Aeldari
Aeldari
Contents
Books
FAQ
Index: Aeldari
Army Rules
Strands of Fate
Battle Host
Detachment Rule
Unparalleled Foresight
Corsairs and Travelling Players
Ynnari
Stratagems
Enhancements
Armoured Warhost
Detachment Rule
Skilled Crews
Enhancements
Stratagems
Boarding Actions
Khaine’s Arrow
Mustering a Boarding Patrol
Rules Adaptations
Army Rule
Seers’ Guidance
Detachment Rule
Unerring Strike
Enhancements
Stratagems
Protector Host
Mustering a Boarding Patrol
Forming Boarding Squads
Rules Adaptations
Army Rule
Seers’ Guidance
Detachment Rule
Determined Defence
Enhancements
Stratagems
Wraiths of the Void
Mustering a Boarding Patrol
Rules Adaptations
Army Rule
Seers’ Guidance
Detachment Rule
Wraith-Marked
Enhancements
Stratagems
Star-dancer Masque
Mustering a Boarding Patrol
Forming Boarding Squads
Rules Adaptations
Army Rule
Seers’ Guidance
Detachment Rule
Faolchú’s Last Flight
Enhancements
Stratagems
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BOOKS
Book Kind Edition Version Last update
Aeldari
December
Index 10 2024
Munitorum Field Manual
Expansion 10 2.0 January 2025
Balance Dataslate
January
Rulebook 10 January 2025
2025
Grotmas Calendar: Aeldari - Armoured Warhost
Expansion 10 December 2024
Boarding Actions
Expansion 10 1.0 October 2024
Legends Field Manual
Expansion 10 1.9 October 2024
Legends: Aeldari
September
Datasheet 10 2024
Imperial Armour: Aeldari
September
Datasheet 10 2024
FAQ
INDEX: AELDARI
Can Wraithguard use their War Construct ability while
Q:
within Engagement Range of one or more enemy units?
A: No.
ARMY RULES
STRANDS OF FATE
If your Army Faction is AELDARI, at the start of the battle,
make a Strands of Fate roll by rolling six D6.
If you wish, you can then re-roll all of these dice, but if
you do, roll one less D6. You can continue re-rolling all of
the dice in this manner, rolling one less D6 each time you
do, until you are satisfied with the results rolled (or until
you only have a single D6 remaining).
···
BATTLE HOST
DETACHMENT RULE
If your Army Faction is AELDARI, you can use this Battle
Host Detachment rule.
UNPARALLELED FORESIGHT
Each time an AELDARI unit from your army is selected to
shoot or fight, you can re-roll one Hit roll and you can re-
roll one Wound roll when resolving those attacks.
YNNARI
If your Army Faction is AELDARI and your WARLORD
is YVRAINE, you can include DRUKHARI units in your
army, even though they do not have the AELDARI
Faction keyword. e combined points value of such
units you can include in your army depends on the
battle size, as follows:
Incursion: Up to 500 pts
Strike Force: Up to 1000 pts
Onslaught: Up to 1500 pts
No DRUKHARI models included in your army in this
way can be given Enhancements. You cannot include
units with any of the following keywords in your
army using these rules: PHOENIX LORDS; AVATAR OF
KHAINE; SOLITAIRE; HAEMONCULUS COVENS.
STRATAGEMS
If you are using the Battle Host Detachment rule, you can
use these Battle Host Stratagems.
BLADESTORM
BATTLE HOST – STRATEGIC PLOY STRATAGEM
LIGHTNING-FAST REACTIONS
BATTLE HOST – BATTLE TACTIC STRATAGEM
MATCHLESS AGILITY
BATTLE HOST – BATTLE TACTIC STRATAGEM
PHANTASM
BATTLE HOST – STRATEGIC PLOY STRATAGEM
FEIGNED RETREAT
BATTLE HOST – STRATEGIC PLOY STRATAGEM
ENHANCEMENTS
If you are using the Battle Host Detachment rule, you can
use these Battle Host Enhancements.
. . . . Phoenix
The . . . . . . . .Gem
. . . . . . . . . . . . . . . . . . . . . .35
. . .pts
.....
AELDARI model only. e first time the bearer is
destroyed, roll one D6: on a 2+, keep it to one side. At
the end of the phase, set the bearer back up again, as
close as possible to its previous position and not within
Engagement Range of any enemy models, with its full
wounds remaining.
. . . . Weeping
The . . . . . . . . .Stones
. . . . . . . . . . . . . . . . . . . . .15
. . .pts
.....
AELDARI model only. Each time the bearer’s unit destroys
an enemy unit, roll one D6 and add it to your Fate dice
pool displaying the result you just rolled.
. . . . . . . .of. .the
Reader . . . Runes
. . . . . . . . . . . . . . . . . . . . .20
. . .pts
.....
AELDARI PSYKER model only. In your Command phase,
you can select one dice in your Fate dice pool, re-roll it,
then add it back to your Fate dice pool displaying the
result you just rolled.
