BIDTK158
BIDTK158
pm
Question Paper Version : A
USN
4
First/Second Semester B.E./B.Tech./B.Design Degree Examination,
:3
June/July 2024
8
Innovation and Design Thinking
:2
Time: 1 hr.] [Max. Marks: 50
01
C
-V
INSTRUCTIONS TO THE CANDIDATES
1. Answer all the fifty questions, each question carries one mark.
4
02
C
2. Use only Black ball point pen for writing / darkening the circles.
-V
3. -2
For each question, after selecting your answer, darken the appropriate circle
C
08
corresponding to the same question number on the OMR sheet.
-V
4. Darkening two circles for the same question makes the answer invalid.
6-
-V
prohibited.
U
m
a) A process that allows engineers and designers to create new and innovative solutions
-V
to business challenges.
4p
b) An iterative, non-linear process which focuses on a collaboration between designers
C
and users
C
:5
c) a and b
-V
-V
d) None of these
32
-V
a) ii – iii – iv – v – i b) i – ii – iii – iv – v
c) iii – iv – v – i – ii d) iv – v – i – ii – iii
C
24
C
-V
3. Which of the following principles are not considered for design thinking?
-V
8-
-V
-V
8. Which design thinking phase is closely related to the creation of an minimum viable
-V
product (MVP)?
a) Empathize b) Prototype c) Ideate d) Test
C
Version – A – 1 of 6
-V
VC
BIDTK158/258/22BD16
9. Which one is the minimum viable product?
pm
a) b)
4
:3
c) Both a and b d) None of these
8
:2
10. How can the theory and practice of design thinking work together?
01
a) Theory provides a set of rules to follow, while practice ensures the rules are applied
C
effectively.
-V
b) Theory and practice are two separate processes that do not overlap.
4
c) Theory provides a framework for creative problem solving, while practice develops
02
C
the skills and knowledge to apply the framework effectively.
-V
d) Theory and practice are interchangeable and can be used in any order.
-2
11. What is real-time design interaction capture and analysis?
C
08
a) A process of capturing user feedback after the design process is complete.
-V
b) A method of analyzing design interactions as they happen.
6-
-V
12. What types of interactions can be captured and analyzed in real-time design interaction
U
C
13. What is the importance of collaboration in design thinking?
C
:5
-V
01
-V
14. What are some digital tools that can be enable efficient collaboration in design thinking?
a) E Mail
C
24
C
20
d) Design software
C
VC
-V
-V
Version – A – 2 of 6
C
-V
VC
BIDTK158/258/22BD16
17. What is the benefit of empathy in design?
pm
a) It guarantees success in the market
b) It speeds up the design process
c) It ensures all design decisions are final
4
d) It leads to more meaningful and impactful products.
:3
18. What is distributed design collaboration?
8
a) Collaboration between designers who are geographically separated.
:2
b) Collaboration between designers and machines.
01
C
c) Collaboration between designers and machines
d) Collaboration between designers from different industries.
-V
4
19. What are some challenges of distributed design collaboration?
02
C
a) Limited access to digital tools
-V
b) Technical difficulties and connectivity issues
-2
c) A lack of clear communication channels
d) A limited pool of expertise and perspectives
C
08
-V
20. What are some benefits of real-time interaction and analysis in design thinking?
6-
21. How can real time interaction and analysis be integrated into the design process?
m
-V
a) By conducting user research and testing at the end of the design process only.
4p
b) By eliminating user feedback and relying solely on personal preferences.
C
c) By analyzing market trends and sales data only.
C
:5
32
22. What are some common tools used in the empathy phase of design thinking?
C
-V
-V
-V
-V
25. What is the goal of using design thinking in business process modeling?
a) To create visually appealing process diagrams.
C
Version – A – 3 of 6
-V
VC
BIDTK158/258/22BD16
26. What is the importance of prototyping in design thinking in business process modeling?
pm
a) To test and refine process models before implementation.
b) To show case the organizations capabilities to stakeholders.
c) To impress users with cutting edge technology.
4
d) To ensure compliance with industry standards and regulations.
