Neet Kinematics Phy
Neet Kinematics Phy
Introduction to Kinematics
Kinematics is concerned with describing the motion of objects. It involves concepts such as
distance, displacement, speed, velocity, and acceleration.
• Vector Quantities: Physical quantities that have both magnitude and direction
(e.g., displacement, velocity, acceleration, force).
• Speed (v): The rate of change of distance with respect to time. It is a scalar
quantity.
• Average Speed: Total distance traveled divided by the total time taken.
Acceleration
For an object moving with uniform acceleration, we use the following equations (known as
the equations of motion):
1.
Where:
= final velocity,
= initial velocity,
= acceleration,
= time taken.
2.
Where:
= displacement.
3.
These equations help calculate the unknown quantities when some information is given
about motion under constant acceleration.
• Distance-Time Graph: Shows how distance varies with time. The slope of the
graph gives the speed.
• Velocity-Time Graph: Shows how velocity varies with time. The slope of the
graph gives acceleration, and the area under the graph gives the displacement.
Types of Motion
• Uniform Motion: When the object moves with constant speed or velocity (i.e.,
no acceleration).
Relative motion is the calculation of the motion of an object with respect to some other
object. For example:
Relative motion can be studied in one, two, or three dimensions, depending on the problem
at hand.
When an object moves in two or more dimensions, we need to consider both the x and y
components of the motion. The concepts of displacement, velocity, and acceleration can be
treated as vector quantities.
Projectile Motion
• Projectile: An object thrown or projected into the air, subject to the force of
gravity.
• Horizontal motion:
• Vertical motion:
where and are the horizontal and vertical components of the initial velocity, and is the
acceleration due to gravity.
The range of the projectile and its maximum height can be calculated using the following
formulas:
• Range:
• Maximum Height:
An object moving in a circle at constant speed is said to undergo uniform circular motion.
The key concepts involved are:
• Centripetal Acceleration (a_c): The acceleration directed towards the center
of the circular path.
• Centripetal Force (F_c): The force that acts towards the center of the circular
path to keep the object in motion.
1. Frame of Reference
A frame of reference is a coordinate system used to measure the position and motion of
objects. It is essential to describe the motion of objects with respect to a particular reference
point or system. A frame of reference could be:
Example: A person sitting inside a moving car might think they are at rest, but an observer
outside the car sees them moving.
2. Motion in a Straight Line
Linear motion refers to the motion of an object along a straight line, where its position
changes over time.
Position-Time Graph
• Slope of the graph: Represents the velocity. If the slope is constant, the object
moves with uniform velocity. A curved slope indicates non-uniform velocity (acceleration).
• Speed (v): The distance traveled by an object per unit of time. It is a scalar
quantity.
• Velocity (v): The displacement per unit of time. It is a vector quantity and has
both magnitude and direction.
• Uniform Motion: When an object moves with constant speed or velocity, i.e.,
acceleration is zero.
1.
Where:
= final velocity,
= initial velocity,
= acceleration,
= time taken.
2.
Where:
= displacement.
3.
These equations relate velocity, time, displacement, and acceleration for motion with uniform
acceleration.
Graphical Representation
• Scalar Quantities: Quantities that have only magnitude and no direction (e.g.,
time, temperature, speed, distance).
• Vector Quantities: Quantities that have both magnitude and direction (e.g.,
velocity, displacement, force, acceleration).
• Vector Addition: The sum of two vectors can be obtained using the triangle
law or the parallelogram law.
• Dot Product (Scalar Product): The product of two vectors that results in a
scalar.
• Cross Product (Vector Product): The product of two vectors that results in
another vector.
A unit vector is a vector with a magnitude of 1. It only indicates the direction of the vector. It
is represented as in the Cartesian coordinate system.
5. Resolution of a Vector
The process of breaking a vector into its components along perpendicular axes (usually -axis
and -axis) is called vector resolution.
where and .
6. Relative Velocity
Relative velocity is the velocity of one object with respect to another. If two objects move with
velocities and , the relative velocity of one object with respect to the other is:
For objects moving in different directions or along the same line, this is simply a vector
subtraction.
7. Motion in a Plane
Motion in a plane is two-dimensional motion. The position and velocity of an object in the
plane can be described by two components: along the x-axis and y-axis.
Projectile Motion
A projectile is any object that is thrown or projected into the air. It is subject to gravitational
acceleration in the vertical direction and moves with constant velocity in the horizontal
direction.
Key Points:
• Centripetal Acceleration:
• Centripetal Force:
• Work on Equations: Master the equations of motion, both scalar and vector
forms.