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SpiderMan_System32_US_Manual

The document is the owner's installation and operating manual for the SEGA 4 Player Upright video game machine, detailing specifications, handling precautions, installation requirements, and operational guidelines. It includes information on service switches, system testing, game and coin assignments, bookkeeping, and troubleshooting. The manual emphasizes safety and compliance with FCC regulations for commercial use.

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0% found this document useful (0 votes)
34 views

SpiderMan_System32_US_Manual

The document is the owner's installation and operating manual for the SEGA 4 Player Upright video game machine, detailing specifications, handling precautions, installation requirements, and operational guidelines. It includes information on service switches, system testing, game and coin assignments, bookkeeping, and troubleshooting. The manual emphasizes safety and compliance with FCC regulations for commercial use.

Uploaded by

fliperamaria
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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4 Player Upright Owner's Installation and Operating Manual SEGA ENTERPRISES, INC. U.S.A. 999-0114 The Video Game BY: SEGA Enterprises, Inc. (U.S.A.) 2149 Paragon Drive San Jose, California 95131 Phone Number. “ (408) 435-0201 FAX Number (408) 435-0294 SPECIFICATIONS HEIGHT: 70.5 in. WIDTH: 36.5 in, (with Control Panel) WDTH 25.5 in, (w/o Control Panel) DEPTH: 38.5 in, NET WEIGHT: 275 Ibs. POWER 360 wants VOLTAGE 120 volts AC CURRENT 3 Amps Note: This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a ‘commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his/her own expense. Table of Contents SPECIFICATIONS.. INTRODUCTION OF THE OWNER'S MANUAL.. HANDLING PRECAUTIONS.... PREVENTION OF COUNTERFEITING AND CONVERSION PRECAUTIONS CONCERNING THE PLACE OF INSTALLATION.. F.C.C, REQUIREMENTS .. SERVICE SWITCHES. SYSTEM 32 BOARD.. TEST MODE... SELECTION OF TEST ITEMS. MEMORY TEST. INPUT TEST... SOUND TEST... (GAME ASSIGNMENTS COIN ASSIGNMENTS. MANUAL SETTING. 13 CORN/CREDIT SETTING 4 MANUAL SETTINGS. 15 BOOKKEEPING 1/2. 16 SCORING INFORMATIO! 7 BACKUP BOOKKEEPING DATA. 7 SPIDER-MAN PRINTED CIRCUIT BOARD ASSY. 18 FILTER BOARD. 19 MONITOR ADJUSTMENTS . IN CASE OF DIFFICULTY. PARTS LIST... WIRING DIAGRAM. NOTE: DESCRIPTIONS HEREIN CONTAINED MAY BE SUBJECT TO IMPROVEMENT OR CHANGES WITHOUT NOTICE, INTRODUCTION OF THE OWNER’S MANUAL SEGA ENTERPRISES, LTD., supported by its high electronic technology of LSIs, microprocessors, etc. and a wealth of experience, has for more than 30 years been supplying various innovative and popular game machines to the world market. This OWNER’S manual is intended to provide detailed comments together with all the necessary information covering the operation in general of electronic assemblies, elecromechanical servicing control, spare parts, etc, This manual is intended for those who have knowledge of electricity and technical expertise especially in ICs, CRTs, microprocessors, etc. Carefully read so as to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. HANDLING PRECAUTIONS When installing or inspecting, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. ° Be sore to rum the power off before working on the machine. © To insert or pull out the plug quickly is dangerous. Itis necessary to make sure that the power cord or the grounding wire is not exposed on the oad, etc. in a manner so as to be dangerous. Make sure that grounding connections are made safely at the position where specified. © Donot use any fuse that does not meet the specified rating. © Make complete connections for the IC board and other connectors. Insufficient insertion is very dangerous. ° Also, for the IC board