Artificial Intelligence new
Artificial Intelligence new
1. AI in Astronomy
o Automated Celestial Object Identification: AI systems can automatically
identify and classify celestial objects in astronomical images, aiding in
discovering new stars, galaxies, and other cosmic phenomena. In simple
words, AI can spot and sort out things in space by looking at pictures.
It's like having a cosmic detective that finds new stars, galaxies, and
other mysterious objects without human help.
o Exoplanet Hunting: AI helps astronomers find planets outside our solar
system by looking at lots of data. It can notice tiny changes in the light
from stars, which tell us there might be planets around them, such as
those caused by exoplanet transits.
o Analyzing Space Information: AI plays a crucial role in the study of
space. It assists scientists by carefully examining vast amounts of
complex data gathered from space observations. This helps astronomers
uncover sophisticated patterns, unusual phenomena, and connections
that might be otherwise very difficult to notice. Essentially, AI acts as a
dedicated assistant, sifting through the cosmic data haystack to find the
valuable needles of knowledge.
o Watching Space Events in Real-time: AI-powered tools can keep a
constant eye on the night sky, looking out for sudden happenings like
exploding stars (supernovae) or bursts of powerful gamma rays. This
allows scientists to quickly study these events in more detail when they
occur.
o Making Telescopes Smarter: AI is like a brain for telescopes. It helps
them work better by changing their settings on the fly. For example, if
the weather gets cloudy or if scientists want to study something specific
in space, AI can adjust the telescope to get the best results. It's like
having a telescope that can think and adapt to the situation.
2. AI in Healthcare
o Helping Doctors See Inside the Body Better: AI is like a super helper for
doctors when they look at pictures of the inside of a patient's body, like
X-rays or MRIs. It uses smart algorithms to find things like problems,
tumors, or broken bones very accurately. This means doctors can figure
out what's going on faster and more accurately, which is great for
patients and for better diagnosis.
o Detecting Health Problems Early: AI acts as a health detective. It looks
at your health information to find out if you might get certain diseases
in the future. When it sees a high risk, doctors can step in early to help
you stay healthy. This is really important for conditions like diabetes and
heart problems because catching them at this time means better
treatment and less trouble for the patient.
o Developing Medications Quickly and Cost-Effectively: AI acts like a
super scientist in the lab. It uses certain algorithms to predict how
different chemicals can fight diseases. This helps us make new
medicines much quicker and at a low cost. So people can get the
treatments they need sooner, and it doesn't cost as much money to
manufacture them.
o Personalized Treatment Plans: AI looks at your health information, like
your genes, what happened to you before, and how you've responded
to treatments. Then, it makes a special plan just for you. This means
your treatment works better and doesn't give you as many problems.
It's like having a personalized health coach, which helps in avoiding
complications caused by improperly prescribed medicine.
o Managing Hospital Functions and Resources: AI acts like a manager for
hospitals. It helps with things like when patients come in, where to put
resources like doctors and supplies, and how to make sure everything
runs well. It can even guess how many patients might come in ahead of
time, so hospitals use their staff and resources in the best way possible.
3. AI in Gaming
o Crop Observation and Control: AI, with the help of various sensors, acts
as a guardian for crops on the farm. It keeps an eye on them, making
sure they're healthy and growing well. It tells farmers when it's the best
time to plant, water, and harvest the most crops. It's like having a farm
expert who ensures the fields are super productive so farmers can get
the most out of their hard work.
o Smart Farming for Efficiency: AI makes farming super efficient. It helps
farmers use just the right amount of things like fertilizer and pesticides,
not too much and not too little. This means there's less waste, and the
crops grow better. It's like having a precise chef in the field, making sure
everything is just perfect for the plants to thrive and produce lots of
food.
o Automated Farming: AI controls a number of machines like tractors and
drones. These machines can plant seeds, remove weeds, and spray stuff
on crops all by themselves. They do it super well and exactly as needed,
like having expert farmers who never get tired and work perfectly,
making farming easier and more efficient.
o Monitoring Livestock: AI uses special sensors and smart data analysis to
make sure they're healthy and happy. If anything is wrong, it alerts the
farmer. This way, the animals are well taken care of, and the farm can
run smoothly. It's like having a watchful friend for the animals, making
sure they're okay and the farm works better.
