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Eng Aos Faction Pack Gloomspite Gitz Dec 24-Csrj4kasj1-Jy9bzuklgi

The Gloomspite Gitz faction pack outlines various battle traits, formations, heroic traits, artifacts of power, and spell lore specific to Gloomspite Gitz armies. Key abilities include the influence of the Bad Moon, which enhances the performance of Gloomspite Gitz units based on its location on the battlefield. The document also details specific units like Kragnos and Skragrott, their abilities, and how they interact with the Gloomspite Gitz mechanics.

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0% found this document useful (0 votes)
107 views48 pages

Eng Aos Faction Pack Gloomspite Gitz Dec 24-Csrj4kasj1-Jy9bzuklgi

The Gloomspite Gitz faction pack outlines various battle traits, formations, heroic traits, artifacts of power, and spell lore specific to Gloomspite Gitz armies. Key abilities include the influence of the Bad Moon, which enhances the performance of Gloomspite Gitz units based on its location on the battlefield. The document also details specific units like Kragnos and Skragrott, their abilities, and how they interact with the Gloomspite Gitz mechanics.

Uploaded by

shiodsjunkmail
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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FACTION PACK

GLOOMSPITE GITZ
BATTLE TRAITS
Gloomspite Gitz armies can use the following abilities:

Passive Once Per Battle Round (Army),


UNDER THE LIGHT OF THE BAD Start of Battle Round
MOON: Grots are always vicious little THE BAD MOON’S ORBIT: The
monsters, but when their god’s light falls Bad Moon hurtles around the realms
upon them, they become an order of in madcap orbits, empowering its
magnitude more dangerous. worshippers and troubling all others with
insane visions.
Effect: During the battle, an area of
the battlefield will be the Bad Moon’s Declare: You must use this ability at the
location (see ‘The Bad Moon’s Orbit’). start of the battle round.
The Bad Moon’s location will be either a
quarter of the battlefield or the centre of If multiple players are commanding a
the battlefield. Gloomspite Gitz army, then instead, at
the start of the battle round, those players
While the Bad Moon’s location roll off and only the winner declares and
is a quarter of the battlefield, all uses this ability this battle round.
Gloomspite Gitz units (friendly and
enemy) wholly within that quarter are Effect: If it is the first battle round, pick
under the light of the Bad Moon. a quarter of the battlefield to be the Bad
Moon’s starting location.
While the Bad Moon’s location is the
centre of the battlefield, all Gloomspite If it is the second or subsequent battle
Gitz units (friendly and enemy) on the round, roll a dice. On a 1-3, the Bad Moon
battlefield are under the light of the stays at its current location. On a 4+, the
Bad Moon. Bad Moon moves.

While a friendly Gloomspite Gitz unit The first time the Bad Moon moves, it
is under the light of the Bad Moon, the moves to the centre of the battlefield.
appropriate effect below applies to it: The second time it moves, it moves to the
quarter diagonally opposite the quarter in
Frothing Zealots: If the unit is a which it started. The third time it moves,
non-Squig Moonclan unit, add 3 to its it moves off the battlefield and has no
control score. further effect on the battle.
Lunar Squigs: If the unit is a Squig unit,
you can re-roll the random characteristic
roll for its Move characteristic.
Moonlit Hide: If the unit is a Troggoth
unit, add 1 to save rolls for it.
Spiderfang Venom: If the unit is a
Spiderfang unit, its combat attacks
score critical hits on unmodified hit
rolls of 5+. This ability also affects
Companion weapons.
December 2024
BATTLE FORMATIONS
You can pick 1 of the following battle formations for a Gloomspite Gitz army. Each battle
formation grants a different ability you can use in the battle.

SQUIGALANCHE TROGGHERD

Passive Passive
BOUNCING FURY: A veritable tide HERD HEALING: When troggoths
of vicious, impossibly hungry, fang- gather in larger numbers, the sheer
toothed monsters boing into enemy lines, troggness of the herd serves as a catalyst
biting, chewing and swallowing their for their regenerative abilities.
victims whole.
Effect: Each time a friendly Troggoth
Effect: Each time a friendly Squig unit uses a Fight ability, after that ability
unit charges, add 1 to the Attacks has been resolved, Heal (D3) that unit.
characteristic of its Fang-filled Gobs,
Massive Fang-filled Gobs or Huge Fang-
filled Gobs for the rest of the turn.

MOONCLAN SKRAP SPIDERFANG STALKTRIBE

Once Per Turn (Army), End of Your Turn Passive


SPREADING LOONACY: When REALMWEB AMBUSH: Scuttling
Moonclan grots gather, the energies of the into battle on magical, realm-spanning
Gloomspite surge through them like a tide, webs, there is no way to predict where a
sending them frothing mad. Spiderfang Stalktribe will launch their
next ambush.
Declare: Pick up to 3 friendly non-Squig
Moonclan units in combat to be Effect: Each time a friendly Skitterstrand
the targets. Arachnarok uses the ‘Realmweb Lurker’
ability, you can pick another friendly
Effect: For each target: Spiderfang unit to also use that ability.
• Make a pile-in move with the target. In addition, each time a friendly
• Then, pick an enemy unit in combat Skitterstrand Arachnarok uses the
with the target and roll a D3. On a 2+, ‘Ambush from Beyond’ ability, you can
inflict an amount of mortal damage on pick another friendly Spiderfang
that enemy unit equal to the roll. unit that is skittering through tunnels
in reality to also use that ability. That
unit must be set up wholly within 12"
of the Skitterstrand Arachnarok using
the ability.

December 2024
HEROIC TRAITS
BLESSINGS OF THE BAD MOON (Hero only)
Passive Any Combat Phase
THE CLAMMY HAND: This boss is FIGHT ANOTHER DAY: This warlord
obviously destined for great things and can has mastered the ignoble art of striking
call upon vast troglodytic hordes. then running away before the enemy can
hit back.
Effect: Each time a friendly Gloomspite
Gitz unit wholly within 12" of this unit Effect: If this unit is in combat, roll a
uses the ‘Rally’ command, you can make dice. On a 3+, this unit can immediately
3 additional rally rolls of D6. use the ‘Retreat’ ability as if it were your
movement phase without any mortal
Passive damage being inflicted on it.
LOONTOUCHED: This warlord’s
magical prowess is boosted by the Bad
Moon’s light.
Effect: If this unit is not a Wizard, it has
Wizard (1). Otherwise, add 1 to casting
rolls for this unit.

ARTEFACTS OF POWER
TROGLODYTIC TREASURES (Hero only)

Passive Passive
THE CLAMMY COWL: This enchanted LEERING GITSHIELD: The spiteful
hood wreathes its wearer in damp gloom, enchantments woven into this hideous
causing enemies to swing wildly at their shield ensure terrible misfortune falls on
blurred outline and weapons to slip in any who dare attack its bearer.
suddenly moistened palms.
Effect: Each time an unmodified hit roll
Effect: Subtract 1 from hit rolls for for an attack that targets this unit is 1,
attacks that target this unit. inflict 1 mortal damage on the attacking
unit after the Attack ability has
Once Per Battle, End of Any Turn been resolved.
BACKSTABBER’S BLADE: A slitta
made from pure shadow and malice, this
blade always finds its victim’s weak spots.
Declare: Pick an enemy Hero in combat
with this unit to be the target.
Effect: Roll a dice. On a 2+, inflict an
amount of mortal damage on the target
equal to the roll.

