Exploring Positive Psychology With Lego Serious Play
Exploring Positive Psychology With Lego Serious Play
psychology with
LEGO® SERIOUS PLAY®
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PRACTICAL APPLICATION.......................................................................39
LEGO® SERIOUS PLAY® WARM-UP........................................................................39
HANDS ON THINKING™ METHOD FOR LEGO® SERIOUS PLAY®....................44
GENERAL GUIDELINES............................................................................57
GROUP SIZE............................................................................................................57
ROOM REQUIREMENTS.......................................................................................58
PRODUCTS..............................................................................................................58
APPENDIX 1
- LEGO® SERIOUS PLAY® EXPLORATION QUESTIONS (LSP EQS)...................106
APPENDIX 2
- CONSTRUCTING METAPHOR..........................................................................108
APPENDIX 3
- THE HANDS ON THINKING™ DIAGRAM.........................................................109
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INTRODUCTION TO
LEGO ® SERIOUS PL AY ®
BRIEF INTRODUCTION
LEGO® SERIOUS PLAY® (LSP) is a facilitation tool designed to enable meaning,
learning and creative collaboration.
It is a facilitated meeting, communication and problem-solving process in which parti
cipants are led through a series of questions, probing deeper and deeper into the sub-
ject. Each participant builds his or her own LEGO® model in response to the facilita-
tor’s questions using specially selected LEGO® elements. These models serve as a basis
for group discussion, knowledge sharing, problem solving and decision making. The
use of LEGO® SERIOUS PLAY® helps the facilitator, leader, teacher and many others
accelerate insights and learning related to areas like positive psychology and well-being,
business performance, strategizing and goal setting, team building, and last but not least
agile methodologies.
LEGO® SERIOUS PLAY® is a technique which improves group problem solving. By
utilizing visual, auditory and kinaesthetic skills, the method requires participants to
learn and listen, and it provides all participants with a voice.
LEGO® SERIOUS PLAY® serves as a shared language regardless of culture or po-
sition. It is appropriate for children, teens and adults and may be used in a variety
of settings ranging from corporate workshops, classrooms to group based counselling
sessions.
Participants in all domains come away with improved skills to learn collaboratively, to
engage their imaginations and underlying beliefs more effectively, and to approach their
area of interest with increased commitment and insight.
Using LEGO® SERIOUS PLAY® should never be the purpose of a workshop, teaching
situation or session but a tool to enable the participants to reach a deeper level of under-
standing in relation to the topic they are exploring. By combining the tangible LEGO®
with the Hands On Thinking™ method, described in this guide, you can expect the tool
to help you as a facilitator in your effort to enable more creative collaboration.
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HISTORY
From the Seriousplay.com website:
The idea of LEGO® SERIOUS PLAY® originated in 1996 when the two professors
Johan Roos and Bart Victor at IMD in Switzerland and LEGO Group CEO and owner
Kjeld Kirk Kristiansen were exploring alternative strategic planning tools and systems.
They developed an understanding about the value of employees and the concept of
evolving, adaptive strategy that included using LEGO elements as three-dimension-
al models of business issues and challenges, which later became known as LEGO®
SERIOUS PLAY®. Together they formed a company called Executive Discovery Ltd.,
which developed and launched the LEGO® SERIOUS PLAY® concept. In 2004 the
company merged into the LEGO Group, which took over the ownership, concept and
distribution of LEGO® SERIOUS PLAY® materials. In 2010 the LEGO Group decid-
ed to offer the LEGO® SERIOUS PLAY® methodology in a community based model
and the LEGO® SERIOUS PLAY® materials are now available for purchase on LEGO.
com. It is today the only community-based business model using LEGO® materials that
is officially approved by the LEGO Group.
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All LEGO® SERIOUS PLAY® workshops are group processes and designed around a
relatively limited number of powerful core concepts. These conceptual modules can be
configured in multiple ways to best meet your needs. A workshop based on the LEGO®
SERIOUS PLAY® materials and methodology varies in number of participants and
time depending on the topic. Usually a one full-day session is effective. At its shortest, a
session takes two to four hours; the longest sessions may extend to several days. In many
cases the use of LEGO® SERIOUS PLAY® is combined with other methodologies and
learning goals.
LEGO® SERIOUS PLAY® can be used as the central tool in a workshop or as a sing
le part of a larger and more complex process. Regardless of the length, purpose or
complexity of the session a successful LSP workshop is based on a set of core principles
and application techniques outlined in the book “Building A Better Business Using
The LEGO® SERIOUS PLAY® Method”. Here the core principles and application
techniques are evolved and combined with the research-based Hands On Thinking
method™ (HOT)
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By learning how to use the Hands On Thinking™ method as a facilitator you not only
learn how to leverage the use of LEGO® in workshops but also how you may use other
tangible and visual tools to ensure collaborative learning and sustainable change.
The Hands On Thinking™ (HOT) method consist of these six elements:
• Purpose of the session;
• Framing the model building;
• Sharing narratives and metaphors;
• Exploring and reflecting together;
• Combining and connecting to identify patterns and shared stories;
• Capturing insights and moving forward;
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Combining and connecting models to identify patterns and shared stories
The connective aspect of LEGO® invites participants to not only connect individual
building blocks but also whole models. These can be aligned into a combined narrative,
connected to explore systems or organised into themes allowing participants to explore
patterns and emergent properties of the challenge at hand
Capturing insights and moving forward
A LSP process enables divergent thinking but every LSP session must end with users
moving from simulations to the real world. Capturing the most important insights and
develop a way to keep these in the attention of the users is fundamental to ensure a
longer lasting effect of a LSP session.
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WHY DOES
LEGO ® SERIOUS PL AY ® WORK?
THINKERING
“Thinkering’ is a word coined by Michael Ondaatje in his novel The English Patient. It
expresses the creation and understanding of concepts in the mind while tinkering with
the hands. When we physically engage with things, especially with our hands, we gene
rate a great variety of sensory images. These sensory images help us understand our
immediate realty and serve us in our personal and shared meaning making.
Seymour Papert explores how people construct knowledge and learn things faster when
the learner is consciously engaged in constructing a tangible object external of one’s
self – for example with clay or LEGO® (Papert & Harel, 1991). When people construct
things out in the world, they simultaneously construct theories and knowledge in their
minds. This new knowledge then enables them to build even more sophisticated things
out in the world which yields still more knowledge, thus creating a self-reinforcing cycle
of learning and creating. Papert further noticed that when people are creating tangible
objects, they get in a deeply engaged state of mind similar to that of flow (Papert, 1994).
In this case flow is described as an optimal state of intrinsic motivation, and is the level
of engagement that people often reach when they are in a ‘hands on’ process.
The Swiss psychologist Jean Piaget named this learning theory, constructivism and it
can be summarized as “learning by making” or “thinking with your hands”. LEGO®
SERIOUS PLAY® was developed on the idea of constructivism – that we can use our
hands to construct models of knowledge related to learning, well-being and engage-
ment issues. Using the hands to build understanding in three-dimensional representa-
tions of knowledge, ideas and feelings opens up a new path for free, creative and ex-
pressive thinking.
A surprisingly large part of the human brain is dedicated to controlling the hands.
Therefore, when people construct things with their hands they simultaneously construct
theories and knowledge in their minds. When we “think with our hands” we create
more new neural connection thus unleashing creative energies, new modes of thought,
and novel ways of seeing what most adults have forgotten they even possessed. The no-
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tion of “learning by making”, or “thinking with your hands”, draws on neuroscience,
the use of play and expressive arts in therapy. It bring out insights and learning that
intellectual reasoning alone might not be able to discover.
LEGO® SERIOUS PLAY® has shown that adults can regain their ability to play, which
offers creative possibilities because it emphasizes freedom and plays down responsibility,
self-consciousness and shame. This non-judgemental environment of play is more likely
to foster surprising and innovative ideas
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At the same time the participants get space and time for reflection during the building
process without interruption. The result is a response not based on a hasty and super-
ficial answer, but a deeper reflection represented in a physical and visual outcome - the
LEGO® model. This model cannot change during the sharing process, which makes
LEGO® SERIOUS PLAY® an ideal method for encouraging a more open and honest
reflection. It creates a more comfortable and safe environment for those who tend to be
introverted and reluctant. This does not only strengthen individuals, but also the group
as a whole, because everybody’s opinion is heard. Thus the social capital and collective
intelligence of the groups increase.
The use of LEGO® SERIOUS PLAY® reduces situations where dominant and ex-
troverted participants immediately start talking, taking over the agenda and the angle
from which the content is discussed. LEGO® SERIOUS PLAY® enables a democratic
process that ensures every participant’s voice and their obligation to use it.
According to a study co-authored by researchers at the Massachusetts Institute of Tech-
nology, Carnegie Mellon University and Union College group intelligence may not
be quantified as the sum or average of the cognitive abilities of its members (Woolley,
Anita Williams, et al, 2000). By studying small teams of randomly assembled indivi
duals, researchers discovered that groups featuring the right kind of internal dynamics
perform well on a wide range of assignments, regardless of the sum or average indivi
dual cognitive abilities of the group’s members.
Further, a group’s intelligence, or its ability to complete a series of demanding multi-
functional tasks, is positively linked to higher levels of “social sensitivity,” as well as a
more equal distribution of member participation levels, and even the number of wo
men in a group.
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LOOKING AT LEGO ® SERIOUS
PL AY ® FROM MULTIDISCIPLINARY
PERSPECTIVES
Metaphor
Our behaviours, and perspectives on situations and actions, are often guided by habi
tual metaphors. For instance, when referring to a child who is hyperactive in a class we
chose to use a metaphor of “a frustrated, anxious monkey in a cage who is going to
destroy everything if not liberated”, we are more likely to see the issue as a repression
trouble, and we are more likely to try to focus on the child’s environment to “solve” this
problem, rather than adjusting teaching practices.
