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Crabbie Army - New Recruit

The document outlines a 500-point army roster for the Adeptus Astartes - Blood Angels faction in a tabletop game, detailing the units, their roles, and point costs. It includes specific models like Apothecary, Chaplain, Sanguinary Priest, Assault Intercessors, and Infernus Squad, along with their abilities and weapon options. Additionally, it describes various force rules such as Oath of Moment, Deep Strike, and weapon characteristics like Hazardous and Torrent.

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0% found this document useful (0 votes)
11 views8 pages

Crabbie Army - New Recruit

The document outlines a 500-point army roster for the Adeptus Astartes - Blood Angels faction in a tabletop game, detailing the units, their roles, and point costs. It includes specific models like Apothecary, Chaplain, Sanguinary Priest, Assault Intercessors, and Infernus Squad, along with their abilities and weapon options. Additionally, it describes various force rules such as Oath of Moment, Deep Strike, and weapon characteristics like Hazardous and Torrent.

Uploaded by

mirelibarbosa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Crabbie Army [500pts]

Army Roster [500pts] (Imperium - Adeptus Astartes - Blood Angels)


• Battle Size: Incursion (1000 Point limit)
• Detachment: Angelic Inheritors
• Show/Hide Options: Agents of the Imperium are visible, Imperial Knights are visible, Legends are
visible, Titans are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
NAME ROLE PTS OPTIONS
Apothecary Character 50
Chaplain with Jump Pack Character 90 Warlord, Troubling Visions, Inferno Pistol
Sanguinary Priest Character 90
1x Assault Intercessor Sergeant with Jump Pack:
(5) Assault Intercessors with Infantry 90 Plasma 3x
Pistol, Power Fist
Assault Intercessors with Jump Pack
Jump Packs 1x Assault Intercessors with Jump Pack w/
Plasma Pistol
(10) Infernus Squad Infantry 180 9x Infernus Marines
50 PTS APOTHECARY
Models Options
1x Apothecary Absolver Bolt Pistol, Close Combat Weapon, Reductor Pistol
Unit M T SV W LD OC
Primaris Apothecary 6" 4 3+ 4 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Absolvor Bolt Pistol 18" 1 3+ 5 -1 2 Pistol
Reductor Pistol 3" 1 3+ 4 -4 2 Pistol
Melee Weapons Range A WS S AP D Keywords
Close Combat Weapon Melee 4 3+ 4 0 1 -
Abilities Description
Narthecium While this model is leading a unit, in your Command phase, you can return 1 destroyed
model (excluding Character models) to that unit.
Gene Seed When this model’s Bodyguard unit is destroyed, roll one D6: on a 2+, you gain 1CP.
Recovery
This model can be attached to the following units:
■ Assault Intercessor Squad
■ Desolation Squad
■ Devastator Squad
■ Hellblaster Squad
■ Infernus Squad
Leader ■ Intercessor Squad
■ Sternguard Veteran Squad
■ Tactical Squad
You can attach this model to one of the above units even if one Captain, Chapter Master or
Lieutenant model has already been attached to it. If you do, and that Bodyguard unit is
destroyed, the Leader units attached to it become separate units, with their original Starting
Strengths.
Rules Leader, Oath of Moment, Pistol
Categories Character, Faction: Adeptus Astartes, Grenades, Imperium, Infantry, Primaris Apothecary, Tacticus
90 PTS CHAPLAIN WITH JUMP PACK
Models Options
1x Chaplain with Jump Pack Crozius Arcanum, Warlord, Troubling Visions, Inferno Pistol
Unit M T SV W LD OC
Chaplain with Jump Pack 12" 4 3+ 4 5+ 1
Ranged Weapons Range A BS S AP D Keywords
Inferno Pistol 6" 1 3+ 8 -4 D3 Melta 2, Pistol
Melee Weapons Range A WS S AP D Keywords
Crozius Arcanum Melee 5 2+ 6 -1 2 -
Abilities Description
Exhortation of Each time this model’s unit is selected to fight, you can select one enemy unit within
Engagement Range of this model’s unit and roll one D6: on a 4-5, that enemy unit suffers D3
Rage mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
This model can be attached to the following units:
Leader ■ Assault Intercessors with Jump Packs
■ Vanguard Veteran Squad with Jump Packs
Invulnerable 4+
Save
Litany of Hate While this model is leading a unit, each time a model in that unit makes a melee attack, add 1
to the Wound roll.
Adeptus Astartes model only. Once per battle, in your Command phase, the bearer can use this
Troubling Enhancement. When it does, until the start of your next Command phase, all Angelic Legacy
Visions abilities
(see left) are active for the bearer’s unit, instead of only two of them.
Rules Deep Strike, Leader, Oath of Moment, Pistol
Categories Chaplain, Character, Faction: Adeptus Astartes, Fly, Imperium, Infantry, Jump Pack, Warlord
90 PTS SANGUINARY PRIEST
Models Options
1x Sanguinary Priest Absolver Bolt Pistol, Astartes Chainsword
Unit M T SV W LD OC
Sanguinary Priest 6" 4 3+ 4 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Absolvor Bolt Pistol 18" 1 3+ 5 -1 2 Pistol
Melee Weapons Range A WS S AP D Keywords
Astartes Chainsword Melee 5 3+ 4 -1 1 -
Abilities Description
Sanguinary While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability
Priest
Blood Chalice While this model is leading a unit, improve the Armour Penetration characteristic of melee
weapons equipped by models in that unit by 1.
This model can be attached to the following units:
■ Desolation Squad
■ Hellblaster Squad
■ Infernus Squad
■ Intercessor Squad
■ Devastator Squad
Leader ■ Tactical Squad
■ Assault Intercessor Squad
■ Sternguard Veteran Squad
You can attach this model to one of the above units, even if one Captain, Chapter Master or
Lieutenant model has already been attached to it. If you do, and that Bodyguard unit is
destroyed, the Leader units attached to it become separate units, with their original Starting
Strengths.
Rules Leader, Oath of Moment, Pistol
Categories Character, Faction: Adeptus Astartes, Faction: Blood Angels, Grenades, Imperium, Infantry,
Sanguinary Priest
90 PTS ASSAULT INTERCESSORS WITH JUMP PACKS
Models Options
1x Assault Intercessor Sergeant with Jump Pack Plasma Pistol, Power Fist
3x Assault Intercessors with Jump Pack Astartes Chainsword, Heavy Bolt Pistol
1x Assault Intercessors with Jump Pack w/ Plasma Pistol Astartes Chainsword, Plasma Pistol
Unit M T SV W LD OC
Assault Intercessors with Jump Packs 12" 4 3+ 2 6+ 1
Ranged Weapons Range A BS S AP D Keywords
➤ Plasma Pistol - Supercharge (x2) 12" 1 3+ 8 -3 2 Hazardous, Pistol
➤ Plasma Pistol - Standard (x2) 12" 1 3+ 7 -2 1 Pistol
Heavy Bolt Pistol (x3) 18" 1 3+ 4 -1 1 Pistol
Melee Weapons Range A WS S AP D Keywords
Power Fist Melee 3 3+ 8 -2 2 -
Astartes Chainsword (x4) Melee 4 3+ 4 -1 1 -
Abilities Description
Hammer of Each then
time this unit ends a Charge move, select one enemy unit within Engagement range of it,
roll one D6 for each model in this unit that is within Engagement range of that enemy unit.
Wrath On a 4+ that enemy unit suffers one mortal wound
Rules Oath of Moment, Deep Strike, Hazardous, Pistol
Categories Assault Intercessors with Jump Packs, Faction: Adeptus Astartes, Fly, Grenades, Imperium, Infantry,
Jump Pack, Tacticus
180 PTS INFERNUS SQUAD
Models Options
9x Infernus Marines Bolt Pistol, Close Combat Weapon, Pyreblaster
1x Infernus Sergeant Bolt Pistol, Close Combat Weapon, Pyreblaster
Unit M T SV W LD OC
Infernus Squad 6" 4 3+ 2 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Bolt Pistol (x10) 12" 1 3+ 4 0 1 Pistol
Pyreblaster (x10) 12" D6 N/A 5 -1 1 Ignores Cover, Torrent
Melee Weapons Range A WS S AP D Keywords
Close Combat Weapon (x10) Melee 3 3+ 4 0 1 -
Abilities Description
Purge Inor more your Shooting phase, after this unit has shot, you can select one enemy Infantry unit hit by one
of those attacks made with a pyreblaster. That enemy unit must take a Battle-shock test,
the Foe subtracting 1 from that test.
Rules Oath of Moment, Pistol, Ignores Cover, Torrent
Categories Faction: Adeptus Astartes, Grenades, Imperium, Infantry, Infernus Squad, Tacticus

