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Genshin Impact - Character OC Guide

The document is a comprehensive guide for creating an original character (OC) for Genshin Impact, detailing various aspects such as character design, abilities, story, and voice lines. It includes sections on character traits, weapon types, ascension materials, and interactions, providing a structured format for character development. Additionally, it outlines the character's nationality, vision, personality, and gameplay mechanics, ensuring a thorough understanding of the OC's role within the game.
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0% found this document useful (0 votes)
44 views

Genshin Impact - Character OC Guide

The document is a comprehensive guide for creating an original character (OC) for Genshin Impact, detailing various aspects such as character design, abilities, story, and voice lines. It includes sections on character traits, weapon types, ascension materials, and interactions, providing a structured format for character development. Additionally, it outlines the character's nationality, vision, personality, and gameplay mechanics, ensuring a thorough understanding of the OC's role within the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 10

Genshin Impact Character OC Guide

Sources: Genshin Impact Wiki, Honey Impact


Source for Image: Click Here
Source: Character Portrait Card Link

Part I - Character
● Nationality: Sumeru
● Affiliation No official ones, being a wanderer, but has associations with various organizations such as the Adventurer’s Guild,
the Liyue Qixing and the Sumeru Akedemyia
● Vision: Cryo but can manipulate certain elements of hydro
● Character Design
● Character Summon Art
● Character Portrait Card
● Character Introduction: Deadulas is an alchemist, researcher and wanderer.
● Character Personality: Deadulas is sarcastic and analytical, although unlike most Cryo vision wielders, he can be very upbeat
and energetic at times, these occasions pass quickly though. He are also quite curious, often pausing to examine his
surroundings thoroughly.
● Character Rarity: 5-star rarity
● Character Idle Animations: see idle animation section.
● Character Camera Facial Expressions (Max. 2) Co\sed, Sarcastic laugh
● Weapon Type: Sword, although some attacks resemble those of a catalyst welder
● Weapon Menu Animation: holds his sword parallel to the ground, the other hand in raised and a ball of Cryo energy is
levitating in the palm; The hands might switch as an additional feature, this is because Deadulas is ambidextrous.
● Talent Menu Animation: places right hand in his pocket and left hand in a pondering position. Left leg is stretched out slightly,
so that his legs are apart.
● Normal Attack
○ Normal Attack Name: dance of cold steel
○ Normal Attack Description: Perform up to 5 consecutive sword strikes.
○ Normal Attack Charged Description: teleport behind the nearest targeted enemy and then perform a flurry of sword
movements, consumes a certain amount of stamina.
○ Normal Attack Plunge Description: Deadulas creates a ball of energy at the tip of his sword and plunges, dealing
damage to any enemy hit along the way. Upon impact with the ground does AoE damg and Cryo effect
○ Normal Attack Animation
○ Normal Attack Plunge Animation
● Elemental Skill
o Elemental Skill name:
○ Elemental Skill Flavor Text: Through the manipulation of Cryo, Deadulas can use ice as a weapon in many different
ways.
○ Elemental Skill Press Description: Deadulas creates eight icicles around him, these icicles will then be launched at the
nearest target, tracking it. The icicles do very small amounts of AoE cryo damage and create a small water splash in
front of the target’s location
○ (Optional) Elemental Skill Hold Description: Deadulas jumps backwards and creates 8 icicles around him, these icicles
will then be launched at the nearest enemy, tracking it. The icicles deal a small amount of AoE Cryo Damage. This
action also a small field of water on the ground around Deadulas that will then freeze all enemies within it’s radius. By
holding the skill the direction the icicles move can also be controlled. If an icicle impacts water, it creates a frost bridge
○ Elemental Skill Press Animation
○ (Optional) Elemental Skill Hold Animation
○ Elemental Skill Cooldown: 5-10 s depending on how long the skill was held for
● Elemental Burst
o Elemental Burst Name:
○ Elemental Burst Flavor Text:
○ Elemental Burst Description: Deadulas creates a large area of frost with him at the center. The field of frost is
bordered by tall icicles (the icicles are considered to be a construct and will block attacks and are able to be climbed
on)
○ Elemental Burst Animation:
○ Elemental Burst Cooldown:
● Character Passives
○ Passive 1 Name: Spark of Inspiration – Description: When Deadulas crafts weapon ascension materials, he has a
30% chance for a random ascension material and 5% chance for double the product.
○ Passive 2 Name: - Description
○ Passive 3 Name - Description
● Constellation
○ Name
○ Design
○ Constellation 1 Name + Icon Design - Effect Description
○ Constellation 2 Name + Icon Design - Effect Description
○ Constellation 3 Name + Icon Design - Effect Description
○ Constellation 4 Name + Icon Design - Effect Description
○ Constellation 5 Name + Icon Design - Effect Description
○ Constellation 6 Name + Icon Design - Effect Description
● Birthday - Month, Day
● Special Dish
○ Name
○ Description
○ Dish Design
○ Dish Rarity
○ Dish Types
○ Dish Effects
○ Chance to Obtain from Recipe Dish
○ Based on what Dish
● Ascension Leveling Materials

