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BIDTK158

This document is a question paper for the Innovation and Design Thinking examination for B.E./B.Tech./B.Design students scheduled for June/July 2024. It contains instructions for candidates, including the requirement to answer all questions using a black ballpoint pen and guidelines for marking answers on an OMR sheet. The paper consists of multiple-choice questions covering various aspects of design thinking, including principles, processes, tools, and methodologies.

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kavitahipparagi9
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
32 views24 pages

BIDTK158

This document is a question paper for the Innovation and Design Thinking examination for B.E./B.Tech./B.Design students scheduled for June/July 2024. It contains instructions for candidates, including the requirement to answer all questions using a black ballpoint pen and guidelines for marking answers on an OMR sheet. The paper consists of multiple-choice questions covering various aspects of design thinking, including principles, processes, tools, and methodologies.

Uploaded by

kavitahipparagi9
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 24

BIDTK158/258/22BD16

pm
Question Paper Version : A
USN

4
First/Second Semester B.E./B.Tech./B.Design Degree Examination,

:3
June/July 2024

8
Innovation and Design Thinking

:2
Time: 1 hr.] [Max. Marks: 50

01

C
-V
INSTRUCTIONS TO THE CANDIDATES
1. Answer all the fifty questions, each question carries one mark.

4
02

C
2. Use only Black ball point pen for writing / darkening the circles.

-V
3. -2
For each question, after selecting your answer, darken the appropriate circle

C
08
corresponding to the same question number on the OMR sheet.

-V
4. Darkening two circles for the same question makes the answer invalid.
6-

5. Damaging/overwriting, using whiteners on the OMR sheets are strictly


C
-0

-V
prohibited.
U

1. Design thinking is ________


VT

m
a) A process that allows engineers and designers to create new and innovative solutions
-V

to business challenges.
4p
b) An iterative, non-linear process which focuses on a collaboration between designers

C
and users
C

:5

c) a and b
-V
-V

d) None of these
32

2. Select the correct order of the different stages of design thinking.


C

-V

i) Empathize ii) Define iii) Ideate iv) Prototype v) Test


01
-V

a) ii – iii – iv – v – i b) i – ii – iii – iv – v
c) iii – iv – v – i – ii d) iv – v – i – ii – iii
C
24
C

-V

3. Which of the following principles are not considered for design thinking?
-V

a) Embrace experimentation b) Human centric design


20

c) Profit centric d) Pattern identification for problem solving


C
VC

8-

-V

4. To empathize one has to


a) Observe b) Engage c) Listen d) All of these
-0

5. Which of the following are not tools of visualization?


06

-V

a) Maps b) Images c) Stories d) Videos


6. Journey mapping is also called ______ mapping
C

a) Path b) Experience c) Conduct d) Feedback


-V

7. Which of the following are not tools of design thinking?


a) Co creation b) Proto typing c) Mind mapping d) Online mapping
C

8. Which design thinking phase is closely related to the creation of an minimum viable
-V

product (MVP)?
a) Empathize b) Prototype c) Ideate d) Test
C

Version – A – 1 of 6
-V
VC
BIDTK158/258/22BD16
9. Which one is the minimum viable product?

pm
a) b)

4
:3
c) Both a and b d) None of these

8
:2
10. How can the theory and practice of design thinking work together?

01
a) Theory provides a set of rules to follow, while practice ensures the rules are applied

C
effectively.

-V
b) Theory and practice are two separate processes that do not overlap.

4
c) Theory provides a framework for creative problem solving, while practice develops

02

C
the skills and knowledge to apply the framework effectively.

-V
d) Theory and practice are interchangeable and can be used in any order.
-2
11. What is real-time design interaction capture and analysis?

C
08
a) A process of capturing user feedback after the design process is complete.

-V
b) A method of analyzing design interactions as they happen.
6-

c) A technique for capturing user interactions with a product after it is released.


d) A way to analyze design interactions after they have occurred.
C
-0

-V
12. What types of interactions can be captured and analyzed in real-time design interaction
U

capture and analysis?


VT

a) User feed back and comments b) User interface interactions


m
-V

c) User demographic and preferences d) User purchase behavior.


4p

C
13. What is the importance of collaboration in design thinking?
C

:5

a) It speeds up the design process -V


-V

b) It eliminates the need for user research


32

c) It ensures all design decisions are final


C

d) It brings diverse perspectives and expertise to the design process.


C

-V
01
-V

14. What are some digital tools that can be enable efficient collaboration in design thinking?
a) E Mail
C
24
C

b) Social media platforms


-V

c) Video conferencing and collaboration software


-V

20

d) Design software
C
VC

15. What is empathy in design?


8-

-V

a) Understanding the emotions and experiences of users


-0

b) Creating products that appeal to users emotions


C

c) Limiting the number of user persons in the design process


06

-V

d) Only designing products based on market research.

16. Why is empathy important in the design process?


C

a) It ensures all design decisions are final


-V

b) It brings perspectives and expertise to the design process


c) It speeds up the design process
d) It results in product that meet users needs and desires.
C
-V

Version – A – 2 of 6
C
-V
VC
BIDTK158/258/22BD16
17. What is the benefit of empathy in design?

pm
a) It guarantees success in the market
b) It speeds up the design process
c) It ensures all design decisions are final

4
d) It leads to more meaningful and impactful products.

:3
18. What is distributed design collaboration?

8
a) Collaboration between designers who are geographically separated.

:2
b) Collaboration between designers and machines.

01

C
c) Collaboration between designers and machines
d) Collaboration between designers from different industries.

-V
4
19. What are some challenges of distributed design collaboration?

02

C
a) Limited access to digital tools

-V
b) Technical difficulties and connectivity issues
-2
c) A lack of clear communication channels
d) A limited pool of expertise and perspectives

C
08

-V
20. What are some benefits of real-time interaction and analysis in design thinking?
6-

a) It allows for quick and agile decision making


b) It limits the number of team members involved in the design process
C
-0

c) It eliminates the need for user research and testing


-V
d) It reduces the amount of feed back received from users.
U
VT

21. How can real time interaction and analysis be integrated into the design process?
m
-V

a) By conducting user research and testing at the end of the design process only.
4p
b) By eliminating user feedback and relying solely on personal preferences.

C
c) By analyzing market trends and sales data only.
C

:5

d) By incorporating user feedback throughout the entire design process.


