ECON 309 S23 Syllabus
ECON 309 S23 Syllabus
SPR ‘23
Instructor : Ceren Soylu Lectures : MoWe 1:25PM – 2:15PM
Email : [email protected] (Zoom link available on Moodle)
Office Hours : MoWe 9:00AM – 10:00AM
(Zoom link available on Moodle)
This is a partly remote class with synchronous online-lectures and in-person discussion sections.
The class sessions will be recorded and posted on the course Moodle site. Only students enrolled in the
class will be able to view the recording. In this case, where access is limited to other students in the class, the
Family Educational Rights and Privacy Act (FERPA) -- the federal student privacy law -- does not limit or prevent
the use of recorded lectures and does not require obtaining a written consent.* However, if you have any concerns,
I will be happy to discuss them with you and consider appropriate accommodations.
Course Description
How do agents – people, firms, communities and governments – make choices?
What economic, social and political outcomes should we expect as a result of these choices?
When does the pursuit of self-interest by all individuals lead to socially efficient outcomes?
When does it lead to outcomes that no one likes?
How are the activities of free individuals, each seeking their own objectives, coordinated so as to achieve
socially desirable results? (David Hume, the 18th century British philosopher and economist, poses this
question as the most important problem facing society.)
These questions are certainly older than economics and have occupied many brilliant minds across centuries and
disciplines; and, these will be the questions that we will address using the analytical tools of Game Theory.
Game Theory provides a framework for understanding various social interactions, classified as strategic
interactions, that is, situations in which there is interdependence among the parties to the interaction. As such, it
is a way of understanding how agents interact based on the constraints that limit their actions, their motives, and
their beliefs about what others will do. Hence, each agent needs to anticipate their opponents’ next moves and,
accordingly, decide on how to act, while also knowing that their opponents are trying to do the same thing. Sounds
familiar? It is possible to find many examples for such strategic interactions between individuals, businesses,
political parties, nations etc. Game theory offers a way of analytical thinking, some of which is common sense
and some of which is counterintuitive, that helps explain and predict such interactions. So, it is no surprise that
game theory has applications in several fields ranging from economics, political science, sociology, business,
law, biology, computer science etc.
Textbook
[Required] Games of Strategy, Fifth Edition, Avinash Dixit, Susan Skeath, David McAdams, W. W. Norton
Publishers. ** The ebook version is recommended for digital resources.
[Recommended] The Art of Strategy, Dixit, A. and Barry J. Nalebuff. W. W. Norton Publishers, 2008. (This is a
popular, quasi-academic book that introduces the basic ideas and concepts in a non-technical way.)
Additional readings and lecture notes will be made available on the course website on Moodle.
Exams, assignments and quizzes will cover textbook chapters, lecture notes and extra materials posted on the
course Moodle website. You will be tested on all the topics covered in the lectures including those that are not
covered in the textbook. You will not be tested on any topic that is not covered in class unless you are explicitly
assigned to study it.
Letter grades are typically as follows: A (94+), A- (90+), B+ (84+), B (80+), B- (77+), C+ (74+), C (70+), C-
(64+), D+ (60+), D (55+) and F (below 55). As the end-of-semester performance of all students in class might
call for an adjustment and/or scaling of grades, I reserve the right to make small changes to these cut-offs in favor
of the students.
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Course Plan
Following is a tentative schedule for the course. Take this as a broad indication: it is subject to change based on
how fast or slow we are able to go as a group. Accordingly, the assignment (problem set) due dates are subject to
change as well. As a general rule, you will have a problem set upon completion of each topic listed below, and
you will have at least one week to work on your problem set.
Any change will be announced in advance as much as possible. Please refer to Moodle for the updated schedule
and for additional readings.
*Check Moodle for additional readings.
