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INTRO To HCI Modules

The document outlines the Human-Computer Interaction (HCI) modules, covering the definition, scope, and importance of HCI in IT, including user-centered design principles and human factors in system design. It discusses interface design fundamentals, prototyping tools, usability evaluation methods, and emerging technologies like AR/VR and IoT. Overall, it emphasizes enhancing user experience, accessibility, and usability in interactive systems.

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edwen2024
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0% found this document useful (0 votes)
12 views3 pages

INTRO To HCI Modules

The document outlines the Human-Computer Interaction (HCI) modules, covering the definition, scope, and importance of HCI in IT, including user-centered design principles and human factors in system design. It discusses interface design fundamentals, prototyping tools, usability evaluation methods, and emerging technologies like AR/VR and IoT. Overall, it emphasizes enhancing user experience, accessibility, and usability in interactive systems.

Uploaded by

edwen2024
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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HUMAN-COMPUTER INTERACTION (HCI) MODULES

MODULE 1: INTRODUCTION TO HCI AND ITS IMPORTANCE

Definition and Scope of HCI in IT

• Definition: Human-Computer Interaction (HCI) is the study and practice of designing,


implementing, and evaluating interactive systems for human use, focusing on the interface
between users and computers.

• Scope: HCI encompasses usability, interface design, interaction design, user experience
(UX), accessibility, and the cognitive, emotional, and social aspects of interactions.

The Role of HCI in Software Development and System Design

• Enhancing User Experience: HCI principles ensure software and systems are intuitive,
efficient, and satisfying to use.

• Improved Accessibility: Designing for all users, including those with disabilities, enhances
inclusivity.

• Error Reduction: HCI strategies help minimize user errors and improve efficiency in task
completion.

• Competitive Advantage: Products with superior usability and design often outperform
competitors in the market.

MODULE 2: PRINCIPLES OF USER-CENTERED DESIGN

Basics of User Needs and Expectations

• User Research: Identifying user demographics, goals, and pain points through surveys,
interviews, and observations.

• Personas: Creating representative profiles to guide design decisions.

• Context of Use: Analyzing the environment, tasks, and devices users interact with.

Designing Interfaces for Usability and Accessibility

• Usability: Ensuring effectiveness, efficiency, and satisfaction in achieving user goals.

• Accessibility: Designing interfaces that accommodate diverse abilities (e.g., WCAG


standards).

• Simplicity: Avoiding unnecessary complexity to enhance learnability and memorability.

MODULE 3: HUMAN FACTORS IN IT SYSTEMS

Understanding User Behavior and Interaction Models

• Interaction Models: Examining paradigms like direct manipulation, WIMP (windows, icons,
menus, pointer), and natural user interfaces.
• User Behavior: Recognizing patterns such as mental models, affordances, and feedback
loops.

Cognitive Load, Memory, and Error Prevention in System Design

• Cognitive Load: Reducing mental effort required for users to complete tasks.

• Memory: Designing systems that support recognition over recall.

• Error Prevention: Implementing fail-safes, confirmations, and clear error messages to


guide users.

MODULE 4: UI/UX DESIGN FUNDAMENTALS

Core Principles of Interface and Interaction Design

• Consistency: Maintaining uniformity across platforms and components.

• Visibility: Making key functions and elements easy to find.

• Feedback: Providing real-time responses to user actions.

Design Patterns, Usability Heuristics, and Best Practices

• Design Patterns: Leveraging common solutions for recurring design problems.

• Usability Heuristics: Adhering to principles like Nielsen’s usability heuristics (e.g., match
between system and real world).

• Best Practices: Adopting user-centered approaches, iterative testing, and responsive


design.

MODULE 5: PROTOTYPING AND WIREFRAMING

Tools for Creating Low and High-Fidelity Prototypes

• Low-Fidelity Tools: Sketching, paper prototypes, and tools like Balsamiq.

• High-Fidelity Tools: Software like Figma, Adobe XD, and Sketch for interactive, detailed
prototypes.

Iterative Design Process and Testing Prototypes

• Iterative Process: Cycle of designing, prototyping, testing, and refining based on feedback.

• Prototype Testing: Conducting user testing to identify usability issues and refine designs.

MODULE 6: USABILITY EVALUATION AND TESTING

Conducting User Testing and Interpreting Results

• User Testing: Observing users perform tasks to identify usability barriers.

• Data Analysis: Using quantitative and qualitative methods to interpret findings.


Common Usability Evaluation Methods

• Heuristic Evaluation: Experts evaluate the interface against usability heuristics.

• Surveys and Questionnaires: Gathering user feedback through structured forms.

• Task Analysis: Breaking down user tasks to identify friction points.

MODULE 7: HCI TECHNOLOGIES AND TRENDS

Introduction to Emerging Technologies like AR/VR and IoT

• Augmented and Virtual Reality: Enhancing user experiences through immersive


environments.

• IoT: Connecting physical devices to the digital world for smarter interactions.

Multimodal Interactions (Voice, Touch, Gesture)

• Voice Interfaces: Speech-based controls like Siri, Alexa, and Google Assistant.

• Touch Interfaces: Interactive touchscreens for smartphones, tablets, and kiosks.

• Gestural Interfaces: Using physical movements for control, such as in gaming systems like
Kinect.

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