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The Mexican expert in narrative psychology, Margarita Tarragona presents another
example: “An example of this is when we say that anger was building up inside us like
steam in a pressure cooker and that the steam has to be let out or the cooker will ex-
plode. Someone who is guided by this metaphor would probably encourage the person
to “vent” and express that anger to release the growing pressure.”
Whilst the use of metaphors (or analogies) is extremely frequent, we are rarely aware
of the fact we are using them, or the implications of the choice of metaphors we adopt.
Stories
Given that narrative psychology is focused on the fact of how people give meaning to
their experiences, the way one tells their story (supressing or amplifying elements) has
many implications. Each living experience could be transformed into a meaningful sto-
ry while someone is sharing it. The interrelation of different experiences that are linked
together by a particular plot, is what gives a special personal meaning to each story.
We can go as far as to state that we become the stories that we use to tell our lives.
Talking through the experiences that make up our lives, we are not only telling a story,
we are not only relating a series of events, but we are creating a new experience itself.
What we think and what we feel about the story we are telling are part of the construc-
tion of our story. We create a whole world by the way we tell the story. We might find
more problems, or more solutions, depending on the way we present the events in the
story. So, it is not only how we think before we tell the story, but the way we think and
feel during and after telling a story, from our experience.
We could tell the same story from several different perspectives and the result of that
would be a change in attitude and feelings which could have an enormous impact in our
life. The different variety of ways of telling a story influences how life is experienced.
If we were to ask different people to tell the story of our, or of others’ lives, all those
people would have a different way of telling the story. Depending on personal ideas,
experiences or beliefs, each person will choose to tell a story focusing on some or other
events, creating, at the end, a grand variety of similarly ‘true’ stories. This sort of edit
is common practice as all of us tend to highlight the events that are more related to our
own ideas or stories about themselves. In other words, the story is seen through indivi
dual filters of life experiences.
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Even though all people have different ways of telling stories, and they may differ dra-
matically from one to another, there is common ground dictated by culture, which
makes some stories more similar than others. We can call these cultural influences tem-
plates that we learn as we grow up, and that might guide the way we highlight or shade
our events when describing them. This doesn’t mean that our stories would always stay
the same. Stories can vary in time, and space, as they are as dynamic as language. They
are always alive and we can decide to edit some stories in order to tell them from a new
perspective, opening up new possibilities.
Identity
Just as with our stories, our identity is not something singular, but rather an on-going
multi-dynamic identity that modifies and retells stories all of the time. In fact, we have
as many identities as the types of stories we tell. There are some of these identities that
we might dislike, because we are not happy with the way the story is being told, and
some others that we might prefer. Margarita Tarragona calls them preferred identities,
explaining that we may have different versions of each one and that may favour certain
ways of being and telling, based on our own values, hopes and commitments. Seen
from this perspective, this is an opportunity to choose the type of person we want to be.
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We might also have an identity that is more dominant than the others. This identity
will create the majority of the stories in our life, and thus we may develop our personal
dominant template, as well as dominant stories. These dominant stories might help us
in identifying endless possibilities, or instead narrow down our list of options. “When
our focus is too narrow and we only include certain types of experiences and leave out
others, we create a dominant story that may have detrimental effects for us.” Margarita
Tarragona, 2013.
The practical application of narrative psychology is to be able to identify some of the
less helpful dominant stories, modify them by trying an alternative story and conse-
quently change the way we relate to that story or that part of our life. We all have
these possible alternative stories that show us a different part of our lives and ourselves.
However, these stories seem to be floating at the back of our experiences and we don’t
connect them to the general plot with the same facility that we connect the dominant
ones. To make these alternative stories more connected to ourselves, we need to focus
and discover them, and tell these stories over and over again, in order to “thicken the
plot”, building up sufficient evidence for their pertinence.
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offer a solution to the problem. “By uncovering those effects, the conversations invite
participants to consider and express their preferences regarding those effects.”
While the participants are able to see their patterns, beliefs and values, as well as their
dominant stories, the collaborative practices work as an alternative mirror in which the
participants can compare and see their preferred dominant stories. In addition to their
alternative stories, helping them to be open to new possibilities, and new solutions that
were not clear before.
Contrary to common psychological evaluation, which tries to find a troubled person or
a person with a trouble, in collaborative practices the problem(s) are seen as events that
distress the person, and are not deeply linked into each other. The problem is not part
of the person, the person does not have a problem, the problem is out there, and causes
distress to the person in one or several ways.
Real life, for collaborative practitioners, is an enormous field of resources and details
that need to be told in a very detailed way - not in a simple way. Each person has a huge
amount of stories and experiences to share. We cannot leave the details out of the sto-
ries we are telling, or we might lose something that might be important for the change in
perspective that might lead us to finding the solution to the given problem. The details
in the stories are full of potential meanings in which we can find the clues to alternative
solutions. The facilitator is there to encourage the participants to tell their stories with as
much detail as they can to “thickening the plot”. This gives the participants the chance
to find new and novel solutions to their own stories which are at the centre of their
attention. Collaborative practices search to “engage participants in describing the situa-
tion more richly, in context, with full recognition of the multi-determined, multi-storied
nature of life. From such “thick” descriptions, problems can be resolved in ways that
may have been otherwise inaccessible.”
The outcome of collaborative practices is, ideally, the solution to a problem. This is
achieved through sharing of dominant and alternative stories, enabling participants to
see different ways of dealing with negative effects that their problem might have caused.
Thus giving them the opportunity to choose to act differently from the way that they
are used to. Collaborative practices are used in order to deconstruct judgements and
beliefs and find other ways of looking at and telling stories, seeing them from different
perspectives while sharing personal experiences in detail with the group and facilitator.
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So the idea is to widen the stories in order to find new possibilities and a single “truth”
(instead of narrowing the stories). The “collaborative” here suggests “a team of people
working together, all of them influencing and being influenced by the situation in vari-
ous ways.” (Chalmer, 2011, p.14)
In “Digital Images and Classical Persuasion” Kevin LaGrandeur (2003) explains that
visual elements produce a stronger and faster reaction than words. Visuals help people
feel emotionally involved with the informational contents. This can be used for posi-
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tive impact or negative impact. Cigarette boxed advertising against smoking is a clear
example of a practical utilisation of this concept; the image is deliberately shocking to
highlight the damage one is exposed to by smoking.
The ease of memorisation is also the reason why different visual examples can be used
as effective learning tools: photos, illustrations, icons, symbols, sketches, figures, and
concept maps to name only a few (Kouyoudjian, 2012). Indeed, Longo et al’s (2002)
study demonstrated that students who used visual thinking strategies for learning
science had a significantly higher mean gain score on the problem solving criterion
test items than the control group that used writing strategies. Multiple other studies
have looked into using visuals to engage students in the learning process, and images to
stimulate their critical and creative thinking (Aisami, 2015). Moreover, visual thinking
can also be conceived as a learning style by which students learn better and retain more
information when abstract words are associated with images. Teachers and instructors
often hear statements from their students like these: “I am a visual learner. I need to see
it. Can you show me?” Such demands are even more frequent by online students who
often struggle in an isolated learning environment where visuals and interactive multi-
media can, to a degree, compensate for the social interaction of a traditional classroom.
According to Rogers (2011), another objective of visual thinking is to create a com-
mon language, metaphors and analogies in order to communicate, document and solve
problems and share common stories. He emphasizes the fact that pictures help simplify
the way we typically approach problem solving. From his perspective, thinking through
visual, is using the visual approach to clarify the thought and ease the problem solving
process; this because visual thinking works by discovering and exploring the different
possibilities existing in order to make stories clearer and simpler for others (and oneself)
to understand.
PLAY IN ORGANISATION
Play is our natural way of adapting and developing new skills and can contribute to
effective learning and understanding. Play can be defined as a limited, structured, and
voluntary activity that involves the imaginary. That is, it is an activity limited in time
and space, structured by rules, conventions, or agreements among the players unforced
by authority figures and drawing on elements of fantasy and creative imagination.
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This appliance of play in a “serious” setting is termed “Serious Play”. Serious Play is,
however, not only an idea of applying the theory of play to a serious setting, but also
a method that combines three-dimensional media (LEGO®) with the mode of play to
create the context in which informants build models of knowledge with their hands.
The state of play in LEGO® SERIOUS PLAY® releases creativity as it facilitates a
freer type of thinking without constraints. There are no right or wrong answers, which
influences the participants to try novel things without being limited by the fear of be-
ing wrong. This is important when dealing with personal and underlying issues with-
in the field of positive psychology. The playful environment that emerges when using
LEGO® SERIOUS PLAY® helps to set the right frame of mind for a comfortable and
non-judgemental experience where the participants feel they are more equal, can talk
freely, and where all opinions are appreciated.
At the same time the state of play in LEGO® SERIOUS PLAY® adds value to the social
bonding in groups. Not only because of the free and more playful environment, but also
because it fosters understanding between participants as the players have to communi-
cate and collaborate.
In her paper ”Play in organizations” (2010) the Danish social scientist Ann Charlotte
Thorsted explores the phenomenon of play in organisations.
She writes:
”Play in an organization creates a unique space within other limits than a normal work day. It
is a safe room for individuals and groups to experiment and reflect. It mediates moments of trust,
honesty and empathy. While playing, people feel more present and joyful as long as play is based
on a free will and prepared with respect for adults. It produces energy and opens for creative and
dynamic processes freed from rational bonds and functional pressure. People communicate from
a more profound level in play. Hence, it becomes easier to collaborate and be open. Play creates
golden moments, where novelty and new understandings occurs and it helps us to learn and
remember. For some people, play becomes a personal Bildung - for others it is “just” great fun.”
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Play can be a powerful way for individuals to develop the cognitive and emotional
functioning. When we play we experiment with possibilities and explore how we can
overcome challenges facing us and how we might realise certain potentials. Play helps
us increase our awareness of the path that leads to a desired future.
It is the belief of many researchers in the field of learning and play that play has strong
learning capabilities in organisations. Learning could potentially be the most beneficial
strategy for adapting to the demand of constant change.
