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CAIN Character Sheet 1

The document outlines a rating system for categorizing forces based on various parameters such as conditioning, coordination, and psyche. It includes instructions for tracking injuries, afflictions, and advancement through experience points (XP) and sin marks. Additionally, it describes mechanics for teamwork, bargaining with an admin, and the consequences of actions taken during missions.

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0% found this document useful (0 votes)
281 views1 page

CAIN Character Sheet 1

The document outlines a rating system for categorizing forces based on various parameters such as conditioning, coordination, and psyche. It includes instructions for tracking injuries, afflictions, and advancement through experience points (XP) and sin marks. Additionally, it describes mechanics for teamwork, bargaining with an admin, and the consequences of actions taken during missions.

Uploaded by

LargeHippo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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AFFIX ID CARD FIRMLY

CAT
CATEGORY RATING SYSTEM
Please circle clearly
I II III IV V
CATEGORY AFFECTS THE
PARAMETERS AND
EFFECTIVENESS OF POWERS
FORCE MISSIONS SURVIVED: 0 1 2 4 7

CONDITIONING
B
COORDINATION
COVERT
PSYCHE
½ CAT, rounded up.
Use for your powers
U
R
S
INTERFACING T USE YOUR POWERS OR GAIN +1D. THEN
MARK ONE, OR GAIN 1D3 SIN INSTEAD
INVESTIGATION REGISTERED KIT
SURVEILLANCE KIT
NEGOTIATION POINTS:
Spend KP to pull out the following items any time:

Starts at 6. -1 per injury.


EXECUTION Final slash takes any amount of stress
AUTHORITY
Description
CONNECTION
SERVICE WEAPONS (2 KP) (CAT 0, upgrade +1 by
Spend 1 advance to improve, then tick a box below. spending 3 scrip to max of CAT 3)
Two skills at 3 max.
ISSUE UNIFORM (0 KP)
Improvements: NOTEBOOK, PEN (1 KP)

INJURIES:
Each gives -1 stress.
MATCHBOOK (20 MATCHES), CLEAN HANDKERCHIEF (1 KP)
Suffer an injury when taking stress at maximum.
Clear all stress when gaining an injury.

! !!SIN OVERFLOW!!
Gain this injury box if
visitation rights have been acquired.

ACTION ASSESSMENT METRIC Give up or make a resistance check.


HOOKS:
Gain hooks when bargaining with the Admin, from
4+ RISKY HARD
Resistance: Roll 1d6 and add 1 for each sin mark. Gain
your own powers, or when there’s a delayed
Admin rolls the Successes on a a sin mark on a total result of 7 or lower and keep
consequence.
SUCCESS risk die. 6.
control. A result of 1 always suceeds. On success, clear
Gain bonus dice:
INSTRUCTIONS:
NAME HOOK
- Teamwork (Combine highest bonuses) all sin, gain a sin mark then permanently cross out
SLASH HOOK ONCE WHEN: - Setup yourself or another: (+1D, -risk, or -hard)
- Spend 1 psyche burst to use your powers (+1D) two boxes. Otherwise, give up.
- Gaining the same hook again
- Pressure increases - Use your abilities
- Rolling a 1 on risk - Bargain with the Admin (Gain a hook or tradeoff)
WHEN HOOK FILLS UP, ERASE AND
RESOLVE IT …+3 dice maximum

SIN MARK
AFFLICTIONS:
Record afflictions here.
Debrief after mission for decontamination. DIVINE AGONY
• When you take no successes on a roll,
gain an affliction, fil out a hook, gain an
injury, or an exorcist dies or suffers sin
overflow, store a pathos.
• Once a session, and once a scene for the
whole group, you may burn away all
pathos to add one extra die to a roll per
PATHOS
pathos burned, stacking with all bonuses. Clear after session end
-S - SCRIP:
Paid out per mission (5: success, 3: spare, -1: failure, +3 advance) Evolve with an advance
//ADVANCEMENT tmstandard 067

XP:
SIN MARK SIN MARK
ADVANCES:
At the end of each session, answer each question,
then mark xp. Cash an advance each time you mark 4.

• Did you survive?


• Did you follow your first agenda item?
• Did you follow at least one bolded agenda item?
• Did you follow two or more bolded agenda items?
• Did you take an injury or affliction?
DOCREF XX0011 DOCREF XX0018
Evolve with an advance
As above, so below Evolve with an advance As above, so below

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