Eng Aos Faction Pack Gloomspite Gitz Dec 24-Csrj4kasj1-Jy9bzuklgi
Eng Aos Faction Pack Gloomspite Gitz Dec 24-Csrj4kasj1-Jy9bzuklgi
GLOOMSPITE GITZ
BATTLE TRAITS
Gloomspite Gitz armies can use the following abilities:
While a friendly Gloomspite Gitz unit The first time the Bad Moon moves, it
is under the light of the Bad Moon, the moves to the centre of the battlefield.
appropriate effect below applies to it: The second time it moves, it moves to the
quarter diagonally opposite the quarter in
Frothing Zealots: If the unit is a which it started. The third time it moves,
non-Squig Moonclan unit, add 3 to its it moves off the battlefield and has no
control score. further effect on the battle.
Lunar Squigs: If the unit is a Squig unit,
you can re-roll the random characteristic
roll for its Move characteristic.
Moonlit Hide: If the unit is a Troggoth
unit, add 1 to save rolls for it.
Spiderfang Venom: If the unit is a
Spiderfang unit, its combat attacks
score critical hits on unmodified hit
rolls of 5+. This ability also affects
Companion weapons.
December 2024
BATTLE FORMATIONS
You can pick 1 of the following battle formations for a Gloomspite Gitz army. Each battle
formation grants a different ability you can use in the battle.
SQUIGALANCHE TROGGHERD
Passive Passive
BOUNCING FURY: A veritable tide HERD HEALING: When troggoths
of vicious, impossibly hungry, fang- gather in larger numbers, the sheer
toothed monsters boing into enemy lines, troggness of the herd serves as a catalyst
biting, chewing and swallowing their for their regenerative abilities.
victims whole.
Effect: Each time a friendly Troggoth
Effect: Each time a friendly Squig unit uses a Fight ability, after that ability
unit charges, add 1 to the Attacks has been resolved, Heal (D3) that unit.
characteristic of its Fang-filled Gobs,
Massive Fang-filled Gobs or Huge Fang-
filled Gobs for the rest of the turn.
December 2024
HEROIC TRAITS
BLESSINGS OF THE BAD MOON (Hero only)
Passive Any Combat Phase
THE CLAMMY HAND: This boss is FIGHT ANOTHER DAY: This warlord
obviously destined for great things and can has mastered the ignoble art of striking
call upon vast troglodytic hordes. then running away before the enemy can
hit back.
Effect: Each time a friendly Gloomspite
Gitz unit wholly within 12" of this unit Effect: If this unit is in combat, roll a
uses the ‘Rally’ command, you can make dice. On a 3+, this unit can immediately
3 additional rally rolls of D6. use the ‘Retreat’ ability as if it were your
movement phase without any mortal
Passive damage being inflicted on it.
LOONTOUCHED: This warlord’s
magical prowess is boosted by the Bad
Moon’s light.
Effect: If this unit is not a Wizard, it has
Wizard (1). Otherwise, add 1 to casting
rolls for this unit.
ARTEFACTS OF POWER
TROGLODYTIC TREASURES (Hero only)
Passive Passive
THE CLAMMY COWL: This enchanted LEERING GITSHIELD: The spiteful
hood wreathes its wearer in damp gloom, enchantments woven into this hideous
causing enemies to swing wildly at their shield ensure terrible misfortune falls on
blurred outline and weapons to slip in any who dare attack its bearer.
suddenly moistened palms.
Effect: Each time an unmodified hit roll
Effect: Subtract 1 from hit rolls for for an attack that targets this unit is 1,
attacks that target this unit. inflict 1 mortal damage on the attacking
unit after the Attack ability has
Once Per Battle, End of Any Turn been resolved.
BACKSTABBER’S BLADE: A slitta
made from pure shadow and malice, this
blade always finds its victim’s weak spots.
Declare: Pick an enemy Hero in combat
with this unit to be the target.
Effect: Roll a dice. On a 2+, inflict an
amount of mortal damage on the target
equal to the roll.
December 2024
SPELL LORE
LORE OF THE CLAMMY DANK
Your Hero Phase 7
SNEAKY DISTR ACTION: The shaman’s unnaturally shrill cries and magical
light-show hypnotically draw the attention of their foes.
Declare: Pick a friendly Gloomspite Gitz Wizard to cast this spell, then make a
casting roll of 2D6.
