Panchtilak K. Assembly Programming Language For Beginners. Learn Assembly...2024
Panchtilak K. Assembly Programming Language For Beginners. Learn Assembly...2024
Assembly - Introduction
What is Assembly Language?
Advantages of Assembly Language
Basic Features of PC Hardware
Binary Number System
Hexadecimal Number System
Binary Arithmetic
Addressing Data in Memory
Assembly - Environment Setup
Local Environment Setup
Installing NASM
Assembly - Basic Syntax
The data Section
The bss Section
The text section
Comments
Assembly Language Statements
Syntax of Assembly Language Statements
The Hello World Program in Assembly
Compiling and Linking an Assembly Program in NASM
Assembly - Memory Segments
Memory Segments
Assembly - Registers
Processor Registers
Data Registers
Pointer Registers
Index Registers
Control Registers
Segment Registers
Example
Assembly - System Calls
Linux System Calls
Example
Assembly - Addressing Modes
Register Addressing
Immediate Addressing
Direct Memory Addressing
Direct-Offset Addressing
Indirect Memory Addressing
The MOV Instruction
Syntax
Example
Assembly - Variables
Allocating Storage Space for Initialized Data
Allocating Storage Space for Uninitialized Data
Multiple Definitions
Multiple Initializations
Assembly - Constants
The EQU Directive
Example
The %assign Directive
The %define Directive
Assembly - Arithmetic Instructions
The INC Instruction
Syntax
Example
The DEC Instruction
Syntax
Example
The ADD and SUB Instructions
Syntax
Example
The MUL/IMUL Instruction
Syntax
Example
Example
The DIV/IDIV Instructions
Syntax
Example
Assembly - Logical Instructions
The AND Instruction
Example
The OR Instruction
Example
The XOR Instruction
The TEST Instruction
The NOT Instruction
Assembly - Conditions
CMP Instruction
Syntax
Example
Unconditional Jump
Syntax
Example
Conditional Jump
Example
Assembly - Loops
Example
Assembly - Numbers
ASCII Representation
BCD Representation
Example
Assembly - Strings
String Instructions
Repetition Prefixes
Assembly - Arrays
Example
Assembly - Procedures
Syntax
Example
Stacks Data Structure
Example
Assembly - Recursion
Assembly - Macros
Example
Assembly - File Management
File Descriptor
File Pointer
File Handling System Calls
Creating and Opening a File
Opening an Existing File
Reading from a File
Writing to a File
Closing a File
Updating a File
Example
Assembly - Memory Management
Example
Assembly - Introduction
What is Assembly Language?
Each personal computer has a microprocessor that manages
the computer's arithmetical, logical, and control activities.
Each family of processors has its own set of instructions for
handling various operations such as getting input from the
keyboard, displaying information on screen and performing
various other jobs. These sets of instructions are called
'machine language instructions'.
A processor understands only machine language
instructions, which are strings of 1's and 0's. However,
machine language is too obscure and complex for use in
software development. So, the low-level assembly language
is designed for a specific family of processors that
represents various instructions in symbolic code and a more
understandable form.
0 0 0
1 1 1
2 10 2
3 11 3
4 100 4
5 101 5
6 110 6
7 111 7
8 1000 8
9 1001 9
10 1010 A
11 1011 B
12 1100 C
13 1101 D
14 1110 E
15 1111 F
Binary Arithmetic
The following table illustrates four simple rules for binary
addition −
0 1 1 1
+ + +1 +1
0 0
= = =1 =1
0 1 0 1
Rules (iii) and (iv) show a carry of a 1-bit into the next left
position.
Example
Decima Binary
l
60 0011110
0
+42 0010101
0
102 0110011
0
Number 53 0011010
1
Add 1 0000000
1
Number 53 0011010
1
Number 42 0010101
0
Add 1 0000000
1
53 - 42 = 11 0000101
1
x: memory address
When the processor gets the numeric data from memory to
register, it again reverses the bytes. There are two kinds of
memory addresses −
1. Absolute address - a direct reference of specific
location.
2. Segment address (or offset) - starting address of a
memory segment with the offset value.
Assembly - Environment
Setup
Local Environment Setup
Assembly language is dependent upon the instruction set
and the architecture of the processor. In this tutorial, we
focus on Intel-32 processors like Pentium. To follow this
tutorial, you will need −
1. An IBM PC or any equivalent compatible computer
2. A copy of Linux operating system
3. A copy of NASM assembler program
There are many good assembler programs, such as −
1. Microsoft Assembler (MASM)
2. Borland Turbo Assembler (TASM)
3. The GNU assembler (GAS)
Installing NASM
If you select "Development Tools" while installing Linux, you
may get NASM installed along with the Linux operating
system and you do not need to download and install it
separately. For checking whether you already have NASM
installed, take the following steps −
1. Open a Linux terminal.
2. Type whereis nasm and press ENTER.
3. If it is already installed, then a line like, nasm:
/usr/bin/nasm appears. Otherwise, you will see just
nasm:, then you need to install NASM.