circuit inspections, only the logic probe is allowed. The use of a tester is not permitted, so be careful in this regard. After confirming that there are no irregularities, rum the power ON, PREVENTION OF COUNTERFEITING AND CONVERSION LABELLING To prevent counterfeits and conversions, the following labels are put on all the SEGA products. ‘When handling such goods, be sure to confirm the labels. They are used to prevent illegal acts such as the unauthorized copying of the products and the printed circuit boards thereof or carrying on business by manufacturing similar merchandise or by converting, selling or using such products or printed circuit boards. 7 The following seal is put on the machines manufactured by SEGA. r } Torn) t ‘ronan ; ; ' ORIGINAL SEAL COPYRIGHT NOTICE ‘This SEGA product has the copyright notice as follows: © SEGA 1991 ‘This signifies that this work was disclosed in 1991 and is the property of SEGA ENTERPRISES, LTD. PRECAUTIONS CONCERNING THE PLACE OF INSTALLATION ‘This is an indoor game machine. Absolutely do not install it outside. Even indoors, avoid installing in places mentioned below so as to ensure proper usage: Places subject to rain or water leakage, or condensation due to humidity. In the proximity of an indoor swimming pool and/or shower. Places subject to direct sunlight Places subject to heat sources from heating units, etc., or hot air. ‘Vicinity of highly flammable/volatile chemicals or hazardous matter. Sloped surfaces. Vicinity of anti-disaster facilities such us fire exits and fire extinguishers. Places subject to any type of violent impact. Dusty places. Residential Environment - (See F.C.C. statement below) e0000 02000 F.C.C, REQUIREMENTS ‘The Federal Communications Commission requires that-all Class A equipment be verified and labeled as follows: This equipment complies with the requirements in part 15 of FCC Rules for a Class A computing device. Operation of this equipment in a residential area may cause unacceptable interference to radio and TV reception requiring the operator to take what ever steps are necessary to correct the interference. SERVICE SWITCHES ‘When you open the Coin Chute Door, you will notice three switches, From left to right, the first is the Volume Control, second is the Service Switch and the third is the Test Switch. (These switches are also referred to as buttons when explaining the Test Mode functions.) ‘Volume Control Pot: Controls the volume of the speakers. Service Switch: Allows you to receive game credits to test the function of the game while maintaining the integrity of the Coin Credit meter. This is used when servicing the game. Test Switch: ‘Used in the Test Mode functions. SYSTEM 32 BOARD: SYSTEM 32 ROM BO. BARE BD NO. 171-5965-01A MAIN BD BARE BD NO. BS7:7oE8 171-5964E VO BD 171-5964F 0 vrai 1 =o 837-7968 vO BD (CN2: JST 10P 9 CNB: JST 11P aon oy CN4: JST O5P ‘ond! CNS: JST O6P oh, = ‘The four player game has a white start button for each player, one red button to control the attack feature, one yellow button to control the jump feature and an eight way joystick. JOYSTICK CONTROL DIRECTIONS "ae a ae ong Nt Mt : NUy Seog Mee Mee o ao © amrace mae | arrack_ve AY ce rove 7) aracx_a TEST MODE ‘The test operation of this game allows you to verify operation of the game memory, input, sound, CRT, and game assignments, The test mode also includes coin assignments, and bookkeeping functions. Selection of Test Items: 1, Push the TEST SW to cause the following TEST ITEM MENU to appear: TEST MODE INDIVIDUAL MEMORY TEST INPUT TEST SOUND TEST CRIT.TEST GAME ASSIGNMENTS. COIN ASSIGNMENTS BOOKEEPING BACKUP DATA CLEAR > ET SELECT BY SERVICE BUTTON PUSH TEST BUTTON 2, When you push the service switch, the arrow (-+) will move to the next item on the menu, 3. Press the Test Button to perform the selected function. 