Effect: Until the start of your next turn, subtract 1 from hit rolls for attacks made by
enemy units while they are wholly within 12" of the caster.
Keywords Spell, Unlimited
December 2024
MANIFESTATION LORE
DANK MANIFESTATIONS
Your Hero Phase 6 Your Hero Phase 7
SUMMON MORK’S MIGHTY SUMMON MALEVOLENT MOON:
MUSHROOM: The shaman takes a The shaman transforms a loonstone statue
small mushroom and hurls it with all his into a huge glowing terror and lets it loose
might. When it lands, it sprouts impossibly on the battlefield.
quickly into a gigantic skullshroom, a
fungus said to grow between Mork’s Declare: If there is not a friendly
own toes. Malevolent Moon on the battlefield, pick
a friendly Gloomspite Gitz Wizard
Declare: If there is not a friendly Mork’s to cast this spell, then make a casting roll
Mighty Mushroom on the battlefield, of 2D6.
pick a friendly Gloomspite Gitz
Wizard to cast this spell, then make a Effect: Set up a Malevolent Moon wholly
casting roll of 2D6. within 12" of the caster, visible to them
and more than 9" from all enemy units.
Effect: Set up a Mork’s Mighty Keywords Spell, Summon
Mushroom wholly within 12" of the
caster and visible to them. Your Hero Phase 7
Keywords Spell, Summon SUMMON SCR APSKUTTLE’S
AR ACHNACAULDRON: The shaman
Your Hero Phase 6 whistles loudly, calling the squealing,
SUMMON SCUTTLETIDE: The bubbling Scrapskuttle’s Arachnacauldron
shaman grasps a small jade amulet in to their side.
which a skullback spider is imprisoned and
uses it to call forth a seething mass of the Declare: If there is not a friendly
trapped creature’s kin. Scrapskuttle’s Arachnacauldron on the
battlefield, pick a friendly Gloomspite
Declare: If there is not a friendly Gitz Wizard to cast this spell, then
Scuttletide on the battlefield, pick a make a casting roll of 2D6.
friendly Gloomspite Gitz Wizard to
cast this spell, then make a casting roll Effect: Set up a Scrapskuttle’s
of 2D6. Arachnacauldron wholly within 12" of
the caster, visible to them and more than
Effect: Set up a Scuttletide wholly within 9" from all enemy units.
12" of the caster, visible to them and more Keywords Spell, Summon
than 9" from all enemy units.
Keywords Spell, Summon
December 2024
December 2024
MOV E
KRAGNOS
A LT H
18 4+
S AV E
HE
CO
15 THE END OF EMPIRES
N T ROL
MOV E
SKRAGROTT
A LT H
6 6+
S AV E
HE
THE LOONKING
CO
2
N T ROL
Effect: You can choose whether the Bad Effect: Roll a number of dice equal to
Moon moves to the next location or stays the unmodified casting roll. For each 3+,
in its current location instead of rolling inflict 1 mortal damage on the target.
the dice. Keywords Spell
MOV E
5"
• GLOOMSPITE GITZ WARSCROLL •
A LT H
5 4+
S AV E
LOONBOSS
HE
CO
2
N T ROL
MOV E
3 6+
S AV E
GOBBAPALOOZA
HE
CO
2
N T ROL
MOV E
5 5+
S AV E
RABBLE-ROWZA
HE
CO
2
N T ROL
Hero, Infantry
KEYWORDS
Destruction, Gloomspite Gitz, Moonclan
December 2024
MOV E
FUNGOID
A LT H
5 6+
S AV E
CAVE-SHAMAN
HE
CO
2
N T ROL
MOV E
4 6+ SQUIGBOSS
S AV E
HE
CO
2 WITH GNASHA-SQUIG
N T ROL
Hero, Infantry
KEYWORDS
Destruction, Gloomspite Gitz, Squig, Moonclan
December 2024
MOV E
D6+8" • GLOOMSPITE GITZ WARSCROLL •
A LT H
14 5+ LOONBOSS
S AV E
HE
CO
5 ON MANGLER SQUIGS
N T ROL
Passive Passive
SQUIG R AGE: As Mangler Squigs are WATCH OUT!: Mangler Squigs are
wounded in battle, they become even more capable of great destruction even in their
irate and violent. wildly bouncing death throes.