-V
-V

32

22. What are some common tools used in the empathy phase of design thinking?
C

a) Persona development and user interviews


C

-V

b) Brain storming and ideation sessions


01
-V

c) Sketching and prototyping


d) User testing and feedback analysis.
C
24
C

-V

23. What is the role of empathy in design thinking in IT?


-V

a) To understand the needs and challenges of IT users and stake holders.


20

b) To create visually appealing IT products and services.


C
VC

c) To ensure compliance with industry standards and regulations.


8-

-V

d) To increase profits for the IT organization.


-0

24. What is the importance of prototyping in design thinking in IT?


06

-V

a) To test and refine IT products and services before launch.


b) To show case IT capabilities to stake holders.
c) To impress user with cutting edge technology.
C

d) To ensure compliance with industry standards and regulations.


-V

25. What is the goal of using design thinking in business process modeling?
a) To create visually appealing process diagrams.
C

b) To stream line business operations and increase efficiency.


-V

c) To reduce costs for the organization.


d) To comply with industry regulations and standards.
C

Version – A – 3 of 6
-V
VC
BIDTK158/258/22BD16
26. What is the importance of prototyping in design thinking in business process modeling?

pm
a) To test and refine process models before implementation.
b) To show case the organizations capabilities to stakeholders.
c) To impress users with cutting edge technology.

4
d) To ensure compliance with industry standards and regulations.

8 :3
27. What are some common challenges that can be addressed using design thinking in
business process modeling?

:2
a) Inefficient processes that waste time and resources.

01

C
b) Poor communication and collaboration between departments.

-V
c) Resistance to change from process users and stakeholders.
d) All of these

4
02

C
28. What is the goal of using agile methodology in design thinking?

-V
a) To create aesthetically pleasing designs
-2
b) To increase efficiency and productivity in the design process
c) To reduce costs for the organization

C
08

d) To comply with Industry regulations and standards.

-V
6-

29. What is the importance of prototyping in agile design thinking?


a) To quickly test and refine design ideas C
-0

-V
b) To showcase design capabilities to stoke holders
U

c) To impress users with cutting edge technology


VT

d) To ensure compliance with industry standards and regulations


C

m
-V

30. What are some common challenges that can be addressed using agile design thinking?
4p
a) Inefficient design processes that waste time and resources.

C
b) Poor communication and collaboration between team members.
C

:5

c) Resistance to change from users and stakeholders. -V


-V

d) All of these
32

C
C

31. What is the goal of using agile technology in virtual collaboration environments for
:

-V
01

design thinking?
-V

a) To create aesthetically pleasing designs


b) To increase efficiency and productivity in the design process
C
24
C

c) To reduce costs for the organization


-V
-V

d) To comply with industry regulations and standards


20

32. Why is scenario based prototyping important in innovation design thinking?


VC

8-

-V

a) It allows for faster development of prototypes


b) It helps to identify potential usability issues before the product is released
-0

c) It reduces the cost of creating prototypes


C

d) None of these
06

-V

33. What is the first step in scenario based prototyping?


a) Creating a detailed technical specification
C

b) identifying potential users and use cases


-V

c) Building a physical mock up of the product


d) None of these
C
-V

Version – A – 4 of 6
C
-V
VC
BIDTK158/258/22BD16
34. What are the key stages of the design thinking process?

pm
a) Ideation, testing, and implementation
b) Empathy, define, ideate, prototype and test
c) Planning, execution and evaluation

4
d) None of these

:3
35. What is storytelling in the context of design thinking?

8
a) If is the process of creating a narrative around a design solution.

:2
b) It is the process of creating a story board to communicate design ideas.

01

C
c) It is the process of creating a visual representation of a design concept.
d) None of these

-V
4
36. What are some common tools and techniques used in strategic foresight?

02

C
a) Scenario planning, trend analysis, and expert interviews

-V
b) Prototyping, user testing and iterative design
-2
c) Market research, customer feed back, and competitive analysis
d) None of these

C
08

-V
37. What are some common tools and techniques used in sensemaking?
6-

a) Empathy mapping, customer journey mapping and data visualization.


b) Prototyping, user testing and iterative design
C
-0

c) Market research, customer feedback and competitive analysis


-V
d) None of these
U
VT

38. What is maintenance in the context of design thinking?


m
-V

a) The process of repairing and upgrading existing design solutions.


4p
b) The process of creating new design solutions from scratch.

C
c) The process of evaluating the effectiveness of existing design solutions.
C

:5

d) None of these -V
-V

32

39. What is value redefinition in the context of design thinking?


C

a) The process of identifying and redefining the value proposition of a design solution.
C

-V

b) The process of creating a detailed technical specification for a design solution.


01
-V

c) The process of evaluating the effectiveness of existing design solutions.


d) None of these
C
24
C

-V

40. What is extreme competition in the context of design thinking?


-V

a) The process of competing against other design teams to create the best solution.
20

b) The process of pushing design teams to their limits to create innovative solutions.
C
VC

c) The process of collaborating with competitors to create a joint solution.


8-

-V

d) None of these
-0

41. What is experience design in the context of design thinking?


06

-V

a) The process of designing physical products and services.


b) The process of designing digital interfaces and interactions.
c) The process of designing holistic experiences for users across all touch points.
C

d) None of these
-V

42. What is standardization in the context of design thinking?


a) The process of creating standardized design solutions.
C

b) The process of following a standard set of design principles.


-V

c) The process of establishing standards for design processes and methodologies.


d) None of these
C

Version – A – 5 of 6
-V
VC
BIDTK158/258/22BD16
43. What is humanization in the context of design thinking?

pm
a) The process of marking designs more human centered and empathetic.
b) The process of making designs more technically advanced.
c) The process of making designs more aesthetically pleasing.

4
d) None of these

:3
44. How can a creative culture be fastened in the design thinking process?

8
a) By encouraging risk-taking and experimentation

:2
b) By establishing rigid design processes and guide lines

01

C
c) By prioritizing cost effectiveness over innovation

-V
d) None of these

4
45. What are some common tools and techniques used in rapid prototyping?

02

C
a) Sketching, wire framing and paper prototyping

-V
b) 3D printing, laser cutting and CNC machining
-2
c) User research, market analysis and competitive analysis
d) None of these

C
08

-V
46. How can a business model be designed using design thinking?
6-

a) By identifying customer needs and pain points and designing solutions that address
them. C
-0

b) By following a set of established business practices and industry standards.