“While organizational development and organizational learning have been mainly con-
cerned with how to build, nurture and sustain reflective learning processes, our recent
experiences suggest that companies are now facing a new set of challenges that require
a new source of learning”(Senge & Scharmer, 2006, p. 203).
Senge and Scharmer (2006) raise a perspective concerning not only how to learn from
our experiences from the past, but to learn from the future through a heightened state
of attention and awareness.
One of the world’s leading scholars on play Huizinga (1955)saw play as one way to cre-
ate different scenarios of reality, which could lead to a change in behavior. Huizinga’s
contribution to the concept of play has led to an acknowledgement of play seen as a
central factor for the development of a culture, which spans across all ages, genders and
world views.
This culture defining aspect of play creates a social bonding, which is essential to col-
laborative practices and group alignment.
SYSTEMS THINKING
Systems thinking is about understanding complexity by examining the linkages and in-
teractions that comprise a defined system. Systems thinking provides a means of under-
standing, analysing and talking about the design and construction of an organisation as
an integrated and interconnected system.
An organisation as an entity can suffer systemic failure. This occurs when there is a fail-
ure between elements that need to work together for overall success. Factors in systemic
failure may include confused goals, weak system-wide understanding, flawed design,
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individual incentives that encourage loyalty to sub-ordinate (rather than super-ordinate)
goals, inadequate feedback, poor cooperation, lack of accountability, etc.
Systems Thinking is seen by Barry Richmond in “System Dynamics/Systems
Thinking: Let’s Just Get On With It” (1994) as the art and science of making relia-
ble inferences about behaviour by developing an increasingly deep understanding of
underlying structure. Cultivating this “art and science” leads to routine use of correct
mental models that see the world as a complex system whose behaviour is controlled by
its dynamic structure.
LEGO® SERIOUS PLAY® is a way of thinking about, and a language for describing
and understanding, the forces and interrelationships that shape the behaviour of systems.
LEGO® SERIOUS PLAY® helps participants individually and as a group to under-
stand the properties of a relevant system. The method encourages probing, sensing, and
responding to the system and its complexity. With the world constantly becoming more
and more complex it is crucial for today’s organisation to improve their ways to flourish
as individuals but collaborate as a group.
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LEGO ® SERIOUS PL AY ®
AND POSITIVE PSYCHOLOGY
However, after the war, the priorities of humanity changed due to the crisis, and the last
two tasks somehow got lost, leaving the field to concentrate predominantly on the first
one - learning about and treating psychological illness and psychopathology - where
most of resources allocated.
This is how psychology earned its place by working as a disease model. Nevertheless,
this model has proven very useful. The victories of the disease model include, for ex-
ample, fourteen previously incurable mental illnesses (such as depression, personality
disorder, or anxiety attacks) being now successfully treated. However, the costs of adop
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ting this disease model include the negative view of psychologists as ‘victimologists’ and
‘pathologisers’, and the failure to address the improvement of normal lives through the
identification and nurturance of high talent. Positive psychology intends to learn about
normal and flourishing lives, rather than lives that are in need of help. The idea is to
gather knowledge about strengths and talents, high achievement (in every sense of this
word), the best ways and means of self-improvement, fulfilling work and relationships,
and a great art of ordinary living carried out in every corner of the planet. It is im-
portant to remark, though, that positive psychology is still psychology, but that studies
different topics and asks slightly different questions, such as ‘what works?’ rather than
‘what doesn’t?’ or ‘what is right with this person?’ rather than ‘what is wrong?’
For the last twenty years positive psychology has been developing its place in the re-
search field. Several different researchers from different fields carry out solid empirical
research in areas such as well-being, flow, personal strengths, wisdom, creativity, psycho-
logical health and characteristics of positive groups and institutions.
Positive psychology operates across three levels: the subjective level, the individual level
and the group level.
At the subjective level is the study of positive experiences such as joy, well-being,
satisfaction, contentment, happiness, optimism and flow. This level is focused in the sen-
sations, and so, is about feeling good, rather than doing good or being a good person.
At the individual level, the objective is to identify the elements of a ‘good life’ and
the personal qualities and values that are necessary for being a ‘good person’, through
studying human strengths and virtues, future-mindedness, capacity for love, courage,
perseverance, forgiveness, originality, wisdom, interpersonal skills and giftedness.
At the group, or community level, the emphasis is on team work, positive relationships,
collaborative problem solving, nurturance, altruism, civility, tolerance, work ethics, po
sitive institutions and other factors that contribute to the development of good places
to work and communities.
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tion and other desirable states. A definition of what constitutes a positive intervention
is suggested by Sin & Lyubomirsky (2009, p. 467), to include “treatment methods or in-
tentional activities aimed at cultivating positive feelings, positive behaviours, or positive
cognitions” Seen as applicable to both clinical and non-clinical populations, positive
interventions have been demonstrated to enhance well-being and reduce depression.
In the past years the field of positive psychology has made con-
siderable progress in testing relatively simple positive interventions
through Randomised Controlled Trials (RCT). Considered the
gold standard of applied research, RCTs involve the random al-
location of participants to two or more groups and comparing the
proposed intervention with another exercise intended as a placebo.
Positive Psychology Interventions (PPIs) include such wellbeing-enhancing activities as
writing a gratitude journal, being kind to others, identifying personal strengths and re-
playing happy memories. These are simple strategies, but they can require a substantial
effort because such activities as expressing gratitude or positive self-talk may not come
naturally to a lot of people. Positive narratives constitute an internal part of many
positive psychology interventions (such as positive reminiscence, best self, another door
opens) and focus on enhancing positive aspects of life permitting the person to develop
his or her narratives from a positive perspective, highlighting the positive aspects of the
situation. It also puts the attention on how one tells their story, by attaching the impor-
tance to what is already working well for each person, thereby developing the growth
potential in each person.
The merger of positive psychology with narrative psychology allows us to further tap
into the huge transformational potential within each human being. It permits us to fo-
cus on the qualities that we already have and on actions under voluntary control which
we can put into practice in order to develop sustainable flourishing.
From this perspective, there is innumerable importance attached to the ways we speak,
the way we tell our stories to ourselves and others, and the focus we choose to adopt.
Language is then key for positive psychology. The use of diverse forms of language for
expressing our positive aspects is an indispensable tool. Visual, non-verbal and verbal
languages, when working together for the same objective, which in this case is human
flourishing, permits us to reconstruct our stories and perspectives, identify and explore
our positive capacities and find new and positive solutions together.
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Bridge over troubled water?
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use of LEGO® facilitates and dramatically improves creativity and problem solving.
Constructing novel shared stories around the same situation is another possible means
of creativity enhancement.
• Strengths use. Models and metaphors, when helping the construction of positive
stories, can be used to illustrate and contextualise our strengths. A person who is able
to identify and put their strengths into daily use will build a strong, healthy relationship
with him/herself and others. Strengths rhetoric also legitimates a more positive ap-
proach to relationships development.
• Teamwork. When used in groups, LEGO® SERIOUS PLAY® is a helpful interven-
tion for team building. Inviting others to take a part in the creation of a new perspective
or finding a solution together, generates a spirit of sharing and belonging, developing
interpersonal and group skills.
• Metaperspective acknowledges that everything has a positive and nega-
tive side. It allows us to see both the benefits and downsides of strengths and compe-
tences. Metaperspective is a mature approach to personal development, resulting in:
balance, acceptance, tolerance and development of the whole person. Creating stories
through visual means, may enable us to adopt a more holistic approach to the situation
and put it in perspective.
And much more… so give LEGO® SERIOUS PLAY® a go and see what happens!
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USEFUL APPLICATION AREAS
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9. When you want to deal with issues that are tough, complex or emotional in a con-
structive atmosphere.
10. When you want to enhance the groups thinking agility and enhance the solution
focus of each participant.
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2. Serving everyone’s interests
Facilitators of LEGO® SERIOUS® PLAY® help participants to focus on the interests
of all stakeholders when exploring emergent solutions. They understand that to remain
effective, groups must maintain their ability to work together and meet individual as
well as collective needs of the group’s members.
3. Approach rather than avoid
Good facilitators shift from focusing on placing blame to focusing on desired outcomes.
Rather than focusing on what to “avoid” they apply a more “approach” based style
of motivation. This not only reduces the “blame game” but also enhances the partici-
pant’s mental capacity to form new ideas, collaborate and implement a self-determined
follow-up behaviour.
4. Think in systems, connection and co-dependency
A key facilitation skill is to be able to frame your current meeting and the discussions at
hand in the larger context of your organization and other relevant contexts. Without
the ability to keep the larger perspective in mind, the range of thinking can inadver
tently be truncated. Focusing on the bigger picture strengthens meaning making and
novel thinking.
5. Creating Conditions for Learning
Learning happens when members identify the core values and beliefs that guide their
behaviour, understand how some values and beliefs undermine their effectiveness, and
learn how to act consistently with a more effective set of values and beliefs. As a faci
litator you encourage and facilitate the session so participants take the most control of
their learning process. You are less of a trainer or teacher and more of an organiser
providing resources and support to learners. In turn, the participants learn with and
from each other as they identify and implement solutions to challenges, problems or
other developmental issues. They might also set their own objectives and be responsible
for learning assessment.
6. Know your role and make it clear
As a facilitator your role can vary between the role of a facilitator, teacher, instructor
and maybe even as a manager or leader. The reality of this mix of roles can become
confusing for participants and if you are not clear in communicating the multiplicity of
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your roles you can expect the group to function less optimally, generally falling out of
flow and communicating less authentically.
Having a single role as the neutral facilitator is on the surface level most beneficial, but
in reality you may, at times, have important insights, goals, values or other critical prin-
ciples that you would need to share with the group.
It is crucial that you share these, but you must do so with a strong degree of awareness
on how it influences the group. Maybe “now” is not the right time to switch from faci
litator to teacher – understanding timing in your use of roles is of utmost importance.