. . . . . . .Messenger
Fate’s . . . . . . . . . . . . . . . . . . . . . . . . . . .15
. . .pts
.....
AELDARI model only. Once per turn, just aer making a
Hit roll, a Wound roll or a saving throw for the bearer,
you can treat the result as an unmodified roll of 6
instead.
ARMOURED WARHOST
DETACHMENT RULE
SKILLED CREWS
Ranged weapons equipped by AELDARI VEHICLE models
from your army have the [ASSAULT] ability and you can
re-roll Advance rolls made for AELDARI VEHICLE FLY units
from your army.
ENHANCEMENTS
. . . . . . . .Presence
Guiding . . . . . . . . . . . . . . . . . . . . . . . . . .25
. . .pts
.....
AELDARI PSYKER model only. At the start of your
Shooting phase, select one friendly AELDARI VEHICLE
model within 9" of the bearer. Until the end of the
phase, each time that model makes an attack, add 1 to
the Hit roll.
. . . . . . . . . . . . . . .Matrix
Harmonisation . . . . . . . . . . . . . . . . . . .30
. . .pts
.....
AELDARI model only. In your Command phase, if the
bearer (or any TRANSPORT it is embarked within) is
within range of an objective marker you control, roll
one D6: on a 3+, you gain 1CP.
. . . . . .Stone
Spirit . . . . . .of. .Raelyth
. . . . . . . . . . . . . . . . . . . .20
. . .pts
.....
AELDARI PSYKER model only. While the bearer is within
3" of one or more friendly AELDARI VEHICLE units, the
bearer has the Lone Operative ability. In your
Command phase, you can select one friendly AELDARI
VEHICLE model within 3" of the bearer. at model
regains up to D3 lost wounds.
. . . . . . . .Strategist
Guileful . . . . . . . . . . . . . . . . . . . . . . . . . .15
. . .pts
.....
AELDARI model only. If your army includes the bearer,
aer both players have deployed their armies, select up
to three AELDARI VEHICLE units from your army and
redeploy them. When doing so, any of those units can
be placed into Strategic Reserves, regardless of how
many units are already in Strategic Reserves.
STRATAGEMS
LAYERED WARDS
ARMOURED WARHOST – STRATEGIC PLOY STRATAGEM
SWIFT DEPLOYMENT
ARMOURED WARHOST – STRATEGIC PLOY STRATAGEM
VECTORED ENGINES
ARMOURED WARHOST – STRATEGIC PLOY STRATAGEM
CLOUDSTRIKE
ARMOURED WARHOST – STRATEGIC PLOY STRATAGEM
SOULSIGHT
ARMOURED WARHOST – STRATEGIC PLOY STRATAGEM
ANTI-GRAV REPULSION
ARMOURED WARHOST – STRATEGIC PLOY STRATAGEM
BOARDING ACTIONS
INTRODUCTION
Within the following pages you will find numerous
Boarding Actions Detachments that can be used in
your Boarding Actions games. Each lists which units
you can include in your army, any modifications to
those units’ army rule as presented in their Codex or
Index, a Detachment rule unique to that Detachment,
and a number of Enhancements and Stratagems that
you can use.
ARMY FACTION
A keyword that will be shared by all units in your army.
MUSTERING RULES
Which units you are allowed to include in your army.
RULES ADAPTATIONS
Some units will be unable to use certain abilities in
Boarding Actions battles. Where this is the case, these
units and their relevant abilities will be listed here.
ARMY RULE
Due to the distinct nature of close-quarters battle in
Boarding Actions, most army rules require some
modifications to their effects. Where this is the case, these
will be described here.
DETACHMENT RULE
Each faction will have a number of different Detachments
to choose from, each with its own Detachment rule to
reflect the unique fighting methods of such forces.
ENHANCEMENTS
Further Enhancements that you can give to CHARACTER
models from your army, beyond those(Boarding Actions
Enhancments), will be found here.
STRATAGEMS
Additional Stratagems that you can use, in addition to
those (Boarding Actions Stratagems), will be found here.
KHAINE’S ARROW
Honed to a single, perfect point, the Aeldari Aspect
Warriors streak across the void of space aboard
Vampire Raiders before plunging deep into the heart of
the enemy ship. Perhaps they strike the bridge. Maybe
they pierce the defences of the enginarium. Wherever
they hit home, they bring doom to the foe.
RULES ADAPTATIONS
e ASURMEN model loses the Tactical Acumen
ability.
e AUTARCH WAYLEAPER model loses the Deep
Strike ability.
e BAHARROTH model loses the Cloudstrider and
Deep Strike abilities.
e ELDRAD ULTHRAN model loses the Diviner of
Futures ability.
e FARSEER model loses the Branching Fates ability.
e JAIN ZAR model loses the Whirling Death ability.
e SWOOPING HAWKS unit loses the Skyleap and
Deep Strike abilities.
e WARP SPIDERS unit loses the Flickerjump ability.
e WARLOCK CONCLAVE unit loses the Protect ability.
ARMY RULE
Seers’
X Guidance
Units from your army with the Strands of Fate ability
replace that ability with this one.
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