-V
U

c) By prioritizing cost effective over customer value.


d) None of these
VT

m
-V

47. Which phase is referred to as an experimental phase where continuous iterations can take
4p
place?

C
a) Define b) Empathise c) Prototype d) None of these
C

:5

-V
-V

48. What is the term used to describe the process of narrowing down thoughts to reach the
32

final solution?
C

a) Convergent thinking b) Divergent thinking


C

-V

c) None of these d) Both a and b


01
-V

49. Design thinking is typically used to provide a solution based approach to problem solving
C
24
C

a) True b) False
-V
-V

50. Can design thinking be applied in professions outside of design?


20

a) True b) False
C
VC

8-

-V

*****
-0

C
06

-V
C
-V
C
-V

Version – A – 6 of 6
C
-V
VC
BIDTK158/258/22BD16

pm
Question Paper Version : B
USN

4
First/Second Semester B.E./B.Tech./B.Design Degree Examination,

:3
June/July 2024

8
Innovation and Design Thinking

:2
Time: 1 hr.] [Max. Marks: 50

01

C
-V
INSTRUCTIONS TO THE CANDIDATES
1. Answer all the fifty questions, each question carries one mark.

4
02

C
2. Use only Black ball point pen for writing / darkening the circles.

-V
3. -2
For each question, after selecting your answer, darken the appropriate circle

C
08
corresponding to the same question number on the OMR sheet.

-V
4. Darkening two circles for the same question makes the answer invalid.
6-

5. Damaging/overwriting, using whiteners on the OMR sheets are strictly


C
-0

-V
prohibited.
U

1. What is experience design in the context of design thinking?


VT

m
a) The process of designing physical products and services.
-V

b) The process of designing digital interfaces and interactions.


4p
c) The process of designing holistic experiences for users across all touch points.

C
d) None of these
C

:5

-V
-V

2. What is standardization in the context of design thinking?


32

a) The process of creating standardized design solutions.


C
C

b) The process of following a standard set of design principles.


:

-V
01
-V

c) The process of establishing standards for design processes and methodologies.


d) None of these
C
24
C

3. What is humanization in the context of design thinking?


-V
-V

a) The process of marking designs more human centered and empathetic.


20

b) The process of making designs more technically advanced.


C

c) The process of making designs more aesthetically pleasing.


VC

8-

-V

d) None of these
-0

4. How can a creative culture be fastened in the design thinking process?


C

a) By encouraging risk-taking and experimentation


06

-V

b) By establishing rigid design processes and guide lines


c) By prioritizing cost effectiveness over innovation
d) None of these
C
-V

5. What are some common tools and techniques used in rapid prototyping?
a) Sketching, wire framing and paper prototyping
C

b) 3D printing, laser cutting and CNC machining


-V

c) User research, market analysis and competitive analysis


d) None of these
Version – B – 1 of 6
C
-V
VC
BIDTK158/258/22BD16
6. How can a business model be designed using design thinking?

pm
a) By identifying customer needs and pain points and designing solutions that address
them.

4
b) By following a set of established business practices and industry standards.

:3
c) By prioritizing cost effective over customer value.
d) None of these

8
:2
7. Which phase is referred to as an experimental phase where continuous iterations can take
place?

01

C
a) Define b) Empathise c) Prototype d) None of these

-V
4
8. What is the term used to describe the process of narrowing down thoughts to reach the

02

C
final solution?
a) Convergent thinking b) Divergent thinking

-V
c) None of these -2 d) Both a and b

C
08
9. Design thinking is typically used to provide a solution based approach to problem solving

-V
a) True b) False
6-

10. Can design thinking be applied in professions outside of design?


C
-0

a) True b) False
-V
U

11. What is the goal of using agile technology in virtual collaboration environments for
VT

design thinking?
C

a) To create aesthetically pleasing designs m


-V

b) To increase efficiency and productivity in the design process


4p
c) To reduce costs for the organization

C
C

d) To comply with industry regulations and standards


:5

-V
-V

32

12. Why is scenario based prototyping important in innovation design thinking?


a) It allows for faster development of prototypes
C
C

b) It helps to identify potential usability issues before the product is released


:

-V
01
-V

c) It reduces the cost of creating prototypes


d) None of these
C
24
C

-V

13. What is the first step in scenario based prototyping?


-V

a) Creating a detailed technical specification


20

b) identifying potential users and use cases


C
VC

c) Building a physical mock up of the product


8-

-V

d) None of these
-0

14. What are the key stages of the design thinking process?
C
06

a) Ideation, testing, and implementation


-V

b) Empathy, define, ideate, prototype and test


c) Planning, execution and evaluation
C

d) None of these
-V

15. What is storytelling in the context of design thinking?


a) If is the process of creating a narrative around a design solution.
C

b) It is the process of creating a story board to communicate design ideas.


-V

c) It is the process of creating a visual representation of a design concept.


d) None of these
Version – B – 2 of 6
C
-V
VC
BIDTK158/258/22BD16
16. What are some common tools and techniques used in strategic foresight?

pm
a) Scenario planning, trend analysis, and expert interviews
b) Prototyping, user testing and iterative design
c) Market research, customer feed back, and competitive analysis

4
d) None of these

:3
17. What are some common tools and techniques used in sensemaking?

8
a) Empathy mapping, customer journey mapping and data visualization.

:2
b) Prototyping, user testing and iterative design

01

C
c) Market research, customer feedback and competitive analysis

-V
d) None of these

4
18. What is maintenance in the context of design thinking?

02

C
a) The process of repairing and upgrading existing design solutions.

-V
b) The process of creating new design solutions from scratch.
-2
c) The process of evaluating the effectiveness of existing design solutions.
d) None of these

C
08

-V
19. What is value redefinition in the context of design thinking?
6-

a) The process of identifying and redefining the value proposition of a design solution.
C
b) The process of creating a detailed technical specification for a design solution.
-0

-V
c) The process of evaluating the effectiveness of existing design solutions.
U

d) None of these
VT

m
20. What is extreme competition in the context of design thinking?
-V

a) The process of competing against other design teams to create the best solution.
4p
b) The process of pushing design teams to their limits to create innovative solutions.

C
c) The process of collaborating with competitors to create a joint solution.
C

:5

d) None of these -V
-V

32

21. What is real-time design interaction capture and analysis?


C

a) A process of capturing user feedback after the design process is complete.


C

-V
01

b) A method of analyzing design interactions as they happen.


-V

c) A technique for capturing user interactions with a product after it is released.


d) A way to analyze design interactions after they have occurred.
C
24
C

-V
-V

22. What types of interactions can be captured and analyzed in real-time design interaction
20

capture and analysis?