8 :3
27. What are some common challenges that can be addressed using design thinking in
business process modeling?
:2
a) Inefficient processes that waste time and resources.
01
C
b) Poor communication and collaboration between departments.
-V
c) Resistance to change from process users and stakeholders.
d) All of these
4
02
C
28. What is the goal of using agile methodology in design thinking?
-V
a) To create aesthetically pleasing designs
-2
b) To increase efficiency and productivity in the design process
c) To reduce costs for the organization
C
08
-V
6-
-V
b) To showcase design capabilities to stoke holders
U
m
-V
30. What are some common challenges that can be addressed using agile design thinking?
4p
a) Inefficient design processes that waste time and resources.
C
b) Poor communication and collaboration between team members.
C
:5
d) All of these
32
C
C
31. What is the goal of using agile technology in virtual collaboration environments for
:
-V
01
design thinking?
-V
8-
-V
d) None of these
06
-V
Version – A – 4 of 6
C
-V
VC
BIDTK158/258/22BD16
34. What are the key stages of the design thinking process?
pm
a) Ideation, testing, and implementation
b) Empathy, define, ideate, prototype and test
c) Planning, execution and evaluation
4
d) None of these
:3
35. What is storytelling in the context of design thinking?
8
a) If is the process of creating a narrative around a design solution.
:2
b) It is the process of creating a story board to communicate design ideas.
01
C
c) It is the process of creating a visual representation of a design concept.
d) None of these
-V
4
36. What are some common tools and techniques used in strategic foresight?
02
C
a) Scenario planning, trend analysis, and expert interviews
-V
b) Prototyping, user testing and iterative design
-2
c) Market research, customer feed back, and competitive analysis
d) None of these
C
08
-V
37. What are some common tools and techniques used in sensemaking?
6-
C
c) The process of evaluating the effectiveness of existing design solutions.
C
:5
d) None of these -V
-V
32
a) The process of identifying and redefining the value proposition of a design solution.
C
-V
-V
a) The process of competing against other design teams to create the best solution.
20
b) The process of pushing design teams to their limits to create innovative solutions.
C
VC
-V
d) None of these
-0
-V
d) None of these
-V
Version – A – 5 of 6
-V
VC
BIDTK158/258/22BD16
43. What is humanization in the context of design thinking?
pm
a) The process of marking designs more human centered and empathetic.
b) The process of making designs more technically advanced.
c) The process of making designs more aesthetically pleasing.
4
d) None of these
:3
44. How can a creative culture be fastened in the design thinking process?
8
a) By encouraging risk-taking and experimentation
:2
b) By establishing rigid design processes and guide lines
01
C
c) By prioritizing cost effectiveness over innovation
-V
d) None of these
4
45. What are some common tools and techniques used in rapid prototyping?
02
C
a) Sketching, wire framing and paper prototyping
-V
b) 3D printing, laser cutting and CNC machining
-2
c) User research, market analysis and competitive analysis
d) None of these
C
08
-V
46. How can a business model be designed using design thinking?
6-
a) By identifying customer needs and pain points and designing solutions that address
them. C
-0
m
-V
47. Which phase is referred to as an experimental phase where continuous iterations can take
4p
place?
C
a) Define b) Empathise c) Prototype d) None of these
C
:5
-V
-V
48. What is the term used to describe the process of narrowing down thoughts to reach the
32
final solution?
C
-V
49. Design thinking is typically used to provide a solution based approach to problem solving
C
24
C
a) True b) False
-V
-V
a) True b) False
C
VC
8-
-V
*****
-0
C
06
-V
C
-V
C
-V
Version – A – 6 of 6
C
-V
VC
BIDTK158/258/22BD16
pm
Question Paper Version : B
USN
4
First/Second Semester B.E./B.Tech./B.Design Degree Examination,
:3
June/July 2024
8
Innovation and Design Thinking
:2
Time: 1 hr.] [Max. Marks: 50
01
C
-V
INSTRUCTIONS TO THE CANDIDATES
1. Answer all the fifty questions, each question carries one mark.
4
02
C
2. Use only Black ball point pen for writing / darkening the circles.
-V
3. -2
For each question, after selecting your answer, darken the appropriate circle
C
08
corresponding to the same question number on the OMR sheet.