7. Forgetting where your participants are
With LEGO® SERIOUS PLAY® being a playful and creative tool it can sometimes be
perceived as less serious or too challenging. “I am not creative” is a common objection
heard from participants. It is therefore important that you stay mindful of your parti
cipants and remember that the purpose is not to play or use LEGO® but to explore an
important challenge.
Another thing to remember is to make use of the LEGO® SERIOUS PLAY® Warm-up
with new users, since this helps participants familiarize themselves with the method, the
bricks, and the use of metaphors and narratives.
8. Never rush a LSP workshop
“The fastest way to get there is to slow” - this line from the Danish singer Tina Dickow’s
song “Count to ten” serves as an important reminder to the facilitator, who pressured
on time might speed up the process with negative consequences.
The nature of LEGO® SERIOUS PLAY® requires time in the short term to achieve the
impacts relevant for the long term. In order to get to the deeper held understandings
and assumptions, sufficient building, sharing and exploration time needs to be applied.
The good facilitator is very aware of this and takes a serious approach to prioritizing
time to ensure deeper and richer discussions rather than many different discussions.
9. The zone of proximal development
The nature of the LEGO® SERIOUS PLAY® pushes people out of their comfort zone.
Learning outside our comfort zone is all about balance and interaction we have with other
learners. The zone of proximal development (sometimes abbreviated ZPD), is the difference
between what a learner can do without help and what he or she can do with help.
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Frustrated participants may look for someone to step in and give instructions or simple
solutions to a problem. Acting on these stress responses can be beneficial for the present
emotional nature of the group (from frustrated to satisfied) but it can be detrimental
to learning. Accepting the unpleasant sides of learning and staying mindful in these
moments is crucial.
There is not one solution on when to intervene and when to simply accept frustration.
One general guideline could be to pause the use of LEGO® SERIOUS PLAY® and
tune in to the present experiences and emotions. From this state of collective mindful-
ness, the group, can be aligned for the next step.
10. Setting ground rules
Setting ground rules is a key component when facilitating with LEGO® SERIOUS
PLAY® and many times a too loose framework challenges the group’s ability to learn
collaboratively.
These five ground rules are the five most important rules to heed as a facilitator:
1. Emphasize the need to being open to suggestions and building on what is there
2. Not knocking down ideas, criticizing the models of other participants
3. Allowing others space (to speak or express themselves) thus ensuring mutual respect
4. Rules of engagement such as time-outs and procedures that will be adopted –
especially the principle that everyone builds and every one shares
5. The builder defines the metaphor and the narrative. Even though a certain model
can be perceived in another way it should generally be avoided to open up for other
interpretations.
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LEGO® SERIOUS PLAY® is a strong tool to do a range of different retrospective explo-
rations. It can be used to share and align “lessons learned” by having the group reflect on
how things went and what influenced a certain outcome. From here the group can make
a more informed decision on what changes they want to make in the next iteration.
LEGO® SERIOUS PLAY® can be equally used to explore challenges from our past but
also the nature of our success and progress.
The negativity bias refers to the notion things of a more negative nature (e.g. unpleasant
thoughts, emotions, or social interactions; harmful/traumatic events) have a greater ef-
fect on one’s psychological state and processes than do neutral or positive things. In oth-
er words, something very positive will generally have less of an impact on a person’s or
group’s behaviour and cognition than something negative. LEGO® SERIOUS PLAY®
is a neutral tool not seeking a “negative” or “positive” analysis.
It can however help balance out the negative side effects of too much negativity bias
and help participants make the more positive exploration about learning rather than
“feeling good”.
The building of models and creation of narratives and metaphors helps participants
separate their problems and negative experiences from themselves. This process of ex-
ternalization allows individuals and groups to explore their relationships with problems,
thus the narrative motto: “The person is not the problem, the problem is the problem.
The same goes with strengths or positive attributes which are also externalized, allowing
people to engage in the construction and performance of preferred identities.
The richness of the dialogue created with the LEGO® models also help the group move
away from “just” using the exploration of positive experiences to induce “feeling good”.
Instead the exploration of narratives, metaphors, connections and patterns helps the
group learn from positive experience, thus building an individual and collective efficacy.
Examples of possible usage:
• Retrospectives
• Identifying and learning from best (and worst) practices
• Understanding adaptive and maladaptive behaviour and emotional patterns
• Creation of timeline overviews and the interaction of different instances
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Learning from the present
Life and learning unfolds in the present but we live in a world that contributes in a
major way to mental fragmentation, disintegration, distraction and less coherence. In
many cases the effects of these mental challenges makes it difficult to align ourselves or
the group in the present.
LEGO® SERIOUS PLAY® helps cultivate a non-judgmental awareness of the present
that bestows a host of benefits to the individual and group. First and foremost a benefit
is an increased awareness of behaviour that hinders or helps the group learn collabo-
ratively.
“Everyone agrees it’s important to live in the moment, but the problem is how,” says
Ellen Langer, a psychologist at Harvard and creator of the psychology of possibility.
“When people are not in the moment, they’re not there to know that they’re not there.”
Overriding the distraction reflex and awakening to the present takes intentionality and
practice.
LEGO® SERIOUS PLAY® gives the facilitator tools to help a team or a group, in a fun
way, to construct and imagine their realities, access and voice subconscious knowledge
and insight that might otherwise be harder to bring forth.
An awareness of the present with a glimpse into the future is fundamental to proto
typing and experimentation. Prototyping and experimentation is about moving an idea
or innovation into a concrete next step and creating an early draft of what the final
result might look. LEGO® SERIOUS PLAY® helps the process of prototyping and
experimentation because you can visualise and create the abstract idea you want to
express. It helps because what you can’t build you can tell, and what you can’t tell often
can be told by the model and it’s complex set of metaphors.
Examples of possible usage:
• Pretotyping, prototyping and the creation of experiments
• Understanding and defining values, principles, personal strengths and opinions
• Aligning teams and team building through increased awareness of other team members
• Defining core concepts to align ideation and brain storming
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Moving towards the future
Understanding the future and building the determination to move towards a desired
future is a core application area of LEGO® SERIOUS PLAY®. The abstract nature of
the future, of goals, dreams, visions and possible scenarios makes LEGO® SERIOUS
PLAY® a strong tool to help make the future more comprehensible and manageable.
This future navigation is called prospection. Coined by, among others, the positive
psychology pioneer Martin E. P. Seligman, prospection refers broadly to the mental
representation and evaluation of possible futures. Prospection may include planning,
prediction, hypothetical scenarios, teleological patterns, daydreaming, and evaluative
assessment of possible future events.
This ability to represent possible futures fundamentally shapes human cognitive, affective,
and motivational systems. Prospection is a ubiquitous feature of the human mind. What
you intend to do is based on what happened in the past; what you actually do is not. Be-
coming aware of these mental challenges when moving toward the future is a key.
LEGO® SERIOUS PLAY® serves as a catalyst of the prospection process allowing a
multi-dimensional exploration of the future. The use of LEGO® SERIOUS PLAY®
helps the group to free itself from constricting mindsets and the limits they place on our
thinking.
Examples of possible usage:
• Goal setting
• Creation of vision and mission
• Creation and analysis of scenarios
Get rid of
the sceletons in the closet
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PRACTICAL APPLICATION
If you are working with a group who are experiencing LEGO® SERIOUS PLAY® for
the first time it is important that you follow the warm-up steps. It can be tempting to
exclude this warm-up and jump straight to the more “interesting” challenges. This is,
however, not a good idea.
The warm-up has been created to make participants comfortable with the LEGO®
building as well as narrative and metaphor creation and sharing of these. So in short,
if you have a new group and little time you should reduce the time spent on the core
topics so you still have the 30-40 minutes necessary to complete a thorough warm-up.
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Introduction to the session and its purpose
How you present the purpose of the session depends on a number of issues. The composi-
tion of the group; the number of attendees; the overall idea and the purpose of the session.
Make sure you present the purpose in a clear and straightforward manner. Also find a
good way to introduce the use of LEGO® SERIOUS PLAY® and why you think it is a
good idea.
Complete the tower- or bridge challenge
The tower-challenge is an easy and very effective way to introduce participants
to LEGO® and get them into flow. It takes advantage of gamification elements like
winners-and-loosers, it is timed and has an easy comprehensible framework of rules.
Before starting the challenge is it important that you make sure everyone has the same
bricks available. If this is not possible you can use the bridge-challenge instead.
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Facilitation notes
Focus on this outcome:
• Get participants acquainted with LEGO® and how it connects.
• Increase confidence by people completing a challenge.
• Maybe reflect on how they might get good ideas by looking at others and what they build.
Take care:
• To help people who might not know how to connect LEGO® bricks and make sure
they are comfortable completing the challenges.
Shared reflection:
• Talk about the difference in their construction. The end result is different even though
the starting bricks were equal to all participants.
• Maybe ask how the bricks helped themselves and others get engaged.
• Maybe ask what the time-frame did to them.
• In a playful way try to destroy a couple of towers or bridges and ask how this “feels”.
Often people comment that they get a little sad. Relate this to how we need to respect
each other’s models and of course treat them with caution.
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Complete the “constructing metaphors” challenge
The metaphor challenge serves two key purposes. First to get people acquainted with
the idea of creating metaphors but also letting them experience how they can build
quite cool models without an instruction (something many adults are not accustomed
to). This last purpose challenges the idea that some adult participants hold because
these people often perceive themselves as less creative, low on imagination and not
proficient LEGO® builders.
Emphasise that there is no right or wrong and they are free to go crazy in their modifications.
They have 2-3 minutes to complete their modifications.
Let people take turn sharing their metaphor and the story behind it.
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Facilitation notes
Focus on this outcome:
• Get participants even more acquainted with LEGO® and how it connects.
• Increase confidence by people completing a challenge to create something recognisable.
• Understand the nature of metaphors and how they can be simple or complex.
• How metaphors help us understand the ideas of others.
• How metaphors help us remember what other people share.
Take care:
• To help people who might have difficulty building a specific model.