December 2024
SPELL LORE
LORE OF THE CLAMMY DANK
Your Hero Phase 7
SNEAKY DISTR ACTION: The shaman’s unnaturally shrill cries and magical
light-show hypnotically draw the attention of their foes.
Declare: Pick a friendly Gloomspite Gitz Wizard to cast this spell, then make a
casting roll of 2D6.
Effect: Until the start of your next turn, subtract 1 from hit rolls for attacks made by
enemy units while they are wholly within 12" of the caster.
Keywords Spell, Unlimited

Your Hero Phase 7 Your Hero Phase 7


THE HAND OF GORK: A ghostly SPORE MAWS: The caster causes the
hand picks up a mob of gitz and thick spores around them to coalesce into
plonks them back down where they are gnashing green mouths.
most needed.
Declare: Pick a friendly Gloomspite
Declare: Pick a friendly Gloomspite Gitz Wizard to cast this spell, pick
Gitz Wizard to cast this spell, pick a up to 3 visible enemy units within 12"
visible friendly unit wholly within 12" of of them to be the targets, then make a
them and not in combat to be the target, casting roll of 2D6.
then make a casting roll of 2D6.
Effect: Roll a D3 for each target. On a 2+,
Effect: Remove the target from the inflict an amount of mortal damage on
battlefield and set it up again on the the target equal to the roll.
battlefield wholly within 24" of the caster Keywords Spell
and more than 9" from all enemy units.
Keywords Spell

December 2024
MANIFESTATION LORE
DANK MANIFESTATIONS
Your Hero Phase 6 Your Hero Phase 7
SUMMON MORK’S MIGHTY SUMMON MALEVOLENT MOON:
MUSHROOM: The shaman takes a The shaman transforms a loonstone statue
small mushroom and hurls it with all his into a huge glowing terror and lets it loose
might. When it lands, it sprouts impossibly on the battlefield.
quickly into a gigantic skullshroom, a
fungus said to grow between Mork’s Declare: If there is not a friendly
own toes. Malevolent Moon on the battlefield, pick
a friendly Gloomspite Gitz Wizard
Declare: If there is not a friendly Mork’s to cast this spell, then make a casting roll
Mighty Mushroom on the battlefield, of 2D6.
pick a friendly Gloomspite Gitz
Wizard to cast this spell, then make a Effect: Set up a Malevolent Moon wholly
casting roll of 2D6. within 12" of the caster, visible to them
and more than 9" from all enemy units.
Effect: Set up a Mork’s Mighty Keywords Spell, Summon
Mushroom wholly within 12" of the
caster and visible to them. Your Hero Phase 7
Keywords Spell, Summon SUMMON SCR APSKUTTLE’S
AR ACHNACAULDRON: The shaman
Your Hero Phase 6 whistles loudly, calling the squealing,
SUMMON SCUTTLETIDE: The bubbling Scrapskuttle’s Arachnacauldron
shaman grasps a small jade amulet in to their side.
which a skullback spider is imprisoned and
uses it to call forth a seething mass of the Declare: If there is not a friendly
trapped creature’s kin. Scrapskuttle’s Arachnacauldron on the
battlefield, pick a friendly Gloomspite
Declare: If there is not a friendly Gitz Wizard to cast this spell, then
Scuttletide on the battlefield, pick a make a casting roll of 2D6.
friendly Gloomspite Gitz Wizard to
cast this spell, then make a casting roll Effect: Set up a Scrapskuttle’s
of 2D6. Arachnacauldron wholly within 12" of
the caster, visible to them and more than
Effect: Set up a Scuttletide wholly within 9" from all enemy units.
12" of the caster, visible to them and more Keywords Spell, Summon
than 9" from all enemy units.
Keywords Spell, Summon

December 2024
December 2024

MOV E

10" • GLOOMSPITE GITZ WARSCROLL •

KRAGNOS
A LT H

18 4+
S AV E
HE

CO
15 THE END OF EMPIRES
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


The Dread Mace 6 3+ 2+ 3 4 -
Tuskbreaker 3 4+ 2+ 2 D3 Crit (2 Hits)
Hooves of Wrack and Ruin 6 3+ 2+ 1 2 -

Passive Once Per Turn (Army), Any Charge Phase


BATTLE DAMAGED R AMPAGING DESTRUCTION: Kragnos
Effect: While this unit has 10 or more rampages through the press of his foes, his
damage points, the Attacks characteristic hooves flattening all in his path.
of The Dread Mace is 4 and this unit has a
Control characteristic of 10. Effect: If this unit charged this phase,
pick 1 of the following effects:
Reaction: Opponent declared a • Roll a dice for each enemy unit within 1"
Spell ability of this unit. On a 2+, inflict an amount
THE SHIELD INVIOLATE: Tuskbreaker of mortal damage on that unit equal to
has the power to guard Kragnos against the roll.
even the most potent magical force. • Pick an enemy Monster in combat
with this unit and roll 2D6. On a 7, this
Effect: If this unit was picked to be the ability has no effect. Otherwise, inflict
target of that spell, roll a dice. On a 3+, an amount of mortal damage on that
ignore the effect of that spell on this unit equal to the results on the dice used
unit. This unit can use this ability more for the 2D6 roll multiplied together. For
than once per phase but only once per example, a 2D6 roll of 2 and 6 would
Spell ability. inflict 12 mortal damage (2 × 6).
Keywords Rampage
Passive
AVATAR OF DESTRUCTION: Kragnos Your Charge Phase
is the embodiment of Ghur’s relentless THE END OF EMPIRES: Where Kragnos
ferocity. No single strike can lay him low. goes, the hordes of Destruction follow.
Effect: If this unit would be automatically Effect: For the rest of the turn, add 1 to the
destroyed, it is not automatically number of dice rolled when making charge
destroyed. Instead, allocate 6 damage rolls for friendly Destruction units while
points to it (ward rolls cannot be made for they are wholly within 12" of this unit, to a
those damage points). maximum of 3.

Warmaster, Unique, Hero, Monster, Ward (5+)


KEYWORDS
Destruction, Gloomspite Gitz
December 2024

MOV E

5" • GLOOMSPITE GITZ WARSCROLL •

SKRAGROTT
A LT H

6 6+
S AV E
HE

THE LOONKING
CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Da Moon Onna Stikk 4 3+ 4+ 1 D3 -

Once Per Battle, Reaction: You declared


the ‘The Bad Moon’s Orbit’ ability
Your Hero Phase 7
FANGZ OF DA BAD MOON: As
THE LOONKING’S ENTREATY: The Skragrott tells it, a single shrieked
captive seers and prophets of Skragrott’s invocation from him – arms raised high
asylum can sometimes predict when into the air – can compel the Bad Moon
the Bad Moon will accelerate or slow in to belch a rain of fiendishly accurate
its erratic orbits of the Mortal Realms. loonstone fangz over the enemy.
Skragrott uses this information to convince
his followers that the Bad Moon listens Declare: Pick a visible enemy unit within
when he entreats it to halt or move to a 18" of this unit to be the target, then make
specific location. a casting roll of 2D6.

Effect: You can choose whether the Bad Effect: Roll a number of dice equal to
Moon moves to the next location or stays the unmodified casting roll. For each 3+,
in its current location instead of rolling inflict 1 mortal damage on the target.
the dice. Keywords Spell

Reaction: You declared the ‘Redeploy’


command for a friendly Moonclan unit
wholly within 12" of this unit
BABBLING WAND: This jabbering
wand, said to be topped with the skull of
the great prophet Kaloth, channels the
voices of Skragrott’s imprisoned scryers
through clacking teeth.
Effect: If you roll a 1-3 when determining
the distance that unit can move, you can
use a value of 4 instead.