-V
4. Darkening two circles for the same question makes the answer invalid.
6-
-V
prohibited.
U
m
a) The process of designing physical products and services.
-V
C
d) None of these
C
:5
-V
-V
-V
01
-V
8-
-V
d) None of these
-0
-V
5. What are some common tools and techniques used in rapid prototyping?
a) Sketching, wire framing and paper prototyping
C
pm
a) By identifying customer needs and pain points and designing solutions that address
them.
4
b) By following a set of established business practices and industry standards.
:3
c) By prioritizing cost effective over customer value.
d) None of these
8
:2
7. Which phase is referred to as an experimental phase where continuous iterations can take
place?
01
C
a) Define b) Empathise c) Prototype d) None of these
-V
4
8. What is the term used to describe the process of narrowing down thoughts to reach the
02
C
final solution?
a) Convergent thinking b) Divergent thinking
-V
c) None of these -2 d) Both a and b
C
08
9. Design thinking is typically used to provide a solution based approach to problem solving
-V
a) True b) False
6-
a) True b) False
-V
U
11. What is the goal of using agile technology in virtual collaboration environments for
VT
design thinking?
C
C
C
-V
-V
32
-V
01
-V
-V
-V
d) None of these
-0
14. What are the key stages of the design thinking process?
C
06
d) None of these
-V
pm
a) Scenario planning, trend analysis, and expert interviews
b) Prototyping, user testing and iterative design
c) Market research, customer feed back, and competitive analysis
4
d) None of these
:3
17. What are some common tools and techniques used in sensemaking?
8
a) Empathy mapping, customer journey mapping and data visualization.
:2
b) Prototyping, user testing and iterative design
01
C
c) Market research, customer feedback and competitive analysis
-V
d) None of these
4
18. What is maintenance in the context of design thinking?
02
C
a) The process of repairing and upgrading existing design solutions.
-V
b) The process of creating new design solutions from scratch.
-2
c) The process of evaluating the effectiveness of existing design solutions.
d) None of these
C
08
-V
19. What is value redefinition in the context of design thinking?
6-
a) The process of identifying and redefining the value proposition of a design solution.
C
b) The process of creating a detailed technical specification for a design solution.
-0
-V
c) The process of evaluating the effectiveness of existing design solutions.
U
d) None of these
VT
m
20. What is extreme competition in the context of design thinking?
-V
a) The process of competing against other design teams to create the best solution.
4p
b) The process of pushing design teams to their limits to create innovative solutions.
C
c) The process of collaborating with competitors to create a joint solution.
C
:5
d) None of these -V
-V
32
-V
01
-V
-V
22. What types of interactions can be captured and analyzed in real-time design interaction
20
8-
-V
-V
24. What are some digital tools that can be enable efficient collaboration in design thinking?
a) E Mail
b) Social media platforms
C
d) Design software
C
Version – B – 3 of 6
-V
VC
BIDTK158/258/22BD16
25. What is empathy in design?
pm
a) Understanding the emotions and experiences of users
b) Creating products that appeal to users emotions
4
c) Limiting the number of user persons in the design process
:3
d) Only designing products based on market research.
8
26. Why is empathy important in the design process?
:2
a) It ensures all design decisions are final
b) It brings perspectives and expertise to the design process
01
C
c) It speeds up the design process
-V
d) It results in product that meet users needs and desires.
4
02
C
27. What is the benefit of empathy in design?
a) It guarantees success in the market
-V
-2
b) It speeds up the design process
c) It ensures all design decisions are final
C
08
d) It leads to more meaningful and impactful products.
-V
6-
m
29. What are some challenges of distributed design collaboration?
-V
4p
a) Limited access to digital tools
b) Technical difficulties and connectivity issues
C
C
-V
-V
30. What are some benefits of real-time interaction and analysis in design thinking?
C
-V
-V
-V
a) A process that allows engineers and designers to create new and innovative solutions
C
VC
to business challenges.
