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Trent (Paladin)

Trent is a level 14 Firbolg Paladin with a Hermit background, possessing high attributes in Strength, Dexterity, and Wisdom. He has various abilities including Divine Sense, Lay on Hands, and multiple Channel Divinity options, along with a diverse set of weapons and equipment. His allies include notable figures such as his father Ahtari Tasare and mentor Ilphas Miratris, and he has a complex personality shaped by his isolation and experiences.

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0% found this document useful (0 votes)
7 views7 pages

Trent (Paladin)

Trent is a level 14 Firbolg Paladin with a Hermit background, possessing high attributes in Strength, Dexterity, and Wisdom. He has various abilities including Divine Sense, Lay on Hands, and multiple Channel Divinity options, along with a diverse set of weapons and equipment. His allies include notable figures such as his father Ahtari Tasare and mentor Ilphas Miratris, and he has a complex personality shaped by his isolation and experiences.

Uploaded by

vincentvale94
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Paladin 14 SurinkumarVivekanandan

CLASS & LEVEL PLAYER NAME


Trent
Firbolg Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +6 Dexterity
+7 Constitution +1 20 77 --
+1 • +9 Intelligence
CLASS
• +12 Wisdom INITIATIVE HIT POINTS
13
• +15 Charisma
Total 14d10
Resistances - All SUCCESSES
Saving Throw Modifiers
DEXTERITY Immunities - Disease, FAILURES
+5 Bonus on Frightened
+1 saves DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+5 PROFICIENCY BONUS
+2 +2

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

15 P +6 Athletics STR === TOOLS ===


ABILITY SAVE DC Herbalism Kit
+5 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
P +7 Insight WIS Common, Elvish, Giant, Sylvan
20 ft. (Walking)
-1 +5 Intimidation CHA
-1 Investigation INT
8 P +7 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+5 Performance CHA === ACTIONS === You can use your action to end one spell on
+2 +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
yourself or on one willing creature that you touch 5
times per long rest.
Help, Hide, Ready, Search, Use an Object,
P +4 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, Divine Sense • 6 / Long Rest
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object As an action, you can detect good and evil. Until
the end of your next turn, you can sense anything
+1 Stealth DEX Channel Divinity • 1 / Short Rest affected by the hallow spell or know the location of any
CHARISMA Your oath allows you to channel divine energy to celestial, fiend, undead within 60 ft. that is not behind
+2 Survival WIS
fuel magical effects. When you use your Channel total cover. You can use this feature 6 times per long
rest.
+5 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require Lay on Hands Pool • 70 / Long Rest
saving throws (DC 18). You have a pool of healing power that can restore
20 70 HP per long rest. As an action, you can touch a
Cleansing Touch • 5 / Long Rest creature to restore any number of HP remaining in the
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Glaive +6 1d10+1 Slashing Martial, Heavy, Reach, Two-Handed

Javelin +6 1d6+1 Piercing Simple, Thrown, Range (30/120)


17 PASSIVE WISDOM (INSIGHT)

Longbow +6 1d8+1 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

9 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +6 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 14 SurinkumarVivekanandan
CLASS & LEVEL PLAYER NAME
Trent
Firbolg Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === When you hit with a melee weapon attack, you can
expend one spell slot to deal 2d8 extra radiant damage * Oath Spells • PHB 87
* Hit Points • PHB 84 to the target plus 1d8 for each spell level higher than You gain oath spells based on your level that are
1st (max 5d8) and plus 1d8 against undead or fiends always prepared and don't count against your daily
* Proficiencies • PHB 84 (max 6d8 total). number of prepared spells.