Dates Topic & Readings* Deadlines
Feb 6 Read the syllabus
Feb 8 Summary of Main Concepts, Ch 1 & 2
Feb 13
Simultaneous Move Games: Discrete Strategies, Ch 4 Quiz 1 due F Feb 17
Feb 15
Feb 20 Holiday
Feb 22
Simultaneous Move Games: Mixed Strategies, Ch 7 Quiz 2 due F Feb 24
Feb 27
Quiz 3 due F Mar 3
Mar 1 Games with Sequential Moves, Ch 3
PS 1 due F Mar 3
Mar 6
Games with Continuous Strategies, Ch 5 Quiz 4 due F Mar 10
Mar 8
Mar 13
Spring Recess
Mar 15
Mar 20
PS 2 due F Mar 24
Mar 22 Combining Sequential and Simultaneous Moves, Ch 6
Quiz 5 due F Mar 24
Mar 27
Mar 29 Review Quiz 6 due F Mar 31
April 3 – MIDTERM (online)
Apr 5
PS 3 due F Apr 7
Apr 10 Uncertainty and Information, Ch 9
Quiz 7 due F Apr 14
Apr 12
Apr 17 Holiday
Apr 19 Quiz 8 due F Apr 21
Apr 24 The Prisoners’ Dilemma and Repeated Games, Ch 10 PS 4 due F Apr 21
Apr 26 Quiz 9 due F Apr 28
May 1 PS 5 due F May 5
Collective Action Games, Ch 11
May 3 Quiz 10 due F May 5
May 8
May 10 Evolutionary Games Quiz 11 due F May 12
May 15
May 17 Review
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Course policies
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as possible. Instances of academic dishonesty not related to a specific course should be brought to the attention
of the appropriate department Head or Chair. The procedures outlined below are intended to provide an efficient
and orderly process by which action may be taken if it appears that academic dishonesty has occurred and by
which students may appeal such actions.
Since students are expected to be familiar with this policy and the commonly accepted standards of
academic integrity, ignorance of such standards is not normally sufficient evidence of lack of intent.
For more information about what constitutes academic dishonesty, please see the Dean of Students’
website: http://umass.edu/dean_students/codeofconduct/acadhonesty/
The University of Massachusetts Amherst is committed to providing an equal educational opportunity for
all students. If you have a documented physical, psychological, or learning disability on file with Disability
Services (DS), Learning Disabilities Support Services (LDSS), or Psychological Disabilities Services (PDS), you
may be eligible for reasonable academic accommodations to help you succeed in this course. If you have a
documented disability that requires an accommodation, please notify me within the first two weeks of the semester
so that we may make appropriate arrangements.
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Tips
Learning game theory is similar to learning a new programming language. As with any new language/tool, the
learning process can be a challenging, but it can also be very rewarding.
At this background, here are some keys to doing well in this class:
Keep up: Concepts build on each other and we will move quickly through topics. If you wait until right before a
problem set due date or exam to make sure you understand the material, you may find yourself overwhelmed.
Review each lecture and make sure that you clarify any confusions either in the next lecture or during office
hours. Start working on the problem sets as soon as they are posted, and once the solutions are available, make
sure to review your answers.
Explain: Practice explaining in addition to doing problems. This course may seem like math-heavy and
theoretical, yet the intuitive component is just as, if not more, important than the analytical methods. To succeed
in this course, you need to be comfortable solving specific problems, to understand why your answers are correct,
and to apply ideas in different contexts. Always check your understanding of the intuition behind the technical
components. Be like a toddler and tirelessly ask “WHY?” for each and every step of the analysis that we conduct.
Practice explaining new ideas to your classmates, your roommates, your friends, your parents or anyone else you
can convince to listen. Try to find examples of what we learn in class in your life and in real life. Read in the
newspaper, the Economist, economic blogs, or other sources and try to use the models from class to explain the
article.
Ask for help: If you find yourself struggling with an idea, ask for help as soon as you can. You can post your
questions to the aforementioned Virtual Classroom forum on Moodle to get a discussion started with me and
others in the class. If I believe that your question will be better addressed by way of a meeting, I will ask to set
up a Zoom meeting. Also, I’m always available during my office hours. I’m also happy to make appointments
outside of office hours.
Problem Sets: The problem sets are designed to be learning experiences, giving you practice working with and
applying the concepts from class. The questions are intentionally challenging and not simply examples from class
with different numbers. In many cases, you may need to think about a problem for a while before you will see
how to answer the question.
I strongly encourage you to work on these problems (and your problem sets) in groups, with two caveats:
First, you must prepare and submit your own answers - your own explanations of how you arrived at a solution,
your own step (or mis-step) when arriving at a mathematical answer, etc. Second, I highly recommend that you
try the assignment individually first. This will be helpful in two ways. First, you are more likely to do well on the
midterm and final by getting practice through the assignments. (Remember, you can’t work together on the
midterm and final exams.) Second, both you and your classmate are more likely to do well on the assignment
itself by putting two separate minds on it.
Always review your answers as soon as the solutions are available, while your memory of your reasonings
is still fresh. You should do so regardless of the point grade you get: Given my grading method, you may get a
high point grade even if you get many parts of the problem set incorrect.
Feedback – sooner rather than later! If you have feedback or concerns, bring them up with me sooner rather
than later. If there’s something that we can adjust right away, I will try my best to do so.