Ascension Level Mora Ascension Elite Boss Local Common
Phase Material Material Speciality Material

1 20
20k (x1) Silver - x3 - x3 -
40

2 40
40k (x3) Fragment (x2) x10 - x15 -
50

3 50
60k (x6) Fragment (x4) x20 - x12 -
60

4 60
80k (x3) Chunk (x8) x30 - x18 -
70

5 70
100k (x6) Chunk (x12) x45 - x12 -
80

6/MAX 80
120k (x6) (x20) x60 - x24 -
90 Gemstone

NOTE: Include which kind of gems, local speciality and common materials would your character require to ascend.

● Talent Leveling Materials



Talent Level Required Mora Talent Common Weekly Boss Limited-Time
Ascension Materials Materials Material Material

1 -> 2 Phase 2 12,500 2* Talent 1* Common - -


Books (x3) Mats (x6)

2 -> 3 Phase 3 17,500 3* Talent 2* Common - -


Books (x2) Mats (x3)

3 -> 4 Phase 3 25,000 3* Talent 2* Common - -


Books (x4) Mats (x4)

4 -> 5 Phase 4 30,000 4* Talent 2* Common - -


Books (x6) Mats (x6)

5 -> 6 Phase 4 37,500 4* Talent 2* Common - -


Books (x9) Mats (x9)

6 -> 7 Phase 5 120,000 4* Talent 3* Common 5* Weekly -


Books (x4) Mats (x4) Boss Mat (x1)

7 -> 8 Phase 5 260,000 4* Talent 3* Common 5* Weekly -


Books (x6) Mats (x6) Boss Mat (x1)

8 -> 9 Phase 6 450,000 4* Talent 3* Common 5* Weekly -


Books (x12) Mats (x9) Boss Mat (x2)

9 -> 10 Phase 6 700,000 4* Talent 3* Common 5* Weekly Crown of


Books (x16) Mats (x12) Boss Mat (x2) Insight

● Base Stats

Ascension Level HP ATK DEF Specialized Stat
Phase

0 1 -

20 -

1 20 -

40 -

2 40

50

3 50

60

4 70

80

5 80

90

NOTE: Characters get their specialized stats starting at Ascension 2. Include what your character stats will be.

Part II - Story
● Character Details - Description about Character
● Character Stories
○ Story 1
○ Story 2
○ Story 3
○ Story 4
○ Story 5
● Character Special Story
● Vision Story
● Name Card
○ Name Card - Character Name - Name Card Name
○ Name Card Design
○ Obtain - Reaching Level 10 Friendship with Character Name
○ Name Card Description
● Story Quest
○ Story Quest Name (Tip: It should be your character’s constellation name)
■ Story Quest Act I Name
● Requirements to Unlock (i.e 1 Story Key, Must finish X Archon Quest)
● Story Quest 1 Name
○ Location
○ Dialogue
● Story Quest 2 Name
○ Location
○ Dialogue
● Story Quest 3 Name
○ Location
○ Dialogue
● Story Quest 4 Name
○ Location
○ Dialogue
● Character Interactions
○ Are there any characters that mention Character Name? (i.e Venti, Mona, Diona, etc.)

Part III - Voicelines


● Voiceover

Title Description

Hello

Chat: [Insert Title]

Chat: [Insert Title]

Chat: [Insert Title]

When It Rains

After the Rain

When It Snows

When It’s Windy

When the Wind Is Blowing

Good Morning

Good Afternoon

Good Evening

Good Night

About Character Name

About Us: Insert Title

About Us: Insert Title

About Us: Insert Title

About Us: Insert Title

About the Vision

Something to Share

Interesting Things

About Character Name


(Your Character’s thoughts on other Characters. You
can add however many you like)

More About Character Name: I

More About Character Name: II

More About Character Name: III

More About Character Name: IV

More About Character Name: V

Character Name Hobbies

Character Name Troubles

Favorite Food

Least Favorite Food

Birthday (Birthday wish to the Traveler)

Feeling about Ascension: Intro

Feeling about Ascension: Building Up

Feeling about Ascension: Climax

Feeling about Ascension: Conclusion

● Battle and Exploration



Action Line

Added to the Party

Elemental Skill (Optional)