Force Rules
Army Roster
Oath of Moment
(Imperium - Adeptus Astartes - Blood Angels)
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your
opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target.
Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can reroll the Hit roll
■ If your army does not include one or more units with the Black Templars, Blood Angels, Dark Angels,
Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.
Selection Rules
Deep Strike:
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves
instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases
you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy
models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that
unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Hazardous:
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to
shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were
selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1,
that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a
time):
■ If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more
Hazardous weapons.
■ Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or
more Hazardous weapons.
■ Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must
be allocated to the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s
Charge phase, any mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its
Charge move.
Ignores Cover:
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is
made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Leader:
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that
are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an
attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the
Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different
Toughness characteristic. Each time an attack successfully wounds an Attached unit, that attack cannot be
allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has
already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been
destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.
Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached
unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they
become separate units after the attacking unit has resolved all of its attacks.
Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not
another CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original
Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit
has resolved all of its attacks.
Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units
that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any
rules that would be triggered when that unit is destroyed.
Oath of Moment:
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your
opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target.
Each time a model with this ability makes an attack that targets your Oath of Moment target:
■ You can reroll the Hit roll
■ If your army does not include one or more units with the Black Templars, Blood Angels, Dark Angels,
Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.
Pistol:
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols,
that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of
one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and
can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can
target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot
with its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or
its other ranged weapons before selecting targets.
Torrent:
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such
a weapon, that attack automatically hits the target.

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