Introduction to User Interface Experience-NewCh5 2
Introduction to User Interface Experience-NewCh5 2
Dr Sultan M Al Khatib
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Prototype
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“Transform your ideas into a physical form so that you can experience
and interact with them and, in the process, learn and develop more
Design Thinking empathy.”
Paper Prototype
User – Centred
Design
(The process)
Prototype
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Design Thinking Low-fi Prototype
User – Centred
Design
(The process)
Prototype
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Hi-fi Prototypes
Design Thinking
User – Centred
Design
(The process)
Prototype
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A wireframe is a visual schematic, blueprint, or template of a
screen or Web page design in an interaction design.
Design Thinking
Represent part of the workflow or each task sequence using click-
through prototypes. These page sequences can represent the flow
of user activity within a scenario.
User – Centred Maps of screen or other state transitions during usage, depicting
Design envisioned task flows in terms of user actions on user interface
objects.
Can be used for rapid and early lab-based evaluation by printing
(The process) and converting them into low-fidelity paper prototypes.
User Flow / Can also be used for design walkthroughs and expert evaluations.
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Design Thinking
User – Centred
Design
(The process)
User Flow / everything the app and every page does
Wireframes You don’t want to find out something is needed later
blueprints
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Design Thinking
User – Centred
Design
(The process)
User Flow /
Wireframes Look at the app as a whole.
Does everything make sense?
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Prioritize most
important
Best Practice activities/elements
“Less is More” Avoid
“Decision Fatigue”