* Divine Sense • PHB 84 | Special * Martial Versatility • TCoE 53


As an action, you can detect good and evil. Until the
end of your next turn, you can sense anything affected * Harness Divine Power • TCoE 53 * Ability Score Improvement • PHB 85
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind | 2 / Long Rest • 1 Bonus Action * Extra Attack • PHB 85
total cover. You can use this feature 6 times per long You can attack twice, instead of once, whenever you
rest. * Divine Health • PHB 85 take the Attack action on your turn.
You are immune to disease.
| 6 / Long Rest • 1 Action | Special
* Sacred Oath • PHB 85
* Lay on Hands • PHB 84 * Aura of Protection • PHB 85
You have a pool of healing power that can restore 70 | Oath of the Ancients While you are conscious, you grant all friendly
HP per long rest. As an action, you can touch a creatures (including you) within 10 ft. a +5 bonus to all
creature to restore any number of HP remaining in the | Channel Divinity: 1 / Short Rest • 1 Action saving throws.
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature. * Channel Divinity • PHB 87 * Aura of Warding • PHB 87
You gain two Channel Divinity options: You and friendly creatures within 10 ft. of you have
| Lay on Hands Pool: 70 / Long Rest • 1 Action resistance to damage from spells.
Nature's Wrath - As an action, you can cause spectral
* Additional Paladin Spells • TCoE 52 vines to spring up and reach for a creature within 10 ft. * Aura of Courage • PHB 85
of you that you can see. The creature must succeed While you are conscious, you and friendly creatures
* Fighting Style • PHB 84 on a STR or DEX saving throw (its choice, DC 18) or within 10 ft. can’t be frightened.
You adopt a style of fighting as your specialty. be restrained. It can repeat the saving throw at the end
of each of its turns, freeing itself (the vines disappear) * Improved Divine Smite • PHB 85
| Defense • PHB on success. Whenever you hit with a melee weapon attack, the
While you are wearing armor, you gain a +1 bonus to target takes an extra <strong>1d8</strong> radiant
AC. Turn the Faithless - As an action, you present your damage.
holy symbol, and each fey or fiend within 30 ft. of you
* Spellcasting • PHB 84 that can hear you must make a WIS saving throw (DC | Special
You can cast prepared paladin spells using CHA as 18). On failure, the creature is turned for 1 minute or
your spellcasting modifier (Spell DC 18, Spell Attack until it takes damage. * Cleansing Touch • PHB 85
+10). You can use a holy symbol as a spellcasting You can use your action to end one spell on yourself
focus. | Channel Divinity: Nature's Wrath: 1 Action or on one willing creature that you touch 5 times per
long rest.
* Divine Smite • PHB 85 | Channel Divinity: Turn the Faithless: 1 Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Gauntlets of Ogre Power 1 -- Goggles of Night 1 --

Potion of Speed 1 -- Hammer of Thunderbolts 1 10 lb.

SP 5 Plate, +1 1 65 lb. Javelin of Lightning 1 2 lb.

Sending Stones 1 -- Potion of Climbing 2 --


EP 0 Ring of Protection, +2 1 -- Potion of Growth 1 --

Glaive 1 6 lb. Shield, +1 1 6 lb.


GP 674 Javelin 5 10 lb. Potion of Healing (Greater) 6 3 lb.

Longbow 1 2 lb. Potion of Healing (Superior) 2 1 lb.


PP 0 Arrows 20 1 lb. Potion of Healing (Supreme) 1 0.5 lb.

Backpack 1 5 lb. Glaive, +1 1 6 lb.


WEIGHT CARRIED

248.08 lb. Clothes, Common 1 3 lb. Longbow, +1 1 2 lb.

ENCUMBERED Ram, Portable 1 35 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

390 lb. Flute 1 1 lb. Cloak of Protection 1 --

PUSH/DRAG/LIFT Emblem 1 --

780 lb. Cloak of Protection 1 --

EQUIPMENT

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Paladin 14 SurinkumarVivekanandan
CLASS & LEVEL PLAYER NAME
Trent
Firbolg Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| 5 / Long Rest • 1 Action in INT saving throws.

=== FIRBOLG RACIAL TRAITS ===

* Ability Score Increase • VGtM

* Age • VGtM

* Size • VGtM

* Speed • VGtM

* Firbolg Magic • VGtM


You can cast detect magic and disguise self (can
seem up to 3 ft. shorter) once per short rest. WIS is
your spellcasting ability.

* Hidden Step • VGtM


As a bonus action, turn invisible until the start of your
next turn, you attack, deal damage, or force a saving
throw once per short rest.

| 1 / Short Rest • 1 Bonus Action

* Powerful Build • VGtM


You count as Large to determine your carrying
capacity and the weight you can push, drag, or lift.

* Speech of Beast and Leaf • VGtM


You can communicate with (though not understand)
beasts and plants and have advantage on CHA checks
to influence them.

* Languages • VGtM

=== FEATS ===

* Resilient (Intelligence) • PHB


Increase your INT score by 1 and you gain proficiency

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Paladin 14 SurinkumarVivekanandan
CLASS & LEVEL PLAYER NAME
Trent
Firbolg Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Longbow, +2 1 2 lb.

Warhammer, +2 1 2 lb.

Alchemy Jug 1 12 lb.

Potion of Invulnerability 1 --

Warhammer 1 2 lb.

Bedroll 1 7 lb.

Blanket 1 3 lb.

Mess Kit 1 1 lb.

Potion of Healing 0 --

Rations (1 day) 9 18 lb.

Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.

Torch 10 10 lb.

Waterskin 1 5 lb.

Herbalism Kit 1 3 lb.