Warmaster, Unique, Hero, Wizard (2), Infantry, Ward (4+)


KEYWORDS
Destruction, Gloomspite Gitz, Moonclan
December 2024

MOV E

5"
• GLOOMSPITE GITZ WARSCROLL •
A LT H

5 4+
S AV E
LOONBOSS
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Moon-slicer 5 4+ 4+ 1 D3 -

Reaction: You declared a Fight ability Your Hero Phase


for this unit I’M DA BOSS: Loonbosses are terrible
LET’S GET STABBIN’!: Loonbosses bullies and braggarts with a wicked talent
rarely get stuck in without a big group of for coercing other grots.
ladz around them to act as a distraction.
Declare: Pick a visible friendly Moonclan
Effect: Pick a friendly non-Hero Stabbas unit wholly within 12" of this
Moonclan Infantry unit that has unit to be the target.
not used a Fight ability this turn and
is within this unit’s combat range to be Effect: Roll a dice. On a 2+, pick one of
the target. The target can be picked to the following effects:
use a Fight ability immediately after Get Back ’Ere!: If the target is not in
the Fight ability used by this unit has combat, you can return D6 slain models
been resolved. to it.
Stab ’Em Good!: Add 1 to wound rolls for
the target’s attacks until the start of your
next turn.

Hero, Infantry, Ward (6+)


KEYWORDS
Destruction, Gloomspite Gitz, Moonclan
December 2024

MOV E

5" • GLOOMSPITE GITZ WARSCROLL •


A LT H

3 6+
S AV E
GOBBAPALOOZA
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Staff, Stikka
or Jaggedy Blade
1 4+ 4+ 1 D3 -

Passive Your Hero Phase


HALLUCINOGENIC FUNGUS GOBBAPALOOZA KNOW-WOTZ:
BREWS: Gobbapalooza shamans drink From casting petty spells to scaring the
hallucinogenic fungus brew before the other grots with bizarre performances, the
battle begins, making them almost Gobbapalooza is always up to something.
impervious to pain. However, as the battle Effect: Roll a dice. On a 3+, pick 1 of the
progresses, the effects start to wear off. following effects:
Effect: In the first battle round, this unit Glareface Dance: Pick a friendly
has Ward (4+). In the second battle Gloomspite Gitz unit within this unit’s
round, this unit has Ward (5+). In the combat range. Add 1 to run rolls and
third and subsequent battle rounds, this charge rolls for that unit until the start of
unit has Ward (6+). your next turn.
Nasty Poisons: Pick a friendly
Gloomspite Gitz unit within this
unit’s combat range. Add 1 to the Rend
characteristic of that unit’s weapons until
the start of your next turn.
Mesmerise: Pick a visible enemy unit
within 12" of this unit. Until the start
of your next turn, that unit cannot
use commands.

Wizard (1), Infantry


KEYWORDS
Destruction, Gloomspite Gitz, Moonclan
December 2024

MOV E

5" • GLOOMSPITE GITZ WARSCROLL •


A LT H

5 5+
S AV E
RABBLE-ROWZA
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Bat Squigs 12" 3 4+ 4+ - D3 Crit (Auto-wound)
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Moon-sickle and Basha 5 4+ 4+ 1 D3 -

Deployment Phase Once Per Turn (Army),


SECRET TUNNELS: Rabble-Rowzas Your Movement Phase
have a knack for locating hidden passages ‘NEH NEH NA-NEH NEH! CAN’T
through the depths. CATCH ME!’: With an infuriating taunt,
the Rabble-Rowza riles up a lumbering
Declare: Pick this unit if it has not beast, sending it into a blood-mad frenzy.
been deployed. A cunning trick, as long as the Rabble-
Effect: Set up this unit in reserve in a Rowza isn’t close enough to get caught!
secret tunnel. It has now been deployed. Declare: Pick a visible friendly Monster
Keywords Deploy or Beast unit to be the target.

Your Movement Phase


Effect: For the rest of the turn, the target
can use Charge abilities even if it used
EMERGE FROM THE DEPTHS: The
a Run ability in the same turn, but each
Rabble-Rowza emerges from a little- time it uses a Move ability, it must end
known tunnel network beneath the the move closer to this unit.
battlefield, ready to stir up trouble. In addition, for the rest of the turn, the
Declare: Pick this unit if it is in a first time the target ends a move within
secret tunnel. this unit’s combat range, inflict D6 mortal
damage on this unit.
Effect: Set up this unit anywhere on
the battlefield more than 9" from all
enemy units.

Hero, Infantry
KEYWORDS
Destruction, Gloomspite Gitz, Moonclan
December 2024

MOV E

5" • GLOOMSPITE GITZ WARSCROLL •

FUNGOID
A LT H

5 6+
S AV E
CAVE-SHAMAN
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Moon-sickle 3 4+ 4+ 1 2 -
Spore Squig’s Vicious Teeth 2 4+ 3+ 1 1 Companion

Once Per Battle, Your Hero Phase


DEFFCAP MUSHROOM: The Fungoid
Cave-Shamans claim that eating Deffcaps
allows them to commune with those
who have passed on to the ‘Great Green’.
Though such is debatable, the mushroom’s
effect on the shaman’s spellcasting abilities
is beyond doubt.
Effect: Add 1 to this unit’s power level for
the rest of the turn.

Hero, Wizard (1), Infantry


KEYWORDS
Destruction, Gloomspite Gitz, Moonclan
December 2024

MOV E

5" • GLOOMSPITE GITZ WARSCROLL •


A LT H

4 6+ SQUIGBOSS
S AV E
HE

CO
2 WITH GNASHA-SQUIG
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Squig-krook 5 4+ 4+ - 2 -
Fang-filled Gob 2 4+ 3+ 1 1 Companion

Once Per Turn (Army), Your Hero Phase


FEEDIN’ TIME: Squigbosses possess a
deep knowledge of all types of fungi and
bring the most potent kinds into battle to
feed to their squigs.
Declare: Pick a friendly Squig unit
within this unit’s combat range to be
the target.
Effect: Roll a dice. On a 2+, pick 1 of the
following effects to apply for the rest of
the turn:
Crimson Deffcap: Add 3" to the target’s
Move characteristic.
Yellow Lurka: The target’s Fang-filled
Gobs, Huge Fang-filled Gobs or Massive
Fang-filled Gobs have Crit (Mortal).

Hero, Infantry
KEYWORDS
Destruction, Gloomspite Gitz, Squig, Moonclan
December 2024

MOV E
D6+8" • GLOOMSPITE GITZ WARSCROLL •
A LT H

14 5+ LOONBOSS
S AV E
HE

CO
5 ON MANGLER SQUIGS
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Moon-cutta 5 4+ 4+ 1 2 -
Huge Fang-filled Gobs 4 4+ 2+ 1 D6 Companion
Balls and Chains 4 4+ 4+ - D3 Companion

Passive Passive
SQUIG R AGE: As Mangler Squigs are WATCH OUT!: Mangler Squigs are
wounded in battle, they become even more capable of great destruction even in their
irate and violent. wildly bouncing death throes.
Effect: While this unit has 10 or more Effect: If this unit is destroyed, before
damage points, the Attacks characteristic removing it from play, roll a dice for each
of its Huge Fang-filled Gobs is 6. enemy unit within this unit’s combat
range. On a 4+, inflict D3 mortal damage
Once Per Battle (Army), on that unit.
Any Combat Phase
BITE DA MOON!: With a manic shriek, Once Per Turn (Army), Any Charge Phase
the Loonboss drives nearby squigs into an KER-SPLAT!: Mangler Squigs produce an
even greater frenzy, goading them to crash impact that is nothing short of spectacular,
through the enemy’s lines with all haste so sending severed body parts and splashes of
that they can continue their pursuit of the gore skywards.
Bad Moon.
Declare: If this unit charged this phase,
Declare: Pick this unit and all friendly pick an enemy unit within 1" of it to be
Squig units wholly within 12" of this unit the target.
to be the targets.
Effect: Roll a dice for each model in the
Effect: Add 1 to hit rolls for attacks target unit, to a maximum of 10. For each
made with the targets’ Fang-filled Gobs, 4+, inflict 1 mortal damage on the target.
Massive Fang-filled Gobs and Huge Keywords Rampage
Fang-filled Gobs for the rest of the turn.