Effect: While this unit has 10 or more Effect: If this unit is destroyed, before
damage points, the Attacks characteristic removing it from play, roll a dice for each
of its Huge Fang-filled Gobs is 6. enemy unit within this unit’s combat
range. On a 4+, inflict D3 mortal damage
Once Per Battle (Army), on that unit.
Any Combat Phase
BITE DA MOON!: With a manic shriek, Once Per Turn (Army), Any Charge Phase
the Loonboss drives nearby squigs into an KER-SPLAT!: Mangler Squigs produce an
even greater frenzy, goading them to crash impact that is nothing short of spectacular,
through the enemy’s lines with all haste so sending severed body parts and splashes of
that they can continue their pursuit of the gore skywards.
Bad Moon.
Declare: If this unit charged this phase,
Declare: Pick this unit and all friendly pick an enemy unit within 1" of it to be
Squig units wholly within 12" of this unit the target.
to be the targets.
Effect: Roll a dice for each model in the
Effect: Add 1 to hit rolls for attacks target unit, to a maximum of 10. For each
made with the targets’ Fang-filled Gobs, 4+, inflict 1 mortal damage on the target.
Massive Fang-filled Gobs and Huge Keywords Rampage
Fang-filled Gobs for the rest of the turn.
MOV E
D6+8"
• GLOOMSPITE GITZ WARSCROLL •
A LT H
14 5+
S AV E
MANGLER SQUIGS
HE
CO
5
N T ROL
Passive Passive
SQUIG R AGE: As Mangler Squigs are WATCH OUT!: Mangler Squigs are
wounded in battle, they become even more capable of great destruction even in their
irate and violent. wildly bouncing death throes.
Effect: While this unit has 10 or more Effect: If this unit is destroyed, before
damage points, the Attacks characteristic removing it from play, roll a dice for each
of its Huge Fang-filled Gobs is 6. enemy unit within this unit’s combat
range. On a 4+, inflict D3 mortal damage
Once Per Turn (Army), Any Charge Phase on that unit.
GIANT BOING!: The Mangler Squigs use
their momentum to spring up into the air,
crashing into the enemy lines beyond.
Effect: If this unit charged this turn, roll
a dice. On a 3+, this unit can move 3D6"
but must end that move in combat.
Keywords Rampage
Monster, Fly
KEYWORDS
Destruction, Gloomspite Gitz, Squig, Moonclan
December 2024
MOV E
5"
• GLOOMSPITE GITZ WARSCROLL •
A LT H
2 6+
S AV E
SNEAKY SNUFFLERS
HE
CO
1
N T ROL
MOV E
12"
• GLOOMSPITE GITZ WARSCROLL •
A LT H
2 5+
S AV E
SNARLFANG RIDERS
HE
CO
1
N T ROL
MOV E
2D6" • GLOOMSPITE GITZ WARSCROLL •
LOONSMASHA
A LT H
1 6+
S AV E
FANATICS
HE
CO
1
N T ROL
Passive
WHIRLING DEATH: One might as well
try to catch a cannonball as to get the jump
on a spinning Fanatic.
Effect: This unit has Strike-first.
Infantry
KEYWORDS
Destruction, Gloomspite Gitz, Moonclan
December 2024
MOV E
SPORESPLATTA
A LT H
1 6+
S AV E
FANATICS
HE
CO
1
N T ROL
Infantry
KEYWORDS
Destruction, Gloomspite Gitz, Moonclan
December 2024
MOV E
MOONCLAN
A LT H
1 6+
S AV E
SHOOTAS
HE
CO
1
N T ROL
MOV E
MOONCLAN
A LT H
1 5+
S AV E
STABBAS
HE
CO
1
N T ROL
MOV E
D6+3"
• GLOOMSPITE GITZ WARSCROLL •
A LT H
1 6+
S AV E
SQUIG HERD
HE
CO
1
N T ROL
Beast
KEYWORDS
Destruction, Gloomspite Gitz, Squig, Moonclan
December 2024
MOV E
D6+6" • GLOOMSPITE GITZ WARSCROLL •
A LT H
6 5+ LOONBOSS
S AV E
HE
CO
5 ON GIANT CAVE SQUIG
N T ROL
MOV E
D6+8"
• GLOOMSPITE GITZ WARSCROLL •
A LT H
2 6+
S AV E
SQUIG HOPPERS
HE
CO
1
N T ROL
MOV E
D6+6" • GLOOMSPITE GITZ WARSCROLL •
BOINGROT
A LT H
2 5+
S AV E
BOUNDERZ
HE
CO
1
N T ROL
MOV E
TRUGG
A LT H
16 4+
S AV E
HE
CO
5 THE TROGGOTH KING
N T ROL
MOV E
DANKHOLD
A LT H
12 4+
S AV E
TROGGBOSS
HE
CO
5
N T ROL
Once Per Turn (Army), Any Combat Phase Start of Any Turn
SHEPHERD OF DESTRUCTION: GREATER REGENER ATION: As
The Dankhold Troggboss bellows so it gets to eat all the best mushrooms,
loudly that the beasts of its herd come a Troggboss’s regenerative capacity
dangerously close to actually focusing their is more pronounced than that of the
brutish efforts. average troggoth.
