Ball Velocity Script
Ball Velocity Script
WARNING: This script has not been verified by ScriptBlox. Use at your own risk!
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-- Parry Settings
getgenv().Fsploit = {
["AutoParry"] = true, -- AutoParry is always enabled
["PingBased"] = false,
["PingBasedOffset"] = 0,
["DistanceToParry"] = 0.5,
["BallSpeedCheck"] = true,
}
ReplicatedStorage.Remotes.ParrySuccess.OnClientEvent:Connect(function()
local hit_Sound = Instance.new("Sound", game:GetService("CoreGui"))
hit_Sound.SoundId = "rbxassetid://936447863"
hit_Sound.Volume = 5
hit_Sound:Play()
end)
-- Function to calculate and display ball velocity on the ball itself
task.spawn(function()
local lastPosition = nil
local ball = nil
RunService.Heartbeat:Connect(function()
ball = FindBall()
if ball then
local ballPosition = ball.Position
local ballVelocity = ball.AssemblyLinearVelocity.Magnitude
if getgenv().Fsploit.PingBased then
Distance -= Ping + getgenv().Fsploit.PingBasedOffset
end
resolve_parry_Remote()