ADDITIONAL EQUIPMENT

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Male 33 Medium 7.5 ft 280
GENDER AGE SIZE HEIGHT WEIGHT
Trent Neutral Silvanus Blue Green Wood Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I often get lost in my own thoughts
Ahtari Tasare - aka. The Willow of Vengeance, and contemplation, becoming
Trent's firbolg father, used to be a simple druid of oblivious to my surroundings.
the land, but in order to seek vengeance for the
murderer of his wife, he made a deal with a
I connect everything that happens to
primordial spirit and became a druid of wildfire. PERSONALITY TRAITS

Ilphas Miratris - Trent's mentor, a Master of the


Wild, an elven paladin of the ancients who had Self-Knowledge. If you know yourself,
been protecting the enclave in his later years. He there’s nothing left to know. (Any)
is also the one who trained me as a paladin.
Greater Good. My gifts are meant to be
IDEALS
High Priestess of Silvanus - Elincia Balrieth
(Cleric/Druid)
My isolation gave me great insight into a great
The high priestess was a friend of mothers evil that only I can destroy.
where they both met during their respective
pilgrimages. Elincia is a young elven priestess
who became the new high priestess after she BONDS
returned from the pilgrimage.With her permission I
was allowed to live in the enclave.
Now that I’ve returned to the world, I enjoy its
delights a little too much.
Corrin Goodbarrel – Merchant (Bard)
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Trent is what the people in the Emerald Enclave Has a newfound interest/love for Ale
called me for it reminds them of a treant. Father
did not really give me a name, it’s not the way of
the firbolg he says. When I was young, I lost my
mother when our home was attacked by a group
of humans. Father said they were bandits/slavers.
They wanted to capture us firbolgs as we were
well sought after. We lost a few when they
attacked including mother. Father was very angry,
so he rallied a few others and went after the
humans and when father returned alone, he told
the rest of that the humans won’t be a problem
anymore unfortunately the few who went with him
did not survive.

Father was blamed for their deaths and father and


I were told to leave home as father was too violent
dealing with the humans that he harmed the
surroundings. Father took me to another place;
one I now call my home and where I found my
calling as a protector of nature. He brought us to a
hidden enclave of Silvanus.
I found solace and warmth in nature thanks to the
enclave. The void and lost I felt from losing my
mother was filled by nature. I swore I
would do everything to protect nature. Thus, with
the assistance of members of the enclave I began
my training to be a paladin of Silvanus. While I
was training and relying of the enclave and nature
for emotional support. Father
also was lost from mother’s death. Not knowing
what to do he decided to travel the lands that
mother once did during her pilgrimage for
knowledge for her stronghold. So, he decides to
follow her footsteps and see what she has seen
outside the high forests.

When I was old enough and ready to leave the


enclave, I received word from above that there has
been an increase of evil across the lands, thus I
began my journey to seek these evils and defeat
them. I have met friends who fought by my side,
people in power who dislike my directness and
helped people in their times of need.

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 18 +10
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Wrathful Smite <C> Paladin WIS 18 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

O Searing Smite <C> Paladin CON 18 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Command Paladin WIS 18 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

P Ensnaring Strike <C> Paladin (Always Prepared) STR 18 1BA Self V Concentration, up to 1 minute PHB 237 D: 1m, V

P Speak with Animals Paladin (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Detect Magic <C> Firbolg Magic -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 1/SR, D: 10m, 30 ft. Sphere, V/S

O Disguise Self Firbolg Magic -- 1A Self V,S 1 hour PHB 233 1/SR, D: 1h, V/S

=== 2nd LEVEL === 3 Slots OOO

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

P Misty Step Paladin (Always Prepared) -- 1BA Self V Instantaneous PHB 260 V

P Moonbeam <C> Paladin (Always Prepared) CON 18 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Zone of Truth Paladin CHA 18 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

=== 3rd LEVEL === 3 Slots OOO

O Spirit Shroud <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute TCoE 108 D: 1m, V/S

O Blinding Smite <C> Paladin CON 18 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Aura of Vitality <C> Paladin -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 216 D: 1m, 30 ft. Sphere, V

O Daylight Paladin -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

P Plant Growth Paladin (Always Prepared) -- S 150 ft. V,S Instantaneous PHB 266 V/S

P Protection from Energy <C> Paladin (Always Prepared) -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Create Food and Water Paladin -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Dispel Magic Paladin -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Magic Circle Paladin CHA 18 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Remove Curse Paladin -- 1A Touch V,S Instantaneous PHB 271 V/S

O Revivify Paladin -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Sending Sending Stones -- 1A Unlimited V,S,M 1 round PHB 274 1 Charge, D: 1Rnd, V/S/M

=== 4th LEVEL === 1 Slots O

O Death Ward Paladin -- 1A Touch V,S 8 hours PHB 230 D: 8h, V/S

P Ice Storm Paladin (Always Prepared) DEX 18 1A 300 ft./20 ft. Cylinder V,S,M Instantaneous PHB 252 20 ft. Cylinder, V/S/M

P Stoneskin <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 278 D: 1h, V/S/M

SPELLS

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CHA 18 +10
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Banishment <C> Paladin CHA 18 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 217 D: 1m, V/S/M

O Locate Creature <C> Paladin -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 D: 1h, V/S/M

SPELLS

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