8 Memory Test. When this item is selected, a list of Integrated Circuits will appear. Each item will Gisplay “Good” or “Bad” to indicate whether or not the IC is finctioning properly. If “Bad” appears, it indicates a malfunctioning IC. MEMORY TEST FO IC8 GOOD Ic? GOOD 113 GOOD 1¢14 GOOD Ic16 GOOD 138 GOOD 1¢37 GOOD C61 GOOD Ic62 GOOD 163 GOOD I¢64 GOOD C65 GOOD 1686 GOOD G68 GOOD ICe9 GOOD 1670 GOOD C71 GOOD 1674 GOOD C75 GOOD PUSH TEST BUTTON TO EXIT Input Test. This test indicates the condition of each switch and potentiometer. To test a switch, operate it, When the switch is in good operating condition, the “Off” will change to “On”. If it does not change, it indicates a malfunctioning switch. INPUT TEST PLAYER 1P 2p $ 4 w of of DOW Off Off RIGHT Of Off LEFT Of Off ATTACK Off Off JUMP Of Off START Of Off CON Of Off SERVICE-Of TEST-Off PUSH TEST BUTTON TO EXIT QQVVgggg gegegggg Sound Test. The sound test indicates whether or not the sound in each category is working properly or not. Select the item using the Service Button and then push the Test Burton. (2 aL | ‘SOUND TEST MUSIC 0 (Music 1-16) FECT 0 (Etfect 1-97) VOCE 0 (Voice 1-34) > ExT SELECT BY SERVICE BUTTON PUSH TEST BUTTON VSS RGB Color Check. The CRT test allows you to adjust the color of the monitor. The color becomes brighter from left to right. CAT. TEST 12 10 C.R.T. Test. View the image and make sure that all comers are straight. Ifthe comers are not straight, make the necessary adjustments. PUSH TEST BUTTON TO EX ExT SELECT BY SERVICE BUTTON PUSH TEST BUTTON A. Game Difficulty: Values renge from 1 t0 8. The higher the number, the more difficult the game play. Default serting is 5. B. Vitality: Values range from 200 to 600, The default setting is 400. Ww Advertise Sound: Allows you to tum the advertising sound on or off. Default is Off. Monitor Flip: Should be set to normal. Cabinet Type: Should be set to 4P. Stan Button: ‘Should be set to Use, Coin. Assignments. The coin chute type is set to individual. The credit to star play is nwo credits. One coin per chute equals one credit per chute. Fifteen different types of coin credits can be selected. See the coin/chute setting matrix on page 15. (COIN ASSIGNMENTS: COIN CHUTE TYPE INDIVIDUAL CREDIT TO START 2 CREDITS COIN/CREDIT SETTING a COIN CHUTE #1 1 COIN 1 CREDIT COIN CHUTE #2 1 COIN 1 CREDIT MANUAL SETTING = ExT ‘SELECT BY SERVICE BUTTON AND PUSH TEST BUTTON ane ‘Manual Setting. The coin to credit, Bonus Adder information and coin chute multiplier are Gisplayed, Select the item by using the Service Button and then push the Test Button to perform the selected function, CON ASSIGNMENTS. MANUAL SETTING COINTOCREDT 1 COIN 1CREDIT BONUS ADDER, NO BONUS ADDER CON CHUTE MULTIPLIER CON 1 COIN COUNTS AS 1 COIN 123 123 456789 4567809 CREDIT ~ xT ‘SELECT BY SERVICE BUTTON ‘AND PUSH TEST BUTTON 13 COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE) [SETING #1_[1COIN_[1 CREDIT ISETTING #6_|_1COIN [2 CREDITS SETTING #8_| 1 COIN _|3 CREDITS SETTING #9 | 1COIN [4 CREDITS ISETTING #10 | 1COIN [5 CREDITS ISETTING #11 | 1COIN [6 CREDITS SETTING #12 | 2COINS|1 CREDIT SETTING #15 | 1 COIN |1 CREDIT 2 COINS |3 CREDITS. ISETTING #17 | 3 COINS [1 CREDIT ISETTING #18 | 4 COINS |1 CREDIT SETTING #19 | 1 COIN |1 CREDIT 2.COINS |2 CREDITS 3. COINS |3 CREDITS 4 COINS |5 CREDITS SETTING #21 | 3COINS|1 CREDIT 5 COINS |2 CREDITS SETTING #22 | 2COINS|1 CREDIT 4 COINS | 2 CREDITS 5 COINS |3 CREDITS SETTING #24 | 1COIN |1 CREDIT 2.COINS | 2 CREDITS 3 COINS | 3 CREDITS 4 COINS | 4 CREDITS 5 COINS | 6 CREDITS SETTING #26 FREE PLAY MANUAL SETTINGS [i CoN [1 CREDIT | '3. COINS GIVE 1 EXTRA COIN, “4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN. '& COINS GIVE 1 EXTRA COIN. ‘9 COINS GIVE 1 EXTRA COIN 1 COIN COUNTS AS 7 COINS} [GOIN CHUTE #1 MULTIPLIER (COIN CHUTE #2 MULTIPLIER COIN COUNTS AS 1 CON COIN COUNTS AS 2 COINS) COIN COUNTS AS 3 COINS} 1COIN COUNTS AS 4 COINS| 1 COIN COUNTS AS 5 COINS] 1. COIN COUNTS AS 6 COINS} “COIN COUNTS AS 7 COINS| "COIN COUNTS AS & COINS| 1 COIN COUNTS AS 8 COINS) Coin chute #3 and coin chute #4 multipliers are the same as for #1 and #2 above. 