Comments
Assembly language comment begins with a semicolon (;). It
may contain any printable character including blank. It can
appear on a line by itself, like −
; This program displays a message on screen
Assembly - Memory
Segments
We have already discussed the three sections of an
assembly program. These sections represent various
memory segments as well.
Interestingly, if you replace the section keyword with
segment, you will get the same result. Try the following
code −
segment .text ;code segment
global _start ;must be declared for linker
_start: ;tell linker entry point
mov edx,len ;message length
mov ecx,msg ;message to write
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
segment .data ;data segment
msg db 'Hello, world!',0xa ;our dear string
len equ $ - msg ;length of our dear string
When the above code is compiled and executed, it produces
the following result −
Hello, world!
Memory Segments
A segmented memory model divides the system memory
into groups of independent segments referenced by pointers
located in the segment registers. Each segment is used to
contain a specific type of data. One segment is used to
contain instruction codes, another segment stores the data
elements, and a third segment keeps the program stack.
In the light of the above discussion, we can specify various
memory segments as −
1. Data segment − It is represented by .data section
and the .bss. The .data section is used to declare
the memory region, where data elements are stored
for the program. This section cannot be expanded
after the data elements are declared, and it remains
static throughout the program.
The .bss section is also a static memory section
that contains buffers for data to be declared later in
the program. This buffer memory is zero-filled.
2. Code segment − It is represented by .text
section. This defines an area in memory that stores
the instruction codes. This is also a fixed area.
3. Stack − This segment contains data values passed
to functions and procedures within the program.
Assembly - Registers
Processor operations mostly involve processing data. This
data can be stored in memory and accessed from thereon.
However, reading data from and storing data into memory
slows down the processor, as it involves complicated
processes of sending the data request across the control
bus and into the memory storage unit and getting the data
through the same channel.
To speed up the processor operations, the processor
includes some internal memory storage locations, called
registers.
The registers store data elements for processing without
having to access the memory. A limited number of registers
are built into the processor chip.
Processor Registers
There are ten 32-bit and six 16-bit processor registers in IA-
32 architecture. The registers are grouped into three
categories −
1. General registers,
2. Control registers, and
3. Segment registers.
Data Registers
Four 32-bit data registers are used for arithmetic, logical,
and other operations. These 32-bit registers can be used in
three ways −
1. As complete 32-bit data registers: EAX, EBX, ECX,
EDX.
2. Lower halves of the 32-bit registers can be used as
four 16-bit data registers: AX, BX, CX and DX.
3. Lower and higher halves of the above-mentioned
four 16-bit registers can be used as eight 8-bit data
registers: AH, AL, BH, BL, CH, CL, DH, and DL.
Pointer Registers
The pointer registers are 32-bit EIP, ESP, and EBP registers
and corresponding 16-bit right portions IP, SP, and BP. There
are three categories of pointer registers −
1. Instruction Pointer (IP) − The 16-bit IP register
stores the offset address of the next instruction to
be executed. IP in association with the CS register
(as CS:IP) gives the complete address of the current
instruction in the code segment.
2. Stack Pointer (SP) − The 16-bit SP register
provides the offset value within the program stack.
SP in association with the SS register (SS:SP) refers
to be current position of data or address within the
program stack.
3. Base Pointer (BP) − The 16-bit BP register mainly
helps in referencing the parameter variables passed
to a subroutine. The address in SS register is
combined with the offset in BP to get the location of
the parameter. BP can also be combined with DI
and SI as base register for special addressing.
Index Registers
The 32-bit index registers, ESI and EDI, and their 16-bit
rightmost portions. SI and DI, are used for indexed
addressing and sometimes used in addition and subtraction.
There are two sets of index pointers −
1. Source Index (SI) − It is used as source index for
string operations.
2. Destination Index (DI) − It is used as destination
index for string operations.
Control Registers
The 32-bit instruction pointer register and the 32-bit flags
register combined are considered as the control registers.
Many instructions involve comparisons and mathematical
calculations and change the status of the flags and some
other conditional instructions test the value of these status
flags to take the control flow to other location.
The common flag bits are:
1. Overflow Flag (OF) − It indicates the overflow of
a high-order bit (leftmost bit) of data after a signed
arithmetic operation.
2. Direction Flag (DF) − It determines left or right
direction for moving or comparing string data.
When the DF value is 0, the string operation takes
left-to-right direction and when the value is set to 1,
the string operation takes right-to-left direction.
3. Interrupt Flag (IF) − It determines whether the
external interrupts like keyboard entry, etc., are to
be ignored or processed. It disables the external
interrupt when the value is 0 and enables interrupts
when set to 1.
4. Trap Flag (TF) − It allows setting the operation of
the processor in single-step mode. The DEBUG
program we used sets the trap flag, so we could
step through the execution one instruction at a
time.
