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SiddarthComputerScienceProject (1)

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6 views

SiddarthComputerScienceProject (1)

Uploaded by

siddarthsr2008
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 37

MULTI-UTILITY PROJECT

COMPUTER SCIENCE PROJECT REPORT

submitted by

Siddarth.S & U.Aditya Parasaran

CLASS XI

SRIMATHI SUNDARVALLI MEMORIAL SCHOOL

CHENNAI

Page 1 of 37
TABLE OF CONTENTS

S.NO. CONTENT PG.NO.

1 OVERVIEW OF PYTHON 3

2 ABSTRACT 4

3 REQUIREMENTS 5

4 MODULES 6

5 BUILT-IN FUNCTIONS 7-10

6 SOURCE CODE 11-31

7 OUTPUT 32-34

8 Future Plans 35

9 CONCLUSION 36

10 REFERENCES 37

Page 2 of 37
OVERVIEW

PYTHON

Python was invented by Guido van Rossum in 1991 during his work at
Centrum Wiskunde & Informatica (CWI) in theNetherlands, aiming to create
a language that was easy tolearn yet powerful enough for professional use.
Inspired byABC, a teaching language, Python emphasized simplicity
andreadability while correcting some of ABC’s shortcomings. Thename
"Python" was chosen not from the snake but after thecomedy group "Monty
Python," reflecting Guido's love for their humor.

One of Python's greatest benefits is its beginner-friendly syntax, which


allows developers to write clean and understandable code. It is versatile,
supporting a wide range of programming paradigms such as procedural,
object-oriented, and functional programming. The language is open-source,
supported by a global community that actively contributes to its
development, making it continually evolve with new features.

Python reduces the need to write everything from scratch. Its ecosystem
includes powerful third-party libraries, such as NumPy and pandas for data
analysis, TensorFlow and PyTorch for machine learning, and Flask and
Django for web development. This makes Python a top choice in industries
like data science, web development, and artificial intelligence. Its integration
capabilities with other languages and platforms further enhance its utility,
despite the trade-off of being slower compared to compiled languages

Page 3 of 37
ABSTRACT

This project comprises three Python-based programs:

Sudoku Game:

A graphical implementation of the classic Sudoku puzzle. Users can solve


the puzzle interactively using a grid-based interface. Key functionalities
include cell selection, number input, and board reset.

Sequence Memory Test:

A memory game that tests the user’s ability to recall and replicate a
sequence of flashing buttons. The game increases in complexity with each
level, providing visual feedback for correctness.

Weather App:

A graphical application that fetches real-time weather data for a given city
using the OpenWeather API.The app displays temperature, a weather-related
emoji, and a description of the current conditions.

These programs demonstrate fundamental principles of graphical interface


design, event handling, and API integration.

Page 4 of 37
REQUIREMENTS

Software Requirements:

 Python 3.x
 Pygame library for graphics and input handling
 Text editor or IDE (e.g., Visual Studio Code, PyCharm)

Hardware Requirements:

 Computer with at least 4GB RAM and 1.5 GHz processor


 Keyboard and mouse for control
 Display with a minimum resolution of 1024x768 pixels

Functional Requirements:

 Sudoku Game:
o Interactive grid layout with number input
o Highlighting selected cells
 Sequence Memory Test:
o Button flashing and user input tracking
o Feedback for correct or incorrect sequences
 Weather App:
o Fetching and displaying weather data from an API
o Responsive interface

Specific Requirements:

 Food Chart:
o The food chart program must be stored in a folder with a
separate data file, and a joblib file in order for the code to be
executed successfully.
Page 5 of 37
Modules

 PyQt
PyQt is a set of Python bindings for the Qt application framework,
used for creating cross-platform GUI (Graphical User Interface)
applications.

 sys
Provides access to variables and functions that interact with the
Python runtime environment

 requests
Simplifies HTTP requests to interact with web services and APIs.

 tkinter
Python's standard library for creating simple GUI applications.
 random
Implements pseudo-random number generators and related
functionality.

 pygame
A library for creating 2D games and multimedia applications
 joblib
A Python library for saving and loading machine learning models or
other Python objects efficiently using serialization.
 pandas
A powerful library for data analysis and manipulation, providing
flexible data structures like DataFrames for handling structured data.