C

a) User feed back and comments b) User interface interactions


VC

8-

-V

c) User demographic and preferences d) User purchase behavior.


-0

23. What is the importance of collaboration in design thinking?


C

a) It speeds up the design process


06

-V

b) It eliminates the need for user research


c) It ensures all design decisions are final
d) It brings diverse perspectives and expertise to the design process.
C
-V

24. What are some digital tools that can be enable efficient collaboration in design thinking?
a) E Mail
b) Social media platforms
C

c) Video conferencing and collaboration software


-V

d) Design software
C

Version – B – 3 of 6
-V
VC
BIDTK158/258/22BD16
25. What is empathy in design?

pm
a) Understanding the emotions and experiences of users
b) Creating products that appeal to users emotions

4
c) Limiting the number of user persons in the design process

:3
d) Only designing products based on market research.

8
26. Why is empathy important in the design process?

:2
a) It ensures all design decisions are final
b) It brings perspectives and expertise to the design process

01

C
c) It speeds up the design process

-V
d) It results in product that meet users needs and desires.

4
02

C
27. What is the benefit of empathy in design?
a) It guarantees success in the market

-V
-2
b) It speeds up the design process
c) It ensures all design decisions are final

C
08
d) It leads to more meaningful and impactful products.

-V
6-

28. What is distributed design collaboration?


a) Collaboration between designers who are geographically separated.
C
-0

b) Collaboration between designers and machines.


-V
c) Collaboration between designers and machines
U

d) Collaboration between designers from different industries.


VT

m
29. What are some challenges of distributed design collaboration?
-V

4p
a) Limited access to digital tools
b) Technical difficulties and connectivity issues

C
C

c) A lack of clear communication channels


:5

-V
-V

d) A limited pool of expertise and perspectives


32

30. What are some benefits of real-time interaction and analysis in design thinking?
C

-V

a) It allows for quick and agile decision making


01
-V

b) It limits the number of team members involved in the design process


c) It eliminates the need for user research and testing
C
24

d) It reduces the amount of feed back received from users.


C

-V
-V

31. Design thinking is ________


20

a) A process that allows engineers and designers to create new and innovative solutions
C
VC

to business challenges.
8-

-V

b) An iterative, non-linear process which focuses on a collaboration between designers


-0

and users
C

c) a and b
06

-V

d) None of these
32. Select the correct order of the different stages of design thinking.
C

i) Empathize ii) Define iii) Ideate iv) Prototype v) Test


-V

a) ii – iii – iv – v – i b) i – ii – iii – iv – v
c) iii – iv – v – i – ii d) iv – v – i – ii – iii
C

33. Which of the following principles are not considered for design thinking?
-V

a) Embrace experimentation b) Human centric design


c) Profit centric d) Pattern identification for problem solving
C

Version – B – 4 of 6
-V
VC
BIDTK158/258/22BD16

pm
34. To empathize one has to
a) Observe b) Engage c) Listen d) All of these

4
35. Which of the following are not tools of visualization?

:3
a) Maps b) Images c) Stories d) Videos

8
36. Journey mapping is also called ______ mapping

:2
a) Path b) Experience c) Conduct d) Feedback

01

C
-V
37. Which of the following are not tools of design thinking?
a) Co creation b) Proto typing c) Mind mapping d) Online mapping

4
02

C
38. Which design thinking phase is closely related to the creation of an minimum viable

-V
product (MVP)?
a) Empathize
-2
b) Prototype c) Ideate d) Test

C
08
39. Which one is the minimum viable product?

-V
a) b)
6-

C
-0

-V
U

c) Both a and b d) None of these


VT

m
-V

40. How can the theory and practice of design thinking work together?
4p
a) Theory provides a set of rules to follow, while practice ensures the rules are applied

C
effectively.
C

:5

-V
b) Theory and practice are two separate processes that do not overlap.
-V

c) Theory provides a framework for creative problem solving, while practice develops
32

the skills and knowledge to apply the framework effectively.


C

d) Theory and practice are interchangeable and can be used in any order.
C

-V
01
-V

41. How can real time interaction and analysis be integrated into the design process?
a) By conducting user research and testing at the end of the design process only.
C
24
C

b) By eliminating user feedback and relying solely on personal preferences.


-V
-V

c) By analyzing market trends and sales data only.


20

d) By incorporating user feedback throughout the entire design process.


C
VC

8-

-V

42. What are some common tools used in the empathy phase of design thinking?
a) Persona development and user interviews
-0

b) Brain storming and ideation sessions


C
06

c) Sketching and prototyping


-V

d) User testing and feedback analysis.


C

43. What is the role of empathy in design thinking in IT?


-V

a) To understand the needs and challenges of IT users and stake holders.


b) To create visually appealing IT products and services.
c) To ensure compliance with industry standards and regulations.
C

d) To increase profits for the IT organization.


-V

Version – B – 5 of 6
C
-V
VC
BIDTK158/258/22BD16

pm
44. What is the importance of prototyping in design thinking in IT?
a) To test and refine IT products and services before launch.

4
b) To show case IT capabilities to stake holders.

:3
c) To impress user with cutting edge technology.
d) To ensure compliance with industry standards and regulations.

8
:2
45. What is the goal of using design thinking in business process modeling?
a) To create visually appealing process diagrams.

01

C
b) To stream line business operations and increase efficiency.

-V
c) To reduce costs for the organization.

4
d) To comply with industry regulations and standards.

02

C
46. What is the importance of prototyping in design thinking in business process modeling?

-V
a) To test and refine process models before implementation.
-2
b) To show case the organizations capabilities to stakeholders.

C
08
c) To impress users with cutting edge technology.

-V
d) To ensure compliance with industry standards and regulations.
6-

47. What are some common challenges that can be addressed using design thinking in
C
-0

business process modeling?


-V
a) Inefficient processes that waste time and resources.
U

b) Poor communication and collaboration between departments.


VT

c) Resistance to change from process users and stakeholders.


C

d) All of these m
-V

4p
48. What is the goal of using agile methodology in design thinking?

C
C

a) To create aesthetically pleasing designs


:5

-V
-V

b) To increase efficiency and productivity in the design process


32

c) To reduce costs for the organization


C

d) To comply with Industry regulations and standards.