Elemental Burst

Idle

Sprinting (Optional)

Gliding (Optional)

Damage (Optional | Can have 2-3 Lines)

Knocked Out

Part IV - Serenitea Pot


● Idle Quotes
○ Can have 6-7 lines
● Special Dialogue
○ Notes: Characters have special dialogue when their favorite furnishing set has been placed
○ Gift Furnishing Set Type 1:
■ Character Response (x3 lines)
○ Gift Furnishing Set Type 2:
■ Character Response (x3 lines)
● Character Dialogue Lines
○ Greeting lines to Player
○ [How do you like it here?]
■ Character Response
● [Text Response 1]
○ Character Response
● [Text Response 2]
○ Character Response
■ Character Ending Response

○ [Would you like to chat with me?]


■ Character Response
● [Text Response 1]
○ Character Response
● [Text Response 2]
○ Character Response
■ [Text Response] (Can have 1 or 2)
● Character Response

○ [Is there anything you’d like to do?]


■ Character Response
● [Text Response 1]
○ Character Response
● [Text Response 2]
○ Character Response
■ [Text Response]
● Character Response
■ [Text Response]
● Character Response
■ Character End Response

○ [Morning, Character Name.]


■ Character Response

○ [Good night, Character Name.]


■ Character Response
Part V - Weapons (OPTIONAL)
NOTES:
❖ This is for anyone who wants to create a custom/canon weapon for their Characters.
❖ Types are the starting Base Attack of Weapons (i.e Deathmatch’s Base ATK is 41, so it is Type-41)
❖ All the stats and information I am getting are from the Genshin Impact Wiki. Currently, I am only adding 3-5 Star
Weapon Stats.

● Weapon Name
● Weapon Rarity
● Weapon Series (Optional)
○ NOTES
■ Contains weapons such as Sword, Claymore, Bow, Polearm, Catalyst.
■ You do not have to create all of the weapon types, for example the Sacrificial Series does not have a Polearm
■ Weapon Series must have
● Identical passive effects and rarity
● Similar naming convention
● Similar visual theme
● Related lore description
● Weapon Design
○ Weapon Ascension Design
● Weapon Description
● Weapon Lore
● Methods to Obtain (However you prefer)
○ Crafting Recipe
■ Prototype/Billet
■ Crystal Chunks
■ Iron Ore
■ Starsilver Ore
■ White Iron Ore
■ Special Material from an Enemy
■ Quest Items
○ Looting from Chests
○ Quest Reward
● Weapon Passive
○ Passive Name
○ Passive Description
■ NOTES: Passives can have simple buffs like Raven’s Bow (Increases DMG against opponents affected by Hydro
or Pyro by 12%.) to something complex like The Flute (Normal or Charged Attacks grant a Harmonic on hits.
Gaining 5 Harmonics triggers the power of music and deals 100~200% ATK DMG to surrounding enemies.
Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.)
● Weapon Refinement
○ You can refine your weapon up to a max of 5 times. Refining your weapon will increase it’s passive effects

Weapon Refinement Mora Weapon Passive Stats

1 500 Insert Passive

2 1,000 Insert Improved Passive

3 2,000

4 4,000

5 N/A

● Ascension Leveling Materials



Ascension Level Mora Weapon Common Common
Phase Materials Materials 1 Materials 2

1 20 2* Weapon Mats 2* Common Mats 1* Common Mats


10,000 (x5) (x5) (x3)
40

2 40 3* Weapon Mats 2* Common Mats 1* Common Mats


20,000 (x5) (x18) (x12)
50

3 50 3* Weapon Mats 3* Common Mats 2* Common Mats


30,000 (x9) (x9) (x9)
60

4 60 4* Weapon Mats 3* Common Mats 2* Common Mats


45,000 (x5) (x18) (x9)
70

5 70 4* Weapon Mats 4* Common Mats 3* Common Mats


80 55,000 (x9) (x14) (x9)

6/MAX 80 5* Weapon Mats 4* Common Mats 3* Common Mats


65,000 (x6) (x27) (x18)
90

● 5-Star Weapons Stats



Type-48 Lv. 1 Lv. 20 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 90

Before 48 133 261 341 423 506 590 674


Ascens.

After N/A 164 292 373 455 537 621 N/A


Ascens.

Type-46 Lv. 1 Lv. 20 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 90

Before 46 122 235 308 455 457 532 608


Ascens.

After N/A 153 266 340 414 488 568 N/A


Ascens.

Type-44b* Lv. 1 Lv. 20 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 90

Before 44 110 210 275 341 408 475 542


Ascens.