15 Bookkeeping 1/2. The Coin Chutes #1 through #4 are displayed with the total number of coin drops recorded per chute, The total of all four chutes is recorded under Total Coin. Coin Credits are displayed and the number of times the service switch has been used to gain credits is also recorded. The total of both types of credits are recorded under Total Credit. ‘Number of Games: displays the number of times the game has been played. Total Operating time is displayed in days, hours, minutes and seconds, The total game playing time is displayed in alike fashion. Average game length , Longest game time, and Shortest game time are displayed in hours, minutes and seconds. The utilization factor is displayed as a percentage. To continue, push the Test Burton, BOOKKEEPING 172 COIN CHUTE #1 ‘COIN CHUTE #2 COIN CHUTE #3 COIN CHUTE #4 TOTAL COINS, CON CREDITS SERVICE CREDITS ‘TOTAL CREDITS NUMBER OF GAMES TOTAL OP. TIME ‘TOTAL GAME TIME AVERAGE GAME TIME LONGEST GAME TIVE, ‘SHORTEST GAME TIME, UTILIZATION FACTOR 0.0% PUSH TEST BUTTON TO CONTINUE 16 Scoring information is displayed below. The average score, highest score, and the lowest score ranges are also displayed. To exit, push the Test Burton. BOOKKEEPING 22 Time Histogram omo0s-om28s om30s-Oms9s, imoos~1m2es 1m30s~1m59s 2mo0s-2m298 2m30s-2ms8s, ‘3m00s-3m2es 3m30s-3mS95 ‘4m008~4m20s 4m30e~4m508 Sm00s-8mS9s OVER 10md0s 0 ° 0 0 ° 0 0 0 0 ° ° ° ° PUSH TEST BUTTON TOEXIT If you wish to delete all backup bookkeeping data, simply select YES and push the Test Button. Otherwise, select No and push the Service Button, BACKUP DATA CLEAR ‘SELECT BY SERVICE BUTTON AND PUSH TEST BUTTON ais ‘The following is a diagram of the Spider-Man Printed Circuit Board Assy #833-8331-04, ROM BD No. 834-8332-01 O puamtnemapensrxencap ° reeepgens © Icé 1013 MAIN BD No. 837-7428-01 FILTER BOARD: dstise dbisr sist 2020-6€8 QHVO8 HLT NVW-YACIdS 19 The following matrix displays the location of each IC, its primary function. SPIDER-MAN IC LOCATION FUNCTION IC 7 IC 14 MAIN Ic 6 PROGRAM IC 13 IC 22 IC 26 1031 IC 35 SOUND IC 25 IC 29 16 34 SCROLL 1C 38 IC 24 IC 28 IC 33 IC 37 IC 23 1C 27 IC 32 IC 36 OBJECT 20 Monitor Adjustments wonuz SIZE GrEEN crore WORIZ RASTER POSITION Focus SCREEN: moRIZ VIDEO Suit WORIZ HOLD: VERT RASTER POS VERT SIZE VERT HOLD BRIGHTNESS. BLUE DRIVE HORIZ RASTER POSITION FUSE rH SYNC WORTZ HOLD: +y.syNc VERT RASTER Pos: one) VERT SIZE, VERT HOLD. BRIGHTNESS, = In Case of Difficulty No Raster/No Video “Check AC. line cord Check line fase -Check monitor brightness Check power switch and/or interlock switch -Check all solder connections on line flter and transformer -Check for proper orientation of the 56 pin PCB connector Raster/No Video -Check all PCB to monitor connections Check power supply voltage on PCB No Video/Game sounds can be beard Check monitor brighmess Check all PCB to monitor connections Incorrect Colors “Monitor needs degaussing Check for proper witing between PCB and monitor Check monitor adjustment and adjust if necessary Wavy Picture Check monitor ground is properly connected to monitor Be certain sync inputs are properly connected to monitor -Check horizontal hold adjustment Vertical Rol/Horizontal Tear Check horizontal and/or venical holé adjustments Check for proper wiring of sync from PCB to monitor No Sound -Check volume control potentiometer adjusument Check for + 12 volts on edge connector of PCB Check wiring from PCB to speaker Check speaker for low resisance between the "+ " and * Bad Sound -Check wiring to speaker for bed solder connections -Check sound with