5. Sign Flag (SF) − It shows the sign of the result of
an arithmetic operation. This flag is set according to
the sign of a data item following the arithmetic
operation. The sign is indicated by the high-order of
leftmost bit. A positive result clears the value of SF
to 0 and negative result sets it to 1.
6. Zero Flag (ZF) − It indicates the result of an
arithmetic or comparison operation. A nonzero
result clears the zero flag to 0, and a zero result
sets it to 1.
7. Auxiliary Carry Flag (AF) − It contains the carry
from bit 3 to bit 4 following an arithmetic operation;
used for specialized arithmetic. The AF is set when
a 1-byte arithmetic operation causes a carry from
bit 3 into bit 4.
8. Parity Flag (PF) − It indicates the total number of
1-bits in the result obtained from an arithmetic
operation. An even number of 1-bits clears the
parity flag to 0 and an odd number of 1-bits sets
the parity flag to 1.
9. Carry Flag (CF) − It contains the carry of 0 or 1
from a high-order bit (leftmost) after an arithmetic
operation. It also stores the contents of last bit of a
shift or rotate operation.
Flag: O D I TSZ A P C
Bit 1 1 1 1 1 1 9876543210
no: 5 4 3 2 1 0
Segment Registers
Segments are specific areas defined in a program for
containing data, code and stack. There are three main
segments −
1. Code Segment − It contains all the instructions to
be executed. A 16-bit Code Segment register or CS
register stores the starting address of the code
segment.
2. Data Segment − It contains data, constants and
work areas. A 16-bit Data Segment register or DS
register stores the starting address of the data
segment.
3. Stack Segment − It contains data and return
addresses of procedures or subroutines. It is
implemented as a 'stack' data structure. The Stack
Segment register or SS register stores the starting
address of the stack.
1 sys_exi int - - - -
t
2 sys_for struct - - - -
k pt_regs
6 sys_clo unsigned - - - -
se int
Example
The following example reads a number from the keyboard
and displays it on the screen −
section .data ;Data segment
userMsg db 'Please enter a number: ' ;Ask the user to
enter a number
lenUserMsg equ $-userMsg ;The length of the
message
dispMsg db 'You have entered: '
lenDispMsg equ $-dispMsg
section .bss ;Uninitialized data
num resb 5
section .text ;Code Segment
global _start
_start: ;User prompt
mov eax, 4
mov ebx, 1
mov ecx, userMsg
mov edx, lenUserMsg
int 80h
;Read and store the user input
mov eax, 3
mov ebx, 2
mov ecx, num
mov edx, 5 ;5 bytes (numeric, 1 for sign) of that
information
int 80h
;Output the message 'The entered number is: '
mov eax, 4
mov ebx, 1
mov ecx, dispMsg
mov edx, lenDispMsg
int 80h
;Output the number entered
mov eax, 4
mov ebx, 1
mov ecx, num
mov edx, 5
int 80h
; Exit code
mov eax, 1
mov ebx, 0
int 80h
When the above code is compiled and executed, it produces
the following result −
Please enter a number:
1234
You have entered:1234
Assembly - Addressing
Modes
Most assembly language instructions require operands to be
processed. An operand address provides the location, where
the data to be processed is stored. Some instructions do not
require an operand, whereas some other instructions may
require one, two, or three operands.
When an instruction requires two operands, the first
operand is generally the destination, which contains data in
a register or memory location and the second operand is the
source. Source contains either the data to be delivered
(immediate addressing) or the address (in register or
memory) of the data. Generally, the source data remains
unaltered after the operation.
The three basic modes of addressing are −
1. Register addressing
2. Immediate addressing
3. Memory addressing
Register Addressing
In this addressing mode, a register contains the operand.
Depending upon the instruction, the register may be the
first operand, the second operand or both.
For example,
MOV DX, TAX_RATE ; Register in first operand
MOV COUNT, CX ; Register in second operand
MOV EAX, EBX ; Both the operands are in registers
As processing data between registers does not involve
memory, it provides fastest processing of data.
Immediate Addressing
An immediate operand has a constant value or an
expression. When an instruction with two operands uses
immediate addressing, the first operand may be a register
or memory location, and the second operand is an
immediate constant. The first operand defines the length of
the data.
