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Cyberpunk 2020 - Advanced Hit Location Sheet

This document provides a detailed chart for tracking hit locations and damage in a cyberpunk roleplaying game. The chart includes: 1) An anatomical diagram showing 20 hit locations on the body and their corresponding number codes. 2) Sections for each hit location to track starting SP (Stun Points), SP damage, wound type, armor type, and total remaining SP. 3) Modifiers for different wound types ranging from stun to mortality levels and associated effects. 4) A section to calculate armor layering bonuses based on the difference in SP ratings of worn armor.

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cp_jail
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© Attribution Non-Commercial (BY-NC)
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Download as PDF, TXT or read online on Scribd
100% found this document useful (7 votes)
2K views

Cyberpunk 2020 - Advanced Hit Location Sheet

This document provides a detailed chart for tracking hit locations and damage in a cyberpunk roleplaying game. The chart includes: 1) An anatomical diagram showing 20 hit locations on the body and their corresponding number codes. 2) Sections for each hit location to track starting SP (Stun Points), SP damage, wound type, armor type, and total remaining SP. 3) Modifiers for different wound types ranging from stun to mortality levels and associated effects. 4) A section to calculate armor layering bonuses based on the difference in SP ratings of worn armor.

Uploaded by

cp_jail
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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CYBERPUNK 2020 ADVANCED HIT LOCATIONS ver 2.

NAME:
Save BTM Medical History:
Notes:

01-05
01-05 - SKULL Light
06-10 Stun = 0
06-10 - FACE Serious Medical Inventory:
11-12 Stun = 1
11-12 - NECK
Critical
41-57
13-23
13-23 - LEFT ARM Stun = 2
27-37
Mortal
24-26 - LEFT HAND Stun = 3

58-74
27-37 - RIGHT ARM Mortal 1
Stun = 4
38-40 - RIGHT HAND Mortal 2
24-26 Stun = 5
38-40
41-57 - CHEST
Mortal 3
88-98 75-85 58-74 - ABDOMEN Stun = 6
Modifiers
Mortal 4 Skull (01-05) SP SP DMG WOUNDS
Serious (-2 REF)
75-85 - LEFT LEG Stun = 7 Permanent

Critical (REF, INT,


Mortal 5 COOL reduced to
86-87 - LEFT FOOT half)
Stun = 8
Mortal (REF, INT,
COOL reduced to
88-98 - RIGHT LEG Mortal 6 one-third) Armour Type

Stun = 9 Make a Death Save


99-00 86-87
99-00 - RIGHT FOOT DECEASED (roll under BT minus
Mortality Level)
TOTAL SP

Face (06-10) SP SP DMG WOUNDS


Neck (11-12) SP SP DMG WOUNDS
Chest (41-57) SP SP DMG WOUNDS
Permanent Permanent Permanent

Armour Type Armour Type Armour Type

TOTAL SP TOTAL SP TOTAL SP

Abdomen (58-74) SP SP DMG WOUNDS


Left Arm (13-23) SP SP DMG WOUNDS
Right Arm (27-37) SP SP DMG WOUNDS
Permanent Permanent Permanent

Armour Type Armour Type Armour Type

TOTAL SP TOTAL SP TOTAL SP

Left Hand (24-26) SP SP DMG WOUNDS Right Hand (38-40) SP SP DMG WOUNDS
Left Leg (75-85) SP SP DMG WOUNDS
Permanent Permanent Permanent

Armour Type Armour Type Armour Type

TOTAL SP TOTAL SP TOTAL SP

Right Leg (88-98) SP SP DMG WOUNDS Left Foot (86-87) SP SP DMG WOUNDS Right Foot (99-100) SP SP DMG WOUNDS
Permanent Permanent Permanent

Armour Type Armour Type Armour Type

TOTAL SP TOTAL SP TOTAL SP

Armour Layering Notes:


Difference in SPs Bonus Number
0-4 +5
5-8 +4
9-14 +3
15-20 +2
21-26 +1
27+ 0 Created by CBC

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