• Help people who might struggle with creating a metaphor and narrative which is too
complex. Help them by suggesting they focus on small part of the topic you chose.
Shared reflection:
• Talk about metaphors and their impact. Maybe have participants close there eyes and
ask them to recall the models and narratives they just heard.
• Tell them that LEGO® SERIOUS PLAY® is not about building pre-determined mod-
els but to create their own models, metaphors and narratives.
• How metaphors vary in expression and how some models contain several metaphors
combined.
• How it is not about building something beautiful or cool.
• How talking about something abstract becomes easier with the tangible model
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HANDS ON THINKING™ METHOD FOR LEGO® SERIOUS PLAY®
To run an effective and successful LEGO® SERIOUS PLAY® workshop requires that
you follow the Hands On Thinking™ method for LEGO® SERIOUS PLAY®. This
section presents a step by step methodology to guide you in this process.
It can help to have the Hands On Thinking™ diagram (see appendix 3) handy when
reading this section.
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Breaking this overall purpose into questions could sound like:
• What are inspirational goals for the team?
• What does it mean to define a goal?
• What does “striving” imply?
From these three purpose-questions your task is to plan the workshop so participants cov-
er each of the questions. Consider whether LEGO® SERIOUS PLAY® is the right tool
for all parts or if it might be better to mix the use of LEGO® with other facilitation tech-
niques. From your purpose-questions you can now lay the overall schedule for the session.
Besides creating the road-map you can also use the purpose-questions to phrase out
the specific words you will say when you ask participants to build their models. These
words are called building-phrases. Doing this in the right way connects the overall pur-
pose with something relevant and easy to understand for the participants. The buil
ding-phrase also helps participants create strong narratives and metaphors that again
strengthens the insights gained and the conversations the group will have.
When you work on your building-phrase it is important not to be too vague or to con-
crete. Phrases that are too vague make it difficult to build meaningful models and phras-
es that are too specific can cause discussions to be too focused, thereby not producing
new insights.
Explore the apps to see how this can be done. The Great Goals step by step guide deals
with the goal setting example mentioned above.
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Exploring and reflecting together
Depending on the group, and the individual participants, you will experience different
levels of how much each person shares in his or her narratives. Something you will also
experience is the level of abstract vs. concrete thinking in what they share.
Regardless of the purpose of the workshop it is almost always beneficial for you as a
facilitator to explore what the participants share with follow-up questions. To help you
do this we offer the LEGO® SERIOUS PLAY® Exploration Questions, also called LSP-
EQs. (please see appendix 1)
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The process of constructing and exploring patterns:
A. Individual patterns: Individual models are organised by placing them in pattern
/ order on the table in front of the participant. The models are placed in a way that
makes sense to the individual participant. The pattern is shared and explored.
Frame this part by saying something like:
Your task is now to organise all your models into a pattern or in an order that makes sense to you.
Maybe different parts relate to each other or the models link in a special way. Move them around
and explore different ways they connect. After app. 5-10 minutes you should be able to share a
little about the pattern you have created.
Walk around and help the participants if they get stuck. After the designated time has
gone ask someone to share their creation and explore this as you would explore a single
model. Take turns and remember to explore all the patterns in the group.
B. Shared patterns: All the models created by all the participants are organised by
placing them on a cleared table to begin with. The group collaborates by moving the
models around, exploring different ways to organise them into relevant and meaningful
patterns.
Frame this part by saying something like:
Your SHARED task as a group is to organise all the models on the table into a pattern, into
themes or in another way that makes sense to everyone in the group. Maybe different parts re-
late to each other or the models link in a special way. Move them around and explore different
ways they connect. After app. 15-20 minutes you should be able to share the pattern you have
constructed.
Once you have framed the exercise, step back and let the group work on their own.
Observe the group closely, especially in the beginning. If they have a hard time getting
started kick-start their exploration by offering light suggestions on how patterns might
be created. Again, step back, after suggesting a pathway. Be careful not to “take over”
their process.
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2. Super-models (individually and shared)
Using super-models means combining individual models or sections of the models into
a new overall model. Through this new model it becomes possible to create new in-
sights and deeper meaning making. If the super-models are created on behalf of all the
group’s models it also serves as a way to achieve a higher degree of buy-in.
Generally speaking it is almost always necessary that the individual or group has de-
veloped a pattern before they construct a super-story. The pattern serves as the overall
structure of the super-model making the re-construction easier.
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Give them a larger building plate (like on the picture) and frame the exercise in the
following way:
Take a look at your models and remind yourself of the different meanings they hold. Your task
is to create a super-model, which combines the most important parts of your individual models.
Take a section at a time and move it onto the larger building plate. Your task is NOT to create a
copy of all the individual models, but to re-organise the models into a new coherent super-model.
After app. 15-20 minutes you should be able to share your new model.
Walk around and help the participants if they get stuck. After the designated time has
gone ask someone to share their creation and explore this as you would explore a single
model. Take turns and remember to explore all the super-models in the group.
It can sometimes be relevant to remind the participants that they need not use all the
different parts and sections of their individual models – only the most relevant. You
might also let them know, that they can re-construct some of their models to either
make them smaller, larger or connected to something else.
Once you have framed the exercise, step back and let the group work on their own.
Observe the group closely, especially in the beginning. If they have a hard time getting
started, kick-start their exploration by offering light suggestions on how patterns might
be created. Again, step back, after suggesting a pathway. Be careful not to “take over”
their process.
51
It can sometimes be relevant to remind the group that they need not use all the different
parts and sections of their individual models – only the most relevant. You might also
let them know, that they can re-construct some of their models to either make them
smaller, larger or connected to something else.
In this exercise, it is important to be aware of group dynamics. When everyone builds
and everyone shares, all have a turn to bring their ideas to the table. When building a
shared super-model the group very often “elects” an informal group leader or a smaller
group takes charge of the building exercise. If you expect this to happen, you can have
each participant select the models / sections of models they find most relevant to build
into the super-model.
Give each participant 3-8 smaller bricks that distinguish themselves visually from the
individual models. Follow this by framing the task by saying something like this:
Take your small bricks and place them on models, yours or others, or sections of different models
as a way to highlight what you believe is important to integrate into the new shared model.
Following their “votes” you can use this when framing the building of the shared
super-model.
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The process of creating systems
No matter if you wish participants to make connections between their own model or
the models in the patterns they have created the following six reminders are very im-
portant to heed:
1. Make sure to introduce the idea of connections and systems, explaining why you
believe this to be a relevant exploration for the participants to try. Give them
examples by using the examples on the table regarding connection types, together
with the models on the table.
2. Make sure you frame the instruction carefully and make it clear whether you are
exploring the nature, flow or impact in the connections (or a combination).
3. Make sure they understand that they have to create the connection/s literally, not
just talk about them.
4. Always start with one connection and then move over to more. One model can hold
multiple connections.
5. Continue the process until you and the participants are satisfied with the insights
and meaning they have explored.
6. If you work with all the models in the group, the final result is a system where most
of the models are connected in one way or the other.
For practical examples on how to create systems see the section on LEGO® SERIOUS
PLAY® step by step guide.
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TABLE OF CONNECTION TYPES FOR CREATING SYSTEMS
Tube
This tube connector holds flowing properties.
It can help show something moving from A to B.
Strong connection
The lack of flexibility makes this connector strong.
Perhaps even rigid.
Net
The net serves as a connector that holds multiple properties
ranging from flexibility to network.
String
The string connector is a very flexible and rather strong
connector.
Add on connector
The add-on connector is equally strong and rigid as the strong
connection but also invites to new connections.
Chain
Much like the string, the chain holds much of the same
flexibility and strength. Maybe a little less flexibility and a
little more strength.
Flexible axis
The axis connector is very flexible and bendable. It can,
however, be difficult to connect.
Ladder
The ladder offers ideas related to step-by-step connections.
Something leading to something new through a series of steps.
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Capturing insights and moving forward
The majority of the learning and the strongest insights usually happens during a
LEGO® SERIOUS PLAY® process. It is while the models are built, shared, explored
and connected that insights emerge. The visual and tangible side of using LEGO® also
helps participants retain a larger degree of these insights, making relevant commit-
ments stick for longer.
Despite of these benefits it is very important to finalize a session with LEGO®
SERIOUS PLAY® by capturing the most relevant insights.
How to specifically follow up on the session depends on a range of things from purpose
to number of participants. The following are recommendations for you to take into
consideration:
1. Learning – talk about individual insights and learning.
2. Curiosity – talk about what the session has made each participant more curious
about.
3. Key principles – talk about key principles that have emerged during the session.
4. Individual next step – how might the individual follow up or take action from the
session?
5. Group next step – how might the group follow up or take action from the session?
6. Group support – how might the group support each other in order to stay on the
path started in the session?
Whether you chose one or more of the above you can also choose whether this
follow-up discussion is done with or without LEGO®. Generally speaking, all the ques-
tions related to the points above can be built in LEGO®, shared and explored on their
own. The process of doing this is exactly the same as other building exercises. It is also
perfectly OK to have a break from building and talk about these insights in other ways
suitable for the group.
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Besides the above pathways, a couple of practical things can be used to retain important
insights and action points from the workshop.
If possible you can purchase a LEGO® key ring for all participants and have them at-
tached just one reminder brick on the key ring.
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A strong network is a system
where we ”hold” each other.
We can loose our foothold,
but still stay strong from
the support we get.
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GENERAL GUIDELINES
GROUP SIZE
LEGO® SERIOUS PLAY® works best in group sizes of 3-10. More than 10 people
slows down the sharing process and it becomes difficult to keep the energy and focus in
the group. If you wish to use LEGO® SERIOUS PLAY® with more than 10 people you
would need to organise participants into two or more groups.
When doing this, you could run sessions with hundreds of people. Doing this, you
should consider:
• How will the individual groups keep focus and follow the process when you, as a faci
litator, are not present all the time?
• Maybe consider a less complex process. Especially patterns, super-models and systems
tend to be difficult to carry out in large group. Especially when each group is without
a dedicated facilitator.