12. AI in E-commerce
o Personalized Product Suggestions: AI looks at what you've looked at
and bought before and suggests things you might really like. It's like
having a personal shopper who knows your style, making your online
shopping more fun and helping you discover new things you might want
to buy. Plus, it's great for the store because it helps them sell more, and
as a customer, it saves your time.
o Managing Inventory: AI takes care of a store's shelves. It predicts how
much of each product people will buy and automatically orders more
when needed. In this manner, there exists an optimal balance of
products, preventing excessive stock that ties up funds while also
ensuring an adequate supply to prevent customers from leaving without
making a purchase.
o Dynamic Pricing: Artificial intelligence dynamically adjusts pricing
according to demand, market competition, and inventory levels,
ensuring customers receive optimal value while enhancing the store's
profitability.
13. AI in education:
Types of AI Agents
Agents can be grouped into five classes based on their degree of perceived
intelligence and capability. All these agents can improve their performance
and generate better action over the time. These are given below:
o Simple Reflex Agent
o Model-based reflex agent
o Goal-based agents
o Utility-based agent
o Learning agent
1. Simple Reflex agent:
o The Simple reflex agents are the simplest agents. These agents take
decisions on the basis of the current percepts and ignore the rest of the
percept history.
o These agents only succeed in the fully observable environment.
o The Simple reflex agent does not consider any part of percepts history
during their decision and action process.
o The Simple reflex agent works on Condition-action rule, which means it
maps the current state to action. Such as a Room Cleaner agent, it
works only if there is dirt in the room.
o Problems for the simple reflex agent design approach:
o They have very limited intelligence
o They do not have knowledge of non-perceptual parts of the
current state
o Mostly too big to generate and to store.
o Not adaptive to changes in the environment.
2. Model-based reflex agent
o The Model-based agent can work in a partially observable environment,
and track the situation.
o A model-based agent has two important factors:
o Model: It is knowledge about "how things happen in the world,"
so it is called a Model-based agent.
o Internal State: It is a representation of the current state based on
percept history.
o These agents have the model, "which is knowledge of the world" and
based on the model they perform actions.
o Updating the agent state requires information about:
o How the world evolves
o How the agent's action affects the world.
3. Goal-based agents
o The knowledge of the current state environment is not always sufficient
to decide for an agent to what to do.
o The agent needs to know its goal which describes desirable situations.
o Goal-based agents expand the capabilities of the model-based agent by
having the "goal" information.
o They choose an action, so that they can achieve the goal.
o These agents may have to consider a long sequence of possible actions
before deciding whether the goal is achieved or not. Such
considerations of different scenario are called searching and planning,
which makes an agent proactive.
4. Utility-based agents
o These agents are similar to the goal-based agent but provide an extra
component of utility measurement which makes them different by
providing a measure of success at a given state.
o Utility-based agent act based not only goals but also the best way to
achieve the goal.
o The Utility-based agent is useful when there are multiple possible
alternatives, and an agent has to choose in order to perform the best
action.
o The utility function maps each state to a real number to check how
efficiently each action achieves the goals.
5. Learning Agents
o A learning agent in AI is the type of agent which can learn from its past
experiences, or it has learning capabilities.
o It starts to act with basic knowledge and then able to act and adapt
automatically through learning.
o A learning agent has mainly four conceptual components, which are:
o Learning element: It is responsible for making improvements by
learning from environment
o Critic: Learning element takes feedback from critic which
describes that how well the agent is doing with respect to a fixed
performance standard.
o Performance element: It is responsible for selecting external
action
o Problem generator: This component is responsible for suggesting
actions that will lead to new and informative experiences.
o Hence, learning agents are able to learn, analyze performance, and look
for new ways to improve the performance.
An environment is everything in the world which surrounds the agent, but it is
not a part of an agent itself. An environment can be described as a situation in
which an agent is present.
The environment is where agent lives, operate and provide the agent with
something to sense and act upon it. An environment is mostly said to be non-
feministic.