For example,
BYTE_VALUE DB 150 ; A byte value is defined
WORD_VALUE DW 300 ; A word value is defined
ADD BYTE_VALUE, 65 ; An immediate operand 65 is added
MOV AX, 45H ; Immediate constant 45H is
transferred to AX
Direct-Offset Addressing
This addressing mode uses the arithmetic operators to
modify an address. For example, look at the following
definitions that define tables of data −
BYTE_TABLE DB 14, 15, 22, 45 ; Tables of bytes
WORD_TABLE DW 134, 345, 564, 123 ; Tables of words
The following operations access data from the tables in the
memory into registers −
MOV CL, BYTE_TABLE[2] ; Gets the 3rd element of the
BYTE_TABLE
MOV CL, BYTE_TABLE + 2 ; Gets the 3rd element of the
BYTE_TABLE
MOV CX, WORD_TABLE[3] ; Gets the 4th element of the
WORD_TABLE
MOV CX, WORD_TABLE + 3 ; Gets the 4th element of the
WORD_TABLE
Syntax
The syntax of the MOV instruction is −
MOV destination, source
Type Bytes
Specifier addressed
BYTE 1
WORD 2
DWORD 4
QWORD 8
TBYTE 10
Example
The following program illustrates some of the concepts
discussed above. It stores a name 'Zara Ali' in the data
section of the memory, then changes its value to another
name 'Nuha Ali' programmatically and displays both the
names.
section .text
global _start ;must be declared for linker (ld)
_start: ;tell linker entry point
;writing the name 'Zara Ali'
mov edx,9 ;message length
mov ecx, name ;message to write
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int0x80 ;call kernel
mov [name], dword 'Nuha' ; Changed the name to
Nuha Ali
;writing the name 'Nuha Ali'
mov edx,8 ;message length
mov ecx,name ;message to write
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int0x80 ;call kernel
mov eax,1 ;system call number (sys_exit)
int0x80 ;call kernel
section .data
name db 'Zara Ali '
When the above code is compiled and executed, it produces
the following result −
Zara Ali Nuha Ali
Assembly - Variables
NASM provides various define directives for reserving
storage space for variables. The define assembler directive
is used for allocation of storage space. It can be used to
reserve as well as initialize one or more bytes.
DD Define allocates 4
Doubleword bytes
Directiv Purpose
e
RESD Reserve a
Doubleword
Multiple Definitions
You can have multiple data definition statements in a
program. For example −
choice DB 'Y' ;ASCII of y = 79H
number1 DW 12345 ;12345D = 3039H
number2 DD 12345679 ;123456789D = 75BCD15H
The assembler allocates contiguous memory for multiple
variable definitions.
Multiple Initializations
The TIMES directive allows multiple initializations to the
same value. For example, an array named marks of size 9
can be defined and initialized to zero using the following
statement −
marks TIMES 9 DW 0
Assembly - Constants
There are several directives provided by NASM that define
constants. We have already used the EQU directive in
previous chapters. We will particularly discuss three
directives −
1. EQU
2. %assign
3. %define
For example,
TOTAL_STUDENTS equ 50
You can then use this constant value in your code, like −
mov ecx, TOTAL_STUDENTS
cmp eax, TOTAL_STUDENTS
The operand of an EQU statement can be an expression −
LENGTH equ 20
WIDTH equ 10
AREA equ length * width
Above code segment would define AREA as 200.
Example
The following example illustrates the use of the EQU
directive −
SYS_EXIT equ 1
SYS_WRITE equ 4
STDIN equ 0
STDOUT equ 1
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov eax, SYS_WRITE
mov ebx, STDOUT
mov ecx, msg1
mov edx, len1
int 0x80
mov eax, SYS_WRITE
mov ebx, STDOUT
mov ecx, msg2
mov edx, len2
int 0x80
mov eax, SYS_WRITE
mov ebx, STDOUT
mov ecx, msg3
mov edx, len3
int 0x80
Assembly - Arithmetic
Instructions
The INC Instruction
The INC instruction is used for incrementing an operand by
one. It works on a single operand that can be either in a
register or in memory.
Syntax
The INC instruction has the following syntax −
INC destination
Example
INC EBX ; Increments 32-bit register
INC DL ; Increments 8-bit register
INC [count] ; Increments the count variable
Syntax
The DEC instruction has the following syntax −
DEC destination
Example
segment .data
count dw 0
value db 15
segment .text
inc [count]
dec [value]
mov ebx, count
inc word [ebx]
mov esi, value
dec byte [esi]
Syntax
The ADD and SUB instructions have the following syntax −
ADD/SUB destination, source
Example
The following example will ask two digits from the user,
store the digits in the EAX and EBX register, respectively,
add the values, store the result in a memory location 'res'
and finally display the result.
SYS_EXIT equ 1
SYS_READ equ 3
SYS_WRITE equ 4
STDIN equ 0
STDOUT equ 1
segment .data
msg1 db "Enter a digit ", 0xA,0xD
len1 equ $- msg1
msg2 db "Please enter a second digit", 0xA,0xD
len2 equ $- msg2
msg3 db "The sum is: "
len3 equ $- msg3
segment .bss
num1 resb 2
num2 resb 2
res resb 1
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov eax, SYS_WRITE
mov ebx, STDOUT
mov ecx, msg1
mov edx, len1
int 0x80
mov eax, SYS_READ
mov ebx, STDIN
mov ecx, num1
mov edx, 2
int 0x80
mov eax, SYS_WRITE
mov ebx, STDOUT
mov ecx, msg2
mov edx, len2
int 0x80
mov eax, SYS_READ
mov ebx, STDIN
mov ecx, num2
mov edx, 2
int 0x80
mov eax, SYS_WRITE
mov ebx, STDOUT
mov ecx, msg3
mov edx, len3
int 0x80
; moving the first number to eax register and second
number to ebx
; and subtracting ascii '0' to convert it into a decimal
number
mov eax, [num1]
sub eax, '0'
mov ebx, [num2]
sub ebx, '0'
; add eax and ebx
add eax, ebx
; add '0' to to convert the sum from decimal to ASCII
add eax, '0'
; storing the sum in memory location res
mov [res], eax
; print the sum
mov eax, SYS_WRITE
mov ebx, STDOUT
mov ecx, res
mov edx, 1
int 0x80
exit:
Syntax
The syntax for the MUL/IMUL instructions is as follows −
MUL/IMUL multiplier
Sr.N Scenarios
o.