Hero, Monster, Fly


KEYWORDS
Destruction, Gloomspite Gitz, Squig, Moonclan
December 2024

MOV E
D6+8"
• GLOOMSPITE GITZ WARSCROLL •
A LT H

14 5+
S AV E
MANGLER SQUIGS
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Bashin’ Stikks 4 4+ 5+ - 1 -
Huge Fang-filled Gobs 4 4+ 2+ 1 D6 Companion
Balls and Chains 4 4+ 4+ - D3 Companion

Passive Passive
SQUIG R AGE: As Mangler Squigs are WATCH OUT!: Mangler Squigs are
wounded in battle, they become even more capable of great destruction even in their
irate and violent. wildly bouncing death throes.
Effect: While this unit has 10 or more Effect: If this unit is destroyed, before
damage points, the Attacks characteristic removing it from play, roll a dice for each
of its Huge Fang-filled Gobs is 6. enemy unit within this unit’s combat
range. On a 4+, inflict D3 mortal damage
Once Per Turn (Army), Any Charge Phase on that unit.
GIANT BOING!: The Mangler Squigs use
their momentum to spring up into the air,
crashing into the enemy lines beyond.
Effect: If this unit charged this turn, roll
a dice. On a 3+, this unit can move 3D6"
but must end that move in combat.
Keywords Rampage

Monster, Fly
KEYWORDS
Destruction, Gloomspite Gitz, Squig, Moonclan
December 2024

MOV E

5"
• GLOOMSPITE GITZ WARSCROLL •
A LT H

2 6+
S AV E
SNEAKY SNUFFLERS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Loonfungus Sickle 3 4+ 4+ - 1 -
Snufflesquig’s Gnashers 2 4+ 4+ - 1 Companion

Once Per Turn (Army), Your Hero Phase


LOONCAP MUSHROOMS: Looncaps
that sprout beneath the Bad Moon’s glare
are harvested by Sneaky Snufflers and
have an intoxicating effect on any grots
that ingest them. Sometimes a particularly
potent fungus is found – and that’s when
the real carnage starts…
Declare: If this unit is not in combat, pick
a visible friendly Moonclan unit wholly
within 12" of it to be the target.
Effect: Roll a dice. Add 1 to the roll if this
unit is under the light of the Bad Moon.
On a 3+, the target has Ward (5+) until
the start of your next turn. On a 6+, also
add 1 to the Attacks characteristic of the
target’s melee weapons until the start of
your next turn.

Infantry, Ward (5+)


KEYWORDS
Destruction, Gloomspite Gitz, Moonclan
December 2024

MOV E

12"
• GLOOMSPITE GITZ WARSCROLL •
A LT H

2 5+
S AV E
SNARLFANG RIDERS
HE

CO
1
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Grot Bow 15" 2 4+ 5+ - 1 -
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Stabbin’ Stikka 2 4+ 5+ - 1 -
Snarlfang’s Slavering Jaws 2 4+ 3+ - 2 Companion

Once Per Turn (Army),


Enemy Movement Phase
CAN’T CATCH US!: Snarlfang Riders
encircle the enemy, keeping their distance
and filling their targets with arrows before
they finally close in for the kill.
Effect: If this unit is not in combat, this
unit can move D6". It cannot end that
move in combat.

Cavalry, Champion, Musician (1/5), Standard Bearer (1/5)


KEYWORDS
Destruction, Gloomspite Gitz, Gitmob
December 2024

MOV E
2D6" • GLOOMSPITE GITZ WARSCROLL •

LOONSMASHA
A LT H

1 6+
S AV E
FANATICS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Ball and Chain D6 4+ 3+ 2 D3 -

Deployment Phase Any Movement Phase


HIDDEN LOONS: Gibbering and bound, RELEASE THE FANATICS!: As the
Loonsmasha Fanatics are dragged or enemy approaches, the Loonsmashas
carried along by the general mass of grots are unleashed.
until the time arrives to unrestrain them
and pray to the Bad Moon that they head Declare: Pick this unit if it is hidden
in the right direction. among the mobs. Then, pick a friendly
Moonclan Shootas or Moonclan Stabbas
Declare: Pick this unit if it has not unit that has 10 or more models to be
been deployed. the target.
Effect: Set up this unit in reserve Effect: Set up this unit anywhere on the
hidden among the mobs. It has now battlefield wholly within 6" of the target
been deployed. and more than 9" from all enemy units.
Keywords Deploy

Passive
WHIRLING DEATH: One might as well
try to catch a cannonball as to get the jump
on a spinning Fanatic.
Effect: This unit has Strike-first.

Infantry
KEYWORDS
Destruction, Gloomspite Gitz, Moonclan
December 2024

MOV E

2D6" • GLOOMSPITE GITZ WARSCROLL •

SPORESPLATTA
A LT H

1 6+
S AV E
FANATICS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Spore-ball and Chain D3 3+ 4+ 1 D3 -

Deployment Phase Passive


A PROD IN THE RIGHT DIRECTION: PUFFSHROOM FRENZY: Puffshroom
As battle begins, grots like to give the spore-clouds send the followers of the Bad
Sporesplattas a helpful prod towards Moon into a violent frenzy while choking
the enemy. and blinding enemies caught within them.
Effect: This unit can use the ‘Normal Effect: Add 1 to the Attacks characteristic
Move’ ability as if it were your of melee weapons used by other friendly
movement phase. Moonclan units while they are wholly
within 12" of this unit. Subtract 1 from
the Attacks characteristic of weapons
used by enemy units while they are in
combat with this unit.

Infantry
KEYWORDS
Destruction, Gloomspite Gitz, Moonclan
December 2024

MOV E

5" • GLOOMSPITE GITZ WARSCROLL •

MOONCLAN
A LT H

1 6+
S AV E
SHOOTAS
HE

CO
1
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Moonclan Bow 18" 2 4+ 5+ - 1 -
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Moonclan Bow 1 4+ 5+ - 1 -

Any Combat Phase


NETTERS: Moonclan grots use throwing
nets to capture Cave Squigs and entangle
their foes.
Declare: Pick an enemy Infantry unit
in combat with this unit to be the target.
Effect: Roll a dice. On a 3+, subtract 1
from hit rolls for the target’s attacks for
the rest of the turn.

Infantry, Champion, Musician (1/20), Standard Bearer (1/20)


KEYWORDS
Destruction, Gloomspite Gitz, Moonclan
December 2024

MOV E

5" • GLOOMSPITE GITZ WARSCROLL •

MOONCLAN
A LT H

1 5+
S AV E
STABBAS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Stabba 2 4+ 5+ - 1 -

Any Combat Phase


NETTERS: Moonclan grots use throwing
nets to capture Cave Squigs and entangle
their foes.
Declare: Pick an enemy Infantry unit
in combat with this unit to be the target.
Effect: Roll a dice. On a 3+, subtract 1
from hit rolls for the target’s attacks for
the rest of the turn.

Infantry, Champion, Musician (1/20), Standard Bearer (1/20)


KEYWORDS
Destruction, Gloomspite Gitz, Moonclan
December 2024

MOV E
D6+3"
• GLOOMSPITE GITZ WARSCROLL •
A LT H

1 6+
S AV E
SQUIG HERD
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Fang-filled Gob 3 4+ 3+ 1 1 Companion
Squig Prodder 2 5+ 5+ - 1 -

Each model in this unit is armed with a Passive


Fang-filled Gob.
BEAST
• 1/6 models is a Squig Herder and is Effect: This unit has a maximum control
armed with a Squig Prodder instead of a score of 1.
Fang-filled Gob.

Passive Your Hero Phase


SQUIGS GONE WILD: Squigs don’t HERDING SQUIGS: While they have a
always know when they’re dead… thankless and frankly dangerous job, Squig
Herders do their best to keep their frenzied
Effect: Each time a model in this unit is squigs together as a rough pack.
slain by a combat attack and that model
was in combat with the attacking unit, Effect: Roll a dice for each Squig Herder
roll a dice. On a 5+, inflict 1 mortal in this unit. For each 2+, you can return
damage on the attacking unit after the D3 slain Cave Squigs to this unit. For
Fight ability has been resolved. each 1, 1 Squig Herder in this unit
is slain.