Page 6 of 37
BUILT-IN FUNCTIONS

 range()

Used to create a sequence of numbers, such as iterating over rows


and columns to generate the grid of buttons.

 len()

Determines the length of the sequence (e.g., to compare the user's


input with the actual sequence).

 random.randint()

Generates random numbers to add a new button to the sequence.

 lambda

Creates anonymous functions for button commands, particularly


when passing row and column indices dynamically.

 list.append()

Adds elements (e.g., row and column values) to the sequence list
and user input list.

 str()

Converts objects like numbers into strings for display or debugging


purposes.

 str.format()

Formats strings for constructing API URLs or displaying results like


temperature.

Page 7 of 37
 requests.get()

Sends HTTP GET requests to fetch weather data from the


OpenWeatherMap API.

 response.json()

Converts the API response to JSON format for easy access to data
fields.

 match

Implements pattern matching for handling HTTP status codes and


error messages.

 try / except

Handles exceptions such as requests.exceptions.HTTPError or


connection errors to ensure the program doesn't crash.

 int()

Converts string-based numbers (like weather IDs) into integers for


comparisons.

 staticmethod

Used to define get_weather_emoji() as a method that doesn’t depend


on the class instance.

 round()

Rounds off temperature values for display.

Page 8 of 37
 QApplication.exec_()

Starts the PyQt event loop for the application.

 dict.get()

Retrieves values from a dictionary, ensuring no error is thrown if


the key doesn’t exist.

 len()

Checks the length of rows and columns in the grid.

 range()

Creates sequences of numbers for iteration over the 9x9 grid.

 str()

Converts numeric values into strings for Tkinter widgets.

 all()

Ensures all conditions (like valid row, column, and subgrid values)
are satisfied.

 any()

Checks if any cell is empty (e.g., represented by a 0).

 set()

Ensures no duplicate values exist in rows, columns, or subgrids.

Page 9 of 37
 map()

Applies a function (like converting strings to integers) to all


elements in a list.

 filter()

Removes invalid or empty elements during data validation.

 re.fullmatch()

Validates user input in the grid to ensure only numbers (1-9) are
allowed.

 list.append()

Stores values dynamically, like saving user inputs or backtracking


steps.

Page 10 of 37
Source Code
Sequence Memory Test:

import tkinter as tk

import random

from tkinter import messagebox

class SequenceMemoryTest:

def __init__(self, root):

self.root = root

self.root.title("Sequence Memory Test")

self.root.config(bg="royalblue")

self.sequence = [] # Correct sequence

self.user_sequence = [] # User's input sequence

self.buttons = [] # 3x3 button grid

self.level = 0 # Tracks the player's progress

# Create a 3x3 grid of buttons

frame = tk.Frame(self.root, bg="royalblue")

frame.pack(pady=20)

for i in range(3):

row = []

for j in range(3):

button = tk.Button(frame, bg="lightblue", width=10, height=5,

Page 11 of 37
state="disabled", command=lambda r=i, c=j:
self.user_click(r, c))

button.grid(row=i, column=j, padx=5, pady=5)

row.append(button)

self.buttons.append(row)

# Instructions Label

self.label = tk.Label(self.root, text="Watch the sequence and repeat it!",


font=("Arial", 14), bg="royalblue", fg="white")

self.label.pack(pady=10)

# Start the game

self.start_game()

def start_game(self):

"""Reset game state and start a new game."""

self.level = 0

self.sequence = []

self.user_sequence = []

self.label.config(text="Get ready!")

self.root.after(1000, self.next_level)

def next_level(self):

"""Progress to the next level."""

self.level += 1

self.label.config(text=f"Level {self.level}")

Page 12 of 37
self.sequence.append((random.randint(0, 2), random.randint(0, 2))) #
Add random button to sequence

self.user_sequence = []

self.root.after(1000, self.show_sequence)

def show_sequence(self):

"""Disable buttons and display the sequence."""

for row in self.buttons:

for button in row:

button.config(state="disabled") # Disable buttons during display

self.flash_buttons(0)

def flash_buttons(self, index):

"""Flash the buttons in sequence."""

if index < len(self.sequence):

row, col = self.sequence[index]

self.buttons[row][col].config(bg="white") # Flash button

self.root.after(500, lambda: self.reset_button(row, col, index))

else:

for row in self.buttons:

for button in row:

button.config(state="normal") # Enable buttons for user input

def reset_button(self, row, col, index):

"""Reset button color after flash and proceed to the next in sequence."""

