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-- Initialize Services

local Players = game:GetService("Players")


local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local HttpService = game:GetService("HttpService")
local Camera = workspace.CurrentCamera

-- Global Settings
local Global = getgenv and getgenv() or _G
Global.Reanimation = Global.Reanimation or "PermaDeath"
Global.FlingType = Global.FlingType or 'Mixed'

-- Create UI Library (Replace with a modern UI library like OrionLib or Rayfield)


local Library = loadstring(game:HttpGet("https://example.com/ui_library.lua"))()

if not game:IsLoaded() then


game.Loaded:Wait()
end

-- Initialize UI
local Pendulum = Library:New("Security Testing Hub")
local SettingsTab = Pendulum:NewTab("Settings")
local TestScriptsTab = Pendulum:NewTab("Test Scripts")
local LogsTab = Pendulum:NewTab("Logs")

-- Logs Section for Output


local LogsBox = LogsTab:NewTextBox("Execution Logs", "Logs from executed scripts
will appear here.", function(text)
print("[LOG] " .. text)
end)

-- Toggle Reanimation Type


SettingsTab:NewButton("Toggle Reanimation Type", "Switch between PermaDeath and
Simple.", function()
if Global.Reanimation == "PermaDeath" then
Global.Reanimation = "Simple"
LogsBox:SetText("Reanimation switched to: Simple")
else
Global.Reanimation = "PermaDeath"
LogsBox:SetText("Reanimation switched to: PermaDeath")
end
end)

-- Toggle Fling Type


SettingsTab:NewButton("Toggle Fling Type", "Switch between Mixed, Click-only, and
Prediction-only.", function()
local options = { "Mixed", "Click-only", "Prediction-only" }
local currentIndex = table.find(options, Global.FlingType)
Global.FlingType = options[(currentIndex % #options) + 1]
LogsBox:SetText("Fling type switched to: " .. Global.FlingType)
end)

-- Test Script Loader


TestScriptsTab:NewButton("Load Test Script 1", "Loads a secure test script.",
function()
local scriptURL = "https://example.com/test_script_1.lua"
local response = game:HttpGet(scriptURL)
if response then
local func = loadstring(response)
func()
LogsBox:SetText("Executed Test Script 1")
else
warn("Failed to load Test Script 1.")
end
end)

TestScriptsTab:NewButton("Load Test Script 2", "Loads another secure test script.",


function()
local scriptURL = "https://example.com/test_script_2.lua"
local response = game:HttpGet(scriptURL)
if response then
local func = loadstring(response)
func()
LogsBox:SetText("Executed Test Script 2")
else
warn("Failed to load Test Script 2.")
end
end)

-- Logs for all button clicks and test execution


local function logAction(message)
LogsBox:SetText(message)
print("[ACTION] " .. message)
end

-- Blur Effect for Testing


local Blur = Instance.new("BlurEffect")
Blur.Size = 0
Blur.Parent = Lighting

-- FOV Transition Testing


local function applyBlur()
local FOV = Camera.FieldOfView
TweenService:Create(Blur, TweenInfo.new(1.5), { Size = 40 }):Play()
TweenService:Create(Camera, TweenInfo.new(1.5), { FieldOfView = FOV -
15 }):Play()
task.wait(2)
TweenService:Create(Blur, TweenInfo.new(1.5), { Size = 0 }):Play()
TweenService:Create(Camera, TweenInfo.new(1.5), { FieldOfView = FOV }):Play()
logAction("Applied blur effect for testing.")
end

SettingsTab:NewButton("Test Blur Effect", "Simulate blur transitions to test FOV.",


applyBlur)

-- Anti-Exploit Testing Functions


local function checkPlayerIntegrity()
local player = Players.LocalPlayer
if player and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("Script") or v:IsA("LocalScript") then
LogsBox:SetText("Potential Exploit Detected: " .. v.Name)
v:Destroy()
end
end
LogsBox:SetText("Integrity check completed. No exploits found.")
end
end

SettingsTab:NewButton("Run Player Integrity Check", "Check for injected scripts in


the player's character.", checkPlayerIntegrity)

-- Initialize Security Hub


Pendulum:SetMainTab(SettingsTab)
Pendulum:SetFooter("Security Testing Hub - Version 1.0")

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