After N/A 141 241 307 373 439 506 N/A


Ascens.

*Type-44b is for Primordial Jade Cutter

● 4-Star Weapons Stats



Type-44 Lv. 1 Lv. 20 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 90

Before 44 119 226 293 361 429 497 565


Ascens.

After N/A 144 252 319 387 455 523 N/A


Ascens.

Type-42 Lv. 1 Lv. 20 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 90

Before 42 109 205 266 327 388 449 510


Ascens.

After N/A 135 231 292 353 414 475 N/A


Ascens.

Type-41 Lv. 1 Lv. 20 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 90

Before 41 99 184 238 293 347 401 454


Ascens.

After N/A 125 210 264 319 373 427 N/A


Ascens.

Type-39b* Lv. 1 Lv. 20 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 90

Before 39 94 176 229 282 335 388 440


Ascens.

After N/A 120 202 255 308 ? ? N/A


Ascens.

*Type-39b is for Sword of Descension

● 3-Star Weapons Stats



Type-40 Lv. 1 Lv. 20 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 90
Before 40 102 187 239 292 344 396 448
Ascens.

After N/A 121 207 259 311 363 415 N/A


Ascens.

Type-39 Lv. 1 Lv. 20 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 90

Before 39 94 169 216 263 309 355 401


Ascens.

After N/A 113 189 236 282 329 375 N/A


Ascens.

Type-38 Lv. 1 Lv. 20 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 90

Before 38 86 151 193 234 274 314 354


Ascens.

After N/A 105 171 212 253 294 334 N/A


Ascens.

● Weapon Sub Stats (i.e ATK, DEF, HP, CRIT DMG, CRIT Rate, Elemental Mastery, Energy Recharge, Physical DMG)
○ NOTE: Only weapons with the rarity of 3-stars or higher can have a secondary stat.

○ Percentage Value Growth Pattern

Starting Lv. 20 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 90


Value

3.4% 6.0% 8.8% 10.1% 11.5% 12.9% 14.2% 15.6%

4.8% 8.5% 12.4% 14.3% 16.2% 18.2% 20.1% 22.1%

5.1% 9.0% 13.1% 16.2% 17.3% 19.3% 21.4% 23.4%

6.0% 10.6% 15.5% 17.9% 20.3% 22.7% 25.1% 27.6%

6.4% 11.3% 16.4% 19.0% 21.6% 24.1% 26.7% 29.3%

6.7% 11.8% 17.2% 19.9% 22.6% 25.2% 27.9% 30.6%

6.8% 12.0% 17.5% 20.3% 23.0% 25.7% 30.2% 33.1%

7.2% 12.7% 18.5% 21.4% 24.4% 27.3% 30.2% 33.1%

7.5% 13.3% 19.3% 22.4% 25.4% 28.4% 31.5% 34.5%

7.7% 13.5% 19.7% 22.8% 25.9% 28.4% 31.5% 34.5%

8.0% 14.1% 20.6% 23.8% 27.1% 30.0% 33.5% 36.8%

8.5% 15.0% 21.9% 25.3% 28.8% 32.2% 35.6% 39.0%

9.0% 15.9% 23.2% 26.8% 30.4% 34.1% 37.7% 41.3%

9.6% 16.9% 24.6% 28.5% 32.3% 36.2% 40.1% 43.9%

9.6%* 17.0% 24.7% 28.6% 32.5% 36.4% 40.2% 44.1%

10.0% 17.7% 25.8% 29.8% 33.8% 40.9% 41.9% 45.9%

10.2% 18.0% 26.3% 30.4% 34.5% 38.6% 42.7% 46.9%

10.8% 19.1% 27.8% 32.2% 36.5% 40.9% 45.3% 49.6%

11.3% 19.9% 29.0% 33.8% 38.1% 42.6% 47.2% 51.7%

12.0% 21.2% 30.9% 35.7% 40.6% 45.4% 50.3% 55.1%

13.3% 23.6% 34.3% 39.7% 45.1% 50.5% 55.9% 61.3%

15.0% 26.5% 38.7% 44.7% 50.8% 56.8% 62.9% 69.0%

*The 2nd 9.6% scaling row is for Primordial Jade Cutter.

○ Elemental Mastery Growth Pattern



Starting Lv. 20 Lv. 40 Lv. 50 Lv. 60 Lv. 70 Lv. 80 Lv. 90
Value

20 36 53 61 69 77 85 94
24 42 62 71 81 91 101 110

31 54 79 91 104 116 128 141

36 64 93 107 122 136 151 165

41 72 105 122 138 154 171 187

48 85 124 143 162 182 201 221

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