Example
MOV AL, 10
MOV DL, 25
MUL DL
...
MOV DL, 0FFH ; DL= -1
MOV AL, 0BEH ; AL = -66
IMUL DL
Example
The following example multiplies 3 with 2, and displays the
result −
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov al,'3'
sub al, '0'
mov bl, '2'
sub bl, '0'
mul bl
add al, '0'
mov [res], al
mov ecx,msg
mov edx, len
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int0x80 ;call kernel
mov ecx,res
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int0x80 ;call kernel
mov eax,1 ;system call number (sys_exit)
int0x80 ;call kernel
section .data
msg db "The result is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces
the following result −
The result is:
6
Syntax
The format for the DIV/IDIV instruction −
DIV/IDIV divisor
The dividend is in an accumulator. Both the instructions can
work with 8-bit, 16-bit or 32-bit operands. The operation
affects all six status flags. Following section explains three
cases of division with different operand size −
Sr.N Scenarios
o.
Example
The following example divides 8 with 2. The dividend 8 is
stored in the 16-bit AX register and the divisor 2 is
stored in the 8-bit BL register.
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov ax,'8'
sub ax, '0'
mov bl, '2'
sub bl, '0'
div bl
add ax, '0'
mov [res], ax
mov ecx,msg
mov edx, len
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int0x80 ;call kernel
mov ecx,res
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int0x80 ;call kernel
mov eax,1 ;system call number (sys_exit)
int0x80 ;call kernel
section .data
msg db "The result is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces
the following result −
The result is:
4
Assembly - Logical
Instructions
The processor instruction set provides the instructions AND,
OR, XOR, TEST, and NOT Boolean logic, which tests, sets,
and clears the bits according to the need of the program.
The format for these instructions −
2 OR OR operand1, operand2
Example
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov ax, 8h ;getting 8 in the ax
and ax, 1 ;and ax with 1
jz evnn
mov eax, 4 ;system call number (sys_write)
mov ebx, 1 ;file descriptor (stdout)
mov ecx, odd_msg ;message to write
mov edx, len2 ;length of message
int 0x80 ;call kernel
jmp outprog
evnn:
The OR Instruction
The OR instruction is used for supporting logical expression
by performing bitwise OR operation. The bitwise OR
operator returns 1, if the matching bits from either or both
operands are one. It returns 0, if both the bits are zero.
For example,
Operand1: 0101
Operand2: 0011
----------------------------
After OR -> Operand1: 0111
outprog:
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
section .bss
result resb 1
When the above code is compiled and executed, it produces
the following result −
7
Assembly - Conditions
Conditional execution in assembly language is accomplished
by several looping and branching instructions. These
instructions can change the flow of control in a program.
Conditional execution is observed in two scenarios −
1 Unconditional jump
This is performed by the JMP instruction.
Conditional execution often involves a transfer of
control to the address of an instruction that does
not follow the currently executing instruction.
Transfer of control may be forward, to execute a
new set of instructions or backward, to re-execute
the same steps.
2 Conditional jump
This is performed by a set of jump instructions
j<condition> depending upon the condition. The
conditional instructions transfer the control by
breaking the sequential flow and they do it by
changing the offset value in IP.
CMP Instruction
The CMP instruction compares two operands. It is generally
used in conditional execution. This instruction basically
subtracts one operand from the other for comparing
whether the operands are equal or not. It does not disturb
the destination or source operands. It is used along with the
conditional jump instruction for decision making.
Syntax
CMP destination, source
Example
CMP DX, 0 0 ; Compare the DX value with zero
JE L7 ; If yes, then jump to label L7
.
.
L7: ...
CMP is often used for comparing whether a counter value
has reached the number of times a loop needs to be run.
Consider the following typical condition −
INC EDX
CMP EDX, 10 ; Compares whether the counter has
reached 10
JLE LP1 ; If it is less than or equal to 10, then jump to
LP1
Unconditional Jump
As mentioned earlier, this is performed by the JMP
instruction. Conditional execution often involves a transfer
of control to the address of an instruction that does not
follow the currently executing instruction. Transfer of control
may be forward, to execute a new set of instructions or
backward, to re-execute the same steps.