8-
-V
and users
C
c) a and b
06
-V
d) None of these
32. Select the correct order of the different stages of design thinking.
C
a) ii – iii – iv – v – i b) i – ii – iii – iv – v
c) iii – iv – v – i – ii d) iv – v – i – ii – iii
C
33. Which of the following principles are not considered for design thinking?
-V
Version – B – 4 of 6
-V
VC
BIDTK158/258/22BD16
pm
34. To empathize one has to
a) Observe b) Engage c) Listen d) All of these
4
35. Which of the following are not tools of visualization?
:3
a) Maps b) Images c) Stories d) Videos
8
36. Journey mapping is also called ______ mapping
:2
a) Path b) Experience c) Conduct d) Feedback
01
C
-V
37. Which of the following are not tools of design thinking?
a) Co creation b) Proto typing c) Mind mapping d) Online mapping
4
02
C
38. Which design thinking phase is closely related to the creation of an minimum viable
-V
product (MVP)?
a) Empathize
-2
b) Prototype c) Ideate d) Test
C
08
39. Which one is the minimum viable product?
-V
a) b)
6-
C
-0
-V
U
m
-V
40. How can the theory and practice of design thinking work together?
4p
a) Theory provides a set of rules to follow, while practice ensures the rules are applied
C
effectively.
C
:5
-V
b) Theory and practice are two separate processes that do not overlap.
-V
c) Theory provides a framework for creative problem solving, while practice develops
32
d) Theory and practice are interchangeable and can be used in any order.
C
-V
01
-V
41. How can real time interaction and analysis be integrated into the design process?
a) By conducting user research and testing at the end of the design process only.
C
24
C
8-
-V
42. What are some common tools used in the empathy phase of design thinking?
a) Persona development and user interviews
-0
Version – B – 5 of 6
C
-V
VC
BIDTK158/258/22BD16
pm
44. What is the importance of prototyping in design thinking in IT?
a) To test and refine IT products and services before launch.
4
b) To show case IT capabilities to stake holders.
:3
c) To impress user with cutting edge technology.
d) To ensure compliance with industry standards and regulations.
8
:2
45. What is the goal of using design thinking in business process modeling?
a) To create visually appealing process diagrams.
01
C
b) To stream line business operations and increase efficiency.
-V
c) To reduce costs for the organization.
4
d) To comply with industry regulations and standards.
02
C
46. What is the importance of prototyping in design thinking in business process modeling?
-V
a) To test and refine process models before implementation.
-2
b) To show case the organizations capabilities to stakeholders.
C
08
c) To impress users with cutting edge technology.
-V
d) To ensure compliance with industry standards and regulations.
6-
47. What are some common challenges that can be addressed using design thinking in
C
-0
d) All of these m
-V
4p
48. What is the goal of using agile methodology in design thinking?
C
C
-V
-V
-V
01
-V
-V
C
VC
50. What are some common challenges that can be addressed using agile design thinking?
8-
-V
d) All of these
-V
*****
C
-V
C
-V
Version – B – 6 of 6
C
-V
VC
BIDTK158/258/22BD16
pm
Question Paper Version : C
USN
4
First/Second Semester B.E./B.Tech./B.Design Degree Examination,
:3
June/July 2024
8
Innovation and Design Thinking
:2
Time: 1 hr.] [Max. Marks: 50
01
C
-V
INSTRUCTIONS TO THE CANDIDATES
1. Answer all the fifty questions, each question carries one mark.
4
02
C
2. Use only Black ball point pen for writing / darkening the circles.
-V
3. -2
For each question, after selecting your answer, darken the appropriate circle
C
08
corresponding to the same question number on the OMR sheet.
-V
4. Darkening two circles for the same question makes the answer invalid.
6-
-V
prohibited.
U
1. What is the goal of using agile technology in virtual collaboration environments for
VT
design thinking? m
-V
C
c) To reduce costs for the organization
C
:5
32
-V
01
-V
d) None of these
24
C
-V
-V
8-
-V
-V
d) None of these
-V
Version – C – 1 of 6
-V
VC
BIDTK158/258/22BD16
6. What are some common tools and techniques used in strategic foresight?
pm
a) Scenario planning, trend analysis, and expert interviews
b) Prototyping, user testing and iterative design
c) Market research, customer feed back, and competitive analysis
4
d) None of these
:3
7. What are some common tools and techniques used in sensemaking?
8
a) Empathy mapping, customer journey mapping and data visualization.