C

-V
01
-V

49. What is the importance of prototyping in agile design thinking?


a) To quickly test and refine design ideas
C

b) To showcase design capabilities to stoke holders


24
C

-V

c) To impress users with cutting edge technology


-V

d) To ensure compliance with industry standards and regulations


20

C
VC

50. What are some common challenges that can be addressed using agile design thinking?
8-

-V

a) Inefficient design processes that waste time and resources.


b) Poor communication and collaboration between team members.
-0

c) Resistance to change from users and stakeholders.


C
06

d) All of these
-V

*****
C
-V
C
-V

Version – B – 6 of 6
C
-V
VC
BIDTK158/258/22BD16

pm
Question Paper Version : C
USN

4
First/Second Semester B.E./B.Tech./B.Design Degree Examination,

:3
June/July 2024

8
Innovation and Design Thinking

:2
Time: 1 hr.] [Max. Marks: 50

01

C
-V
INSTRUCTIONS TO THE CANDIDATES
1. Answer all the fifty questions, each question carries one mark.

4
02

C
2. Use only Black ball point pen for writing / darkening the circles.

-V
3. -2
For each question, after selecting your answer, darken the appropriate circle

C
08
corresponding to the same question number on the OMR sheet.

-V
4. Darkening two circles for the same question makes the answer invalid.
6-

5. Damaging/overwriting, using whiteners on the OMR sheets are strictly


C
-0

-V
prohibited.
U

1. What is the goal of using agile technology in virtual collaboration environments for
VT

design thinking? m
-V

a) To create aesthetically pleasing designs


4p
b) To increase efficiency and productivity in the design process

C
c) To reduce costs for the organization
C

:5

d) To comply with industry regulations and standards


-V
-V

32

2. Why is scenario based prototyping important in innovation design thinking?


C
C

a) It allows for faster development of prototypes


:

-V
01
-V

b) It helps to identify potential usability issues before the product is released


c) It reduces the cost of creating prototypes
C

d) None of these
24
C

-V
-V

3. What is the first step in scenario based prototyping?


20

a) Creating a detailed technical specification


C

b) identifying potential users and use cases


VC

8-

-V

c) Building a physical mock up of the product


d) None of these
-0

4. What are the key stages of the design thinking process?


06

-V

a) Ideation, testing, and implementation


b) Empathy, define, ideate, prototype and test
c) Planning, execution and evaluation
C

d) None of these
-V

5. What is storytelling in the context of design thinking?


C

a) If is the process of creating a narrative around a design solution.


-V

b) It is the process of creating a story board to communicate design ideas.


c) It is the process of creating a visual representation of a design concept.
d) None of these
C

Version – C – 1 of 6
-V
VC
BIDTK158/258/22BD16
6. What are some common tools and techniques used in strategic foresight?

pm
a) Scenario planning, trend analysis, and expert interviews
b) Prototyping, user testing and iterative design
c) Market research, customer feed back, and competitive analysis

4
d) None of these

:3
7. What are some common tools and techniques used in sensemaking?

8
a) Empathy mapping, customer journey mapping and data visualization.

:2
b) Prototyping, user testing and iterative design

01

C
c) Market research, customer feedback and competitive analysis
d) None of these

-V
4
8. What is maintenance in the context of design thinking?

02

C
a) The process of repairing and upgrading existing design solutions.

-V
b) The process of creating new design solutions from scratch.
-2
c) The process of evaluating the effectiveness of existing design solutions.
d) None of these

C
08

-V
9. What is value redefinition in the context of design thinking?
6-

a) The process of identifying and redefining the value proposition of a design solution.
b) The process of creating a detailed technical specification for a design solution.
C
-0

c) The process of evaluating the effectiveness of existing design solutions.


-V
d) None of these
U
VT

10. What is extreme competition in the context of design thinking?


m
-V

a) The process of competing against other design teams to create the best solution.
4p
b) The process of pushing design teams to their limits to create innovative solutions.

C
c) The process of collaborating with competitors to create a joint solution.
C

:5

d) None of these -V
-V

32

11. Design thinking is ________


C

a) A process that allows engineers and designers to create new and innovative solutions
C

-V

to business challenges.
01
-V

b) An iterative, non-linear process which focuses on a collaboration between designers


and users
C
24
C

c) a and b
-V
-V

d) None of these
20

12. Select the correct order of the different stages of design thinking.
C
VC

i) Empathize ii) Define iii) Ideate iv) Prototype v) Test


8-

-V

a) ii – iii – iv – v – i b) i – ii – iii – iv – v
c) iii – iv – v – i – ii d) iv – v – i – ii – iii
-0

13. Which of the following principles are not considered for design thinking?
06

-V

a) Embrace experimentation b) Human centric design


c) Profit centric d) Pattern identification for problem solving
C

14. To empathize one has to


-V

a) Observe b) Engage c) Listen d) All of these


15. Which of the following are not tools of visualization?
C

a) Maps b) Images c) Stories d) Videos


-V

Version – C – 2 of 6
C
-V
VC
BIDTK158/258/22BD16

pm
16. Journey mapping is also called ______ mapping
a) Path b) Experience c) Conduct d) Feedback
17. Which of the following are not tools of design thinking?

4
a) Co creation b) Proto typing c) Mind mapping d) Online mapping

:3
18. Which design thinking phase is closely related to the creation of an minimum viable

8
product (MVP)?

:2
a) Empathize b) Prototype c) Ideate d) Test

01

C
-V
19. Which one is the minimum viable product?
a) b)

4
02

C
-V
-2
c) Both a and b d) None of these

C
08

-V
20. How can the theory and practice of design thinking work together?
6-

a) Theory provides a set of rules to follow, while practice ensures the rules are applied
effectively.
C
-0

b) Theory and practice are two separate processes that do not overlap.
-V
c) Theory provides a framework for creative problem solving, while practice develops
U

the skills and knowledge to apply the framework effectively.


VT

d) Theory and practice are interchangeable and can be used in any order.
m
-V

4p
21. What is experience design in the context of design thinking?
a) The process of designing physical products and services.

C
C

:5

b) The process of designing digital interfaces and interactions.


-V
-V

c) The process of designing holistic experiences for users across all touch points.
32

d) None of these
C
C

-V

22. What is standardization in the context of design thinking?


01
-V

a) The process of creating standardized design solutions.


b) The process of following a standard set of design principles.
C
24

c) The process of establishing standards for design processes and methodologies.


C

-V

d) None of these
-V

20

23. What is humanization in the context of design thinking?


C
VC

a) The process of marking designs more human centered and empathetic.


8-

-V

b) The process of making designs more technically advanced.


-0

c) The process of making designs more aesthetically pleasing.