Effect: If this unit is in combat, roll a Effect: Heal (D6) this unit.
dice. On a 3+, for the rest of the turn, add
1 to the Attacks characteristic of melee Reaction: Opponent declared a
weapons used by friendly Troggoth Spell ability
units while they are within this unit’s MAGICAL RESISTANCE: The
combat range. realmstone-infused mushrooms that
Keywords Rampage Dankhold Troggoths consume make them
naturally resistant to the effects of magic.
Effect: If this unit was picked to be the
target of that spell, roll a dice. On a 4+,
ignore the effect of that spell on this unit.
Hero, Monster
KEYWORDS
Destruction, Gloomspite Gitz, Troggoth
December 2024
MOV E
DANKHOLD
A LT H
10 4+
S AV E
TROGGOTH
HE
CO
5
N T ROL
Start of Any Turn Once Per Turn (Army), Any Combat Phase
REGENER ATION: Troggoths are able to WADE AND SMASH: The Dankhold
regrow injured flesh almost as quickly as Troggoth rampages through the enemy
it is harmed. lines, swinging its enormous club back
and forth and sending enemies flying in
Effect: Heal (D3) this unit. all directions.
Monster
KEYWORDS
Destruction, Gloomspite Gitz, Troggoth
December 2024
MOV E
FELLWATER
A LT H
5 5+
S AV E
TROGGOTHS
HE
CO
2
N T ROL
Infantry
KEYWORDS
Destruction, Gloomspite Gitz, Troggoth
December 2024
MOV E
ROCKGUT
A LT H
5 4+
S AV E
TROGGOTHS
HE
CO
2
N T ROL
MOV E
2 5+
S AV E
SPIDER RIDERS
HE
CO
2
N T ROL
Passive
WALL CR AWLER: The Spiderfang’s
arachnid allies can skitter up and
down vertical surfaces as if they were
flat ground.
Effect: This unit can pass across terrain
features as if it had Fly.
MOV E
WEBSPINNER
A LT H
4 6+
S AV E
SHAMAN
HE
CO
2
N T ROL
MOV E
ARACHNAROK SPIDER
A LT H
16 4+
S AV E
HE
Monster
KEYWORDS
Destruction, Gloomspite Gitz, Arachnarok, Spiderfang
December 2024
MOV E
• GLOOMSPITE GITZ WARSCROLL •
10"
WEBSPINNER
A LT H
16 4+
S AV E
SHAMAN
HE
CO
5 ON ARACHNAROK SPIDER
N T ROL
Passive Passive
BATTLE DAMAGED CATCHWEB SPIDERSHRINE: This
Effect: While this unit has 10 or more ramshackle altar to the Spider God
damage points, the Attacks characteristic shimmers with malevolent arcane energy.
of its Chitinous Legs is 6.
Effect: Add 1 to casting rolls for friendly
Spiderfang Wizards while they are
Passive
wholly within 12" of this unit.
WALL CR AWLER: The Spiderfang’s
arachnid allies can skitter up and
Once Per Turn (Army), Any Combat Phase
down vertical surfaces as if they were
flat ground. ENSNARING WEBBING: The
Arachnarok singles out a target,
Effect: This unit can pass across terrain temporarily immobilising it with looping
features as if it had Fly. strands of sticky webbing.
Declare: Pick an enemy Infantry Hero
within 1" of this unit to be the target.
Effect: Roll a dice. On a 3+, the target has
Strike-last for the rest of the turn.
