20. Use the MODEL > Edit > Fillet command to place a small fillet on the top edges of
the vane.
23. Create the lower shaft using a Mesh Sketch on the Front Plane or any plane normal
to the shaft.
Offset the Offset Distance From Base Plane to cross through the triangular shaft
and accept the set up.
Use Arc and Fillet tools to create the sketch then Exit when completed.
25. Create a Mesh Sketch on the top face of the shaft to cut out the top hole.
Select the top solid face as the Base Plane.
Offset the sketch profile down slightly to see the inside circle then accept the Mesh
Sketch Setup.
Sketch the inside Circle then Exit the sketch to cut out the hole.
END OF ACTIVITY
TRAINING FILE
TR-DX-17.xrl
OPEN FILE
1. Open training file TR-DX-17.xrl
Click the Open or select Open from
MENU > File > Open.
Use the Open Dialog to navigate to
the training files folder. Choose TR-
DX-17.xrl from the Open dialog.
Click Open.
AUTO SURFACE
2. Automatically generate NURBS surface
on the mesh object.
Click EXACT SURFACING > Auto
Surfacing > Auto Surface.
Click Organic radio button.
Click Auto Estimate radio button
under Patch Network Option.
Click Constant radio button.
Click Next Stage.
If a patch is not in a clear enough four-sided shape, the software might not fit a surface. Occasionally patches
need to be edited and reshaped in order to build a better surface body.
INSPECT ACCURACY
6. Check the accuracy of the fitted NURBS
surfaces to the mesh.
Click the Deviation for Body icon on
the Upper-Side Toolbar.
Change the tolerance on the color
bar to 0.05mm. The default
tolerance is set to 0.1mm.
On the color bar, double click on the
green 0.1.
Set the value to 0.05.
Review results. Hover the mouse
over various areas of the mesh to see
the deviations.
Click the Deviation for Body icon to
turn off the deviation display.
END OF ACTIVITY
TRAINING FILE
TR-DX-18.xrl
OPEN FILE
1. Open training file TR-DX-18.xrl
Click the Open or select Open from MENU > File > Open.
Use the Open Dialog to navigate to the training files folder. Choose TR-DX-18.xrl
from the Open dialog.
Click Open. The file is loaded and displayed in the Model View.
5. Select a junction point on the contour curves and swing the point back and forth so
that the connected curves are smoothed.
6. Adjust all contour curves to be continuous and four sided. The 3D SKETCH > Edit >
Trim tool can remove extra segments.
8. Verify all lines are straight and the patches seem continous
13. Click the Deselect Current Planel button under Action to clear the previous
selection and make choose a new panel to edit.
Under More Option, click the Next arrow to navigate through patch panels and find
the ones needing rearranging.
14. Continue shuffling panels, once done accept and exit the 3D SKETCH.
Select a panel that needs to be shuffled and repeat previous steps until all panels
have equal patch sides.
Click OK to accept all edits.
Click EXIT to close the 3D SKETCH.
END OF ACTIVITY
TRAINING FILE
TR-DX-19-MM.stl
IMPORT FILE
1. Import training file TR-DX-19-MM.stl.
Click the Import button or select Import from Menu>Insert.
Use the Import Dialog to navigate to the training files folder. Choose TR-DX-19-
MM.stl from the Import dialog.
Click Import only.
3. Click the Knuckle from Feature Tree and select Copy from MENU>Edit (Ctrl+C).
Click the OK button to copy the selected mesh data.
After editing a mesh to create a better Auto Surface, the original mesh will still be needed to show where cuts
and features belong.
OPTIMIZE MESH
4. Select Knuckle in Feature Tree to edit.
For a higher quality Auto Surface, details can be removed from the mesh and smoothed over. The Copied
Mesh can still be used to track these features and shapes to use for sketch based modeling.
When there are multiple meshes, a mesh needs to be selected before editing with the POLYGONS tab.
AUTOSURFACE
9. Auto surface the model.
Click EXACT SURFACING > Auto
Surface > Auto Surface.
Select the Mesh.
Click Organic radio button.
Click OK.
CUTTING PLANES
Create reference planes which are used as base sketch. These planes should be located at original mesh not on
offset mesh.
12. Select the Plane command located in MODEL>Ref. Geometry tab and group.
Select the Don’t Quit Command With OK Lock button to remain in the command
after accepting.
Select both the regions like the figure below.
Verify the Method is set to Average.
Click OK.
2D SKETCHES
18. Create sketches to cut off redundant parts from solid model for machining.
Click Mesh in Feature Tree.
BEFORE AFTER
Repeat operation to cut the body.
27. Select the Extrude command.
BEFORE AFTER
BEFORE AFTER
29. Select Sketch4 (Mesh) in the Feature Tree, then Right-Click in space and select the
Extrude (Solid) icon.
Place a check in the Cut box in Result Operator.
Press the OK check button.
BEFORE AFTER
END OF ACTIVITY
IMAGE DESCRIPTION
TR-DX-UDA-01-IN.stl
TR-DX-UDA-02-IN.stl
TR-DX-UDA-04-MM.stl
TR-DX-UDA-05-MM.stl
TR-DX-UDA-06.xrl
TR-DX-UDA-07.xrl
TR-DX-UDA-08.xrl
TR-DX-UDA-09.xrl
Scroll Wheel
o Zoom in and out of center of screen. Roll
the mouse up and away to increase
magnification; roll the mouse down to
MMB decrease magnification.
Toggle Button
o Activate second level of mouse buttons.
Most buttons will rotate the part.
Rotate Button
o Hold to rotate the view of the part about the
center of the screen.
Pan
o Move the part laterally on the screen.