C

d) None of these
06

-V

24. How can a creative culture be fastened in the design thinking process?
a) By encouraging risk-taking and experimentation
C

b) By establishing rigid design processes and guide lines


-V

c) By prioritizing cost effectiveness over innovation


d) None of these
C
-V

Version – C – 3 of 6
C
-V
VC
BIDTK158/258/22BD16

pm
25. What are some common tools and techniques used in rapid prototyping?
a) Sketching, wire framing and paper prototyping

4
b) 3D printing, laser cutting and CNC machining

:3
c) User research, market analysis and competitive analysis
d) None of these

8
:2
26. How can a business model be designed using design thinking?
a) By identifying customer needs and pain points and designing solutions that address

01

C
them.

-V
b) By following a set of established business practices and industry standards.

4
c) By prioritizing cost effective over customer value.

02

C
d) None of these

-V
27. Which phase is referred to as an experimental phase where continuous iterations can take
-2
place?

C
08
a) Define b) Empathise c) Prototype d) None of these

-V
28. What is the term used to describe the process of narrowing down thoughts to reach the
6-

final solution?
C
-0

a) Convergent thinking b) Divergent thinking


-V
c) None of these d) Both a and b
U
VT

29. Design thinking is typically used to provide a solution based approach to problem solving
C

a) True m
b) False
-V

4p
30. Can design thinking be applied in professions outside of design?

C
a) True b) False
C

:5

-V
-V

31. How can real time interaction and analysis be integrated into the design process?
32

a) By conducting user research and testing at the end of the design process only.
C
C

b) By eliminating user feedback and relying solely on personal preferences.


:

-V
01
-V

c) By analyzing market trends and sales data only.


d) By incorporating user feedback throughout the entire design process.
C
24
C

32. What are some common tools used in the empathy phase of design thinking?
-V
-V

a) Persona development and user interviews


20

b) Brain storming and ideation sessions


C

c) Sketching and prototyping


VC

8-

-V

d) User testing and feedback analysis.


-0

33. What is the role of empathy in design thinking in IT?


C

a) To understand the needs and challenges of IT users and stake holders.


06

-V

b) To create visually appealing IT products and services.


c) To ensure compliance with industry standards and regulations.
C

d) To increase profits for the IT organization.


-V

34. What is the importance of prototyping in design thinking in IT?


a) To test and refine IT products and services before launch.
C

b) To show case IT capabilities to stake holders.


-V

c) To impress user with cutting edge technology.


d) To ensure compliance with industry standards and regulations.
C

Version – C – 4 of 6
-V
VC
BIDTK158/258/22BD16
35. What is the goal of using design thinking in business process modeling?

pm
a) To create visually appealing process diagrams.
b) To stream line business operations and increase efficiency.
c) To reduce costs for the organization.

4
d) To comply with industry regulations and standards.

:3
36. What is the importance of prototyping in design thinking in business process modeling?

8
a) To test and refine process models before implementation.

:2
b) To show case the organizations capabilities to stakeholders.

01

C
c) To impress users with cutting edge technology.
d) To ensure compliance with industry standards and regulations.

-V
4
37. What are some common challenges that can be addressed using design thinking in

02

C
business process modeling?

-V
a) Inefficient processes that waste time and resources.
-2
b) Poor communication and collaboration between departments.
c) Resistance to change from process users and stakeholders.

C
08
d) All of these

-V
6-

38. What is the goal of using agile methodology in design thinking?


a) To create aesthetically pleasing designsC
-0

b) To increase efficiency and productivity in the design process


-V
c) To reduce costs for the organization
U

d) To comply with Industry regulations and standards.


VT

m
-V

39. What is the importance of prototyping in agile design thinking?


4p
a) To quickly test and refine design ideas

C
b) To showcase design capabilities to stoke holders
C

:5

c) To impress users with cutting edge technology -V


-V

d) To ensure compliance with industry standards and regulations


32

40. What are some common challenges that can be addressed using agile design thinking?
C

-V

a) Inefficient design processes that waste time and resources.


01
-V

b) Poor communication and collaboration between team members.


c) Resistance to change from users and stakeholders.
C
24
C

d) All of these
-V
-V

41. What is real-time design interaction capture and analysis?


20

a) A process of capturing user feedback after the design process is complete.


C
VC

b) A method of analyzing design interactions as they happen.


8-

-V

c) A technique for capturing user interactions with a product after it is released.


-0

d) A way to analyze design interactions after they have occurred.


C
06

-V

42. What types of interactions can be captured and analyzed in real-time design interaction
capture and analysis?
a) User feed back and comments b) User interface interactions
C

c) User demographic and preferences d) User purchase behavior.


-V

43. What is the importance of collaboration in design thinking?


a) It speeds up the design process
C

b) It eliminates the need for user research


-V

c) It ensures all design decisions are final


d) It brings diverse perspectives and expertise to the design process.
C

Version – C – 5 of 6
-V
VC
BIDTK158/258/22BD16
44. What are some digital tools that can be enable efficient collaboration in design thinking?

pm
a) E Mail
b) Social media platforms

4
c) Video conferencing and collaboration software

:3
d) Design software

8
45. What is empathy in design?

:2
a) Understanding the emotions and experiences of users
b) Creating products that appeal to users emotions

01

C
c) Limiting the number of user persons in the design process

-V
d) Only designing products based on market research.

4
02

C
46. Why is empathy important in the design process?
a) It ensures all design decisions are final

-V
-2
b) It brings perspectives and expertise to the design process
c) It speeds up the design process

C
08
d) It results in product that meet users needs and desires.

-V
6-

47. What is the benefit of empathy in design?


a) It guarantees success in the market
C
-0

b) It speeds up the design process


-V
c) It ensures all design decisions are final
U

d) It leads to more meaningful and impactful products.


VT

48. What is distributed design collaboration? m


-V

4p
a) Collaboration between designers who are geographically separated.
b) Collaboration between designers and machines.

C
C

c) Collaboration between designers and machines


:5

-V
-V

d) Collaboration between designers from different industries.


32

49. What are some challenges of distributed design collaboration?


C

-V

a) Limited access to digital tools


01
-V

b) Technical difficulties and connectivity issues


c) A lack of clear communication channels
C
24

d) A limited pool of expertise and perspectives


C

-V
-V

50. What are some benefits of real-time interaction and analysis in design thinking?
20

a) It allows for quick and agile decision making


C
VC

b) It limits the number of team members involved in the design process


8-

-V

c) It eliminates the need for user research and testing


-0

d) It reduces the amount of feed back received from users.