another speaker No Switch Input -Check ground connection to switches Check wiring between PCB and switches for proper connection -Check switches with an-ohm meter to verify proper operation Switch Operates Incorrect Function -Check wiring berween PCB and switches for proper orientation -Check wiring for shor berween switch inputs No Coin Meter -Check wiring to coin meter Check that + 5 volts is on + side of meter Verify a+ 5 volt meter is used ‘When coin switch is made and meter pulses, the screen blanks out and/or game resets Verify that a meter with a diode is used Ifo diode is built in meter 2 IN4004 can be used across the meter. Cathode to "+" side of meterand anode to *-"side of meter. 22 Final Assembly, SPIDER-MAN # 999-0101 Front: Marquee Header (999-0096) |} SA Rear: Fluorescent Lamp Assy (FISTS) Side Decal == = Speakers (999-0116) (Left) aw] (999-0098) 7 + —}— Monitor Card with Instructions Opposite Side (999-0097) Decal e. em) Monitor Bezel (999-0100) (999-0099) PLAYER 3 PLAYER 2 — Original Seal (421-580-161) PLAYER 1 PLAYER 4 Assy Control Panel (999-0104) + Control Panel Overlay (999-0095) + Player Controls to 4 Joysticks (999-0062) =o 4 Start Buttons (999-0063) ooo 4 Antack Buttons (999-0064) | 4 Jump Bunons (999-0115) Coin Door Assembly 4Enuy-Individual (999-0108) Part Number 999-0101 999-0102 25”Wells ST 999-0100 999-0116 999-0103 999-0104 999-0095 999-0096 999-0097 999-0099 999-0098 999-0062 999-0064 999-0063 999-0115 999-0105 999-0106 999-0107 999-0108 FISTS 999-0109 999-0110 999-0111 999-0112 600-5849-03 600-5891-10 833-8331-04 839-0207 999-0113 999-0114 PARTS LIST Description Final Assy Cabinet Power Supply, Switching XT-150 Monitor, 25” Standard Resolution Bezel, Plastic Speaker 8 Ohm 15W (5x7) Assy, Trucking Wheel Assy, Control Panel Assy, Control Panel Overlay ‘Marquee Header, Spider-Man U/R Monitor Card, w/ Play Ins. Side Decal (Right) Side Decal (Left) Joystick, 8-way Pushbutton, Red Pushbutton, White Pushbutton, Yellow Clamp, Control Panel ‘Suike, Control Panel Assy, Control Pane] Harness Assy, Coin Door 4 Enory Assy, Fluorescent Lamp (18” F1ST/80W) ‘Transformer, Isolation Fuse 1A Slow Blo Fuseholder, 1P Assy, Main Harness ‘Wire Hamess, JAMMA (Logic to Filter) Wire Hames, /O (Logic to Filter) Assy, Spider-Man PCB Assy Filter PCB Monitor Glass (22-3/4 x 23-15/16 x 3/16) Owner's Manual, Spider-Man U/R 24 QTY eR eR Ne 4 PLAYER TYPE PIN ASSIGNMENT JST 10P (AMMA) (VO BD CN 2 COMPONENT SIDE SOLDER SIDE 31 FS pon e@o[_ifa_]oo eo[— 28 _|e0 3. eT +5vL_3 +5 Hs +5V[—4[0 | +5V (NOT TU ]— 3P ATTACK COT SE ee ee KEY (NOT USED) [7TH] KEY (NOT USED) 8 (NOT USED) COIN METER 1|~—8 [J __| CON METER2 2 oe (NOT USED)|——8 TK] (NOT USED) 8 ‘SPEAKER (+) 10 ]L___] SPEAKER () (NOT USED)[—11_JM__| (NOT USED) FD[ 12 IN] EN 1 STue Buel 13 [P| SYNC (VO BD CN 3) GND (SYNC)[ 14 |__| ALL SERVICE TEST|_15 Js] (NOT USED) eur

}——— (NOT USED) [s_ }—— @o PPP 25 INDEX Advertise Sound 12 total game playing time 16 Average game length 16 Total Operating time 16 backup bookkeeping data 17 utilization factor 16 Bonus Adder 13 Vitality 11 Bookkeeping 1/2 16 Volume Control Pot 7 CORT. Test 11 Wiring Diagram 26 Cabinet Type 12 Vitality 13 Coin Assignments 12 Volume Control Pot 7 coin chute multiplier 13 coin to credit, 13 COIN/CREDIT SETTING 14 FILTER BOARD 19 Game Assignments 11 Game Difficulty 11 In Case of Difficulty 22 individual 12 Input Test 9 Integrated Circuits 9 Longest game time 16 Manual Serting. 13 MANUAL SETTINGS 15 Memory Test. 9 Monitor Adjusmments 21 Monitor Flip 12 Number of Games 16 PARTS LIST 24 RGB Color Check 10 Scoring information 17 Service Switch 7 SERVICE SWITCHES 7 Shonest game time 16 Sound Test. 10 SPECIFICATIONS 2 Spider-Man Printed Circuit Board Assy 18 Stan Button 12 Test Burton 8 TEST ITEM MENU 8 TEST MODE 8 Test Switch 7

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