• The building tasks will have to be easy to understand, very short and concise. You do
not get the same chance as with a small group to polish your task once the groups
have started building.
• You would need to think about a solution for managing the created knowledge to
make sure that the ideas won’t get lost and it would not be “just another conference
fun icebreaker”.
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ROOM REQUIREMENTS
You should go for a room with amble space. The best solution is a room where you
have a table to build models. A table to place models in order to create patterns and
super-models and a table to place the LEGO® SERIOUS PLAY® materials.
PRODUCTS
LEGO® has developed dedicated sets for LEGO® SERIOUS PLAY®. Those four de
dicated sets may be purchased via LEGO® online shop:
• LEGO® SERIOUS PLAY® Starter Kit (2000414)
• LEGO® SERIOUS PLAY® Set of 100 Exploration Bags (2000409)
• LEGO® SERIOUS PLAY® Identity and Landscape Kit (2000430)
• LEGO® SERIOUS PLAY® Connections Kit (2000431)
FOR MORE INFORMATION AND LINKS TO LEGO ® ONLINE SHOP PLEASE VISIT:
WWW.LEGO.COM/EN-US/SERIOUSPL AY/MATERIAL
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100 Items of LEGO® SERIOUS PLAY® Window Exploration Bags
Window Exploration Bags are primarily for short sessions or as cheaper solution to the
starter kit. They work well for 15 minutes up to 2 hours. The most frequently applied
function is to order a box full of 100 Window Exploration Bags for short seminars or
conferences. Each individual bag consists of 49 pieces: a minifigure, a flag post, a lad-
der, two flowers, a wheel, a propeller, a horizontal and a vertical brick with rotor snap,
several small bricks and plates. See the contents of Window Exploration Bags at the
link to the left.
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LEGO ® SERIOUS PL AY ®
PREPARATION CHECK-LIST
PRIOR TO SESSION
□ I have all relevant materials ordered and they have been delivered
□ I have secured a suitable room for the session
□ I am aware if the participants are first time users of LEGO® SERIOUS PLAY® thus
having to do the warm-up exercises
FOLLOW-UP
□ I know how I might follow-up on the session (next steps, support, photos, reminder-
models)
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Get clear about the elephant in the room
STEP BY STEP GUIDES
STRONG STRENGTHS
TIME: 1 day
MATERIALS: One LEGO® SERIOUS PLAY® Starter kit or exploration bag per
participant plus one set of the Identity and landscape kit
Purpose:
Suitable for a session where you want the individuals and the group to better under-
stand the keys to their strongest self and how they can bring these things out in each
other. The session is also a good way for people to be introduced to their VIA character
strengths.
Expected outcomes
Expect a higher level of awareness between group members. Especially a better un-
derstanding of what motivates each team member and how each team member can
support each other.
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as your unique skills, talents, interests and resources, because character strengths reflect
the “real” you — who you are at your core.
Today numerous scientific studies have shown the effect of knowing, understanding and
using one’s character strengths. Whether it is a child leveraging their strengths in lear
ning or an adult applying their strengths at work, the method ensures a higher degree
of self-determination, higher degree of resilience and a stronger belief in one’s own
ability to succeed. This step by step guide can be used together with the VIA Character
Strength framework as well as Gallup’s Strength Finder, CAPP’s R2 other approaches.
It can also be used on its own, meaning that it does not have to be connected with an
existing strength methodology.
Facilitation guide
1. Organise the materials prior to the workshop.
2. Explain briefly what the purpose of the session is and give as much background
on strengths that you find suitable in the specific situation. The following points
are important to emphasise:
a. Strengths in this case are less about what we are GOOD at and more about
what engages us.
b. That we will be looking at the use of strengths in a certain domain – choose
private, work, studies or something relevant for the group.
c. That the session will provide them with insights on their own strengths and the
strengths of those in their group.
d. Make sure you emphasise the concept of strengths being the features that char-
acterise you when you are in your right element.
3. Carry out the LEGO® SERIOUS PLAY® warm up if you are working with peo-
ple new to LEGO® SERIOUS PLAY®
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Being in the right element
4. The first building exercise has the purpose of getting the participants thinking
about themselves when they use their strengths.
Frame the model building:
Your task is to build a model that enables you to answer the question “When am I in my right
element at work”
You have 20 minutes.
5. Have each participant share their model and use the LSP EQ questions to probe
into their stories.
Strengths spotting
8. Group participants in pairs and tell them, they now have to identify which char-
acter strengths are present in their model.
Frame this by saying something like:
Two and two I would like you to identify 2-5 character strengths present in the model. I would
like you to work together, because it sometimes helps to have other people’s eyes to see your strengths.
Mark the identified character strengths on the paper and be prepare to share this. Spend 2 x 5
minutes on each model.
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9. Have each participant share their identified strengths by having them point out
the areas of the model that relate to this strength.
Zooming in on strengths
10. The next building exercises is like zooming in on a Google map. It is about look-
ing into the details around specific strengths.
Frame the exercise something like this:
Your task is now to build a model that shows how you understand one of the spotted strengths.
Choose the spotted strength that you are most curious to explore.
Your task is now to build a model that enables you to answer the question: “How do you under-
stand this strength”
You have 15 minutes
11. Have each participant share their model and use the LSP EQ questions to probe
into their stories.
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Spend a couple of minutes looking through the list of 24 character strengths and choose one
strength or two strengths combined that you really appreciate about the person.
Your task is now to build a smaller model that enables you to answer the question: “How do you
understand this strength or these strengths if you chose two”
You have 10 minutes
13. Have people share their model by looking at the person that have focused on. Ask
them why the appreciate this strength in the person. Let the builder hand over the
model to the observed person and ask how it felt hearing this story.
Connecting strengths
14. Strengths do not just influence us on their own. They work in combination with
other strengths and understanding these combinations can help us understand
ourselves and other people better.
Frame the exercise something like this:
You task is to explore how the strength you zoomed in on and the strength that was given to you
combine. To help you do this we have a set of connecting bricks (talk about the connection bricks
outlined earlier in this guide. Provide examples)
Connect the two models by applying the connection bricks you find relevant and be prepare answer
the question “How do the two strengths work together?”
You have 5-10 minutes
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Enabling strengths
The next task moves focus away from the strength and looks at which conditions and
what behaviour is needed to ensure a better use of strengths in a specific situation.
Start this part of the session by aligning all participants towards a relevant goal and tell
them that they will now explore what they need to keep in mind in order to apply these
strengths in the specific situation.
19. Make sure all models have been photographed if they do not keep them.
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The VIA Character strength of bravery
”The courage to speak up”
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POWERFUL PURPOSE - BUILD YOUR WHY
TIME: 1 day
MATERIALS: One LEGO® SERIOUS PLAY® Starter kit or exploration bag per
participant plus one set of the Identity and landscape kit
Purpose:
Suitable for a session where you want the group to explore, visualize and align them-
selves around their purpose, or as Simon Sinek would say – their ”why”.
Expected outcomes
Expect a better sense of shared commitment and collective engagement as the group
deepens its understanding of the shared purpose behind who they are or what they do.
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Reker and Wong (1988) define personal meaning as the “cognizance of order, coher-
ence and purpose in one’s existence, the pursuit and attainment of worthwhile goals,
and an accompanying sense of fulfillment” (p. 221). A definition that aligns with Aaron
Antonovsky’s theory of Sense of Coherence, where meaning alongside comprehen-
sibility and manageability explains the extent to which one has a pervasive, enduring
though dynamic, feeling of confidence that one’s environment is predictable and that
things will work out as well as can reasonably be expected.
Another way to define meaning is in terms of the PURE model (Wong, 2010), which
emphasizes the four essential components: Purpose, Understanding, Responsible ac-
tion, and Enjoyment/Evaluation. Life would not be meaningful in the absence of any
of these ingredients.
Functionally, these components entail the four major psychological processes for living
the good life: motivational (purpose, life goals, needs), cognitive (understanding, making
sense of life), social/moral (responsibility, accountability, commitment), and affective
(enjoyment/evaluation, positive emotions).
Numerous studies have linked meaning in life with positive affect and life satisfaction
(Chamberlain & Zika, 1988; King, Hicks, Krull, & Del Gaiso, 2006; Ryff, 1989; Zika &
Chamberlain, 1992). More recent research has shown that the Meaning in Life Ques-
tionnaire (MLQ; Steger et al., 2006) and the Life Regard Index (LRI; Battista and
Almond, 1973) are also related to a variety of well-being and mental health measures
(Steger, in press; Debats, 1998).
Meaning management refers to how we manage our inner lives, such as feelings, de-
sires, perceptions, thoughts, and interpretation of life experiences. The quality of one’s
inner life depends on how we manage the basic processes of meaning, meaning-seeking,
meaning-making, and meaning-reconstruction (Wong, 2007). Related to teams Mean-
ing Management refers to how we as a group delibaretly seek meaning, make meaning
and reconstruct meaning.
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Facilitation guide
1. Explain briefly what the purpose of the session is and give as much background
on Simon Sinek’s WHY and the psychological concept of meaning that you find
relevand. The following points are important to emphasise:
a. The Why is a purpose, cause or belief. The teams Why is the very reason it exist.
b. Maybe use Simon Sineks Golden Circle presentation that outlines the diffe
rence between What, How and Why (available on http://www.startwithwhy.com)
c. Meaning making and thus also this session is not a one-time event but a conti
nuous process where a team aligns itself around a shared purpose
d. Knowing your teams purpose creates a sense of commitment. In order for this
commitment to matter it must be transformed into actionable ideas.
2. Carry out the LEGO® SERIOUS PLAY® warm up if you are working with peo-
ple new to LEGO® SERIOUS PLAY®.
Meaningful Situations
3. The first building exercise has the purpose of getting the participants thinking
about situations at work where they were most fulfilled.
Frame the model building:
Your task is to build a model that enables you to share a story of a concrete situation where you
felt fulfilled.