C
06

*****
-V
C
-V
C
-V

Version – C – 6 of 6
C
-V
VC
BIDTK158/258/22BD16

pm
Question Paper Version : D
USN

4
First/Second Semester B.E./B.Tech./B.Design Degree Examination,

:3
June/July 2024

8
Innovation and Design Thinking

:2
Time: 1 hr.] [Max. Marks: 50

01

C
-V
INSTRUCTIONS TO THE CANDIDATES
1. Answer all the fifty questions, each question carries one mark.

4
02

C
2. Use only Black ball point pen for writing / darkening the circles.

-V
3. -2
For each question, after selecting your answer, darken the appropriate circle

C
08
corresponding to the same question number on the OMR sheet.

-V
4. Darkening two circles for the same question makes the answer invalid.
6-

5. Damaging/overwriting, using whiteners on the OMR sheets are strictly


C
-0

-V
prohibited.
U

1. How can real time interaction and analysis be integrated into the design process?
VT

m
a) By conducting user research and testing at the end of the design process only.
-V

b) By eliminating user feedback and relying solely on personal preferences.


4p
c) By analyzing market trends and sales data only.

C
d) By incorporating user feedback throughout the entire design process.
C

:5

-V
-V

2. What are some common tools used in the empathy phase of design thinking?
32

a) Persona development and user interviews


C
C

b) Brain storming and ideation sessions


:

-V
01
-V

c) Sketching and prototyping


d) User testing and feedback analysis.
C
24
C

3. What is the role of empathy in design thinking in IT?


-V
-V

a) To understand the needs and challenges of IT users and stake holders.


20

b) To create visually appealing IT products and services.


C

c) To ensure compliance with industry standards and regulations.


VC

8-

-V

d) To increase profits for the IT organization.


-0

4. What is the importance of prototyping in design thinking in IT?


C

a) To test and refine IT products and services before launch.


06

-V

b) To show case IT capabilities to stake holders.


c) To impress user with cutting edge technology.
d) To ensure compliance with industry standards and regulations.
C
-V

5. What is the goal of using design thinking in business process modeling?


a) To create visually appealing process diagrams.
C

b) To stream line business operations and increase efficiency.


-V

c) To reduce costs for the organization.


d) To comply with industry regulations and standards.
C

Version – D – 1 of 6
-V
VC
BIDTK158/258/22BD16
6. What is the importance of prototyping in design thinking in business process modeling?
a) To test and refine process models before implementation.

pm
b) To show case the organizations capabilities to stakeholders.
c) To impress users with cutting edge technology.

4
d) To ensure compliance with industry standards and regulations.

:3
7. What are some common challenges that can be addressed using design thinking in

8
business process modeling?

:2
a) Inefficient processes that waste time and resources.
b) Poor communication and collaboration between departments.

01

C
c) Resistance to change from process users and stakeholders.

-V
d) All of these

4
8. What is the goal of using agile methodology in design thinking?

02

C
a) To create aesthetically pleasing designs

-V
b) To increase efficiency and productivity in the design process
-2
c) To reduce costs for the organization

C
08
d) To comply with Industry regulations and standards.

-V
9. What is the importance of prototyping in agile design thinking?
6-

a) To quickly test and refine design ideas


C
-0

b) To showcase design capabilities to stoke holders


-V
c) To impress users with cutting edge technology
U

d) To ensure compliance with industry standards and regulations


VT

m
10. What are some common challenges that can be addressed using agile design thinking?
-V

a) Inefficient design processes that waste time and resources.


4p
b) Poor communication and collaboration between team members.

C
c) Resistance to change from users and stakeholders.
C

:5

d) All of these
-V
-V

32

11. What is experience design in the context of design thinking?


C
C

a) The process of designing physical products and services.


:

-V
01
-V

b) The process of designing digital interfaces and interactions.


c) The process of designing holistic experiences for users across all touch points.
C

d) None of these
24
C

-V
-V

12. What is standardization in the context of design thinking?


20

a) The process of creating standardized design solutions.


C

b) The process of following a standard set of design principles.


VC

8-

-V

c) The process of establishing standards for design processes and methodologies.


d) None of these
-0

13. What is humanization in the context of design thinking?


06

-V

a) The process of marking designs more human centered and empathetic.


b) The process of making designs more technically advanced.
C

c) The process of making designs more aesthetically pleasing.


d) None of these
-V

14. How can a creative culture be fastened in the design thinking process?
C

a) By encouraging risk-taking and experimentation


-V

b) By establishing rigid design processes and guide lines


c) By prioritizing cost effectiveness over innovation
d) None of these
C

Version – D – 2 of 6
-V
VC
BIDTK158/258/22BD16
15. What are some common tools and techniques used in rapid prototyping?

pm
a) Sketching, wire framing and paper prototyping
b) 3D printing, laser cutting and CNC machining

4
c) User research, market analysis and competitive analysis

:3
d) None of these

8
16. How can a business model be designed using design thinking?

:2
a) By identifying customer needs and pain points and designing solutions that address

01

C
them.
b) By following a set of established business practices and industry standards.

-V
c) By prioritizing cost effective over customer value.

4
d) None of these

02

C
-V
17. Which phase is referred to as an experimental phase where continuous iterations can take
place?
-2
a) Define b) Empathise c) Prototype d) None of these

C
08

-V
18. What is the term used to describe the process of narrowing down thoughts to reach the
6-

final solution?
C
-0

a) Convergent thinking b) Divergent thinking


-V
c) None of these d) Both a and b
U
VT

19. Design thinking is typically used to provide a solution based approach to problem solving
C

a) True b) False m
-V

4p
20. Can design thinking be applied in professions outside of design?

C
C

a) True b) False
:5

-V
-V

32

21. What is the goal of using agile technology in virtual collaboration environments for
C

design thinking?
C

-V

a) To create aesthetically pleasing designs


01
-V

b) To increase efficiency and productivity in the design process


c) To reduce costs for the organization
C
24
C

d) To comply with industry regulations and standards


-V
-V

20

22. Why is scenario based prototyping important in innovation design thinking?


C

a) It allows for faster development of prototypes


VC

8-

-V

b) It helps to identify potential usability issues before the product is released


c) It reduces the cost of creating prototypes
-0

d) None of these
C
06

-V

23. What is the first step in scenario based prototyping?


a) Creating a detailed technical specification
C

b) identifying potential users and use cases


c) Building a physical mock up of the product
-V

d) None of these
C
-V

Version – D – 3 of 6
C
-V
VC
BIDTK158/258/22BD16

24. What are the key stages of the design thinking process?

pm
a) Ideation, testing, and implementation
b) Empathy, define, ideate, prototype and test
c) Planning, execution and evaluation

4
d) None of these

:3
25. What is storytelling in the context of design thinking?