:2
b) Prototyping, user testing and iterative design
01
C
c) Market research, customer feedback and competitive analysis
d) None of these
-V
4
8. What is maintenance in the context of design thinking?
02
C
a) The process of repairing and upgrading existing design solutions.
-V
b) The process of creating new design solutions from scratch.
-2
c) The process of evaluating the effectiveness of existing design solutions.
d) None of these
C
08
-V
9. What is value redefinition in the context of design thinking?
6-
a) The process of identifying and redefining the value proposition of a design solution.
b) The process of creating a detailed technical specification for a design solution.
C
-0
a) The process of competing against other design teams to create the best solution.
4p
b) The process of pushing design teams to their limits to create innovative solutions.
C
c) The process of collaborating with competitors to create a joint solution.
C
:5
d) None of these -V
-V
32
a) A process that allows engineers and designers to create new and innovative solutions
C
-V
to business challenges.
01
-V
c) a and b
-V
-V
d) None of these
20
12. Select the correct order of the different stages of design thinking.
C
VC
-V
a) ii – iii – iv – v – i b) i – ii – iii – iv – v
c) iii – iv – v – i – ii d) iv – v – i – ii – iii
-0
13. Which of the following principles are not considered for design thinking?
06
-V
Version – C – 2 of 6
C
-V
VC
BIDTK158/258/22BD16
pm
16. Journey mapping is also called ______ mapping
a) Path b) Experience c) Conduct d) Feedback
17. Which of the following are not tools of design thinking?
4
a) Co creation b) Proto typing c) Mind mapping d) Online mapping
:3
18. Which design thinking phase is closely related to the creation of an minimum viable
8
product (MVP)?
:2
a) Empathize b) Prototype c) Ideate d) Test
01
C
-V
19. Which one is the minimum viable product?
a) b)
4
02
C
-V
-2
c) Both a and b d) None of these
C
08
-V
20. How can the theory and practice of design thinking work together?
6-
a) Theory provides a set of rules to follow, while practice ensures the rules are applied
effectively.
C
-0
b) Theory and practice are two separate processes that do not overlap.
-V
c) Theory provides a framework for creative problem solving, while practice develops
U
d) Theory and practice are interchangeable and can be used in any order.
m
-V
4p
21. What is experience design in the context of design thinking?
a) The process of designing physical products and services.
C
C
:5
c) The process of designing holistic experiences for users across all touch points.
32
d) None of these
C
C
-V
-V
d) None of these
-V
20
-V
d) None of these
06
-V
24. How can a creative culture be fastened in the design thinking process?
a) By encouraging risk-taking and experimentation
C
Version – C – 3 of 6
C
-V
VC
BIDTK158/258/22BD16
pm
25. What are some common tools and techniques used in rapid prototyping?
a) Sketching, wire framing and paper prototyping
4
b) 3D printing, laser cutting and CNC machining
:3
c) User research, market analysis and competitive analysis
d) None of these
8
:2
26. How can a business model be designed using design thinking?
a) By identifying customer needs and pain points and designing solutions that address
01
C
them.
-V
b) By following a set of established business practices and industry standards.
4
c) By prioritizing cost effective over customer value.
02
C
d) None of these
-V
27. Which phase is referred to as an experimental phase where continuous iterations can take
-2
place?
C
08
a) Define b) Empathise c) Prototype d) None of these
-V
28. What is the term used to describe the process of narrowing down thoughts to reach the
6-
final solution?
C
-0
29. Design thinking is typically used to provide a solution based approach to problem solving
C
a) True m
b) False
-V
4p
30. Can design thinking be applied in professions outside of design?
C
a) True b) False
C
:5
-V
-V
31. How can real time interaction and analysis be integrated into the design process?
32
a) By conducting user research and testing at the end of the design process only.
