[SQA FN8411] Mathematics for Interactive Computing (SCQF Level 5)
[SQA FN8411] Mathematics for Interactive Computing (SCQF Level 5)
Superclass: CB
Version: 02
Summary
This Unit is intended primarily for candidates who wish to develop their knowledge and
understanding of Mathematics at SCQF level 5 with a view to supporting and underpinning
their studies in a computing (games) discipline. Delivery of the Unit should be set within the
context of the award to which it contributes. The Unit is designed to develop aspects of the
candidate’s skills in numeracy, geometry, graphical communication and algebra and to apply
these skills in the appropriate computing context.
This Unit is an optional Unit in the National Certificate in Computer Games Development, but
is also available for candidates wishing to study the Unit on its own.
Outcomes
1 Define different number sets and perform base conversions.
2 State basic geometric properties of 2D and 3D shapes and calculate areas, perimeters
volumes and surface areas in a computing (games) context.
3 Calculate vectors in two dimensions and create visual representations of information.
4 Simplify and solve computing (games) problems using algebraic techniques.
Recommended entry
While entry is at the discretion of the centre, candidates would normally be expected to have
attained one of the following, or equivalent:
*SCQF credit points are used to allocate credit to qualifications in the Scottish Credit and
Qualifications Framework (SCQF). Each qualification in the Framework is allocated a number of
SCQF credit points at an SCQF level. There are 12 SCQF levels, ranging from Access 1 to
Doctorates.
Core Skills
Achievement of this Unit gives automatic certification of the following Core Skills component:
There are also opportunities to develop aspects of Core Skills which are highlighted in the
Support Notes of this Unit specification.
Outcome 1
Define different number sets and perform base conversions.
Performance Criteria
Outcome 2
State basic geometric properties of 2D and 3D shapes and calculate areas, perimeters
volumes and surface areas in a computing (games) context.
Performance Criteria
Outcome 3
Calculate vectors in two dimensions and create visual representations of information.
Performance Criteria
Outcome 4
Simplify and solve computing (games) problems using algebraic techniques.
Performance Criteria
Evidence is required to demonstrate that candidates have achieved all Outcomes and
Performance Criteria.
Outcome 1
Identify two different sets from the following — natural, integers, rational and real
numbers.
Carry out four calculations converting bases and meeting the requirements outlined in
PC (b) and (c).
Base conversions should be simple and appropriate working should be shown by a
candidate before credit is given.
Outcome 2
Calculate the size of at least one interior angle of a polygon given other angles (angles
can be adjacent, exterior, interior) from the following list:
triangle
parallelogram
rhombus
Select correct formulae and demonstrate correct strategy for calculating the area and
perimeter/circumference of at least two from the following list:
square
rectangle
triangle
circle
Select correct formulae and demonstrate correct strategy for calculating the volume and
surface area of at least 2 from the following list:
cuboid
cylinder
prism
sphere
Outcome 3
Carry out two calculations involving vector algebra, one of which must be multiplying by
a scalar.
Resolve two dimensional vectors graphically. Candidates should demonstrate the ability
to add vectors graphically and obtain a resultant vector.
Construct a flow chart to graphically represent information clearly. The flow chart should
illustrate a simple system, have clearly stated start and termination nodes and should
have at least one instruction and one decision node.
This part of the Unit specification is offered as guidance. The support notes are not
mandatory.
While the exact time allocated to this Unit is at the discretion of the centre, the notional
design length is 40 hours.
Applying the mathematical skills of the Unit in a Games Development scenario will enable
the candidate to appreciate that those skills are essential tools in games development. For
example, problems in Outcome 2 and the vectors aspect of Outcome 3 could relate to the
field of computer games graphics. Problems in outcome 4 could relate to working with
probabilities required in computer games such as random number generation or rolling dice.
The sensible and correct use of calculators should be demonstrated and encouraged where
appropriate. At the same time, candidates should be guided and encouraged to identify
when working without a calculator is more appropriate.
or
or
♦ by a combination of Outcomes
If each Outcome is assessed individually, evidence for all the Performance Criteria in the
Outcome will be provided by an assessment taken at a single assessment event lasting no
more than one hour, carried out under closed-book conditions.
If a single, end-of-Unit assessment is used, evidence for all the Performance Criteria in all
the Outcomes will be provided by an assessment taken at a single assessment event lasting
no more than 2 hours.
Candidates should be provided with appropriate formula sheets and the use of scientific
calculators is permitted. Sufficient working must be shown to demonstrate the method of
solution.
For Outcome 4, the simplifying and calculating probabilities requirements could be combined
in one question.
Candidates will:
This Unit has the Core Skill of Numeracy embedded in it, so when candidates achieve this
Unit their Core Skills profile will be updated to show they have achieved Using Number at
SCQF Level 5 and Using Graphical Information at SCQF Level 4 . In addition, as candidates
are doing this Unit they will be developing aspects of the Core Skills in Problem Solving and
Information and Communication Technology.
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