Beast
KEYWORDS
Destruction, Gloomspite Gitz, Squig, Moonclan
December 2024

MOV E
D6+6" • GLOOMSPITE GITZ WARSCROLL •
A LT H

6 5+ LOONBOSS
S AV E
HE

CO
5 ON GIANT CAVE SQUIG
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Moon-cutta
or Loonboss Stabba
5 4+ 4+ 1 2 Charge (+1 Damage)
Massive Fang-filled Gob 4 4+ 3+ 2 D3 Companion

Reaction: You declared a Fight ability


for this unit
LET’S GET BOUNCIN’!: As their Giant
Cave Squig leaps and bounds towards
the enemy lines, the Loonboss signals the
command for other squig-riders to join the
fight and get stabbin’!
Effect: Pick a friendly non-Hero Squig
Cavalry unit that has not used a Fight
ability this turn and is within this unit’s
combat range to be the target. The target
can be picked to use a Fight ability
immediately after the Fight ability used
by this unit has been resolved. If it is
picked to do so, add 1 to hit rolls for the
target’s attacks for the rest of the turn.

Hero, Cavalry, Fly


KEYWORDS
Destruction, Gloomspite Gitz, Squig, Moonclan
December 2024

MOV E
D6+8"
• GLOOMSPITE GITZ WARSCROLL •
A LT H

2 6+
S AV E
SQUIG HOPPERS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Slitta 2 4+ 5+ - 1 -
Fang-filled Gob 3 4+ 3+ 1 1 Companion

Any Movement Phase


BOING! BOING! BOING!: Squig
Hoppers can cause considerable damage
simply by bouncing on top of their foes as
they make their way across the battlefield.
Declare: Pick an enemy unit that this unit
passed across this phase to be the target.
Effect: Roll a dice for each model in
this unit that passed across the target.
For each 4+, inflict 1 mortal damage on
the target.

Cavalry, Champion, Fly


KEYWORDS
Destruction, Gloomspite Gitz, Squig, Moonclan
December 2024

MOV E
D6+6" • GLOOMSPITE GITZ WARSCROLL •

BOINGROT
A LT H

2 5+
S AV E
BOUNDERZ
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Pokin’ Lance 3 4+ 4+ 1 1 Charge (+1 Damage)
Fang-filled Gob 3 4+ 3+ 1 1 Companion

Any Charge Phase


BOING! SMASH!: Mobs of Boingrot
Bounderz smash into their enemies like
toothy meteors.
Declare: If this unit charged this phase,
pick an enemy unit within 1" of it to be
the target.
Effect: Roll a D3. On a 2+, inflict an
amount of mortal damage on the target
equal to the roll.

Cavalry, Champion, Fly


KEYWORDS
Destruction, Gloomspite Gitz, Squig, Moonclan
December 2024

MOV E

6" • GLOOMSPITE GITZ WARSCROLL •

TRUGG
A LT H

16 4+
S AV E
HE

CO
5 THE TROGGOTH KING
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Ironshell Club 4 3+ 2+ 2 4 -
Mighty Antlers 2 4+ 2+ 2 D3+3 -

Passive Your Hero Phase


BATTLE DAMAGED MALFUNCTIONING LEYSTONE:
Effect: While this unit has 10 or Trugg can unwittingly channel powerful
more damage points, when it uses the magic through the contraption on his back.
‘Malfunctioning Leystone’ ability, roll 1
dice instead of 3. Effect: Roll 3 dice. You must pick 1
of those dice and apply the effect that
Once Per Turn (Army), Any Combat Phase
corresponds to its value. Effects 2-6
persist until the start of your next turn.
CRUSHING GRIP: The vice-like grasp of
Trugg can squeeze the life out of all but the 1 Glyph of Shyish: Inflict D3 mortal
largest opponent. damage on this unit.
Declare: Pick an enemy unit within 1" of 2 Glyph of Ghur: Add 1 to the Attacks
this unit to be the target. characteristic of melee weapons used
by friendly Troggoth units while
Effect: Roll a dice. If the roll equals or they are wholly within 12" of this unit.
exceeds the target’s Health characteristic, 3 Glyph of Aqshy: Add 1 to the Rend
1 model in the target unit is slain. characteristic of melee weapons used
Keywords Rampage by friendly Troggoth units while
they are wholly within 12" of this unit.
Start of Any Turn
4 Glyph of Hysh: This unit can
GREATER REGENER ATION: After use Unbind abilities as if it had
centuries spent bathing in the focused Wizard (1).
healing energies of Ghyran, Trugg
is almost impossible to kill, even by 5 Glyph of Ulgu: Subtract 1 from hit
troggoth standards. rolls for shooting attacks that target
friendly Troggoth units while they
Effect: Heal (D6) this unit. are wholly within 12" of this unit.
6 Glyph of Chamon: This unit has
Ward (5+).

Unique, Hero, Monster


KEYWORDS
Destruction, Gloomspite Gitz, Troggoth
December 2024

MOV E

6" • GLOOMSPITE GITZ WARSCROLL •

DANKHOLD
A LT H

12 4+
S AV E
TROGGBOSS
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Boulder Club 5 4+ 2+ 2 D6 -

Once Per Turn (Army), Any Combat Phase Start of Any Turn
SHEPHERD OF DESTRUCTION: GREATER REGENER ATION: As
The Dankhold Troggboss bellows so it gets to eat all the best mushrooms,
loudly that the beasts of its herd come a Troggboss’s regenerative capacity
dangerously close to actually focusing their is more pronounced than that of the
brutish efforts. average troggoth.
Effect: If this unit is in combat, roll a Effect: Heal (D6) this unit.
dice. On a 3+, for the rest of the turn, add
1 to the Attacks characteristic of melee Reaction: Opponent declared a
weapons used by friendly Troggoth Spell ability
units while they are within this unit’s MAGICAL RESISTANCE: The
combat range. realmstone-infused mushrooms that
Keywords Rampage Dankhold Troggoths consume make them
naturally resistant to the effects of magic.
Effect: If this unit was picked to be the
target of that spell, roll a dice. On a 4+,
ignore the effect of that spell on this unit.

Hero, Monster
KEYWORDS
Destruction, Gloomspite Gitz, Troggoth
December 2024

MOV E

6" • GLOOMSPITE GITZ WARSCROLL •

DANKHOLD
A LT H

10 4+
S AV E
TROGGOTH
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Colossal Boulder Club 4 4+ 2+ 2 D3+3 -

Start of Any Turn Once Per Turn (Army), Any Combat Phase
REGENER ATION: Troggoths are able to WADE AND SMASH: The Dankhold
regrow injured flesh almost as quickly as Troggoth rampages through the enemy
it is harmed. lines, swinging its enormous club back
and forth and sending enemies flying in
Effect: Heal (D3) this unit. all directions.

Reaction: Opponent declared a Effect: If this unit is in combat, it can


Spell ability move 6" but must end that move in
MAGICAL RESISTANCE: The combat. Then, roll a D3 for each enemy
realmstone- infused mushrooms that unit within 1" of this unit. On a 2+, inflict
Dankhold Troggoths consume make them an amount of mortal damage on that unit
naturally resistant to the effects of magic. equal to the roll.
Keywords Rampage
Effect: If this unit was picked to be the
target of that spell, roll a dice. On a 4+,
ignore the effect of that spell on this unit.