Features of Environment
As per Russell and Norvig, an environment can have various features from the
point of view of an agent:
1. Fully observable vs Partially Observable
2. Static vs Dynamic
3. Discrete vs Continuous
4. Deterministic vs Stochastic
5. Single-agent vs Multi-agent
6. Episodic vs sequential
7. Known vs Unknown
8. Accessible vs Inaccessible
1. Fully observable vs Partially Observable:
o If an agent sensor can sense or access the complete state of an
environment at each point in time then it is a fully observable
environment, it is partially observable. For reference, Imagine a chess-
playing agent. In this case, the agent can fully observe the state of the
chessboard at all times. Its sensors (in this case, vision or the ability to
access the board's state) provide complete information about the
current position of all pieces. This is a fully observable environment
because the agent has perfect information about the state of the world.
o A fully observable environment is easy as there is no need to maintain
the internal state to keep track of the history of the world. For
reference, Consider a self-driving car navigating a busy city. While the
car has sensors like cameras, lidar, and radar, it can't see everything at
all times. Buildings, other vehicles, and pedestrians can obstruct its
sensors. In this scenario, the car's environment is partially observable
because it doesn't have complete and constant access to all relevant
information. It needs to maintain an internal state and history to make
informed decisions even when some information is temporarily
unavailable.
o An agent with no sensors in all environments then such an environment
is called unobservable. For reference, think about an agent designed to
predict earthquakes but placed in a sealed, windowless room with no
sensors or access to external data. In this situation, the environment is
unobservable because the agent has no way to gather information
about the outside world. It can't sense any aspect of its environment,
making it completely unobservable.
2. Deterministic vs Stochastic:
o If an agent's current state and selected action can completely determine
the next state of the environment, then such an environment is called a
deterministic environment. For reference, Chess is a classic example of a
deterministic environment. In chess, the rules are well-defined, and
each move made by a player has a clear and predictable outcome based
on those rules. If you move a pawn from one square to another, the
resulting state of the chessboard is entirely determined by that action,
as is your opponent's response. There's no randomness or uncertainty
in the outcomes of chess moves because they follow strict rules. In a
deterministic environment like chess, knowing the current state and the
actions taken allows you to completely determine the next state.
o A stochastic environment is random and cannot be determined
completely by an agent. For reference, The stock market is an example
of a stochastic environment. It's highly influenced by a multitude of
unpredictable factors, including economic events, investor sentiment,
and news. While there are patterns and trends, the exact behavior of
stock prices is inherently random and cannot be completely determined
by any individual or agent. Even with access to extensive data and
analysis tools, stock market movements can exhibit a high degree of
unpredictability. Random events and market sentiment play significant
roles, introducing uncertainty.
o In a deterministic, fully observable environment, an agent does not
need to worry about uncertainty.
3. Episodic vs Sequential:
o In an episodic environment, there is a series of one-shot actions, and
only the current percept is required for the action. For example, Tic-Tac-
Toe is a classic example of an episodic environment. In this game, two
players take turns placing their symbols (X or O) on a 3x3 grid. Each
move by a player is independent of previous moves, and the goal is to
form a line of three symbols horizontally, vertically, or diagonally. The
game consists of a series of one-shot actions where the current state of
the board is the only thing that matters for the next move. There's no
need for the players to remember past moves because they don't affect
the current move. The game is self-contained and episodic.
o However, in a Sequential environment, an agent requires memory of
past actions to determine the next best actions. For example, Chess is
an example of a sequential environment. Unlike Tic-Tac-Toe, chess is a
complex game where the outcome of each move depends on a
sequence of previous moves. In chess, players must consider the history
of the game, as the current position of pieces, previous moves, and
potential future moves all influence the best course of action. To play
chess effectively, players need to maintain a memory of past actions,
anticipate future moves, and plan their strategies accordingly. It's a
sequential environment because the sequence of actions and the
history of the game significantly impact decision-making.
4. Single-agent vs Multi-agent
o If only one agent is involved in an environment, and operating by itself
then such an environment is called a single-agent environment. For
example, Solitaire is a classic example of a single-agent environment.