8
a) If is the process of creating a narrative around a design solution.

:2
b) It is the process of creating a story board to communicate design ideas.

01

C
c) It is the process of creating a visual representation of a design concept.

-V
d) None of these

4
26. What are some common tools and techniques used in strategic foresight?

02

C
a) Scenario planning, trend analysis, and expert interviews

-V
b) Prototyping, user testing and iterative design
-2
c) Market research, customer feed back, and competitive analysis
d) None of these

C
08

-V
27. What are some common tools and techniques used in sensemaking?
6-

a) Empathy mapping, customer journey mapping and data visualization.


C
b) Prototyping, user testing and iterative design
-0

-V
c) Market research, customer feedback and competitive analysis
U

d) None of these
VT

28. What is maintenance in the context of design thinking?


m
-V

a) The process of repairing and upgrading existing design solutions.


4p
b) The process of creating new design solutions from scratch.

C
c) The process of evaluating the effectiveness of existing design solutions.
C

:5

d) None of these -V
-V

32

29. What is value redefinition in the context of design thinking?


C

a) The process of identifying and redefining the value proposition of a design solution.
C

-V
01

b) The process of creating a detailed technical specification for a design solution.


-V

c) The process of evaluating the effectiveness of existing design solutions.


d) None of these
C
24
C

-V
-V

30. What is extreme competition in the context of design thinking?


20

a) The process of competing against other design teams to create the best solution.
C

b) The process of pushing design teams to their limits to create innovative solutions.
VC

8-

-V

c) The process of collaborating with competitors to create a joint solution.


d) None of these
-0

31. What is real-time design interaction capture and analysis?


06

-V

a) A process of capturing user feedback after the design process is complete.


b) A method of analyzing design interactions as they happen.
c) A technique for capturing user interactions with a product after it is released.
C

d) A way to analyze design interactions after they have occurred.


-V

32. What types of interactions can be captured and analyzed in real-time design interaction
capture and analysis?
C

a) User feed back and comments b) User interface interactions


-V

c) User demographic and preferences d) User purchase behavior.


Version – D – 4 of 6
C
-V
VC
BIDTK158/258/22BD16
33. What is the importance of collaboration in design thinking?

pm
a) It speeds up the design process
b) It eliminates the need for user research

4
c) It ensures all design decisions are final

:3
d) It brings diverse perspectives and expertise to the design process.

8
34. What are some digital tools that can be enable efficient collaboration in design thinking?

:2
a) E Mail
b) Social media platforms

01

C
c) Video conferencing and collaboration software

-V
d) Design software

4
02

C
35. What is empathy in design?
a) Understanding the emotions and experiences of users

-V
-2
b) Creating products that appeal to users emotions
c) Limiting the number of user persons in the design process

C
08
d) Only designing products based on market research.

-V
6-

36. Why is empathy important in the design process?


a) It ensures all design decisions are final
C
-0

b) It brings perspectives and expertise to the design process


-V
c) It speeds up the design process
U

d) It results in product that meet users needs and desires.


VT

37. What is the benefit of empathy in design? m


-V

4p
a) It guarantees success in the market
b) It speeds up the design process

C
C

c) It ensures all design decisions are final


:5

-V
-V

d) It leads to more meaningful and impactful products.


32

38. What is distributed design collaboration?


C

-V

a) Collaboration between designers who are geographically separated.


01
-V

b) Collaboration between designers and machines.


c) Collaboration between designers and machines
C
24

d) Collaboration between designers from different industries.


C

-V
-V

39. What are some challenges of distributed design collaboration?


20

a) Limited access to digital tools


C
VC

b) Technical difficulties and connectivity issues


8-

-V

c) A lack of clear communication channels


-0

d) A limited pool of expertise and perspectives


C
06

40. What are some benefits of real-time interaction and analysis in design thinking?
-V

a) It allows for quick and agile decision making


b) It limits the number of team members involved in the design process
C

c) It eliminates the need for user research and testing


-V

d) It reduces the amount of feed back received from users.


C
-V

Version – D – 5 of 6
C
-V
VC
BIDTK158/258/22BD16
41. Design thinking is ________

pm
a) A process that allows engineers and designers to create new and innovative solutions
to business challenges.

4
b) An iterative, non-linear process which focuses on a collaboration between designers

:3
and users
c) a and b

8
d) None of these

:2
42. Select the correct order of the different stages of design thinking.

01

C
i) Empathize ii) Define iii) Ideate iv) Prototype v) Test

-V
a) ii – iii – iv – v – i b) i – ii – iii – iv – v

4
c) iii – iv – v – i – ii d) iv – v – i – ii – iii

02

C
43. Which of the following principles are not considered for design thinking?

-V
a) Embrace experimentation
-2 b) Human centric design
c) Profit centric d) Pattern identification for problem solving

C
08
44. To empathize one has to

-V
a) Observe b) Engage c) Listen d) All of these
6-

45. Which of the following are not tools of visualization?


C
-0

a) Maps b) Images c) Stories d) Videos


-V
U

46. Journey mapping is also called ______ mapping


a) Path b) Experience c) Conduct d) Feedback
VT

m
-V

47. Which of the following are not tools of design thinking?


4p
a) Co creation b) Proto typing c) Mind mapping d) Online mapping

C
C

48. Which design thinking phase is closely related to the creation of an minimum viable
:5

product (MVP)?
-V
-V

32

a) Empathize b) Prototype c) Ideate d) Test


C
C

49. Which one is the minimum viable product?


:

-V
01
-V

a) b)
C
24
C

-V
-V

20

c) Both a and b d) None of these


C
VC

8-

-V

50. How can the theory and practice of design thinking work together?
a) Theory provides a set of rules to follow, while practice ensures the rules are applied
-0

effectively.
C

b) Theory and practice are two separate processes that do not overlap.
06

-V

c) Theory provides a framework for creative problem solving, while practice develops
the skills and knowledge to apply the framework effectively.
d) Theory and practice are interchangeable and can be used in any order.
C
-V

*****
C
-V

Version – D – 6 of 6
C
-V
VC

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