Monster
KEYWORDS
Destruction, Gloomspite Gitz, Troggoth
December 2024

MOV E

6" • GLOOMSPITE GITZ WARSCROLL •

FELLWATER
A LT H

5 5+
S AV E
TROGGOTHS
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Noxious Vomit 6" D3 2+ 3+ 2 1 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Spiked Club 4 4+ 3+ 1 2 -

Start of Any Turn Passive


REGENER ATION: Troggoths are able to NOXIOUS VOMIT: The bilious digestive
regrow injured flesh almost as quickly as fluids chucked up by a Fellwater Troggoth
it is harmed. can swiftly corrode even sigmarite plate.
Effect: Heal (D3) this unit. Effect: If any damage points are allocated
to an enemy unit by attacks made with
this unit’s Noxious Vomit, that unit is
drenched in vomit until the start of your
next turn.
While a unit is drenched in vomit:
• Subtract 1 from save rolls for that unit.
• Ignore positive modifiers to save rolls
for that unit.

Infantry
KEYWORDS
Destruction, Gloomspite Gitz, Troggoth
December 2024

MOV E

6" • GLOOMSPITE GITZ WARSCROLL •

ROCKGUT
A LT H

5 4+
S AV E
TROGGOTHS
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Throwin’ Boulders 10" 1 5+ 2+ 2 D3 -
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Stone Maul or Craggy Hands 2 4+ 2+ 2 3 -

Start of Any Turn


REGENER ATION: Troggoths are able to
regrow injured flesh almost as quickly as
it is harmed.
Effect: Heal (D3) this unit.

Infantry, Ward (5+)


KEYWORDS
Destruction, Gloomspite Gitz, Troggoth
December 2024

MOV E

10" • GLOOMSPITE GITZ WARSCROLL •


A LT H

2 5+
S AV E
SPIDER RIDERS
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Spider-bow 18" 2 4+ 5+ - 1 -
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Crooked Spear 2 4+ 5+ - 1 -
Spider Fangs 2 4+ 4+ - 1 Crit (Mortal), Companion

Passive
WALL CR AWLER: The Spiderfang’s
arachnid allies can skitter up and
down vertical surfaces as if they were
flat ground.
Effect: This unit can pass across terrain
features as if it had Fly.

Cavalry, Champion, Musician (1/5), Standard Bearer (1/5)


KEYWORDS
Destruction, Gloomspite Gitz, Spiderfang
December 2024

MOV E

6" • GLOOMSPITE GITZ WARSCROLL •

WEBSPINNER
A LT H

4 6+
S AV E
SHAMAN
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Spider God Staff 3 4+ 5+ - D3 Crit (Mortal)

Your Hero Phase Your Hero Phase 6


WEB SLINGSHOT: The Webspinner SPEED OF THE SPIDER GOD:
Shaman conjures a sheet of webbing that With a shriek, the shaman calls upon the
they then use to launch themselves across Spider God to imbue its worshippers with
the battlefield. preternatural speed.
Declare: Pick a friendly Spiderfang Declare: Pick a visible friendly
unit or terrain feature within 18" of this Spiderfang unit wholly within 12" of
unit to be the target. this unit to be the target, then make a
casting roll of 2D6.
Effect: Roll a dice. On a 2+, remove this
unit from the battlefield and set it up Effect: The target can use a Run ability
again wholly within 3" of the target and this turn and still use Shoot and/or
more than 9" from all enemy units. Charge abilities later in the turn.
Keywords Spell

Hero, Wizard (1), Infantry, Ward (6+)


KEYWORDS
Destruction, Gloomspite Gitz, Spiderfang
December 2024

MOV E

10" • GLOOMSPITE GITZ WARSCROLL •

ARACHNAROK SPIDER
A LT H

16 4+
S AV E
HE

WITH SPIDERFANG WARPARTY


CO
10
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Spider-bows 18" 10 4+ 5+ - 1 -
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Crooked Spears 10 4+ 5+ - 1 -
Monstrous Spider Fangs 4 3+ 2+ 1 3 Crit (Mortal), Companion
Chitinous Legs 8 4+ 2+ 1 1 Companion

Passive Once Per Turn (Army), Any Charge Phase


BATTLE DAMAGED VOR ACIOUS PREDATOR: Young
Effect: While this unit has 10 or more Arachnarok Spiders are swift hunters
damage points, the Attacks characteristic despite their immense size, with an
of its Chitinous Legs is 6. unquenchable hunger for living prey.
Declare: Pick up to 3 enemy units within
Passive
1" of this unit to be the targets.
WALL CR AWLER: The Spiderfang’s
arachnid allies can skitter up and Effect: Roll a D3 for each target. On a 2+,
down vertical surfaces as if they were inflict an amount of mortal damage equal
flat ground. to the roll on that target.
Effect: This unit can pass across terrain Keywords Rampage
features as if it had Fly.

Monster
KEYWORDS
Destruction, Gloomspite Gitz, Arachnarok, Spiderfang
December 2024

MOV E
• GLOOMSPITE GITZ WARSCROLL •
10"
WEBSPINNER
A LT H

16 4+
S AV E
SHAMAN
HE

CO
5 ON ARACHNAROK SPIDER
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Spider-bows 18" 10 4+ 5+ - 1 -
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Spider God Staff 3 4+ 5+ - D3 Crit (Mortal)
Crooked Spears 8 4+ 5+ - 1 -
Monstrous Spider Fangs 4 3+ 2+ 1 3 Crit (Mortal), Companion
Chitinous Legs 8 4+ 2+ 1 1 Companion

Passive Passive
BATTLE DAMAGED CATCHWEB SPIDERSHRINE: This
Effect: While this unit has 10 or more ramshackle altar to the Spider God
damage points, the Attacks characteristic shimmers with malevolent arcane energy.
of its Chitinous Legs is 6.
Effect: Add 1 to casting rolls for friendly
Spiderfang Wizards while they are
Passive
wholly within 12" of this unit.
WALL CR AWLER: The Spiderfang’s
arachnid allies can skitter up and
Once Per Turn (Army), Any Combat Phase
down vertical surfaces as if they were
flat ground. ENSNARING WEBBING: The
Arachnarok singles out a target,
Effect: This unit can pass across terrain temporarily immobilising it with looping
features as if it had Fly. strands of sticky webbing.
Declare: Pick an enemy Infantry Hero
within 1" of this unit to be the target.
Effect: Roll a dice. On a 3+, the target has
Strike-last for the rest of the turn.
Keywords Rampage

Hero, Monster, Wizard (1)


KEYWORDS
Destruction, Gloomspite Gitz, Arachnarok, Spiderfang
December 2024

MOV E

10" • GLOOMSPITE GITZ WARSCROLL •

SKITTERSTRAND
A LT H

14 4+
S AV E
ARACHNAROK
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Monstrous Spider Fangs 4 3+ 2+ 1 3 Crit (Mortal), Companion
Chitinous Legs 8 4+ 2+ 1 1 Companion

Passive Passive
BATTLE DAMAGED WALL CR AWLER: The Spiderfang’s
Effect: While this unit has 10 or more arachnid allies can skitter up and
damage points, the Attacks characteristic down vertical surfaces as if they were
of its Chitinous Legs is 6. flat ground.

Deployment Phase
Effect: This unit can pass across terrain
features as if it had Fly.
REALMWEB LURKER: Skitterstrand
Arachnaroks stalk their prey through the
Once Per Turn (Army), Any Combat Phase
arcane paths that connect the realms.
SCUTTLING TERROR: The Arachnarok
Declare: Pick this unit if it has not uses its terrifying speed to its advantage,
been deployed. scuttling over and sinking its fangs into the
enemy before they have a chance to react.
Effect: Set up this unit in reserve
skittering through tunnels in reality. It Effect: If this unit charged this turn, roll
has now been deployed. a dice. On a 3+, this unit can move 2D6".
Keywords Deploy It can pass through the combat ranges of
enemy units and can pass through models
Any Movement Phase in enemy Infantry units, but it must
AMBUSH FROM BEYOND: Legs first, end that move in combat.
then bulbous body, the Skitterstrand drags Then, pick an enemy Infantry unit
itself out of a tear in reality. that this unit passed across during that
Declare: Pick this unit if it is skittering move. Inflict D3 mortal damage on that
through tunnels in reality. enemy unit.
Keywords Rampage
Effect: Set up this unit anywhere on
the battlefield more than 9" from all
enemy units.