Keywords Rampage
MOV E
SKITTERSTRAND
A LT H
14 4+
S AV E
ARACHNAROK
HE
CO
5
N T ROL
Passive Passive
BATTLE DAMAGED WALL CR AWLER: The Spiderfang’s
Effect: While this unit has 10 or more arachnid allies can skitter up and
damage points, the Attacks characteristic down vertical surfaces as if they were
of its Chitinous Legs is 6. flat ground.
Deployment Phase
Effect: This unit can pass across terrain
features as if it had Fly.
REALMWEB LURKER: Skitterstrand
Arachnaroks stalk their prey through the
Once Per Turn (Army), Any Combat Phase
arcane paths that connect the realms.
SCUTTLING TERROR: The Arachnarok
Declare: Pick this unit if it has not uses its terrifying speed to its advantage,
been deployed. scuttling over and sinking its fangs into the
enemy before they have a chance to react.
Effect: Set up this unit in reserve
skittering through tunnels in reality. It Effect: If this unit charged this turn, roll
has now been deployed. a dice. On a 3+, this unit can move 2D6".
Keywords Deploy It can pass through the combat ranges of
enemy units and can pass through models
Any Movement Phase in enemy Infantry units, but it must
AMBUSH FROM BEYOND: Legs first, end that move in combat.
then bulbous body, the Skitterstrand drags Then, pick an enemy Infantry unit
itself out of a tear in reality. that this unit passed across during that
Declare: Pick this unit if it is skittering move. Inflict D3 mortal damage on that
through tunnels in reality. enemy unit.
Keywords Rampage
Effect: Set up this unit anywhere on
the battlefield more than 9" from all
enemy units.
Monster
KEYWORDS
Destruction, Gloomspite Gitz, Arachnarok, Spiderfang
December 2024
MOV E
16 4+ ARACHNAROK SPIDER
S AV E
HE
CO
5 WITH FLINGER
N T ROL
Passive Passive
BATTLE DAMAGED WALL CR AWLER: The Spiderfang’s
Effect: While this unit has 10 or more arachnid allies can skitter up and
damage points, the Attacks characteristic down vertical surfaces as if they were
of its Chitinous Legs is 6. flat ground.
Passive
Effect: This unit can pass across terrain
features as if it had Fly.
FLINGER: This crude catapult hurls
a heavy ball of corded spider-silk at
Once Per Turn (Army), Any Combat Phase
the enemy. Any victims not crushed by
the missile when it lands are engulfed BEAST-BINDING WEBBING: As enemy
by the mass of sticky webbing as it beasts attempt to close the distance with
explosively unfurls. an Arachnarok, they become tangled in
its webbing.
Effect: If any attacks made with this
unit’s Flinger score a hit, after the Shoot Declare: Pick an enemy unit that charged
ability has been resolved, roll a dice. On this turn and is in combat with this unit
a 2+, the target unit is entangled until to be the target.
the start of your next turn. Halve the Effect: Roll a dice. On a 3+, subtract 1
Move characteristic of a unit while it from the Attacks characteristic of the
is entangled. target’s Companion weapons for the rest
of the turn.
Keywords Rampage
Monster
KEYWORDS
Destruction, Gloomspite Gitz, Arachnarok, Spiderfang
December 2024
MOV E
8"
• GLOOMSPITE GITZ WARSCROLL •
A LT H
6 6+
S AV E
SCUTTLETIDE
HE
B
AN
7+ T
ISH M EN
Passive Passive
WALL CR AWLER: The Spiderfang’s ENDLESS TERRORS: Bolstered by the
arachnid allies can skitter up and presence of an Arachnarok, the arcanely
down vertical surfaces as if they were blessed spiders of the Scuttletide will spill
flat ground. forth without cease, making them near
impossible to get rid of.
Effect: This Manifestation can pass
across terrain features as if it had Fly. Effect: This unit has Ward (4+) while
it is wholly within 12" of any friendly
Arachnarok units.
MOV E
MORK’S MIGHTY
A LT H
6 6+
S AV E
MUSHROOM
HE
BA 7+
NIS N
T
HME
MOV E
MALEVOLENT
A LT H
6 6+
S AV E
MOON
HE
B
AN
7+ T
ISH M EN
Passive
LURID LIGHT: To the maniacal grots of
the Gloomspite Gitz, one cackling lunar
entity streaking through the sky is much
like another.
Effect: Friendly Gloomspite Gitz
units are under the light of the Bad
Moon while they are wholly within 12" of
this Manifestation.