You have 20 minutes.
4. Have each participant share their model and use the LSP EQ questions to probe
into their stories. Explore the specifics of the story.
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Meaningful Emotions in Meaningful Stories
5. The purpose of the next building exercise is to add emotional components to the
model the participants just built. The reason for this is to explore the elements
that fuel passion and commitment.
Frame the model building:
Your task is to adapt your model so it enables you share the emotional aspects of the situation.
Where you get fired up, feel energized, get goose bumps etc.
You have 5 minutes to make this adaptions.
6. Have each participant share their model and explore the emotions they share.
Meaningful interactions
7. The purpose of this building exercise is to explore situations where the team in-
teracts with its customers, whether they are internal to the company or external.
Agree with participants what their main customer is.
Frame the model building:
Your task is to build a model that enables you to answer the question “what does your customers
achieve by working with you – in other words – what difference do you make in their life”
You have 15 minutes.
8. Have each participant share their model and use the LSP EQ questions to probe
into their stories. Explore the specifics of the story.
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Add more meaningful components
9. Depending on the time available for the session as well as the detail of the models
build in the steps above, you can choose to add more models related to meaning.
Ask participants to build one more situation or another model related to mea
ningful interactions.
When you feel you have sufficient stories and detail it is time to explore patterns
and themes
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Frame the exercise like this:
Take a look at your models and remind yourself of the different meanings they hold. Your task is
to create a WHY super-model. A model that holds the most important parts of your individual
models. Take a section at a time and move it onto the larger building plate. Your task is NOT
to create a copy of all the individual models, but to re-organise the models into a new coherent
super-model. After app. 15-20 minutes you should be able to share your new model.
Walk around and help the participants if they get stuck. After the designated
time has gone ask someone to share their creation and explore this as you would
explore a single model. Take turns and remember to explore all the super-models
in the group.
It can sometimes be relevant to remind the participants that they need not use
all the different parts and sections of their individual models – only the most
relevant. You might also let them know, that they can re-construct some of their
models to either make them smaller, larger or connected to something else.
13. Make sure all models have been photographed if participants do not keep them.
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FABOULOUS FLOURISHING
MATERIALS: One LEGO® SERIOUS PLAY® Starter kit or exploration bag per par-
ticipant plus one set of the Identity and landscape kit
Purpose:
Suitable for a session where you want the group to better understand the drivers related
to their general well-being.
Expected outcomes
Expect a shared understanding of what drives the well-being of the team and how they
can use this awareness to flourish more.
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1. Positive Emotion (P)
For us to experience well-being, we need positive emotion in our lives.
2. Engagement (E)
When we’re truly engaged in a situation, task, or project, we experience a state of flow.
3. Positive Relationships (R)
As humans, we are “social beings,” and good relationships are core to our well-being.
4. Meaning (M)
Meaning comes from serving a cause bigger than ourselves. We all need meaning in
our lives to have a sense of well-being.
5. Accomplishment/Achievement (A)
Many of us strive to better ourselves in some way, whether we’re seeking to master
a skill, achieve a valuable goal, or win in some competitive event.
It can be a good idea to get a better understanding of the PERMA model by reading
Martin Seligman’s book ”Flourish”.
Facilitation guide
1. The Fabulous Flourishing step by step guide can be used without the participants
having any initial understanding of the PERMA model. Therefore, you do not
need to start the session by explaining the model.
The following points are important to emphasise:
a. Talk about the purpose and how the session is about understanding what drives
well-being and what can be done to increase it.
b. Looking at what it means to flourish is not a one-time event but a continuous
process where a team aligns itself around a shared idea.
c. Knowing what drives well-being is important for awareness. In order for this
awareness to matter, it must be transformed into actionable ideas.
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2. Carry out the LEGO® SERIOUS PLAY® warm up if you are working with peo-
ple new to LEGO® SERIOUS PLAY®
Flourishing Situations
3. The first building exercise has the purpose of getting the participants thinking
about their well-being.
Make sure to frame well-being in relation to a domain like work, school, family etc.
Frame the model building:
Your task is to build a model that enables you to share a story of what makes you feel good at
work, at school, in your family etc.”.
You have 20 minutes.
4. Have each participant share their model and use the LSP EQ questions to probe
into their stories. Explore the specifics of the story.
You might ask: “Sounds like a very inportant thing to you, why is this thing relevant for your
well-being?”.
Introducing PERMA
5. Explain to the participants that the drivers of well-being can be divided into five
categories. Write the five PERMA elements on post-it notes and explain each of
the categories.
Make sure everybody understands the five elements of PERMA before you continue.
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6. Have each participant reflect about his or her own model and which of the five
PERMA elements are present in the given situation. Let each participant share
their reflections.
Focused Flourishing
7. Next step is to look forward and find ways to increase well-being. Talk about
which of the five PERMA elements is the most relevant for the participants in the
coming three months. Decide on one or merge two into one.
8. Have each person build a model that shows what they believe needs to be done
in order to strengthen the selected PERMA element. It can be the model already
build with maybe some new components or a new model.
Frame the model building:
Your task is to either ad components or build a new model that enables you to share a story of
what you believe needs to be done in order to strengthen the selected PERMA element”.
You have 20 minutes.
9. Have each participant share their selection and explore their responses with the
LSP EQ (exploration questions, appendix 1).
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Frame the exercise like this:
Take a look at your models and remind yourself of the different meanings they hold. Your task is
to create a WELL-BEING super-model. A model that holds the most important parts of your
individual models. Take a section at a time and move it onto the larger building plate. Your task
is NOT to create a copy of all the individual models, but to re-organise the models into a new
coherent super-model. After app. 20-25 minutes you should be able to share your new model.
Walk around and help the participants if they get stuck. After the designated
time has gone ask someone to share their creation and explore this as you would
explore a single model. Take turns and remember to explore all the super-models
in the group.
It can sometimes be relevant to remind the participants that they need not use
all the different parts and sections of their individual models – only the most
relevant. You might also let them know, that they can re-construct some of their
models to either make them smaller, larger or connected to something else.
12. Make sure all models have been photographed if they do not keep them.
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THREE GOOD THINGS
MATERIALS: One LEGO® SERIOUS PLAY® Starter kit or exploration bag per
participant plus one set of the Identity and landscape kit
Purpose:
Suitable for a session where you want to increase awareness on what works well and
maybe emphasize the power of gratitude and positive emotions.
Expected outcomes
Expect a heightened level of energy through positive emotions and a better common
understanding of what each group member appreciates from their life.
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This is because our emotions affect our long term well-being. Research related to the
broaden-and-build theory of positive emotions shows that experiencing positive emo-
tions in a 3-to-1 ratio with negative ones leads to a tipping point beyond which we na
turally become more resilient to adversity, more prone to connect with other people and
better able to achieve the things we want.
Facilitation guide
1. Share relevant insights related to gratitude and positive emotions and link these to
what you see as the purpose of the session.
The following points are important to emphasise:
a. Talk about the purpose and how the session is about increasing awareness on
what works well
b. Talk about gratitude and how it can be linked to the everyday practices at work,
in school or another relevant domain
c. Talk about the power of positive emotions adding insights from the Broaden
and Build theory of positive emotions
d. Creating awareness of gratitude, positive emotions and what works well is
beneficial. In order for these benefits to stick, they must be transformed into ac-
tionable ideas.
2. Carry out the LEGO® SERIOUS PLAY® warm up if you are working with peo-
ple new to LEGO®
Gratefulness
3. The first building exercise has the purpose of getting the participants thinking
about something which they are grateful for. Make sure to frame the question
in relation to the scope of the session (work, a specific project, their co-workers,
school, family, friends etc.).
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Frame the model building:
Your task is to build a model that enables you to share a story of a situation here at work you are
grateful for.
You have 20 minutes.
4. Have each participant share their model and use the LSP EQ questions to probe
into their stories. Explore the specifics of the story.
You can decide to let the participants build another model and repeat number 3 and 4.
Otherwise go to number 5
Reminder
5. The purpose of this building exercise is to explore how the team can remember
to look into what they are grateful for.
Frame the model building:
Your task is to build a model of what you and your team can do to remind you all to also to be
focused on what to be grateful for.
You have 20 minutes.
6. Have each participant share their model and use the LSP EQ questions to probe
into their stories. Explore the specifics of the story.
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Frame the exercise like this:
Your task as a group is to organise the models on a separate table in a way that makes sense to
the whole group. As you place and move the models around you explore the various themes and
patterns.
You have 20-30 minutes.
Stay present while the team organises the model. Step in if you feel they need help
but step back as soon as they start to work themselves. Beware that you do not
define their patterns and themes.
Finalize this section by exploring their work with different questions from the LSP
EQ (appendix 1).
Walk around and help the participants if they get stuck. After the designated
time has gone ask someone to share their creation and explore this as you would
explore a single model. Take turns and remember to explore all the super-models
in the group.
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It can sometimes be relevant to remind the participants that they need not use
all the different parts and sections of their individual models – only the most
relevant. You might also let them know, that they can re-construct some of their
models to either make them smaller, larger or connected to something else.
10. Make sure all models have been photographed if they do not keep them.
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GREAT GOALS
MATERIALS: One LEGO® SERIOUS PLAY® Starter kit or exploration bag per
participant plus one set of the Identity and landscape kit
Purpose:
Suitable for a session where you want a team to envision, plan and commit to a specific goal.
Expected outcomes
Expect a shared understanding of an attractive goal relevant to the team.
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a shared meaning aligns team members and creates relatedness. Relatedness is a key
factor in self-determination and enhances the grit of the team and it’s team members.
By setting goals as a team, you are also able to track progress because you always have
a fixed endpoint or benchmark to compare with. By applying a ‘progress principle’
research has shown that teams achieve a higher degree of effectiveness and well-being.
Facilitation guide
1. Share relevant insights related to goals and link these to what you see as the pur-
pose of the session.