Monster
KEYWORDS
Destruction, Gloomspite Gitz, Arachnarok, Spiderfang
December 2024

MOV E

10" • GLOOMSPITE GITZ WARSCROLL •


A LT H

16 4+ ARACHNAROK SPIDER
S AV E
HE

CO
5 WITH FLINGER
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Flinger 24" D3 4+ 3+ - 1 Crit (2 Hits)
Spider-bows 18" 10 4+ 5+ - 1 -
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Crooked Spears 10 4+ 5+ - 1 -
Monstrous Spider Fangs 4 3+ 2+ 1 3 Crit (Mortal), Companion
Chitinous Legs 8 4+ 2+ 1 1 Companion

Passive Passive
BATTLE DAMAGED WALL CR AWLER: The Spiderfang’s
Effect: While this unit has 10 or more arachnid allies can skitter up and
damage points, the Attacks characteristic down vertical surfaces as if they were
of its Chitinous Legs is 6. flat ground.

Passive
Effect: This unit can pass across terrain
features as if it had Fly.
FLINGER: This crude catapult hurls
a heavy ball of corded spider-silk at
Once Per Turn (Army), Any Combat Phase
the enemy. Any victims not crushed by
the missile when it lands are engulfed BEAST-BINDING WEBBING: As enemy
by the mass of sticky webbing as it beasts attempt to close the distance with
explosively unfurls. an Arachnarok, they become tangled in
its webbing.
Effect: If any attacks made with this
unit’s Flinger score a hit, after the Shoot Declare: Pick an enemy unit that charged
ability has been resolved, roll a dice. On this turn and is in combat with this unit
a 2+, the target unit is entangled until to be the target.
the start of your next turn. Halve the Effect: Roll a dice. On a 3+, subtract 1
Move characteristic of a unit while it from the Attacks characteristic of the
is entangled. target’s Companion weapons for the rest
of the turn.
Keywords Rampage

Monster
KEYWORDS
Destruction, Gloomspite Gitz, Arachnarok, Spiderfang
December 2024

MOV E

8"
• GLOOMSPITE GITZ WARSCROLL •
A LT H

6 6+
S AV E
SCUTTLETIDE
HE

B
AN
7+ T
ISH M EN

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Spider Bites 8 4+ 4+ - 1 Crit (Mortal)

Passive Passive
WALL CR AWLER: The Spiderfang’s ENDLESS TERRORS: Bolstered by the
arachnid allies can skitter up and presence of an Arachnarok, the arcanely
down vertical surfaces as if they were blessed spiders of the Scuttletide will spill
flat ground. forth without cease, making them near
impossible to get rid of.
Effect: This Manifestation can pass
across terrain features as if it had Fly. Effect: This unit has Ward (4+) while
it is wholly within 12" of any friendly
Arachnarok units.

Manifestation, Endless Spell, Ward (6+)


KEYWORDS
Destruction, Gloomspite Gitz
December 2024

MOV E

- • GLOOMSPITE GITZ WARSCROLL •

MORK’S MIGHTY
A LT H

6 6+
S AV E
MUSHROOM
HE

BA 7+
NIS N
T
HME

Any Shooting Phase


MUTATING SPORES: The spores ejected
by Mork’s Mighty Mushroom cause those
they touch to burst in a profusion of
gruesome fungal growths.
Declare: Pick up to 3 enemy units
within 6" of this Manifestation to be
the targets.
Effect: For each target, roll a number
of dice equal to the number of models
in that unit that are within 6" of this
Manifestation. For each 5+, inflict 1
mortal damage on the target.

Manifestation, Endless Spell, Ward (6+)


KEYWORDS
Destruction, Gloomspite Gitz
December 2024

MOV E

12" • GLOOMSPITE GITZ WARSCROLL •

MALEVOLENT
A LT H

6 6+
S AV E
MOON
HE

B
AN
7+ T
ISH M EN

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Lunarock Slam 1 4+ 3+ - D3 -

Passive
LURID LIGHT: To the maniacal grots of
the Gloomspite Gitz, one cackling lunar
entity streaking through the sky is much
like another.
Effect: Friendly Gloomspite Gitz
units are under the light of the Bad
Moon while they are wholly within 12" of
this Manifestation.

Manifestation, Endless Spell, Fly, Ward (6+)


KEYWORDS
Destruction, Gloomspite Gitz
December 2024

MOV E

6" • GLOOMSPITE GITZ WARSCROLL •

SCRAPSKUTTLE’S
A LT H

6 5+
S AV E
ARACHNACAULDRON
HE

B
AN
7+ T
ISH M EN

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Spider Legs 2 4+ 3+ - 2 -

Your Hero Phase


BLESSINGS OF THE CAULDRON:
Scrapskuttle’s Arachnacauldron grants
great arcane power to the one brave or
mad enough to call upon its aid.
Declare: Pick a friendly Gloomspite
Gitz Wizard within 1" of this
Manifestation to be the target.
Effect: Add 1 to the target’s power level
until the start of your next turn.

Manifestation, Endless Spell, Ward (6+)


KEYWORDS
Destruction, Gloomspite Gitz
December 2024

MOV E

- • GLOOMSPITE GITZ WARSCROLL •

BAD MOON
A LT H

14 4+
S AV E
LOONSHRINE
HE

CO
-
N T ROL

The following universal terrain abilities


apply to this terrain feature (Terrain, 1.2):
Once Per Turn (Army),
End of Your Turn
1
Cover, Impassable MOONCLAN LAIRS: The Gloomspite
Gitz use Moonclan-dug tunnels to
Passive reach nearby Loonshrines. In battle,
EFFIGY OF DA BAD MOON: Larger reinforcements emerge from these echoing
loonstone meteorites are hacked subterranean passages.
painstakingly into crude but surprisingly
lifelike effigies of the Bad Moon, and they Declare: Pick a friendly non-Hero
hold a sliver of its lunar power. non-Monster non-War Machine
Gloomspite Gitz unit that has been
Effect: Friendly Gloomspite Gitz units destroyed to be the target.
are under the light of the Bad Moon
while they are wholly within 12" of this Effect: Set up a replacement unit with
terrain feature. half the number of models from the target
unit (rounding up) wholly within 12"
of this terrain feature and more than 3"
from all enemy units.

Faction Terrain
KEYWORDS
Destruction, Gloomspite Gitz
GLOOMSPITE GITZ
BAD MOON MADMOB
When the Bad Moon careens through the sky and the realms are bathed in
This Spearhead army consists its loonlight, once-craven grots pour from tunnels and caves to overrun the
of the following units: Mortal Realms. Empowered by their lunar deity, these Madmobs overwhelm
the enemy with sheer numbers. Waves of greenskins tear down foes with
GENERAL shivs, spears and squigs. At their rear swaggers their Loonboss, screaming
 Loonboss orders and threats with wild abandon. Whilst their underlings do the dying,
these moon-helmeted bullies circle about, waiting for a chance to pierce an
UNITS enemy’s lung or slash open a throat with their crooked glaive.
 10 Moonclan Stabbas
 10 Moonclan Stabbas At the fore come the Squig Hoppers, sailing over the battlefield with great
 5 Squig Hoppers bounces – and crushing anyone unfortunate enough to be under them
 5 Squig Hoppers when they land. While their rabid squig mounts wreak havoc behind enemy
 3 Rockgut Troggoths lines with their fang-filled gobs, the reeling foe faces the assault of Rockgut
Troggoths wielding menhir-capped mauls. These stone-skinned creatures
are so tough that it is near impossible to inflict any meaningful injuries
upon them. Emboldened by these lumbering linebreakers, grot Stabbas
bring up the rearguard, overwhelming any survivors with their seemingly
endless numbers. Hurled nets ensnare targets and bring them to the ground,
allowing the cackling grots to plunge rusty shivs into their victims’ flesh.