C
C
-V
01
-V
32. What are some common tools used in the empathy phase of design thinking?
-V
-V
8-
-V
-V
Version – C – 4 of 6
-V
VC
BIDTK158/258/22BD16
35. What is the goal of using design thinking in business process modeling?
pm
a) To create visually appealing process diagrams.
b) To stream line business operations and increase efficiency.
c) To reduce costs for the organization.
4
d) To comply with industry regulations and standards.
:3
36. What is the importance of prototyping in design thinking in business process modeling?
8
a) To test and refine process models before implementation.
:2
b) To show case the organizations capabilities to stakeholders.
01
C
c) To impress users with cutting edge technology.
d) To ensure compliance with industry standards and regulations.
-V
4
37. What are some common challenges that can be addressed using design thinking in
02
C
business process modeling?
-V
a) Inefficient processes that waste time and resources.
-2
b) Poor communication and collaboration between departments.
c) Resistance to change from process users and stakeholders.
C
08
d) All of these
-V
6-
m
-V
C
b) To showcase design capabilities to stoke holders
C
:5
40. What are some common challenges that can be addressed using agile design thinking?
C
-V
d) All of these
-V
-V
-V
-V
42. What types of interactions can be captured and analyzed in real-time design interaction
capture and analysis?
a) User feed back and comments b) User interface interactions
C
Version – C – 5 of 6
-V
VC
BIDTK158/258/22BD16
44. What are some digital tools that can be enable efficient collaboration in design thinking?
pm
a) E Mail
b) Social media platforms
4
c) Video conferencing and collaboration software
:3
d) Design software
8
45. What is empathy in design?
:2
a) Understanding the emotions and experiences of users
b) Creating products that appeal to users emotions
01
C
c) Limiting the number of user persons in the design process
-V
d) Only designing products based on market research.
4
02
C
46. Why is empathy important in the design process?
a) It ensures all design decisions are final
-V
-2
b) It brings perspectives and expertise to the design process
c) It speeds up the design process
C
08
d) It results in product that meet users needs and desires.
-V
6-
4p
a) Collaboration between designers who are geographically separated.
b) Collaboration between designers and machines.
C
C
-V
-V
-V
-V
-V
50. What are some benefits of real-time interaction and analysis in design thinking?
20
-V
*****
-V
C
-V
C
-V
Version – C – 6 of 6
C
-V
VC
BIDTK158/258/22BD16
pm
Question Paper Version : D
USN
4
First/Second Semester B.E./B.Tech./B.Design Degree Examination,
:3
June/July 2024
8
Innovation and Design Thinking
:2
Time: 1 hr.] [Max. Marks: 50
01
C
-V
INSTRUCTIONS TO THE CANDIDATES
1. Answer all the fifty questions, each question carries one mark.
4
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2. Use only Black ball point pen for writing / darkening the circles.
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For each question, after selecting your answer, darken the appropriate circle
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corresponding to the same question number on the OMR sheet.
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4. Darkening two circles for the same question makes the answer invalid.
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prohibited.
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1. How can real time interaction and analysis be integrated into the design process?
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a) By conducting user research and testing at the end of the design process only.
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d) By incorporating user feedback throughout the entire design process.
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2. What are some common tools used in the empathy phase of design thinking?
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6. What is the importance of prototyping in design thinking in business process modeling?
a) To test and refine process models before implementation.
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b) To show case the organizations capabilities to stakeholders.
c) To impress users with cutting edge technology.
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d) To ensure compliance with industry standards and regulations.
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7. What are some common challenges that can be addressed using design thinking in
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business process modeling?
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a) Inefficient processes that waste time and resources.
b) Poor communication and collaboration between departments.
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c) Resistance to change from process users and stakeholders.
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d) All of these
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8. What is the goal of using agile methodology in design thinking?
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a) To create aesthetically pleasing designs
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b) To increase efficiency and productivity in the design process
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c) To reduce costs for the organization
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d) To comply with Industry regulations and standards.
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9. What is the importance of prototyping in agile design thinking?
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10. What are some common challenges that can be addressed using agile design thinking?
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c) Resistance to change from users and stakeholders.
