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Panel different color

The document is an HTML page for a web application titled '1000% Accurate Auto Headshot' that simulates a shooting game feature. It includes buttons to activate and deactivate an auto headshot mode, which allows for guaranteed headshots on an enemy character with specific attributes. The script manages the enemy's position and health, providing real-time updates on the game's status and actions taken.

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phanougg
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© © All Rights Reserved
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views

Panel different color

The document is an HTML page for a web application titled '1000% Accurate Auto Headshot' that simulates a shooting game feature. It includes buttons to activate and deactivate an auto headshot mode, which allows for guaranteed headshots on an enemy character with specific attributes. The script manages the enemy's position and health, providing real-time updates on the game's status and actions taken.

Uploaded by

phanougg
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<!

DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>1000% Accurate Auto Headshot</title>
<style>
body {
margin: 0;
font-family: Arial, sans-serif;
background: #101010;
color: #fff;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
.panel {
background: #202020;
padding: 20px;
border-radius: 10px;
text-align: center;
width: 300px;
box-shadow: 0 0 15px rgba(0, 0, 0, 0.7);
}
.panel h1 {
color: #f39c12;
margin-bottom: 15px;
}
.options button {
background: #f39c12;
color: #000;
padding: 10px 20px;
border: none;
border-radius: 5px;
cursor: pointer;
font-size: 16px;
margin: 10px 0;
transition: background 0.3s;
}
.options button:hover {
background: #e67e22;
}
.log {
margin-top: 15px;
font-size: 14px;
color: #aaa;
}
</style>
</head>
<body>
<div class="panel">
<h1>1000% Accurate Auto Headshot</h1>
<div class="options">
<button onclick="activateHeadshot()">Activate Headshot</button>
<button onclick="deactivateHeadshot()">Deactivate</button>
</div>
<div class="log" id="log">Status: Waiting for input...</div>
</div>
<script>
let headshotMode = false;
let firingRate = 50; // Extremely fast shooting

function activateHeadshot() {
headshotMode = true;
document.getElementById('log').textContent = "Status: 1000% Accurate
Auto Headshot Activated!";
console.log("Auto Headshot Mode ON: Absolute accuracy enabled.");
}

function deactivateHeadshot() {
headshotMode = false;
document.getElementById('log').textContent = "Status: Auto Headshot
Deactivated.";
console.log("Auto Headshot Mode OFF: Aiming disabled.");
}

const enemy = {
health: 100,
position: { x: 0, y: 0, z: 1.8 }, // Head height
distance: 5, // Distance from player
speed: 10, // Speed in m/s
direction: { x: 1, y: 0 }, // Movement direction
isJumping: false,
isSitting: false,
isElevated: false
};

let lastKnownPosition = { x: 0, y: 0, z: 1.8 }; // For smoothing

function updateEnemyPosition() {
if (enemy.isJumping) {
enemy.position.z = 2.0; // Higher head height during jumping
} else if (enemy.isSitting) {
enemy.position.z = 1.5; // Lower head height while sitting
} else {
enemy.position.z = 1.8; // Normal head height
}

if (enemy.isElevated) {
enemy.position.z += 1; // Elevated by 1 meter
}
}

let lastShotTime = 0;
document.addEventListener('keydown', (event) => {
if (event.key === " " && headshotMode) { // Spacebar simulates shooting
const currentTime = Date.now();
if (currentTime - lastShotTime >= firingRate) {
lastShotTime = currentTime;
guaranteedHeadshot(enemy);
}
}
});

function guaranteedHeadshot(target) {
updateEnemyPosition();
// Lock aim directly to the head
const aimAdjustment = lockAimToHead(target);

console.log(`Headshot locked at: x=${aimAdjustment.x}, y=$


{aimAdjustment.y}, z=${aimAdjustment.z}`);

target.health = Math.max(0, target.health - 50); // Reduce health by 50


console.log("🔥 Headshot! Enemy health is now", target.health);
document.getElementById('log').textContent = `🔥 Headshot landed! Enemy
health: ${target.health}`;
}

function lockAimToHead(target) {
const targetPosition = {
x: target.position.x, // Directly track the target's x
y: target.position.y, // Directly track the target's y
z: 1.8 // Always lock to the precise head height
};

// Override all aiming to lock onto the exact head position


lastKnownPosition = targetPosition;

return targetPosition;
}
</script>
</body>
</html>

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