When you play Solitaire, you're the only agent involved. You make all
the decisions and actions to achieve a goal, which is to arrange a deck of
cards in a specific way. There are no other agents or players interacting
with you. It's a solitary game where the outcome depends solely on
your decisions and moves. In this single-agent environment, the agent
doesn't need to consider the actions or decisions of other entities.
o However, if multiple agents are operating in an environment, then such
an environment is called a multi-agent environment. For reference, A
soccer match is an example of a multi-agent environment. In a soccer
game, there are two teams, each consisting of multiple players (agents).
These players work together to achieve common goals (scoring goals
and preventing the opposing team from scoring). Each player has their
own set of actions and decisions, and they interact with both their
teammates and the opposing team. The outcome of the game depends
on the coordinated actions and strategies of all the agents on the field.
It's a multi-agent environment because there are multiple autonomous
entities (players) interacting in a shared environment.
o The agent design problems in the multi-agent environment are different
from single-agent environments.
5. Static vs Dynamic:
o If the environment can change itself while an agent is deliberating then
such an environment is called a dynamic environment it is called a static
environment.
o Static environments are easy to deal with because an agent does not
need to continue looking at the world while deciding on an action. For
reference, A crossword puzzle is an example of a static environment.
When you work on a crossword puzzle, the puzzle itself doesn't change
while you're thinking about your next move. The arrangement of clues
and empty squares remains constant throughout your problem-solving
process. You can take your time to deliberate and find the best word to
fill in each blank, and the puzzle's state remains unaltered during this
process. It's a static environment because there are no changes in the
puzzle based on your deliberations.
o However, for a dynamic environment, agents need to keep looking at
the world at each action. For reference, Taxi driving is an example of a
dynamic environment. When you're driving a taxi, the environment is
constantly changing. The road conditions, traffic, pedestrians, and other
vehicles all contribute to the dynamic nature of this environment. As a
taxi driver, you need to keep a constant watch on the road and adapt
your actions in real time based on the changing circumstances. The
environment can change rapidly, requiring your continuous attention
and decision-making. It's a dynamic environment because it evolves
while you're deliberating and taking action.
6. Discrete vs Continuous:
o If in an environment, there are a finite number of percepts and actions
that can be performed within it, then such an environment is called a
discrete environment it is called a continuous environment.
o Chess is an example of a discrete environment. In chess, there are a
finite number of distinct chess pieces (e.g., pawns, rooks, knights) and a
finite number of squares on the chessboard. The rules of chess define
clear, discrete moves that a player can make. Each piece can be in a
specific location on the board, and players take turns making individual,
well-defined moves. The state of the chessboard is discrete and can be
described by the positions of the pieces on the board.
o Controlling a robotic arm to perform precise movements in a factory
setting is an example of a continuous environment. In this context, the
robot arm's position and orientation can exist along a continuous
spectrum. There are virtually infinite possible positions and orientations
for the robotic arm within its workspace. The control inputs to move the
arm, such as adjusting joint angles or applying forces, can also vary
continuously. Agents in this environment must operate within a
continuous state and action space, and they need to make precise,
continuous adjustments to achieve their goals.
7. Known vs Unknown
o Known and unknown are not actually a feature of an environment, but
it is an agent's state of knowledge to perform an action.
o In a known environment, the results of all actions are known to the
agent. While in an unknown environment, an agent needs to learn how
it works in order to perform an action.
o It is quite possible for a known environment to be partially observable
and an Unknown environment to be fully observable.
o The opening theory in chess can be considered as a known environment
for experienced chess players. Chess has a vast body of knowledge
regarding opening moves, strategies, and responses. Experienced
players are familiar with established openings, and they have studied
various sequences of moves and their outcomes. When they make their
initial moves in a game, they have a good understanding of the potential
consequences based on their knowledge of known openings.
o Imagine a scenario where a rover or drone is sent to explore an alien
planet with no prior knowledge or maps of the terrain. In this unknown
environment, the agent (rover or drone) has to explore and learn about
the terrain as it goes along. It doesn't have prior knowledge of the
landscape, potential hazards, or valuable resources. The agent needs to
use sensors and data it collects during exploration to build a map and
understand how the terrain works. It operates in an unknown
environment because the results and consequences of its actions are
not initially known, and it must learn from its experiences.