Syntax
The JMP instruction provides a label name where the flow of
control is transferred immediately. The syntax of the JMP
instruction is −
JMP label
Example
The following code snippet illustrates the JMP instruction −
MOV AX, 00 ; Initializing AX to 0
MOV BX, 00 ; Initializing BX to 0
MOV CX, 01 ; Initializing CX to 1
L20:
ADD AX, 01 ; Increment AX
ADD BX, AX ; Add AX to BX
SHL CX, 1 ; shift left CX, this in turn doubles the CX value
JMP L20 ; repeats the statements
Conditional Jump
If some specified condition is satisfied in conditional jump,
the control flow is transferred to a target instruction. There
are numerous conditional jump instructions depending upon
the condition and data.
Following are the conditional jump instructions used on
signed data used for arithmetic operations −
JC Jump If Carry CF
JO Jump If Overflow OF
Example
The following program displays the largest of three
variables. The variables are double-digit variables. The three
variables num1, num2 and num3 have values 47, 22 and
31, respectively −
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov ecx, [num1]
cmp ecx, [num2]
jg check_third_num
mov ecx, [num2]
check_third_num:
cmp ecx, [num3]
jg _exit
mov ecx, [num3]
_exit:
mov eax, 1
int 80h
section .data
Assembly - Loops
The JMP instruction can be used for implementing loops. For
example, the following code snippet can be used for
executing the loop-body 10 times.
MOV CL, 10
L1:
<LOOP-BODY>
DEC CL
JNZ L1
The processor instruction set, however, includes a group of
loop instructions for implementing iteration. The basic LOOP
instruction has the following syntax −
LOOP label
Example
The following program prints the number 1 to 9 on the
screen −
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov ecx,10
mov eax, '1'
l1:
mov [num], eax
mov eax, 4
mov ebx, 1
push ecx
mov ecx, num
mov edx, 1
int 0x80
mov eax, [num]
sub eax, '0'
inc eax
add eax, '0'
pop ecx
loop l1
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
section .bss
num resb 1
When the above code is compiled and executed, it produces
the following result −
123456789:
Assembly - Numbers
Numerical data is generally represented in binary system.
Arithmetic instructions operate on binary data. When
numbers are displayed on screen or entered from keyboard,
they are in ASCII form.
So far, we have converted this input data in ASCII form to
binary for arithmetic calculations and converted the result
back to binary. The following code shows this −
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov eax,'3'
sub eax, '0'
mov ebx, '4'
sub ebx, '0'
add eax, ebx
add eax, '0'
mov [sum], eax
mov ecx,msg
mov edx, len
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int0x80 ;call kernel
mov ecx,sum
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int0x80 ;call kernel
mov eax,1 ;system call number (sys_exit)
int0x80 ;call kernel
section .data
msg db "The sum is:", 0xA,0xD
len equ $ - msg
segment .bss
sum resb 1
When the above code is compiled and executed, it produces
the following result −
The sum is:
7
ASCII Representation
In ASCII representation, decimal numbers are stored as
string of ASCII characters. For example, the decimal value
1234 is stored as −
31 32 33 34H
Where, 31H is ASCII value for 1, 32H is ASCII value for 2,
and so on. There are four instructions for processing
numbers in ASCII representation −
1. AAA − ASCII Adjust After Addition
2. AAS − ASCII Adjust After Subtraction
3. AAM − ASCII Adjust After Multiplication
4. AAD − ASCII Adjust Before Division
BCD Representation
There are two types of BCD representation −
1. Unpacked BCD representation
2. Packed BCD representation
The four ASCII adjust instructions, AAA, AAS, AAM, and AAD,
can also be used with unpacked BCD representation. In
packed BCD representation, each digit is stored using four
bits. Two decimal digits are packed into a byte. For example,
the number 1234 is stored as −
12 34H
There are two instructions for processing these numbers −
1. DAA − Decimal Adjust After Addition
2. DAS − decimal Adjust After Subtraction
Assembly - Strings
We have already used variable length strings in our previous
examples. The variable length strings can have as many
characters as required. Generally, we specify the length of
the string by either of the two ways −
1. Explicitly storing string length
2. Using a sentinel character
String Instructions
Each string instruction may require a source operand, a
destination operand or both. For 32-bit segments, string
instructions use ESI and EDI registers to point to the source
and destination operands, respectively.
For 16-bit segments, however, the SI and the DI registers
are used to point to the source and destination, respectively.
There are five basic instructions for processing strings. They
are −
1. MOVS − This instruction moves 1 Byte, Word or
Doubleword of data from memory location to
another.
2. LODS − This instruction loads from memory. If the
operand is of one byte, it is loaded into the AL
register, if the operand is one word, it is loaded into
the AX register and a doubleword is loaded into the
EAX register.
3. STOS − This instruction stores data from register
(AL, AX, or EAX) to memory.