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d) All of these
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d) None of these
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14. How can a creative culture be fastened in the design thinking process?
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15. What are some common tools and techniques used in rapid prototyping?
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a) Sketching, wire framing and paper prototyping
b) 3D printing, laser cutting and CNC machining
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c) User research, market analysis and competitive analysis
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d) None of these
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16. How can a business model be designed using design thinking?
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a) By identifying customer needs and pain points and designing solutions that address
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them.
b) By following a set of established business practices and industry standards.
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c) By prioritizing cost effective over customer value.
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d) None of these
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C
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17. Which phase is referred to as an experimental phase where continuous iterations can take
place?
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a) Define b) Empathise c) Prototype d) None of these
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18. What is the term used to describe the process of narrowing down thoughts to reach the
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final solution?
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19. Design thinking is typically used to provide a solution based approach to problem solving
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a) True b) False m
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20. Can design thinking be applied in professions outside of design?
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a) True b) False
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21. What is the goal of using agile technology in virtual collaboration environments for
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design thinking?
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d) None of these
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d) None of these
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24. What are the key stages of the design thinking process?
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a) Ideation, testing, and implementation
b) Empathy, define, ideate, prototype and test
c) Planning, execution and evaluation
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d) None of these
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25. What is storytelling in the context of design thinking?
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a) If is the process of creating a narrative around a design solution.
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b) It is the process of creating a story board to communicate design ideas.
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C
c) It is the process of creating a visual representation of a design concept.
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d) None of these
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26. What are some common tools and techniques used in strategic foresight?
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C
a) Scenario planning, trend analysis, and expert interviews
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b) Prototyping, user testing and iterative design
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c) Market research, customer feed back, and competitive analysis
d) None of these
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27. What are some common tools and techniques used in sensemaking?
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c) Market research, customer feedback and competitive analysis
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d) None of these
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c) The process of evaluating the effectiveness of existing design solutions.
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d) None of these -V
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a) The process of identifying and redefining the value proposition of a design solution.
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a) The process of competing against other design teams to create the best solution.
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b) The process of pushing design teams to their limits to create innovative solutions.
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32. What types of interactions can be captured and analyzed in real-time design interaction
capture and analysis?
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a) It speeds up the design process
b) It eliminates the need for user research
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c) It ensures all design decisions are final
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d) It brings diverse perspectives and expertise to the design process.
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34. What are some digital tools that can be enable efficient collaboration in design thinking?
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a) E Mail
b) Social media platforms
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C
c) Video conferencing and collaboration software
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d) Design software
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C
35. What is empathy in design?
a) Understanding the emotions and experiences of users
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b) Creating products that appeal to users emotions
c) Limiting the number of user persons in the design process
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d) Only designing products based on market research.
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a) It guarantees success in the market
b) It speeds up the design process
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40. What are some benefits of real-time interaction and analysis in design thinking?
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41. Design thinking is ________
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a) A process that allows engineers and designers to create new and innovative solutions
to business challenges.
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b) An iterative, non-linear process which focuses on a collaboration between designers
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and users
c) a and b
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d) None of these
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42. Select the correct order of the different stages of design thinking.
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i) Empathize ii) Define iii) Ideate iv) Prototype v) Test
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a) ii – iii – iv – v – i b) i – ii – iii – iv – v
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c) iii – iv – v – i – ii d) iv – v – i – ii – iii
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C
43. Which of the following principles are not considered for design thinking?
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a) Embrace experimentation
-2 b) Human centric design
c) Profit centric d) Pattern identification for problem solving
C
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44. To empathize one has to
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a) Observe b) Engage c) Listen d) All of these
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C
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48. Which design thinking phase is closely related to the creation of an minimum viable
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product (MVP)?
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a) b)
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50. How can the theory and practice of design thinking work together?
a) Theory provides a set of rules to follow, while practice ensures the rules are applied
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effectively.
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b) Theory and practice are two separate processes that do not overlap.
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c) Theory provides a framework for creative problem solving, while practice develops
the skills and knowledge to apply the framework effectively.
d) Theory and practice are interchangeable and can be used in any order.
C
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