Behaviour Modification
Behaviour Modification
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GOALS OF BEHAVIOUR MODIFICATION TECHNIQUES:
destructive behaviours.
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TARGET DIFFICULTIES:
BEHAVIOURAL EXCESSES.
BEHAVIOURAL DEFICITS.
SKILL DEFICITS.
BEHAVIOURAL ANOMALIES.
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TECHNIQUES:
❖ TOKEN ECONOMY
❖ CONTINGENCIES
❖ SHAPING
❖ PREMACK PRINCIPLE
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TOKEN ECONOMY
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PRIMARY GOAL:
Initially tokens are awarded frequently and in higher amounts
following reinforcement schedule and gradually decreasing the
availability of tokens (fading) in order to increase desirable behaviour
and decrease undesirable behaviour.
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NECESSARY COMPONENTS IN TOKEN ECONOMY:
TOKENS:
Anything that is visible, attractive, easy to carry and dispense and
countable can be used as a token. Tokens have no value of their own. They
are collected and later exchanged for meaningful objects, privileges or
activities. Commonly used items include stickers, play money etc.
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BACK-UP REINFORCERS:
exchange for their tokens. Examples include food items, extra free-time,
outings etc. The success of a token economy depends on the back-up
reinforcers.
A time and place for purchasing back-up reinforcers is necessary. The token
value of each back-up reinforcer is pre-determined based on monetary
value, demand or therapeutic value.
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A SYSTEM FOR RECORDING DATA:
A CONSISTENT IMPLEMENTATION:
All involved members must reward the same behaviour, use the appropriate
amount of tokens; avoid dispensing back-up reinforcers for free and prevent
tokens from being stolen.
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ADVANTAGES AND LIMITATIONS:
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APPLICATIONS OF TOKEN ECONOMY: (UNIT 4)
PLANNING STEPS APPLICATONS (EXAMPLES)
SCHOOL
1. Desired behaviour “Copying from board” “staying seated”
2. Find the baseline “could copy 40% of the assigned task”.; “could seat for only 1 st period”
3. Establish goals “50% of the task” ; “sitting for first two periods”.
4. Generate a list of
“assisting the teacher”; “erasing chalkboard”
potential rewards.
5. Defining a token “stars/stamps/stickers/points/ numbers.
“each time the child performs the behaviour”. The teacher should use
6. Tokens allocation praise and social attention for appropriate behaviour when
dispensing the tokens.
The behaviours targeted for change and how to successfully perform
7. Explain the program the behaviours should be discussed. The goal for earning the reward
to the child and when the rewards will be given should be discussed.
8. Teacher provides The teacher should review the child’s progress toward the goal.
reward
9. Changing the The number of tokens required for a reward can be increased; new
program problem behaviours can be substituted.
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PLANNING STEPS APPLICATONS (EXAMPLES)
FAMILY
1. Desired behaviour “put the shoes in place ”; “sweeping the f loors”;“cleaning the bathroom”.
2. Find the baseline “problem lies when coming home from school”/“once a month”
4. Generate a list of
“Extra play time” “reading a comic book”.
potential rewards.
5. Defining a token “stars/stamps/stickers/points/ numbers.
The behaviours targeted for change and how to successfully perform the
7. Explain the program behaviours should be discussed. The goal for earning the reward and
to the child when the rewards will be given should be discussed.
9. Changing the The number of tokens required for a reward can be increased; new
program behaviours can be substituted.
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PLANNING STEPS APPLICATONS (EXAMPLES)
WORK
3. Establish goals “to create effective incentive system”/ “increasing retention of higher
performing employees”/ “to increase individual output”/ “to increase
employee motivation”.
4. Generate a list of
“going for a dinner”/ “a short vacation”/ “lump sum bonus”
potential rewards.
5. Defining a token “gift cards” “awards”
6. Tokens allocation “each time one performs the behaviour”/ “after every three months”
8. Changing the The number of tokens required for a reward can be increased; new
program behaviours can be substituted.
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CONTINGENCIES
Contingency refer to the relatioships between behaviours
and the environmental events that influence behaviour.
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EXAMPLES: Illustrating 3 components of a contingency.
SCHOOL
ANTECEDENTS BEHAVIOUR CONSEQUENCE
reinforcing event
Cessation of the
Gradual
Verbal praise, appreciation
Instructed to Completed reduction of
(Positive reinforcement)
finish classroom the assigned Behavior.
academic task. Removing homework
assignment assignment. (EXTINCTION)
(Negative reinforcement)
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EXAMPLES: Illustrating 3 components of a contingency.
FAMILY
ANTECEDENTS BEHAVIOUR CONSEQUENCE
Extra play time
Instructed to clean Picking up toys/ books. (Positive reinforcement)
the room Stop mother’s nagging.
(Negative reinforcement)
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EXAMPLES: Illustrating 3 components of a contingency.
WORK
ANTECEDENTS BEHAVIOUR CONSEQUENCE
Verbal praise, appreciation
Constantly reminding by the Pretending to (Positive reinforcement)
manager to be productive be busy/
mistakes Nagging stops/ remove saturdays
reduces as a work day.
(Negative reinforcement)
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SHAPING
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When Shaping can be used?
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STEPS INVOLVED IN SHAPING:
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STEP 5: Shift the criterion for reinforcement from the initial
response to an intermediate response.
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APPLICATIONS: Example
STEPS SCHOOL/FAMILY WORK
Target response Social interaction development Team development
Initial response Spend 5 to 10 mins. At a social Members are brought together
gathering. Do not initiate any as a team.
conversations
Positive Verbal praise/ self-reward Coffee-break treats/ after-
reinforcement work parties/ performance
charts or graphs.
Intermediate 1. Spend 5to 10 mins. at a social 1. Interpersonal knowledge
responses gathering and greet at least 2 regarding ones teammates.
people. 2. Sharing of views.
2.Spend 15 to 20 mins. at a social 3. Exchanging task-related
gathering, greet at least 2 information.
people, introduce yourself to at 4. Willingness to accept
least 1 other person. differences of opinion.
3. Conversation on weather& 5. Within group agreement.
compliment the host on the
food.
Target response Reduce social avoidance. Achieve common goals. Team
solutions to problems.
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PREMACK’S PRINCIPLE
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RESPONSE DEPRIVATION HYPOTHESIS
It refers to a model for predicting whether or not one
behaviour will function as a reinforcement for another
behaviour.
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APPLICATIONS OF PREMACK PRINCIPLE:
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THANK YOU
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