4. CMPS − This instruction compares two data items
in memory. Data could be of a byte size, word or
doubleword.
5. SCAS − This instruction compares the contents of a
register (AL, AX or EAX) with the contents of an
item in memory.
Assembly - Arrays
We have already discussed that the data definition
directives to the assembler are used for allocating storage
for variables. The variable could also be initialized with
some specific value. The initialized value could be specified
in hexadecimal, decimal or binary form.
For example, we can define a word variable 'months' in
either of the following way −
MONTHS W
D 2
1
MONTHS DW 0CH
MONTHS DW 0110B
The data definition directives can also be used for defining a
one-dimensional array. Let us define a one-dimensional
array of numbers.
NUMBERS DW 34, 45, 56, 67, 75, 89
The above definition declares an array of six words each
initialized with the numbers 34, 45, 56, 67, 75, 89. This
allocates 2x6 = 12 bytes of consecutive memory space. The
symbolic address of the first number will be NUMBERS and
that of the second number will be NUMBERS + 2 and so on.
Let us take up another example. You can define an array
named inventory of size 8, and initialize all the values with
zero, as −
INVENTORY DW 0
DW 0
DW 0
DW 0
DW 0
DW 0
DW 0
DW 0
Which can be abbreviated as −
INVENTORY DW 0, 0 , 0 , 0 , 0 , 0 , 0 , 0
The TIMES directive can also be used for multiple
initializations to the same value. Using TIMES, the
INVENTORY array can be defined as:
INVENTORY TIMES 8 DW 0
Example
The following example demonstrates the above concepts by
defining a 3-element array x, which stores three values: 2, 3
and 4. It adds the values in the array and displays the sum 9
−
section .text
global _start ;must be declared for linker (ld)
_start:
Assembly - Procedures
Procedures or subroutines are very important in assembly
language, as the assembly language programs tend to be
large in size. Procedures are identified by a name. Following
this name, the body of the procedure is described which
performs a well-defined job. End of the procedure is
indicated by a return statement.
Syntax
Following is the syntax to define a procedure −
proc_name:
procedure body
...
ret
The procedure is called from another function by using the
CALL instruction. The CALL instruction should have the
name of the called procedure as an argument as shown
below −
CALL proc_name
The called procedure returns the control to the calling
procedure by using the RET instruction.
Example
Let us write a very simple procedure named sum that adds
the variables stored in the ECX and EDX register and returns
the sum in the EAX register −
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov ecx,'4'
sub ecx, '0'
mov edx, '5'
sub edx, '0'
call sum ;call sum procedure
mov [res], eax
mov ecx, msg
mov edx, len
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int0x80 ;call kernel
mov ecx, res
mov edx, 1
mov ebx, 1 ;file descriptor (stdout)
mov eax, 4 ;system call number (sys_write)
int0x80 ;call kernel
mov eax,1 ;system call number (sys_exit)
int0x80 ;call kernel
sum:
mov eax, ecx
add eax, edx
add eax, '0'
ret
section .data
msg db "The sum is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces
the following result −
The sum is:
9
Example
The following program displays the entire ASCII character
set. The main program calls a procedure named display,
which displays the ASCII character set.
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
call display
mov eax,1 ;system call number (sys_exit)
int0x80 ;call kernel
display:
mov ecx, 256
next:
push ecx
mov eax, 4
mov ebx, 1
mov ecx, achar
mov edx, 1
int 80h
pop ecx
mov dx, [achar]
cmp byte [achar], 0dh
inc byte [achar]
loop next
ret
section .data
achar db '0'
When the above code is compiled and executed, it produces
the following result −
0123456789:;<=>?
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnop
qrstuvwxyz{|}
...
...
Assembly - Recursion
A recursive procedure is one that calls itself. There are two
kinds of recursion: direct and indirect. In direct recursion,
the procedure calls itself and in indirect recursion, the first
procedure calls a second procedure, which in turn calls the
first procedure.
Recursion could be observed in numerous mathematical
algorithms. For example, consider the case of calculating
the factorial of a number. Factorial of a number is given by
the equation −
Fact (n) = n * fact (n-1) for n > 0
For example: factorial of 5 is 1 x 2 x 3 x 4 x 5 = 5 x factorial
of 4 and this can be a good example of showing a recursive
procedure. Every recursive algorithm must have an ending
condition, i.e., the recursive calling of the program should
be stopped when a condition is fulfilled. In the case of a
factorial algorithm, the end condition is reached when n is 0.
The following program shows how factorial n is implemented
in assembly language. To keep the program simple, we will
calculate factorial 3.
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov bx, 3 ;for calculating factorial 3
call proc_fact
add ax, 30h
mov [fact], ax
Assembly - Macros
Writing a macro is another way of ensuring modular
programming in assembly language.
1. A macro is a sequence of instructions, assigned by
a name and could be used anywhere in the
program.