MOV E
SCRAPSKUTTLE’S
A LT H
6 5+
S AV E
ARACHNACAULDRON
HE
B
AN
7+ T
ISH M EN
MOV E
BAD MOON
A LT H
14 4+
S AV E
LOONSHRINE
HE
CO
-
N T ROL
Faction Terrain
KEYWORDS
Destruction, Gloomspite Gitz
GLOOMSPITE GITZ
BAD MOON MADMOB
When the Bad Moon careens through the sky and the realms are bathed in
This Spearhead army consists its loonlight, once-craven grots pour from tunnels and caves to overrun the
of the following units: Mortal Realms. Empowered by their lunar deity, these Madmobs overwhelm
the enemy with sheer numbers. Waves of greenskins tear down foes with
GENERAL shivs, spears and squigs. At their rear swaggers their Loonboss, screaming
Loonboss orders and threats with wild abandon. Whilst their underlings do the dying,
these moon-helmeted bullies circle about, waiting for a chance to pierce an
UNITS enemy’s lung or slash open a throat with their crooked glaive.
10 Moonclan Stabbas
10 Moonclan Stabbas At the fore come the Squig Hoppers, sailing over the battlefield with great
5 Squig Hoppers bounces – and crushing anyone unfortunate enough to be under them
5 Squig Hoppers when they land. While their rabid squig mounts wreak havoc behind enemy
3 Rockgut Troggoths lines with their fang-filled gobs, the reeling foe faces the assault of Rockgut
Troggoths wielding menhir-capped mauls. These stone-skinned creatures
are so tough that it is near impossible to inflict any meaningful injuries
upon them. Emboldened by these lumbering linebreakers, grot Stabbas
bring up the rearguard, overwhelming any survivors with their seemingly
endless numbers. Hurled nets ensnare targets and bring them to the ground,
allowing the cackling grots to plunge rusty shivs into their victims’ flesh.
The territory picked remains under the Light of the Moonlit Hide: If the unit is a Rockgut Troggoths unit,
Bad Moon in the first and second battle rounds. In the add 1 to save rolls for it.
third and fourth battle rounds, the other territory is
under the Light of the Bad Moon.
Declare: Pick a friendly Moonclan Stabbas unit to Declare: Pick a friendly unit that is not in combat to
use this ability. use this ability.
Effect: You can return up to D3 slain models to Effect: Remove that unit from the battlefield and set
that unit. it up again more than 9" from all enemy units.
Keywords Core
use this ability. use this ability.
Effect: You can return up to D3 slain models to Effect: Remove that unit from the battlefield and set
that unit. it up again more than 9" from all enemy units.
Keywords Core
5 4+
SAVE
2 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Moon-slicer 5 4+ 4+ 1 D3 -
SQUIG HOPPERS
HEALTH
2 6+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Slitta 2 4+ 5+ - 1 -
Squig’s Fang-filled Gob 3 4+ 3+ 1 1 Companion
Squig Hoppers bounce madly
into battle, wreaking havoc on
Any Movement Phase
anything they collide with. Each
ill-tempered squig has a cackling BOING! BOING! BOING!: Squig Hoppers can cause
grot clinging to its back, who considerable damage simply by bouncing on top of their
flails wildly at nearby enemies as foes as they make their way across the battlefield.
he tries vainly to steer his weird
steed. Only the most madcap of Declare: Pick an enemy unit that any models in this unit
grots will attempt to enter the passed across this phase to be the target, then roll a dice
Squig Hoppers’ bounding ranks, for each model in this unit that did so.
for each fang-filled mount is
nigh uncontrollable – its rider Effect: For each 4+, inflict 1 mortal damage on
must simply cling to its bumpy the target.
body and hope not to be bucked
off amidst the mayhem.
5 4+
SAVE
2 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL
Throwin’ Boulders 10" 1 5+ 2+ 2 D3 -
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Rockgut Troggoths have stony Massive Stone Maul 2 4+ 2+ 2 3 -
hides that are proof against
blade, bolt and magical blast
alike. Their lumpen claws Start of Any Turn
and rangy limbs have a steely REGENERATION: Troggoths are able to regrow
strength, allowing them to
injured flesh almost as quickly as it is harmed.
wield huge but primitive clubs
and hurl nearby boulders. Effect: Heal (D3) this unit.
Their leathery flesh can
also regenerate with ease,
rendering each beast almost
impossible to kill.
1 5+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Stabba 2 4+ 5+ - 1 -