Page 13 of 37
self.buttons[row][col].config(bg="lightblue")

self.root.after(300, lambda: self.flash_buttons(index + 1))

def user_click(self, row, col):

"""Handle user button clicks."""

self.user_sequence.append((row, col))

# Check if user's input matches the sequence so far

if self.user_sequence == self.sequence[:len(self.user_sequence)]:

if len(self.user_sequence) == len(self.sequence): # Sequence correctly


completed

self.flash_grid(correct=True)

else:

self.flash_grid(correct=False)

def flash_grid(self, correct):

"""Flash the grid to indicate success or failure."""

color = "green" if correct else "red"

for row in self.buttons:

for button in row:

button.config(bg=color)

self.root.after(500, self.reset_grid_to_lightblue if correct else


self.show_game_over)

def reset_grid_to_lightblue(self):

Page 14 of 37
"""Reset grid color and go to the next level."""

for row in self.buttons:

for button in row:

button.config(bg="lightblue")

self.next_level()

def show_game_over(self):

"""Display game over message and restart the game."""

score = len(self.sequence) - 1 # Score is the last completed level

messagebox.showinfo("Game Over", f"Game Over! Your score: {score}")

for row in self.buttons:

for button in row:

button.config(bg="lightblue")

self.start_game()

if __name__ == "__main__":

root = tk.Tk()

game = SequenceMemoryTest(root)

root.mainloop()

Weather App:

import sys

import requests

from PyQt5.QtWidgets import (QApplication, QWidget, QLabel,

QLineEdit, QPushButton, QVBoxLayout)

from PyQt5.QtCore import Qt

Page 15 of 37
class WeatherApp(QWidget):

def __init__(self):

super().__init__()

self.city_label = QLabel("Enter city name: ", self)

self.city_input = QLineEdit(self)

self.get_weather_button = QPushButton("Get Weather", self)

self.temperature_label = QLabel(self)

self.emoji_label = QLabel(self)

self.description_label = QLabel(self)

self.initUI()

def initUI(self):

self.setWindowTitle("Weather App")

vbox = QVBoxLayout()

vbox.addWidget(self.city_label)

vbox.addWidget(self.city_input)

vbox.addWidget(self.get_weather_button)

vbox.addWidget(self.temperature_label)

vbox.addWidget(self.emoji_label)

vbox.addWidget(self.description_label)

self.setLayout(vbox)

Page 16 of 37
self.city_label.setAlignment(Qt.AlignCenter)

self.city_input.setAlignment(Qt.AlignCenter)

self.temperature_label.setAlignment(Qt.AlignCenter)

self.emoji_label.setAlignment(Qt.AlignCenter)

self.description_label.setAlignment(Qt.AlignCenter)

self.city_label.setObjectName("city_label")

self.city_input.setObjectName("city_input")

self.get_weather_button.setObjectName("get_weather_button")

self.temperature_label.setObjectName("temperature_label")

self.emoji_label.setObjectName("emoji_label")

self.description_label.setObjectName("description_label")

self.setStyleSheet("""

QLabel, QPushButton{

font-family: calibri;

QLabel#city_label{

font-size: 40px;

font-style: italic;

QLineEdit#city_input{

font-size: 40px;

QPushButton#get_weather_button{

Page 17 of 37
font-size: 30px;

font-weight: bold;

QLabel#temperature_label{

font-size: 75px;

QLabel#emoji_label{

font-size: 100px;

font-family: Segoe UI emoji;

QLabel#description_label{

font-size: 50px;

""")

self.get_weather_button.clicked.connect(self.get_weather)

def get_weather(self):

api_key = "YOUR API KEY GOES HERE"

city = self.city_input.text()

url =
f"https://api.openweathermap.org/data/2.5/weather?q={city}&appid={api_k
ey}"

try:

Page 18 of 37
response = requests.get(url)

response.raise_for_status()

data = response.json()

if data["cod"] == 200:

self.display_weather(data)

except requests.exceptions.HTTPError as http_error:

match response.status_code:

case 400:

self.display_error("Bad request:\nPlease check your input")

case 401:

self.display_error("Unauthorized:\nInvalid API key")

case 403:

self.display_error("Forbidden:\nAccess is denied")

case 404:

self.display_error("Not found:\nCity not found")

case 500:

self.display_error("Internal Server Error:\nPlease try again


later")

case 502:

self.display_error("Bad Gateway:\nInvalid response from the


server")

case 503:

self.display_error("Service Unavailable:\nServer is down")

case 504:

Page 19 of 37
self.display_error("Gateway Timeout:\nNo response from the
server")

case _:

self.display_error(f"HTTP error occurred:\n{http_error}")

except requests.exceptions.ConnectionError:

self.display_error("Connection Error:\nCheck your internet


connection")

except requests.exceptions.Timeout:

self.display_error("Timeout Error:\nThe request timed out")

except requests.exceptions.TooManyRedirects:

self.display_error("Too many Redirects:\nCheck the URL")

except requests.exceptions.RequestException as req_error:

self.display_error(f"Request Error:\n{req_error}")

def display_error(self, message):

self.temperature_label.setStyleSheet("font-size: 30px;")

self.temperature_label.setText(message)

self.emoji_label.clear()

self.description_label.clear()

def display_weather(self, data):

self.temperature_label.setStyleSheet("font-size: 75px;")

temperature_k = data["main"]["temp"]

temperature_c = temperature_k - 273.15

temperature_f = (temperature_k * 9/5) - 459.67

Page 20 of 37
weather_id = data["weather"][0]["id"]

weather_description = data["weather"][0]["description"]

self.temperature_label.setText(f"{temperature_f:.0f}°F")

self.emoji_label.setText(self.get_weather_emoji(weather_id))

self.description_label.setText(weather_description)

@staticmethod

def get_weather_emoji(weather_id):

if 200 <= weather_id <= 232:

return "⛈"

elif 300 <= weather_id <= 321:

return "⛈"

elif 500 <= weather_id <= 531:

return "⛈"

elif 600 <= weather_id <= 622:

return "❄"

elif 701 <= weather_id <= 741:

return "⛈"

elif weather_id == 762:

return "⛈"

elif weather_id == 771:

return "⛈"

elif weather_id == 781:

Page 21 of 37
return "⛈"

elif weather_id == 800:

return "☀"

elif 801 <= weather_id <= 804:

return "☁"

else:

return ""

if __name__ == "__main__":

app = QApplication(sys.argv)

weather_app = WeatherApp()

weather_app.show()

sys.exit(app.exec_())

Sudoku:

# Import the pygame library

import pygame

# Initialize the pygame font

pygame.font.init()

# Screen settings

WINDOW_SIZE = 500

GRID_SIZE = 9

CELL_SIZE = WINDOW_SIZE / GRID_SIZE

Page 22 of 37
screen = pygame.display.set_mode((WINDOW_SIZE, WINDOW_SIZE + 100))
# Extra space for instructions

# Set the title and icon

pygame.display.set_caption("Sudoku Game")

icon = pygame.image.load('icon.png') # Replace 'icon.png' with the path to


your icon

pygame.display.set_icon(icon)

# Sudoku puzzle (0 means empty cell)

sudoku_board = [

[7, 8, 0, 4, 0, 0, 1, 2, 0],

[6, 0, 0, 0, 7, 5, 0, 0, 9],

[0, 0, 0, 6, 0, 1, 0, 7, 8],

[0, 0, 7, 0, 4, 0, 2, 6, 0],

[0, 0, 1, 0, 5, 0, 9, 3, 0],

[9, 0, 4, 0, 6, 0, 0, 0, 5],

[0, 7, 0, 3, 0, 0, 0, 1, 2],

[1, 2, 0, 0, 0, 7, 4, 0, 0],

[0, 4, 9, 2, 0, 6, 0, 0, 7]

# Fonts for rendering text

large_font = pygame.font.SysFont("comicsans", 40)

small_font = pygame.font.SysFont("comicsans", 20)

Page 23 of 37
# Selected cell coordinates

selected_row, selected_col = -1, -1 # None selected initially

# Get cell based on mouse click position

def select_cell(position):

global selected_row, selected_col

selected_col = int(position[0] // CELL_SIZE)

selected_row = int(position[1] // CELL_SIZE)

# Highlight the selected cell

def highlight_cell():

if selected_row != -1 and selected_col != -1: # Ensure a cell is selected

pygame.draw.rect(

screen, (255, 0, 0),

(selected_col * CELL_SIZE, selected_row * CELL_SIZE, CELL_SIZE,


CELL_SIZE),

# Draw the Sudoku grid and numbers

def draw_grid():

for row in range(GRID_SIZE):

Page 24 of 37
for col in range(GRID_SIZE):

if sudoku_board[row][col] != 0:

# Highlight non-editable cells with a light gray background

pygame.draw.rect(

screen, (200, 200, 200),

(col * CELL_SIZE, row * CELL_SIZE, CELL_SIZE, CELL_SIZE)

# Display the number

text = large_font.render(str(sudoku_board[row][col]), True, (0, 0, 0))

screen.blit(text, (col * CELL_SIZE + CELL_SIZE / 3, row *


CELL_SIZE + CELL_SIZE / 5))