‘Stab ’em faster, you slimy lot, or da troggs will be havin’ ya


for dinner!’
– Loonboss Puddlerot
SPEARHEAD
BATT LE TRA ITS
Once Per Battle, Start of the First Battle Round
UNDER THE LIGHT OF THE BAD MOON Effect: While a friendly unit is wholly within the
Grots are always vicious little monsters, but when their territory that is under the Light of the Bad Moon, the
god’s light falls upon them, they become an order of appropriate effect below applies to it:
magnitude more dangerous.
Frothing Zealots: If the unit is a Moonclan Stabbas
Declare: Pick a territory (either friendly territory or unit, add 3 to its control score.
enemy territory) to be under the Light of the Bad
Moon. If both players can use this ability, the players Lunar Squigs: If the unit is a Squig Hoppers unit,
roll off and the winner picks a territory to be under the no mortal damage is inflicted on it when it uses
Light of the Bad Moon. Retreat abilities.

The territory picked remains under the Light of the Moonlit Hide: If the unit is a Rockgut Troggoths unit,
Bad Moon in the first and second battle rounds. In the add 1 to save rolls for it.
third and fourth battle rounds, the other territory is
under the Light of the Bad Moon.

REGIMENT ABILITIES: Pick 1 of the following regiment abilities.


Your Hero Phase Once Per Battle (Army), Your Movement Phase
THE LUNATIC HORDES: From out of caves and THE HAND OF GORK: A bizarre ritual worked
darkened lairs, a stream of ravening grots pours forth before the battle calls down a ghostly green hand that
into the lurid light of the Bad Moon. can carry a mob to where they are most needed.

Declare: Pick a friendly Moonclan Stabbas unit to Declare: Pick a friendly unit that is not in combat to
use this ability. use this ability.

Effect: You can return up to D3 slain models to Effect: Remove that unit from the battlefield and set
that unit. it up again more than 9" from all enemy units.
Keywords Core
use this ability. use this ability.

Effect: You can return up to D3 slain models to Effect: Remove that unit from the battlefield and set
that unit. it up again more than 9" from all enemy units.
Keywords Core

ENHANCEMENTS: Give your general 1 of the following enhancements.


End of Any Turn Passive
FIGHT ANOTHER DAY: Your general has THE CLAMMY COWL: This enchanted hood
mastered the ignoble art of striking then running wreathes its wearer in damp gloom, causing enemies
away before the enemy can hit back. to swing wildly at their blurred outline and weapons
to slip in suddenly moistened palms.
Declare: Pick your general to use this ability if they
used a Fight ability this turn. Effect: Subtract 1 from hit rolls for attacks that target
your general.
Effect: Your general can make a 2D6" move but
cannot end that move in combat.

Passive Once Per Battle, Enemy Movement Phase


HALLUCINOGENIC FUNGUS BREW: Stolen NIGHTSHADE MUSHROOM: This black-
from the shamans of the Gobbapalooza, this potent capped fungus bursts into a cloud of pitch darkness
brew makes the imbiber almost impervious to pain. when tossed into the air.
However, as the battle progresses, the effects start to
wear off. Declare: Pick a friendly unit within your general’s
combat range.
Effect: Your general has Ward (4+) in the first battle
round, Ward (5+) in the second battle round, and Effect: That unit cannot be targeted by shooting
Ward (6+) in the third and fourth battle rounds. attacks in the next shooting phase.
MOVE
• SPEARHEAD WARSCROLL •
5"
LOONBOSS
HEALTH

5 4+
SAVE
2 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Moon-slicer 5 4+ 4+ 1 D3 -

A Loonboss never fights fair, Your Hero Phase


ducking and weaving around
his enemies and hurling
I’M DA BOSS: Loonbosses
endless mobs of grots at them prefer to make their minions do all
to wear them down, before the fighting.
finishing them off with a blade
to the throat or between the Declare: Pick a friendly Moonclan
shoulder blades. Some will Stabbas unit wholly within 12" of
don moon-shaped helms in this unit to be the target.
homage to their deity, the Bad
Moon, in the hopes that it will Effect: Pick 1:
shine upon their battles and
allow them to spread more
Beckon the Loonatic Hordes: If the
madness and mayhem. Though target unit is not in combat, you
they will lay about themselves can return D6 slain models to it.
with impressive commitment
if pressed, Loonbosses prefer Stab ’Em Good!: Add 1 to hit rolls
to lord it over their diminutive for attacks made by the target unit
minions, urging them into the until the start of your next turn.
fray with ear-splitting shrieks
of outrage should the grot
assault falter.

KEYWORDS Hero, Infantry, Ward (6+)


MOVE

D6+8" • SPEARHEAD WARSCROLL •

SQUIG HOPPERS
HEALTH

2 6+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Slitta 2 4+ 5+ - 1 -
Squig’s Fang-filled Gob 3 4+ 3+ 1 1 Companion
Squig Hoppers bounce madly
into battle, wreaking havoc on
Any Movement Phase
anything they collide with. Each
ill-tempered squig has a cackling BOING! BOING! BOING!: Squig Hoppers can cause
grot clinging to its back, who considerable damage simply by bouncing on top of their
flails wildly at nearby enemies as foes as they make their way across the battlefield.
he tries vainly to steer his weird
steed. Only the most madcap of Declare: Pick an enemy unit that any models in this unit
grots will attempt to enter the passed across this phase to be the target, then roll a dice
Squig Hoppers’ bounding ranks, for each model in this unit that did so.
for each fang-filled mount is
nigh uncontrollable – its rider Effect: For each 4+, inflict 1 mortal damage on
must simply cling to its bumpy the target.
body and hope not to be bucked
off amidst the mayhem.

KEYWORDS Cavalry, Fly


MOVE
• SPEARHEAD WARSCROLL •
6"
ROCKGUT TROGGOTHS
HEALTH

5 4+
SAVE
2 RANGED WEAPONS Range Attacks Hit Wound Rend Damage Ability
CONTROL
Throwin’ Boulders 10" 1 5+ 2+ 2 D3 -
MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
Rockgut Troggoths have stony Massive Stone Maul 2 4+ 2+ 2 3 -
hides that are proof against
blade, bolt and magical blast
alike. Their lumpen claws Start of Any Turn
and rangy limbs have a steely REGENERATION: Troggoths are able to regrow
strength, allowing them to
injured flesh almost as quickly as it is harmed.
wield huge but primitive clubs
and hurl nearby boulders. Effect: Heal (D3) this unit.
Their leathery flesh can
also regenerate with ease,
rendering each beast almost
impossible to kill.

KEYWORDS Infantry, Ward (5+)


MOVE
• SPEARHEAD WARSCROLL •
5"
MOONCLAN STABBAS
HEALTH

1 5+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Stabba 2 4+ 5+ - 1 -

Moonclan Stabbas form ragged Any Combat Phase


ranks that advance upon the
NETTERS: Moonclan grots use throwing nets to capture
foe with gongs clanging and
banners waving. Eyes filled with Cave Squigs and entangle their foes.
the madness of the Gloomspite,
Declare: Pick an enemy Infantry unit in combat with
they pour over the enemy lines
and stab wildly at everything in this unit to be the target.
their path. Alone, a single grot Effect: Roll a dice. On a 2+, subtract 1 from hit rolls for
can do little to an armoured
foe, but when the Bad Moon
attacks made by the target unit this phase.
shines and they surge forth in
a never-ending horde, they can
drag down warriors many times
their size.

KEYWORDS Infantry, Reinforcements

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