8. Accessible vs Inaccessible
o If an agent can obtain complete and accurate information about the
state's environment, then such an environment is called an Accessible
environment else it is called inaccessible.
o For example, Imagine an empty room equipped with highly accurate
temperature sensors. These sensors can provide real-time temperature
measurements at any point within the room. An agent placed in this
room can obtain complete and accurate information about the
temperature at different locations. It can access this information at any
time, allowing it to make decisions based on the precise temperature
data. This environment is accessible because the agent can acquire
complete and accurate information about the state of the room,
specifically its temperature.
o For example, Consider a scenario where a satellite in space is tasked
with monitoring a specific event taking place on Earth, such as a natural
disaster or a remote area's condition. While the satellite can capture
images and data from space, it cannot access fine-grained information
about the event's details. For example, it may see a forest fire occurring
but cannot determine the exact temperature at specific locations within
the fire or identify individual objects on the ground. The satellite's
observations provide valuable data, but the environment it is
monitoring (Earth) is vast and complex, making it impossible to access
complete and detailed information about all aspects of the event. In this
case, the Earth's surface is an inaccessible environment for obtaining
fine-grained information about specific events
Turing Test in AI
In 1950, Alan Turing introduced a test to check whether a machine can think
like a human or not, this test is known as the Turing Test. In this test, Turing
proposed that the computer can be said to be an intelligent if it can mimic
human response under specific conditions.
Turing Test was introduced by Turing in his 1950 paper, "Computing Machinery
and Intelligence," which considered the question, "Can Machine think?"
The Turing test is based on a party game "Imitation game," with some
modifications. This game involves three players in which one player is
Computer, another player is human responder, and the third player is a human
Interrogator, who is isolated from other two players and his job is to find that
which player is machine among two of them.
Consider, Player A is a computer, Player B is human, and Player C is an
interrogator. Interrogator is aware that one of them is machine, but he needs
to identify this on the basis of questions and their responses.
Backward Skip 10sPlay VideoForward Skip 10s
The conversation between all players is via keyboard and screen so the result
would not depend on the machine's ability to convert words as speech.
The test result does not depend on each correct answer, but only how closely
its responses like a human answer. The computer is permitted to do
everything possible to force a wrong identification by the interrogator.
The questions and answers can be like:
Interrogator: Are you a computer?
PlayerA (Computer): No
Interrogator: Multiply two large numbers such as (256896489*456725896)
Player A: Long pause and give the wrong answer.
In this game, if an interrogator would not be able to identify which is a
machine and which is human, then the computer passes the test successfully,
and the machine is said to be intelligent and can think like a human.
"In 1991, the New York businessman Hugh Loebner announces the prize
competition, offering a $100,000 prize for the first computer to pass the Turing
test. However, no AI program to till date, come close to passing an undiluted
Turing test".
History of Turing Test
The Turing Test, introduced by Alan Turing in 1950, is a crucial milestone in the
history of artificial intelligence (AI). It came to light in his paper titled
'Computing Machinery and Intelligence.' Turing aimed to address a profound
question: Can machines mimic human-like intelligence?
This curiosity arose from Turing's fascination with the concept of creating
thinking machines that exhibit intelligent behavior. He proposed the Turing
Test as a practical method to determine if a machine can engage in natural
language conversations convincingly, making a human evaluator believe it's
human.
Turing's work on this test laid the foundation for AI research and spurred
discussions about machine intelligence. It provided a framework for evaluating
AI systems. Over time, the Turing Test has evolved and remains a topic of
debate and improvement. Its historical importance in shaping AI is undeniable,
continuously motivating AI researchers and serving as a benchmark for
gauging AI advancements.