# Draw the grid lines

for i in range(GRID_SIZE + 1):

thickness = 3 if i % 3 == 0 else 1 # Thicker lines for 3x3 boxes

pygame.draw.line(screen, (0, 0, 0), (0, i * CELL_SIZE), (WINDOW_SIZE, i


* CELL_SIZE), thickness)

pygame.draw.line(screen, (0, 0, 0), (i * CELL_SIZE, 0), (i * CELL_SIZE,


WINDOW_SIZE), thickness)

# Display instructions at the bottom

def show_instructions():

reset_text = small_font.render("Press R to Reset the Board", True, (0, 0, 0))

input_text = small_font.render("Click on cells and enter numbers (1-9)",


True, (0, 0, 0))

screen.blit(reset_text, (20, WINDOW_SIZE + 20))

Page 25 of 37
screen.blit(input_text, (20, WINDOW_SIZE + 50))

# Reset the Sudoku board to the default puzzle

def reset_board():

global sudoku_board

sudoku_board = [

[7, 8, 0, 4, 0, 0, 1, 2, 0],

[6, 0, 0, 0, 7, 5, 0, 0, 9],

[0, 0, 0, 6, 0, 1, 0, 7, 8],

[0, 0, 7, 0, 4, 0, 2, 6, 0],

[0, 0, 1, 0, 5, 0, 9, 3, 0],

[9, 0, 4, 0, 6, 0, 0, 0, 5],

[0, 7, 0, 3, 0, 0, 0, 1, 2],

[1, 2, 0, 0, 0, 7, 4, 0, 0],

[0, 4, 9, 2, 0, 6, 0, 0, 7]

# Main game loop

running = True

while running:

# White background

screen.fill((255, 255, 255))

Page 26 of 37
# Event handling

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

# Select cell on mouse click

if event.type == pygame.MOUSEBUTTONDOWN:

mouse_position = pygame.mouse.get_pos()

if mouse_position[1] < WINDOW_SIZE: # Ignore clicks outside the


grid

select_cell(mouse_position)

# Enter numbers or reset the board on key press

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_r:

reset_board()

if event.key in [pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4,


pygame.K_5, pygame.K_6, pygame.K_7, pygame.K_8, pygame.K_9]:

if selected_row != -1 and selected_col != -1 and


sudoku_board[selected_row][selected_col] == 0: # Allow input only in empty
cells

sudoku_board[selected_row][selected_col] = int(event.unicode)

# Draw everything

draw_grid()

highlight_cell()

show_instructions()

Page 27 of 37
# Update the display

pygame.display.update()

# Quit the game

pygame.quit()

Food Chart:
import joblib

import warnings

import tkinter as tk

from tkinter import ttk

from tkinter import messagebox

from matplotlib import pyplot as plt

warnings.filterwarnings('ignore')

model = joblib.load("food_model.joblib")

frame = tk.Tk()

frame.title("User Form")

frame.geometry("500x300+370+200")

age = tk.StringVar()

gender = tk.StringVar()

occupation = tk.StringVar()

def pie_chart_func(prediction):

plt.title("Food Chart")

labels = ["Carbohydrate", "Proteins", "Fats", "Vitamins and Minerals"]

prediction_list = list(prediction)[0]

Page 28 of 37
plt.pie(prediction_list, labels=labels, wedgeprops={"edgecolor": "black"},
autopct="%1.1f%%")

plt.show()

age.set("")

gender.set("")

occupation.set("")

def prediction_func():

global user_gender

try:

int(age.get())

except:

messagebox.showerror("Error", 'You have given wrong or invalid value


in place of "Age"')

age.set("")

return

user_occupation = occupation.get()

user_age = int(age.get())

if user_age < 18 and user_occupation != "Student":

messagebox.showerror("Error", 'Your age is below 18 years and you have


selected option other than ''"Student" option. Pls select the Student option')

age.set("")

gender.set("")

occupation.set("")

return

if gender.get() == "Male":