The following points are important to emphasise:
a. Talk about the purpose and how the session is about envisioning and commit-
ment to a specific goal.
b. Spend as much time as you find suitable to share thoughts on why goal setting
is important.
c. Talk about how the goal will be used for the team explore why it is relevant for
them to have a goal
d. Knowing your teams goal creates a sense of commitment. In order for this
commitment to matter it must be transformed into actionable next steps.
2. Carry out the LEGO® SERIOUS PLAY® warm up if you are working with peo-
ple new to LEGO®
Ideal future
3. The first building exercise has the purpose of getting the participants thinking
about an ideal future. Make sure to frame the question in relation to the scope of
the session (work, a specific project, their co-workers etc.).
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Frame the model building:
Your task is to build a model that enables you to share a story of your ideal future related to xx.
You have 20 minutes.
4. Have each participant share their model and use the LSP EQ questions to probe
into their stories. Explore the specifics of the story.
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but step back as soon as they start to work themselves. Beware that you do not
define their patterns and themes.
Finalize this section by exploring their work with different questions from the LSP EQ.
Walk around and help the participants if they get stuck. After the designated
time has gone ask someone to share their creation and explore this as you would
explore a single model. Take turns and remember to explore all the super-models
in the group.
It can sometimes be relevant to remind the participants that they need not use
all the different parts and sections of their individual models – only the most
relevant. You might also let them know, that they can re-construct some of their
models to either make them smaller, larger or connected to something else.
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The next best step
8. The purpose of this building exercise is to explore what each participant can do
in regard to reaching the GOAL. Not the plan for the GOAL, but the next best
step for each participant.
Frame the model building:
Your task is to build a model of what you can do as your next best step in regard to reaching the
goal. Not the big plan, but your personal next best step.
You have 20 minutes.
1. Have each participant share their model and use the LSP EQ questions to
probe into their stories. Explore the specifics of the story.
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• How should we recognize or celebrate when we reach a goal?
• How do we hold ourselves accountable for reaching each goal?
• How do we stay in touch with our goals?
• How can we make reaching our goals more efficient? Enjoyable?
11. Make sure all models have been photographed if they do not keep them.
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MIND YOUR MINDSET
TIME: 5 hours
MATERIALS: One LEGO® SERIOUS PLAY® Starter kit or exploration bag per
participant plus one set of the Identity and landscape kit
Purpose:
Suitable for a session where you want the group to become aware of the two mindsets
– fixed and growth mindset. What they mean and what role they play in their own lige.
The session also looks at what can be done to grow a stronger growth mindset.
Expected outcomes
Knowledge of mindset theory and an awareness of one’s own mindset that over time
will develop a stronger growth mindset.
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story of intelligence (that is, a growth mindset).
Individuals with a fixed mindset believe that their qualities (such as intelligence and
other personality traits) are “set in stone- You are what you are. One’s traits are fixed —
not something that can be practiced or developed. Individuals with a fixed mindset tend
to be interested only in feedback on their success in activities to the degree that it serves
to evaluate their underlying ability. They are not using the feedback to learn, since they
do not believe that their success depends on their effort to learn. Rather, they believe
that success depends on the level of innate ability that they have. Therefore, they dread
failure, because it suggests constraints or limits that they will not be able to overcome.
Individuals with a growth mindset, on the other hand, believe that effort or training can
change one’s qualities and traits.
A growth mindset, attributes success to learning. Therefore, the individual is not terrified
of failure, because it only signals the need to pay attention, invest effort, apply time to
practice, and master the new learning opportunity. They are confident that after such
effort they will be able to learn the skill or knowledge, and then to improve their perfor-
mance.
Facilitation guide
1. If possible have people take the “Test Your Mindset” survey on Carol Dweck’s
website http://mindsetonline.com/. The purpose of doing this is to prime their
thoughts on the topic and evaluate potential mindset changes by redoing the test
after the workshop.
2. Explain briefly what the purpose of the session is and give as much background
on Mindset Theory that you find suitable in the specific situation. The following
points are important to emphasise:
a. We do not have a permanent fixed mindset OR a growth mindset. They change
and are dependent on context and situation.
b. In a fixed mindset, people believe their basic qualities, like their intelligence or
talent, are simply fixed traits. They spend their time documenting their intelli-
gence or talent instead of developing them.
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c. In a growth mindset, people believe that their most basic abilities can be devel-
oped through dedication and hard work—brains and talent are just the starting
point. This view creates a love of learning and a resilience that is essential for
great accomplishment.
d. Mindsets can be developed and nurtured by deliberate action
3. Carry out the LEGO® SERIOUS PLAY® warm up if you are working with peo-
ple new to LEGO® SERIOUS PLAY®.
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6. Have each participant share their model and use the LSP EQ questions to probe
into their stories. Explore the specifics of the story.
8. After models have been built but before they are shared with the group provide
the participants with three green bricks of a small size. They are now to highlight
parts of their model where a growth mindset helped them overcome their chal-
lenge.
Frame the exercise like this:
The three green bricks are growth-mindset-highlights. Attach them to your model at places where
a growth mindset might be what helped you overcome your challenge. If you cannot identify three
places, just add the ones you can.
You have 2 minutes.
9. Have each participant share their model and use the LSP EQ questions to probe
into their stories. Explore the specifics of the story.
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Growth mindset vs. Fixed Mindset
10. The insights we get from previous examples of a growth mindset hold the po-
tential to help us in a current challenges. Participants will explore these potential
connections in this part.
Frame the exercise something like this:
You task is to explore how your model with growth mindset by help you in your challenge model.
To help you do this we have a set of connecting bricks (talk about the connection bricks outlined
earlier in this guide. Provide examples)
Connect the two models by applying three connection bricks you find relevant and be prepare an-
swer the question “How might your growth mindset help you overcome your present challenge?”
You have 5-10 minutes
13. Make sure all models have been photographed if they do not keep them.
103
RECOMMENDED READING
AISAMI, RIAD. Learning Styles and Visual Literacy for Learning and Performance.
Posted on 2015 at https://www.researchgate.net/publication/273899318_Learning_
Styles_and_Visual_Literacy_for_Learning_and_Performance . Found on May 2015
BURMARK, LYNELL. “Visual Literacy: Learn to See, See to Learn”. Vision Shift
International. 2002.
FREEDMAN J & COMBS G. (2009) Narrative Ideas for Consulting with Communi-
ties and Organizations: Ripples from the Gatherings. Family Process 48(3), September,
pp.347-362.
FRICK, E., TARDINI, S., & CANTONI, L. (2013). LEGO® SERIOUS PLAY®. Uni-
versità della Svizzera italiana, Lugano, Switzerland.
104
MEHRABIAN, ALBERT. “Non-Verbal Communication.” Aldine Transaction. New
Brunskwick and London, 2009.
WHITE, M. (2004). Narrative practice and exotic lives: Resurrecting diversity in every-
day life. Adelaide, South Australia: Dulwich Centre Publications.
WHITE, M., & EPSTON, D. (1989). Literate means to therapeutic ends. Adelaide,
South Australia: Dulwich Centre Publications.
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ABOUT THE AUTHORS
MADS BAB
Mads Bab is an experienced user of tangible tools and a pioneer in the field of posi-
tive thinking. He has previously shared insights at positive psychology conferences in
Europe, US, Japan and China on the use of LEGO® in organisational well-being initia-
tives. Mads has a masters degree in applied positive psychology and is a part time asso-
ciate professor on the Danish MAPP program. Through his Danish based consultancy
Gnist (the Danish word for spark) Mads works with medium and large organisations on
issues related to mental health and well-being.
ILONA BONIWELL
Dr Ilona Boniwell heads the International MSc in Applied Positive Psychology (I-MAPP)
at Anglia Ruskin University and consults businesses and educational institutions around
the globe as the Director of Positran. She wrote or edited seven books, delivered over
150 keynotes/invited presentations, founded the European Network of Positive Psy-
chology, and was the first vice-chair of the International Positive Psychology Associa-
tion (IPPA). She is passionate about tangible positive psychology, and creates tools and
games to promote a more “hands-on” understanding.
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APPENDIX 1
- LEGO® SERIOUS PLAY® EXPLORATION QUESTIONS (LSP EQS)
Chunking down
Sometimes the participant sharing a narrative will speak at a very high level, covering
ideas and themes in a manner that is too general. If you wish to narrow the focus a bit,
you can consider using the chunk down questions. Chunking down is about getting
more detail by probing for more information about the high-level information shared.
The goal is to find out more, fill in the empty gaps of the narrative, test the reality of
the situation, and so on. The more you ask chunking down questions, the more detail
you will discover. Be aware, though, that too much probing into details can result in a
loss of the overall picture.
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Chunking up
Sometimes the participant sharing his or her model and narrative might be very de-
tailed. Some participants tend to focus in a very practical manner, which is something
you might choose to challenge in order to help them see the bigger picture. To chunk
up, you are doing the opposite of chunking down - looking for a more generalized un-
derstanding. This includes looking for overall purpose, meaning, linkages, etc.
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APPENDIX 2
- CONSTRUCTING METAPHORS
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APPENDIX 3
- THE HANDS ON THINKING™ DIAGRAM
COMBINING and
FRAMING the connecting to identify
PURPOSE model building patterns and
of the session shared stories
1. After defining and introducing the purpose of the workshop you either do the warm-up or
proceed with individual model building through framing, sharing and exploring.
2. After all participants have shared their narratives and these have been explored you can
repeat this process thus framing, sharing and exploring one or more models. (remember that
everyone always builds and always shares).
3. After models have been explored you can finalize the session by capturing insights and agree-
ing on steps to move forward.
4. After individual models have been built, shared and explored you can choose to combine
and/or connect these models before capturing insights and moving forward. There are gene
rally three ways to combine models:
• Patterns; where models stay as they are but are organised in patterns.
• Super-models; where models are reconstructed into a combined model containing key
elements from all models.
• Systems; where models are connected with special connectors and the system is explored.
5. After exploring patterns, super-models or systems you finalize the session by capturing in-
sights and agree on steps moving forward.
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