2. In NASM, macros are defined with %macro and
%endmacro directives.
3. The macro begins with the %macro directive and
ends with the %endmacro directive.
Example
Following example shows defining and using macros −
; A macro with two parameters
; Implements the write system call
%macro write_string 2
mov eax, 4
mov ebx, 1
mov ecx, %1
mov edx, %2
int 80h
%endmacro
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
write_string msg1, len1
write_string msg2, len2
write_string msg3, len3
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
section .data
msg1 db 'Hello, programmers!',0xA,0xD
len1 equ $ - msg1
msg2 db 'Welcome to the world of,', 0xA,0xD
len2 equ $- msg2
msg3 db 'Linux assembly programming! '
len3 equ $- msg3
When the above code is compiled and executed, it produces
the following result −
Hello, programmers!
Welcome to the world of,
Linux assembly programming!
Assembly - File
Management
The system considers any input or output data as a stream
of bytes. There are three standard file streams −
1. Standard input (stdin),
2. Standard output (stdout), and
3. Standard error (stderr).
File Descriptor
A file descriptor is a 16-bit integer assigned to a file as a
file id. When a new file is created or an existing file is
opened, the file descriptor is used for accessing the file.
File descriptors of the standard file streams - stdin, stdout
and stderr are 0, 1 and 2, respectively.
File Pointer
A file pointer specifies the location for a subsequent
read/write operation in the file in terms of bytes. Each file is
considered as a sequence of bytes. Each open file is
associated with a file pointer that specifies an offset in
bytes, relative to the beginning of the file. When a file is
opened, the file pointer is set to zero.
2 sys_for struct - -
k pt_regs
6 sys_clo unsigned - -
se int
The steps required for using the system calls are same, as
we discussed earlier −
1. Put the system call number in the EAX register.
2. Store the arguments to the system call in the
registers EBX, ECX, etc.
3. Call the relevant interrupt (80h).
4. The result is usually returned in the EAX register.
The system call returns the file descriptor of the created file
in the EAX register, in case of error, the error code is in the
EAX register.
The system call returns the file descriptor of the created file
in the EAX register, in case of error, the error code is in the
EAX register.
Among the file access modes, most commonly used are:
read-only (0), write-only (1), and read-write (2).
The system call returns the number of bytes read in the EAX
register, in case of error, the error code is in the EAX
register.
Writing to a File
For writing to a file, perform the following tasks −
1. Put the system call sys_write() number 4, in the EAX
register.
2. Put the file descriptor in the EBX register.
3. Put the pointer to the output buffer in the ECX
register.
4. Put the buffer size, i.e., the number of bytes to
write, in the EDX register.
Closing a File
For closing a file, perform the following tasks −
1. Put the system call sys_close() number 6, in the
EAX register.
2. Put the file descriptor in the EBX register.
Example
The following program creates and opens a file named
myfile.txt, and writes a text 'Welcome to Tutorials Point' in
this file. Next, the program reads from the file and stores
the data into a buffer named info. Lastly, it displays the text
as stored in info.
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
;create the file
mov eax, 8
mov ebx, file_name
mov ecx, 0777 ;read, write and execute by all
int 0x80 ;call kernel
mov [fd_out], eax
; write into the file
mov edx,len ;number of bytes
mov ecx, msg ;message to write
mov ebx, [fd_out] ;file descriptor
mov eax,4 ;system call number (sys_write)
int0x80 ;call kernel
; close the file
mov eax, 6
mov ebx, [fd_out]
Assembly - Memory
Management
The sys_brk() system call is provided by the kernel, to
allocate memory without the need of moving it later. This
call allocates memory right behind the application image in
the memory. This system function allows you to set the
highest available address in the data section.
This system call takes one parameter, which is the highest
memory address needed to be set. This value is stored in
the EBX register.
In case of any error, sys_brk() returns -1 or returns the
negative error code itself. The following example
demonstrates dynamic memory allocation.
Example
The following program allocates 16kb of memory using the
sys_brk() system call −
section .text
global _start ;must be declared for using gcc
_start: ;tell linker entry point
mov ax, 45
e ;sys_brk
xor ebx, ebx
int80h
add ax, 16384 ;number of bytes to be reserved
e
mov ebx, eax
mov eax, 45 ;sys_brk
int80h
cmp ax, 0
e
jl exit ;exit, if error
mov edi, eax ;EDI = highest available address
sub edi, 4 ;pointing to the last DWORD
mov ecx, 4096 ;number of DWORDs allocated
xor eax, eax ;clear eax
std ;backward
rep stosd ;repete for entire allocated area
cld ;put DF flag to normal state
mov eax, 4
mov bx, 1
e
mov ecx, msg
mov edx, len
int80h ;print a message
exit:
mov eax, 1
xor ebx, ebx
int80h
section .data
msg db "Allocated 16 kb of memory!", 10
len equ $ - msg
When the above code is compiled and executed, it produces
the following result −
Allocated 16 kb of memory!