Page 29 of 37
user_gender = 1

elif gender.get() == "Female":

user_gender = 0

occupation_dict = dict(zip(occupation_list, occupation_integers))

prediction = model.predict( [ [user_age, user_gender,


occupation_dict.get(user_occupation) ] ] )

pie_chart_func(prediction)

info_label = tk.Label(frame, text='Enter the below details to see your food


chart', fg="green", pady=20,

font=("Helvetica", 20)).grid(row=0, columnspan=2)

age_label = tk.Label(frame, text='Age', pady=10, font=("Helvetica",


15)).grid(row=2, column=0)

age_entry = tk.Entry(frame, textvariable=age, borderwidth=3).grid(row=2,


column=1)

gender_label = tk.Label(frame, text='Gender', pady=10, font=("Helvetica",


15)).grid(row=3, column=0)

gender_entry = ttk.Combobox(frame, textvariable=gender, values=["Male",


"Female"], state="readonly", width=18).grid(row=3, column=1)

occupation_integers = [1, 2, 3, 4, 5, 6, 7, 8, 9]

occupation_list = ["Software engineer", "Student", "Constructional worker",


"Teacher", "Hospital workers", "Housekeeping","Delivery persons", "White-
collar", "Police"]

occupation_label = tk.Label(frame, text='Occupation', pady=5,


font=("Helvetica", 15)).grid(row=4, column=0)

occupation_entry = ttk.Combobox(frame, textvariable=occupation,


values=occupation_list, state="readonly", width=18).grid(row=4,
column=1)

submit_button = tk.Button(frame, text="Submit", fg="blue",


command=prediction_func, pady=5, padx=5).grid(row=5, column=1)

frame.mainloop()

import pandas as pd

Page 30 of 37
from sklearn.tree import DecisionTreeClassifier

import joblib

food_data = pd.read_csv("food_data.csv")

food_list = ["carbohydrate", "proteins", "fat", "vitaminsAndMinerals"]

input_set = ["age", "gender", "occupation"]

X = food_data.drop(columns=food_list)

y = food_data.drop(columns=input_set)

model = DecisionTreeClassifier()

model.fit(X, y)

joblib.dump(model, "food_model.joblib")

from matplotlib import pyplot as plt

labels = ["Carbohydrate", "Proteins", "Fats", "Vitamins and Minerals"]

plt.pie([60, 30, 5, 5], labels=labels, wedgeprops={"edgecolor": "black"},


autopct="%1.1f%%")

plt.title("Food Chart")

plt.show()

Page 31 of 37
Output

Page 32 of 37
Page 33 of 37
Page 34 of 37
Future Outlook

Enhanced User Interaction and Customization:

Dynamic Theme Support:


Add features to allow users to choose between various themes (e.g., dark
mode, light mode, or custom colors). A "Settings" menu can provide controls
for selecting fonts, button colors, and background colors.

Resizable UI:
Implement support for resizable widgets using grid or pack layouts with
weights, ensuring the interface adapts to different screen sizes.

Integrate Advanced APIs:

Air Quality Index (AQI): Show the air quality of the selected city.Weather
Alerts: Notify users of severe weather conditions like storms, heatwaves, or
floods

Offline Functionality:

Basic Functionality: Allow the app to function partially (e.g., saved cities and
data) when not connected to the internet.

Random Puzzle Generation:

Implement an algorithm to generate valid Sudoku puzzles on the fly. It


increases replay ability and ensures infinite puzzles.

Timer and Score

Implement a timer and scoring system. Timer tracks how long the user takes
to solve the puzzle. Score decreases with incorrect entries or hints used. It
adds a competitive element and tracks player performance.

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CONCLUSION

The Python-based programs in this project showcase fundamental computer


science and programming concepts. Each application demonstrates skills in
graphical interface design, event handling, and modular programming:

 The Sudoku Game highlights interactive user inputs with visual


feedback.
 The Sequence Memory Test emphasizes logic, memory, and
progression.
 The Weather App integrates API handling and data presentation.

These projects provide practical experience with Python’s rich library


ecosystem, serving as a foundation for future explorations in software
development and problem-solving.

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REFERENCES

1. Official Documentation:

1. Python Documentation: For understanding Python syntax


and functions.
2. Pygame Documentation: Essential for learning about game
development tools and features.
2. Tutorials and Guides:

1. FreeCodeCamp: Pygame Tutorials for Beginners and


Tkinter Course
2. Real Python: Tutorials on Python programming and using
libraries like Pygame.
3. Books:

1."Computer Science with Python" by Sumita Arora: A


beginner-friendly book covering Python basics and simple
game development.
4. YouTube Channels:

1. Tech With Tim: Pygame tutorials and game development


concepts.
2. CodeWithHarry (or similar channels): Short, beginner-
friendly Python tutorials.
3. BroCode: Python full course(2024)
5. Additional Resources:

1. GeeksforGeeks: Tutorials on Python, algorithms, and game


design concepts.
2. W3Schools Python: For quick Python reference and
learning basics.

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