Variations of the Turing Test
Over the years, different versions of the Turing Test have appeared to
overcome its constraints and deliver a more thorough assessment of AI
capabilities:
1. Total Turing Test: This extended version of the Turing Test goes beyond
text-based conversations. It assesses the machine's capacity to
comprehend and respond to not just words but also visual and physical
cues presented by the interrogator. This includes recognizing objects
shown to it and taking requested actions in response. Essentially, it
examines if the AI can interact with the world in a way that reflects a
deeper level of understanding.
2. Reverse Turing Test: In a twist on the traditional Turing Test, the roles
are reversed here. In this variation, it's the machine that plays the role
of the interrogator. Its task is to differentiate between humans and
other machines based on the responses it receives. This reversal
challenges the AI to evaluate the intelligence of others, highlighting its
ability to detect artificial intelligence.
3. Multimodal Turing Test: In a world where communication takes many
forms, the Multimodal Turing Test assesses AI's capability to understand
and respond to various modes of communication concurrently. It
examines whether AI can seamlessly process and respond to text,
speech, images, and potentially other modes simultaneously. This
variation acknowledges the diverse ways we communicate and tests if
AI can keep up with our multifaceted interactions.
Chatbots to attempt the Turing test:
ELIZA: ELIZA was a Natural language processing computer program created by
Joseph Weizenbaum. It was created to demonstrate the ability of
communication between machine and humans. It was one of the first
chatterbots, which has attempted the Turing Test.
Parry: Parry was a chatterbot created by Kenneth Colby in 1972. Parry was
designed to simulate a person with Paranoid schizophrenia(most common
chronic mental disorder). Parry was described as "ELIZA with attitude." Parry
was tested using a variation of the Turing Test in the early 1970s.
Eugene Goostman: Eugene Goostman was a chatbot developed in Saint
Petersburg in 2001. This bot has competed in the various number of Turing
Test. In June 2012, at an event, Goostman won the competition promoted as
largest-ever Turing test content, in which it has convinced 29% of judges that it
was a human.Goostman resembled as a 13-year old virtual boy.
The Chinese Room Argument:
There were many philosophers who really disagreed with the complete
concept of Artificial Intelligence. The most famous argument in this list was
"Chinese Room."
In the year 1980, John Searle presented "Chinese Room" thought experiment,
in his paper "Mind, Brains, and Program," which was against the validity of
Turing's Test. According to his argument, "Programming a computer may
make it to understand a language, but it will not produce a real
understanding of language or consciousness in a computer."
He argued that Machine such as ELIZA and Parry could easily pass the Turing
test by manipulating keywords and symbol, but they had no real
understanding of language. So it cannot be described as "thinking" capability
of a machine such as a human.
Features required for a machine to pass the Turing test:
o Natural language processing: NLP is required to communicate with
Interrogator in general human language like English.
o Knowledge representation: To store and retrieve information during the
test.
o Automated reasoning: To use the previously stored information for
answering the questions.
o Machine learning: To adapt new changes and can detect generalized
patterns.
o Vision (For total Turing test): To recognize the interrogator actions and
other objects during a test.
o Motor Control (For total Turing test): To act upon objects if requested.
Limitation of Turing Test
o Not a True Measure of Intelligence: Passing the Turing Test doesn't
guarantee genuine machine intelligence or consciousness. Critics, like
John Searle's "Chinese Room" argument, contend that a computer can
simulate human-like responses without understanding or
consciousness.
o Simplicity of Test Scenarios: The Turing Test primarily focuses on text-
based interactions, which might not fully assess a machine's capacity to
comprehend and respond to the complexities of the real world.
Conclusion
The Turing Test still serves as a pivotal benchmark for assessing AI's
conversational skills in today's context. It continues to be instrumental in the
development and evaluation of chatbots and virtual assistants. Many
companies and developers employ different versions of the test to gauge how
well their AI systems can engage in conversation.
However, it's worth noting that while the Turing Test maintains its relevance,
the AI field has progressed significantly beyond its scope. Modern AI systems
leverage advanced natural language processing, machine learning, and deep
learning techniques, empowering them to execute tasks much more intricate
than imitating human dialogue. AI's applications now span a wide array of
fields, from healthcare and finance to autonomous vehicles and image
recognition, showcasing its diverse capabilities that extend well beyond mere
conversation.